Select the sheet type

Name

Callsign

Pronouns

Experience

Spent

Max

Reset

Edge

Heart

Iron

Shadow

Wits

Impacts

misfortunes
lasting effects
burdens
current vehicle

Notes


Path
Ace

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm’s way, add +1 and take +1 momentum on a hit.

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you score a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

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Agent

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you score a miss with a match when using that identity, your deception is completely and dramatically undone.

When you Check Your Gear for a device with a specific function to aid in infiltration, espionage, or sabotage, add +1. On a hit, you may reroll any dice the first time you make a move aided by the device.

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Archer

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

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Armored

If you wear your finely crafted set of personal armor…

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

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Artist

When you make a move to craft an artistic work, present an artistic gift or performance, or leave your artistic mark on an item or location, you may reroll your action die if its value is less than your spirit. On a strong hit, take +1 momentum or +1 spirit.

When you Gather Information or Secure an Advantage by studying the aesthetics of a being or culture, add +2.

When you create or perform a signifigant artistic work as a public memorial or tribute, roll +the stat which best represents the work’s nature. On a strong hit, the work will stand the test of time; mark 2 ticks on your bonds legacy track. On a weak hit, its impact is short-lived; mark 1 tick instead of two. On a miss, the work is ignored, misunderstood, or co-opted, and you must Pay the Price.

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Augmented
One
Two

You are equipped with an advanced prosthetic, implant, or mechanical enhancement. When you make a move directly aided by the augment, envision how it gives you exceptional capabilities and add +1. On a strong hit with a match, your augment exceeds expectations; take +2 momentum. On a miss with a match, the augment is broken; you must Repair and spend 3 repair points to bring it back to working condition.

You are equipped with a second augment. It functions as above, but the benefits of the two augments do not stack.

When you must Endure Harm or Face Death, you may instead mark an augment as broken. Repair it as detailed above.

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Bannersworn
Ideology

You are bound to a clan, faction, or creed. When you Swear an Iron Vow in service to this ideology, reroll any dice. On a hit, mark 1 tick on your bonds legacy track.

When you or an ally Sojourn and score a strong hit with a match, you may envision meeting someone of the same ideology. If you Make a Connection with them and score a hit, mark 1 tick on your bonds legacy track. When you Forge a Bond with anyone of your ideology, make the legacy reward one rank higher (1 extra box if already epic).

When you make a progress move in direct service to your ideology, you may reroll one challenge die. If you then score a strong hit with a match, mark 1 tick on your bonds legacy track.

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Blademaster

If you wield a bladed weapon…

When you Clash or Strike in close quarters, add +1. On a strong hit with a match, mark progress. Also, once per fight, you may reroll any dice as you make a move to attack or defend using your blade.

If you Gain Ground by moving into close quarters against your foe, choose your approach.

  • Charge: Roll +heart, and mark progress on a hit.
  • Evade: Roll +edge, and take +1 momentum on a hit.

When you Swear an Iron Vow and bind the oath to your blade, add +1. On a hit, take +2 momentum or +2 spirit.

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Bounty Hunter

When you take a bounty contract and Swear an Iron Vow to see it done, add +1. On a strong hit, you've got a solid lead and may immediately mark progress. When you Fulfill Your Vow, make the legacy reward one rank higher (1 extra box if already epic).

When you Gather Information related to a bounty, add +2. On a strong hit with a match, you reveal a surprising aspect of the contract; envision what you discover, and choose one.

  • Forge ahead: Mark progress twice.
  • Change loyalties: Forsake Your Vow and mark 2 ticks on your bonds legacy track.

When you Take Decisive Action in a fight against a bounty target or their agents, you may reroll one challenge die.

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Brawler

If you fight unarmed or with a close quarters weapon…

When you Gain Ground by attempting to disarm, trip, shove, grapple, or stun your foe, add +1 and take +1 momentum on a hit.

When you Clash in close quarters, you may draw on your momentum to gain advantage. If you do, Lose Momentum (-2) and choose one (before rolling).

  • Aggressive: Count a weak hit as a strong hit.
  • Defensive: Count a miss as a weak hit.

When you Enter the Fray already positioned in close quarters against your foe, mark progress on a hit. On a strong hit with a match, your initial assault leaves them stunned; also take +2 momentum.

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Commander

When you Aid Your Ally through leadership, coordination, or planning, add +1. On a strong hit, any allies who are present take +1 momentum.

When you Enter the Fray (+heart) by coordinating with your team as they wade into the fight, make your move before your allies act. On a strong hit, all allies may take an automatic strong hit. On a strong hit with a match, also mark progress on any objectives in this fight.

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

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Courier

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

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Demolitionist

When you make a move to attack, destroy, or sabotage by deploying or triggering an explosive device, choose the value of your charge before rolling: normal=1, high=2, or overcharged=3. If either challenge die is equal to or less than the charge, count a weak hit as a strong hit. If not, and your action die is equal to or less than the charge, you are caught up in the destruction or set off an unintended effect; count a weak hit as a miss.

When you make a move to craft, modify, or disarm an explosive device, or if you threaten or provoke by arming an explosive device, add +1 and take +1 momentum on a hit.

When your momentum is at its max, you may reset your momentum (before rolling) to trigger an explosive device as you Take Decisive Action. If you do, reroll any dice.

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Devotant
Name

You worship a god, power, or entity. Give it a name and choose one of your stats to represent its nature. When you Secure an Advantage or Gain Ground by calling on it for guidance or blessings, roll +linked stat. On a hit, take +1 momentum or +1 spirit. On a strong hit with a match, a miracle or sign manifests; take another +1 momentum or +1 spirit.

When you Swear an Iron Vow in service to your faith, roll +linked stat. On a strong hit, mark progress. When you Fulfill Your Vow on a divine quest (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track.

When you Hearten through contemplation or sharing of your faith, you may roll +linked stat. If you do, take +1 spirit or +1 momentum on a strong hit.

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Diplomat

When you Swear an Iron Vow to resolve a dispute, negotiate an agreement, or gather allies, add +1. On a strong hit, mark progress. When you Fulfill Your Vow on a diplomatic mission (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track.

When you make a move to defuse, reason, or negotiate, add +1. On a miss, you may take a different tack. Envision this new approach, reroll all dice, and add +2. If you score a miss yet again, face a dire complication or blow to your reputation as you Pay the Price.

When you Make a Connection or Sojourn, add +1. If you Sojourn and score a strong hit with a match, you are shown great respect; take +momentum equal to your heart.

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Empath

When you read the intent, emotions, or memories of a nearby being, roll +heart. On a strong hit, you glimpse a helpful aspect of their inner self. Envision what you learn, take +2 momentum, and add +1 when you make moves to interact with them in this scene. On a weak hit, the visions are murky; take +1 momentum. On a miss, you reveal a troubling motive or secret; Pay the Price.

As above, and if you score a hit as you read them, you may subtly influence their attitude or actions, such as making a hostile being hestitate. Take another +1 momentum. If in a fight, mark progress.

When you Face Danger to soothe a being’s distress by creating an empathic bond, roll +spirit and take +1 momentum on a hit. If they are an ally, also give them +2 spirit on a hit.

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Explorer

When you Explore a Waypoint, take +1 momentum on a hit. When you Finish an Expedition and score a hit, mark 1 extra tick on your discoveries legacy track.

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

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Fated

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

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Firebrand

You wield fiery energy. When you rest and meditate to gather this energy, roll +spirit. On a strong hit, take up to +3 fire. On a weak hit, take +2. On a miss, take +2 fire but Endure Harm (-2). Your max fire is +5. When you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire.

When you Endure Harm and score a strong hit with a match, you may instead ignore the harm and take +fire equal to the amount of harm faced (+1, +2, or +3).

When you have at least +3 fire, you may Gain Ground or Strike by unleashing hell. If you do, take an automatic strong hit and mark progress. Then, set your fire to 0.

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Fugitive

You are hunted by a power or authority. When you make a move, you may rely on your resourcefulness to improve the result to a strong hit. If you do, mark a box above to represent hunters closing in on you. On the third mark, a notable foe or force has tracked you down. If you overcome them or escape, clear the boxes and mark 1 tick on your quests legacy track.

When you make a move by hiding, concealing your identity, or fleeing from a pursuer, add +1 and take +1 momentum on a hit.

When you Fulfill Your Vow (extreme or greater) by clearing your name or defeating the power or authority who marked you as a fugitive, gain this ability at no cost. You may then exchange this asset for another with the same number of marked abilities.

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Gearhead

When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.

When you Gather Information by studying or disassembling a machine or device, reroll any dice. On a match, you reveal an unexpected function, capability, or danger; mark 1 tick on your discoveries legacy track.

With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.

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Gunner

If you wield a heavy ranged personal weapon…

When you Strike, choose one (before rolling).

  • Pin them down: Add +1 and take +1 momentum on a hit.
  • Make them hurt: Mark progress on a hit.

When you Take Decisive Action by emptying your gun (decide before rolling), you may Sacrifice Resources (-1) and reroll one challenge die. If the fight continues or you are caught up another fight, Check Your Gear to see if you have more ammo on-hand.

Give your favorite gun a name. When you Clash with it, add +1. When you Enter the Fray or Endure Stress while wielding it, add +1 and take +1 momentum on a hit.

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Gunslinger

If you wield a pistol…

When you Enter the Fray by facing off against your foe (+heart), or by preparing to act without tipping them off (+shadow), add +1 and take +1 momentum on a hit. On a strong hit with a match, you may immediately take a shot (without making a move) and mark progress twice.

When you Gain Ground or React Under Fire by moving into cover, add +1. On a strong hit, this cover gives you leverage; add +1 when you make a move to attack or defend at range. If you then score a miss, the cover is lost or compromised.

When you Compel or Gain Ground with the threat of violence by holding someone at gunpoint, add +1 and take +1 momentum on a hit.

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Haunted

You are haunted by the spirit of someone whose death you caused or mourn (or both). When you make a move to call upon their insight, add +1. On a weak hit, also Endure Stress (-1). On a strong hit with a match, mark 1 tick on your bonds legacy track.

When you Face Death guided by the spirit, add +1. On a strong hit, envision what you learn from them or about them, and mark 2 ticks on your bonds legacy track.

One time only, when you Fulfill Your Vow (extreme or greater) in service to the spirit, take this ability at no cost and choose one.

  • Let them go: Mark 2 ticks on your bonds legacy track for each marked ability, and discard this asset.
  • Bolster your link: When you use a HAUNTED asset ability, take +1 momentum on a hit.
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Healer

When you give medical care to Heal yourself or another character, add +1. If you are treating someone other than yourself, take +1 spirit or +1 momentum on a hit.

When you Gather Information by studying medical evidence or biological remains, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also reveal an unexpected medical anomaly; mark 1 tick on your discoveries legacy track.

Once every day or so, when you are in a safe place with plenty of time on your hands, you may Sacrifice Resources (-1) and provide basic medical care for yourself, companions, or allies without risk. If you do, automatically give +1 health to everyone whose health is greater than 0.

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Kinetic

You wield kinetic powers. By focusing, you may remotely push, pull, lift, or constrict objects and beings that are about your size or smaller. When you are in a risky situation and draw on your powers to make a move, add +2 and Lose Momentum (-2).

As above, but you may instead draw on your powers in a desperate effort to change the outcome of an action. If you do, add +2 (after you roll) and Lose Momentum (-3).

When your momentum is at its max, you may attempt great kinetic feats, such as manipulating large objects and creating destructive bursts of concussive force. To do so, reset your momentum. Then, as you make a single move fueled by your powers, take an automatic strong hit. If you are in a fight, mark progress.

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Looper

When you score a miss on a suffer move, you may reflexively reverse time by a second or two. If you do, Lose Momentum (-2), reroll any dice, and take +1 momentum on a strong hit.

When you create a link to the current point in time, note the value of condition meters for you and your allies. You can retain only one active link. If you later loop back to this moment, roll +the gap in time: +4 if minutes, +3 if hours, or +2 if days. You may not burn momentum on this roll. On a strong hit, return to the linked point, retain any progress, and set condition meters (except for spirit) to their original values. On a weak hit, as above, but Endure Stress (-2). On a miss, as with a strong hit, but you find the timeline corrupted; Pay the Price.

When you make a reroll granted by any asset ability on an action roll, also add +1.

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Lore Hunter

When you Swear an Iron Vow (formidable or greater) to recover valuable knowledge or a powerful relic, reroll any dice. When you Fulfill Your Vow and score a hit, also mark 2 ticks on your discoveries legacy track.

When you make a move to conduct extended research or study, you may reroll your action die if its value is less than your wits. On a hit, take +1 momentum. On a match, you piece together a surprising or harrowing new theory; also mark 1 tick on your discoveries legacy track.

When you recall esoteric knowledge to Secure an Advantage or Gain Ground, add +1. On a hit, envision the obscure but helpful fact, theory, or technique you put to use, and take +1 momentum.

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Loyalist

When you Aid Your Ally, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally. On a strong hit with a match, envision how this moment marks a breakthrough or milestone in your relationship; both of you may mark 1 tick on your bonds legacy track.

You may burn momentum on behalf of an ally to improve their result on a move. If you do, your ally takes +1 momentum.

When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.

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Mercenary

When you agree to wage war or defend others from war in exchange for payment or promises, you may Swear an Iron Vow to see the mission done. If you do, reroll any dice. When you Fulfill Your Vow, make the legacy reward one rank higher (1 extra box if already epic).

When you Make a Connection by searching out or making contact with someone in need of your services, add +1 and take +1 momentum on a hit. On a strong hit with a match, this mission pits you against an unresolved aspect of your past or a hated foe; mark 2 ticks on your quests legacy track.

When you Check Your Gear in the midst of a fight, or Resupply by looting the field of battle in the aftermath of a fight, add +2.

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Naturalist

When you Secure an Advantage or Gather Information using your knowledge of lifeforms or planetside ecosystems, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also confirm an obscure theory or reveal a surprising aspect of the encounter; mark 1 tick on your discoveries legacy track.

When you make a move by taking a risky action to pacify, avoid, or outwit a creature (decide before rolling), you may reroll any dice, but must Lose Momentum (-2).

You are skilled at planetside survival. When you Resupply to scavenge resources in a life-bearing natural environment, take +1 supply on a hit. When you Face Danger against an environmental threat, add +1 and take +1 momentum on a hit.

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Navigator

When you Set a Course, choose one.

  • Follow the fastest path: Take +2 momentum on a hit.
  • Follow the safest path: Add +1

On a strong hit with a match, you charted a new path during the journey; mark 1 tick on your discoveries legacy track.

When you Secure an Advantage by charting the way forward, Face Danger to find a path around a hazard, or Gather Information about a location by studying your charts, add +1 and take +1 momentum on a hit.

Once per expedition, when you or an ally Undertake an Expedition and score a weak hit or miss, you may ignore that result, plot an alternate path, and make it an automatic strong hit.

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Outcast

When you Hearten in isolation, you may attempt to find solace in fond memories or a hopeful wish. If you do (decide before rolling), reroll any dice but count a strong hit as a weak hit.

When you Sacrifice Resources and your supply is reduced to 0, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may Lose Momentum (-1) in exchange for +1 supply. On a miss, your supply remains at 0 and you Lose Momentum (-1).

When you or an ally Sojourn and score a strong hit with a match, you may envision encountering someone who knows or understands you. If you Make a Connection with them, take an automatic strong hit and mark 2 ticks on your bonds legacy track.

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Scavenger

When you Gather Information or Resupply by scavenging a wreck, ruin, or abandoned site, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also find something of unique value, significance, or function; envision the nature of this discovery, take +2 momentum, and mark 2 ticks on your discoveries legacy track.

When you Face Danger to cobble together an ad hoc tool, device, or weapon, envision what you intend to create. On a hit, you may add +1 when making a move aided by the item. If you roll a 1 on your action die while using the item, it is permanently broken, lost, or depleted.

When you Check Your Gear, roll +wits or +supply (whichever is highest) and take +1 momentum on a hit.

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Scoundrel

When you make a move by lying, bluffing, stealing, or cheating, add +2. On a strong hit with a match, your deception creates an unexpected opportunity; take the value of your shadow as +momentum.

When you Make a Connection to search out a new contact, you may roll +shadow. If you do, reroll any dice on a miss and envision how your reputation or underworld contacts lead you to a disreputable connection.

When you make a quick escape or con your way out of a situation and burn momentum to gain a strong hit, take +1 momentum after you reset. If you envision how this momentary success leaves you fated for future trouble, mark 2 ticks on your quests legacy track.

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Seer

When you envision experiencing a prophetic dream, you may Ask the Oracle for details using an interpretive oracle such as Action/Theme or Descriptor/Focus. If you record the answer, and later face a situation which gives truth to the vision, take an automatic strong hit (one time only) when making a move to act on your foresight. Then, clear the prophecy. Only one prophecy can be active at a time.

When you focus or medidate to Gather Information about a place, being, or situation (in person or remotely), roll +spirit and take +1 momentum on a hit.

When you or an ally roll a match as you Sojourn in a community or Undertake an Expedition within a site, you may envision gaining sudden and unbidden insight about the location. If you do, take +2 momentum.

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Shade

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

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Slayer

When you make a move to investigate, track, or stalk a hostile creature, add +1 and take +1 momentum on a hit.

When you Swear an Iron Vow (formidable or greater) to slay a hostile creature in service to a community, reroll any dice. When you Fulfill Your Vow and score a hit, also mark 2 ticks on your bonds legacy track.

When you Enter the Fray with an objective to slay a hostile creature, take +2 momentum. If you choose to face the creature on its own terms as you begin the fight, envision the crucial weapon, protection, or aid you set aside, and set the objective one rank higher. If you Take Decisive Action after making this sacrifice and score a strong hit, take a trophy of your victory and mark 2 ticks on your quests legacy track.

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Sleuth

When you Swear an Iron Vow to solve a murder, disappearance, theft, or other mystery, make the rank of the quest no greater than formidable. Then, when you Gather Information in the course of the investigation, roll three challenge dice and choose two. If any challenge dice match, you must use those values. On a miss with a match, envision what you learn of a deepening conspiracy or betrayal, make the rank of your quest one higher (no greater than epic), and use the new rank when marking future progress.

When you make a move to avoid detection as you put a person or place under surveillance, add +1 and take +1 momentum on a hit.

When you Make a Connection with a potential informant, you may (instead of rolling) take an automatic weak hit.

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Sniper

If you wield a rifle…

When you Face Danger outside of a fight to preemptively take out a single minor foe from a distance, add +1. On a hit, they are out of action and no longer a threat. If other foes remain and you Enter the Fray against them, mark progress.

When you Strike from a distance with time enough to line up your shot, you may roll +wits. If you do, mark progress on a hit.

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

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Tech

When you make a move to configure, optimize, hack, or disrupt an electronic system, add +1. On a weak hit, you can choose to press your luck. If you do, reroll all dice and add +2 (instead of +1).

When you Withstand Damage and score a miss, you may attempt to reroute power or reboot critical systems. If you do, first Lose Momentum (-2). Then, reroll all dice, add +wits instead of +integrity, and count a weak hit as a miss.

When you Face Danger or Secure an Advantage by creating a computer program to perform a specific, complex function, add +2 and take +1 momentum on a hit. One time only, when you trigger the program to fulfill its purpose, reroll any dice.

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Trader

When you Sojourn or Compel, you may roll +supply. If you do, Sacrifice Resources (-1).

When you Make a Connection with a merchant or supplier, add +1. When you Resupply by bartering with them, reroll your action die if its value is less than your supply. On a strong hit, take +1 momentum or +1 supply.

When you or an ally Sojourn and score a strong hit with a match, you have a chance to secure a unique item or valuable payload. Envision the nature of the opportunity and the obstacle you must overcome to aquire it. If you are successful, mark 2 ticks on your quests legacy track. One time only, you may use this acquisition to gain an automatic strong hit on any move where your resources are a factor.

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Vestige
Last of

You are all that remains of a people, culture, or tradition. When you Face Death or Face Desolation, memories or visions of your heritage give you the strength to carry on. Envision how this manifests, and reroll any dice. On a strong hit with a match, a surprising new aspect of your heritage is revealed; take +2 momentum and mark 2 ticks on your bonds legacy track.

When you Secure an Advantage or Compel through a tale, performance, or ceremony, envision what you reveal of your legacy. Then, add +1 and take +2 momentum on a hit.

When you Hearten by taking solace in the power of your legacy, add +1 and take +1 momentum on a hit.

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Veteran

When you are in a fight, increase your momentum reset by 1. Then, if you burn momentum to improve your result, add +1 on your next move.

When you Make a Connection, add +1. If you roll a match, you have a history.

  • On a strong hit with a match, you once fought beside them, and they owe you a favor. Mark 1 tick on your bonds legacy track, and Develop Your Relationship now.
  • On a miss with a match, you once fought against them, and they hold a grudge.

When you Secure an Advantage or Gain Ground by recounting or recalling a hard-won lesson from your battlefield experiences, envision the memory and add +1. On a hit, take +1 momentum.

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Voidborn

You are most suited to life in the limitless void. When you are in space (or a spacebound vehicle or station), increase your momentum reset by 1. When you enter a planetside or high gravity environment, Lose Momentum (-1).

When you Sojourn or Make a Connection within a spacebound community, add +1. If you Hearten there and score a strong hit, take +1 spirit or +1 momentum.

When you make a move to perform an agile physical maneuver (such as leaping or evading) in a low gravity environment, add +1 and take +1 momentum on a hit. On a strong hit with a match, you build speed or put yourself in perfect position; take another +1 momentum.

Path
Weapon Master

You are a walking armory, with a weapon for every occassion. When you Enter the Fray in personal combat, add +1 and take +1 momentum on a hit. Once per fight, when you Gain Ground by switching weapons or changing tactics, take an automatic strong hit.

When you Strike using a personal weapon which has limited ammo or a single-use mode, add +1 and mark progress on a hit. Then, Sacrifice Resources (-1). If you score a strong hit on this attack and immediately Take Decisive Action, you may retain the value of one challenge die from your Strike action instead of rolling that die.

When you Secure an Advantage by suiting up and gathering your gear for a perilous encounter or mission, you may roll +supply. If you do, take +2 momentum on a hit.

Companion
Banshee
Name

Your banshee companion accompanies you on planetside missions, using its echolocation to help guide the way. When you ride your banshee as you Undertake an Expedition or Set a Course, you may roll +its health.

When you make a move astride the banshee to detect a threat or avoid a fight, add +1 and take +1 momentum on a hit. On a strong hit with a match, you're gone in a flash; take another +1 momentum.

When you make a combat move and roll a 1 on your action die, the banshee senses the danger and emits a powerful scream to alert you or distract your foes. You may reroll that die, but must first Lose Momentum (-1).

0
+ 1
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Companion
Combat Bot
Name

Your combat bot companion fights at your side. When you Strike aided by the bot, add +1; if you Clash, take +1 momentum on a hit.

When you use the threat of violence to Compel or Gain Ground while the bot brings its weapons to bear, you may roll +its health. If you do, take +1 momentum on a hit. On a strong hit with a match, the bot's display is especially persuasive; take another +1 momentum.

Once per fight, when you React Under Fire by using the bot to draw fire or create a diversion, roll +its health. On a strong hit, mark progress. On a weak hit, face the cost as normal, but then you are in control.

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Companion
Glowcat
Name

Your glowcat companion perceives the inner emotions and intentions of people and creatures in its vicinity, and embodies those impressions through the colors and intensity of its luminescent fur. When you Secure an Advantage by studying the glowcat's reactions in a charged interaction, you may add +your companion's health.

When you Compel, the glowcat's reactions will help guide your approach. If the value of your action die is less than the glowcat's health, you may reroll it.

When you Endure Stress in the company of the glowcat, add +1. On a strong hit with a match, take +momentum equal to their health.

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Companion
Protocol Bot
Name

Your protocol bot companion is programmed with knowledge of cultures, languages, and customs. When you are aided by the bot as you make a move in a formal social interaction, add +1. On a strong hit with a match, you learn something which builds understanding or empathy; also mark 1 tick on your bonds legacy track.

When you first visit or interact with a new community or culture, you may ask for the bot's insight. If you do, envision what you learn and take +1 momentum.

If you make a move in a charged interaction and the value of your action die is less than the bot's health, you may reroll it as the bot interjects with their commentary or advice.

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Companion
Rockhorn
Name

Your rockhorn companion uses its resilient, stone-like hide and brute strength to overcome threats. When you make a move by sending the rockhorn to directly attack a foe or smash an obstacle, roll +its health.

When you make the Companion Takes a Hit move for the rockhorn, count a weak hit as a strong hit. On a strong hit with a match, its rapid healing makes it unstoppable; give it another +1 health or take +1 momentum.

The rockhorn will come to your aid in your most vulnerable moments. When you Endure Harm or Endure Stress and score a miss, you may reroll your action die if its value is less than the rockhorn’s health.

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Companion
Sidekick
Name
Expertise

Your sidekick has a helpful expertise. When you make a move outside of a fight directly aided by their expertise, you may reroll your action die if its value is less than your sidekick's health. If you then score a strong hit with a match, mark 1 tick on your bonds legacy track.

When you Enter the Fray with the support of your sidekick, take +2 momentum on a hit. When you Clash together, add +1.

When your sidekick acts to get you out of a tough spot, you may Face Danger or React Under Fire and roll +their health (instead of your own stat). On a hit, take +1 momentum.

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Companion
Sprite
Name

Your sprite companion alters its delicate, crystalline form to fly, swim, or scurry, and can covertly navigate even the harshest of environments. When you make a move by sending it to perform trickery (such as creating a distraction, sneaking into a protected location, or stealing an object) add +its health.

You are attuned to the resonance of the sprite's crystalline structure, and can communicate with it at a distance and perceive through its senses. When you Secure an Advantage by observing a situation from its perspective, or remotely Gather Information, add +its health.

With a moment's rest, the sprite can mend its form and return automatically to max health.

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Companion
Survey Bot
Name

Your survey bot companion scans the path ahead. When you Undertake an Expedition (+wits) overland or within a site, add +1.

Once per expedition, when you Secure an Advantage by sending the bot to scout ahead, roll +its health. On a hit, also mark progress on the expedition. On a strong hit with a match, the bot uncovers an unexpected feature or location; envision what it reveals and mark one tick on your discoveries legacy track.

When you Explore a Waypoint aided by the bot's sensors, or Face Danger to detect a threat, roll +its health and take +1 momentum on a hit.

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Companion
Symbiote
Name

You are physically bound to a being with +2 health. When you make aggressive moves while giving yourself to the symbiote's power, add +its health. If you face physical harm, choose either the Endure Harm or Companion Takes a Hit move. To restore the symbiote's health, you must Endure Stress and give the symbiote +health equal to the -spirit you face. If you make a move aided by the symbiote and roll a 1 on your action die, your fragile bond is broken for several hours.

When you make a move and heed the symbiote's guidance (decide after rolling), you may reroll any dice. Then, Endure Stress (-2).

The symbiote gains power and has +3 health.

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Companion
Utility Bot
Name

Your utility bot companion has helpful tools at-hand. When you make a move by directing it to access a system, cut through an obstacle, analyze a mechanical issue, or assemble or disassemble a device, roll +its health and take +1 momentum on a hit. On a strong hit with a match, it reveals an unexpected advantage or insight; take another +1 momentum.

When you Repair aided by the bot, add +1. On a miss, it reveals an alternative approach which will take extra time; you may reroll any dice, but first Lose Momentum (-2).

When you Check Your Gear to see if the bot has a specific tool or technique available, roll +its health and take +1 momentum on a hit.

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Companion
Voidglider
Name

Your voidglider companion cruises in your starship’s energy wake and helps guide the way on spacebound expeditions. When you Undertake an Expedition and score a strong hit, take +1 momentum.

The voidglider is harnessed and trained as a mount, and can be ridden for short-range spacebound transport. When you are riding the voidglider and make a move to detect or evade a threat by relying on its instincts, roll +its health.

When you make a move by signaling the voidglider to distract or attack a spacebound foe, roll +its health and take +1 momentum on a hit.

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Deed
Bonded

One time only, once you Forge a Bond with a special individual…

Bond-mate

This person is your bond-mate. When you Sojourn at their home, Hearten in their presence, or Test Your Relationship or Develop Your Relationship with them, reroll any dice. On a strong hit, take +1 momentum.

When you Set a Course back to your bond-mate's location, add +heart. On a strong hit with a match, envision a special reunion and mark two ticks on your bonds legacy track.

When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-mate for support. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or traumatized. If both debilities are already marked, Face Desolation.

Deed
Homesteader

Once you fill 4 boxes on your bonds legacy track…

Name

You have chosen or established a community as your home. When you Swear an Iron Vow (formidable or greater) in service to your home, reroll any dice. On a hit, mark 1 tick on your bonds legacy track. When you Fulfill Your Vow and score a hit, also mark 2 ticks on your bonds legacy track.

When you Sojourn in your home, choose one.

  • Don't linger: Take an automatic weak hit
  • Stay a bit: Add +1 and take +1 momentum on a hit

When you Set a Course for home, you may reroll your action die if its value is less than your spirit.

Deed
Marked

Once you fill 5 boxes on your quests legacy track…

Identifier

Envision the title, sigil, uniform, or tattoo you bear in recognition of your achievements. When you Compel or Make a Connection among those who would know or recognize your reputation, add +1 and take +1 momentum on a hit. On a strong hit with a match, your notoriety grows; mark 2 ticks on your bonds legacy track.

When you risk your reputation to overcome failure, reroll any dice. If you score a miss, make a mark on this asset. When you have 5 such marks, discard this asset.

Once per fight, when you Gain Ground through threat or leadership, you may reroll any dice and mark progress on a hit.

Deed
Oathbreaker

Once you Forsake Your Vow

This asset counts as an impact. One time only, when you Swear an Iron Vow (extreme or greater) to redeem yourself, give that vow a special mark. When you Reach a Milestone on the marked vow, take +2 momentum. If you Forsake Your Vow on the quest, discard this asset and retain the impact.

When you Secure an Advantage or Compel by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.

When you Fulfill Your Vow on the marked quest and score a hit, you find redemption and automatically gain this ability at no cost. You may then improve one of your stats by +1 and discard this asset. Once the asset is discarded, you may not take it again.

Deed
Revenant

Once you Face Death

When you are at 0 health, and Endure Harm or Face Death, add +1. You may then reroll your action die if its value is less than your spirit.

When you Take Decisive Action by bringing death to a foe, you may burn momentum to zero out one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, Endure Stress (-2).

When you Gather Information by studying a place where death left its mark, you may roll +heart. If you do, take +1 momentum on a hit. On a strong hit with a match, you experience a detailed vision or insightful revelation of what occurred here; take +1 momentum more.

Deed
Survivor

Once you mark traumatized or permanently harmed…

When you are haunted by past experiences and must Endure Stress, you may Lose Momentum (-1) before rolling as you attempt to find focus or calm. If you do, reroll any dice. On a strong hit, take +1 momentum.

When you make a move where a lasting effect (traumatized or permanently harmed) has a narrative impact on the scene or your approach, and burn momentum to improve your result, you may envision what sustains or motivates you in this moment. If you do, mark 1 tick on your quests or bonds legacy track. On a strong hit with a match, mark 2 ticks.

You are learning to live with this impact. The lasting effect (traumatized or permanently harmed, but not both) remains marked, but no longer reduces your max momentum or reset.

Deed
Vanguard

Once you fill 6 boxes on your discoveries legacy track…

When you seek safe haven in a remote environment, make a progress roll against your discoveries legacy track. On a strong hit, you find or establish a safe location and may add +2 whenever you make a recovery move there. If you score a miss when making a recovery move, the place is no longer safe. On a weak hit, as above, but add +1 when you make a recovery move. On a miss, you are drawn into a bad situation and must Pay the Price.

When you make a move +wits and score a strong hit with a match, your hard-won experience lends insight; take +1 momentum.

When you Endure Stress, you may roll +wits. If you do, take +1 momentum on a hit.

Builder View
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Session Moves

Adventure Moves

Quest Moves

Connection Moves

Exploration Moves

Combat Moves

Suffer Moves

Recover Moves

Threshold Moves

Legacy Moves

Fate Moves

Session Moves

Adventure Moves

Quest Moves

Connection Moves

Exploration Moves

Combat Moves

Suffer Moves

Recover Moves

Threshold Moves

Legacy Moves

Fate Moves

Begin a Session

When you begin a significant session or chapter of play, do all of the following.

  • Identify or adjust flagged content and Set a Flag.
  • Review or recap what happened last session.
  • Set the scene by envisioning your character’s current situation and intent.

In addition, you may spotlight a new danger, opportunity, or insight. This can include a scene hidden from your character’s perspective. If you do, envision a brief vignette (you may roll or choose on the table below for inspiration). Then, all players take +1 momentum as you return to play from the viewpoint of your characters.

1-10 Flashback reveals an aspect of your background or nature
11-20 Flashback reveals an aspect of another character, place, or faction
21-30 Influential character or faction is introduced or given new detail
31-40 Seemingly unrelated situations are shown to be connected
41-50 External factors create new danger, urgency, or importance for a quest
51-60 Important character is put in danger or suffers a misadventure
61-70 Key location is made unsafe or becomes mired in conflict
71-80 Unexpected return of an enemy or threat
81-90 Peril lies ahead or lurks just out of view
91-100 Unforeseen aid is on the way or within reach
Set a Flag

When you identify situations or topics you don’t want to include, don’t want to envision in detail, or otherwise may need mindfulness when approaching, that content is now flagged.

When you encounter content flagged as something to approach mindfully, pause to consider or discuss its role in your story. When you come across flagged content that you would rather adjust or omit, Change Your Fate.

Change Your Fate

When you encounter flagged content, reject an oracle, resist a consequence, or otherwise need to shift your circumstances within the game for your comfort or enjoyment, pause and identify what needs to be changed. Choose as many options as appropriate.

  • Reframe: This didn’t happen the way you first thought. Envision the moment from another perspective in a way that diminishes or changes the content.
  • Refocus: This is not the most important thing happening right now. Envision how the spotlight shifts to change the focus.
  • Replace: This happens but with a small adjustment. Switch out an element and envision how this new detail changes the scenario.
  • Redirect: Adjust the trajectory to involve a helping hand. Envision how another person or party becomes involved.
  • Reshape: The situation changes completely. Envision what happened instead.
Take a Break

When you resolve a progress move or complete an intense scenario, take a few deep breaths and take some time to attend to the needs of your body. Reflect on what just happened and how it made you feel. Then, choose one.

  • Move on: Continue the session. You or an ally may add +1 on the next move (not a progress move), bolstered by your reflection and past experiences.
  • Stop for now: End a Session.
End a Session

When you end a significant session or chapter of play, reflect on the events of the game and identify any missed opportunities to mark progress.

  • If you strengthened your ties to a connection, Develop Your Relationship.
  • If you moved forward on a quest, Reach a Milestone.

If there is a quest, connection, or other situation you would like to give focus in your next session, make note of it and take +1 momentum.

Face Danger

When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…

  • With speed, mobility, or agility: Roll +edge
  • With resolve, command, or sociability: Roll +heart
  • With strength, endurance, or aggression: Roll +iron
  • With deception, stealth, or trickery: Roll +shadow
  • With expertise, focus, or observation: Roll +wits

On a strong hit, you are successful. Take +1 momentum.

On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).

On a miss, you fail, or a momentary success is undermined by a dire turn of events. Pay the Price.

Secure an Advantage

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

  • With speed, mobility, or agility: Roll +edge
  • With resolve, command, or sociability: Roll +heart
  • With strength, endurance, aggression: Roll +iron
  • With deception, stealth, or trickery: Roll +shadow
  • With expertise, focus, or observation: Roll +wits

On a strong hit, take both. On a weak hit, choose one.

  • Take +2 momentum
  • Add +1 on your next move (not a progress move)

On a miss, you fail or your assumptions betray you. Pay the Price.

Gather Information

When you search for clues, ask questions, analyze evidence, or do research, roll +wits.

On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum.

On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum.

On a miss, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. Pay the Price.

Compel

When you try to persuade someone or make them an offer, envision your approach. If you…

  • Charm, pacify, encourage, or barter: Roll +heart
  • Threaten or incite: Roll +iron
  • Lie or swindle: Roll +shadow

On a strong hit, they'll do what you want or agree to your conditions. Take +1 momentum.

On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.

On a miss, they refuse or make a demand which costs you greatly. Pay the Price.

Aid Your Ally

When you act in direct support of an ally, envision how you aid them. Then, Secure an Advantage or Gain Ground to take action. If you score a hit, they (instead of you) take the benefits of the move.

If you Gain Ground and score a strong hit, you are both in control. On a weak hit, your ally is in control but you are in a bad spot.

Check Your Gear

When you check to see if you have a specific helpful item or resource, roll +supply.

On a strong hit, you have it, and are ready to act. Take +1 momentum.

On a weak hit, you have it, but must choose one.

  • Your supply is diminished: Sacrifice Resources (-1)
  • It's not quite right, and causes a complication or delay: Lose Momentum (-2)

On a miss, you don't have it and the situation grows more perilous. Pay the Price.

Swear an Iron Vow

When you swear upon iron to complete a quest, write your vow and give it a rank. Then, roll +heart. If you swear this vow to a connection, add +1; if you share a bond, add +2.

On a strong hit, you are emboldened and it is clear what you must do next. Take +2 momentum.

On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.

On a miss, you must overcome a significant obstacle before you begin your quest. Envision what stands in your way.

Reach a Milestone

When you make headway in your quest by doing any of the following…

  • overcoming a critical obstacle
  • gaining meaningful insight
  • completing a perilous expedition
  • acquiring a crucial item or resource
  • earning vital support
  • defeating a notable foe

…you may mark progress per the rank of the vow.

Fulfill Your VowProgress Move

When you reach the end of your quest, roll the challenge dice and compare to your progress.

On a strong hit, your vow is fulfilled. Mark a reward on your quests legacy track per the vow's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this vow also mark the reward.

On a weak hit, as above, but there is more to be done or you realize the truth of your quest. If you Swear an Iron Vow to set things right, take your full legacy reward. Otherwise, make the reward one rank lower.

On a miss, your vow is undone through an unexpected complication or realization. Envision what happens and choose one.

  • Give up on the quest: Forsake Your Vow.
  • Recommit to the quest: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the vow's rank by one (if not already epic).
Forsake Your Vow

When you renounce your quest, betray your promise, or the goal is lost to you, clear the vow.

Then, envision the impact of this failure and choose one or more as appropriate to the nature of the vow. Any allies who shared this vow may also envision a cost.

  • You are demoralized or dispirited: Endure Stress.
  • A connection loses faith: Test Your Relationship when you next interact.
  • You must abandon a path or resource: Discard an asset.
  • Someone else pays a price: Envision how a person, being, or community bears the cost of the failure.
  • Someone else takes advantage: Envision how an enemy gains power.
  • Your reputation suffers: Envision how this failure marks you.
Make a Connection

When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.

On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.

On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.

On a miss, you don't make a connection and the situation worsens. Pay the Price.

Develop Your Relationship

When you reinforce your relationship with a connection by doing any of the following…

  • swearing a vow to undertake a perilous quest in their service
  • completing a quest to their benefit
  • leveraging their help in desperate circumstances
  • giving them something of worth
  • sharing a profound moment
  • standing with them against hardship
  • overcoming a test of your relationship

…you may mark progress per the rank of the connection.

If you already share a bond with the connection, do not mark progress. Instead, roll +their rank to learn the impact on your legacy: troublesome=+1; dangerous=+2; formidable=+3; extreme=+4; epic=+5. On a strong hit, mark 2 ticks on your bonds legacy track. On a strong hit with a match, you may also envision how recent events bolstered your connection’s standing and raise their rank by one (if not already epic). On a weak hit, take +2 momentum. On a miss, take no lasting benefit.

Test Your Relationship

When your relationship with a connection is tested through conflict, betrayal, or circumstance, roll +heart. If you share a bond, add +1.

On a strong hit, Develop Your Relationship.

On a weak hit, Develop Your Relationship, but also envision a demand or complication as a fallout of this test.

On a miss, or if you have no interest in maintaining this relationship, choose one.

  • Lose the connection: Envision how this impacts you and Pay the Price.
  • Prove your loyalty: Envision what you offer or what they demand, and Swear an Iron Vow (formidable or greater) to see it done. Until you complete the quest, take no benefit for the connection. If you refuse or fail the quest, the connection is permanently undone.
Forge a BondProgress Move

When your relationship with a connection is ready to evolve, roll the challenge dice and compare to your progress.

On a strong hit, you now share a bond. Mark a reward on your bonds legacy track per the connection's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who share this connection also mark the reward. Then, choose one.

  • Bolster their influence: When they aid you on a move closely associated with their role, add +2 instead of +1.
  • Expand their influence: Give them a second role. When they aid you on a move closely associated with either role, add +1 and take +1 momentum on a hit.

On a weak hit, as above, but they ask something more of you first. To gain the bond and the legacy reward, envision the nature of the request, and do it (or Swear an Iron Vow to see it done).

On a miss, they reveal a motivation or background which puts you at odds. If you recommit to this relationship, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the connection's rank by one (if not already epic).

Undertake an Expedition

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

  • Move at speed: Roll +edge
  • Keep under the radar: Roll +shadow
  • Stay vigilant: Roll +wits

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

On a weak hit, as above, but this progress costs you. Choose one.

  • Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
  • Face a peril at the waypoint: Envision what you encounter.

On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.

Explore a Waypoint

When you divert from an expedition to examine a notable location, roll +wits.

On a strong hit, choose one. On a strong hit with a match, you may instead Make a Discovery.

  • Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.
  • Gain progress: Mark progress on your expedition, per its rank.

On a weak hit, you uncover something interesting, but it is bound up in a peril or reveals an ominous aspect of this place. Envision what you encounter. Then, take +1 momentum.

On a miss you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.

Make a Discovery

When your exploration of a waypoint uncovers something wondrous, roll on the table below or choose one. Then, envision the nature of the discovery and how it is revealed. When you first experience or engage with the discovery, you and your allies may mark two ticks on your discoveries legacy track.

1-4 Advanced technology waiting to be harnessed or salvaged
5-8 Ancient archive or message
9-10 Artificial consciousness evolved to a higher state
11-12 Clues to a crucial resource or uncharted domain
13-14 Envoy from another time or reality
15-22 Extraordinary natural phenomenon
23-24 First contact with intelligent life
25-26 Gateway to another time or alternate reality
27-28 Key to unlocking a language or method of communication
29-34 Lost or hidden people
35-42 Majestic or unusual lifeforms
43-46 Marvel of ancient engineering
47-50 Miraculously preserved artifact or specimen
51-56 Monumental architecture or artistry of an ancient civilization
57-62 Mysterious device or artifact of potential value
63-66 New understanding of an enduring mystery
67-68 Pathway or means of travel to a distant location
69-70 Person or lifeform with phenomenal abilities
71-78 Place of awe-inspiring beauty
79-86 Rare and valuable resource
87-88 Safeguarded or idyllic location
89-90 Visions or prophesies of the future
91-100 Roll twice
Confront Chaos

When your exploration of a waypoint uncovers something dreadful, decide the number of aspects: one, two, or three. Roll that number of times or choose that number of aspects on the table below. Then, envision how the encounter begins.

For each result, when you first confront that aspect within the scope of the encounter, you and your allies may mark one tick on your discoveries legacy track.

1-4 Baneful weapon of mass destruction
5-9 Cataclysmic environmental effects
10-12 Dead given unnatural life
13-17 Destructive lifeform of monstrous proportion
18-20 Dread hallucinations or illusions
21-24 Harbingers of an imminent invasion
25-27 Horde of insatiable hunger or fury
28-32 Horrific lifeforms of inscrutable purpose
33-36 Impostors in human form
37-41 Machines made enemy
42-45 Malignant contagion or parasite
46-50 Messenger or signal with a dire warning
51-53 Passage to a grim alternate reality
54-58 People corrupted by chaos
59-63 Powerful distortions of time or space
64-68 Signs of an impending catastrophe
69-72 Site of a baffling disappearance
73-77 Site of a horrible disaster
78-82 Site of terrible carnage
83-87 Technology nullified or made unstable
88-92 Technology warped for dark purpose
93-96 Vault of dread technology or power
97-100 Worshipers of great and malevolent powers
Finish an ExpeditionProgress Move

When your expedition comes to an end, roll the challenge dice and compare to your progress.

On a strong hit, you reach your destination or complete your survey. Mark a reward on your discoveries legacy track per expedition's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this expedition also mark the reward.

On a weak hit, as above, but you face an unforeseen complication at the end of your expedition. Make the legacy reward one rank lower, and envision what you encounter.

On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.

  • Abandon the expedition: Envision the cost of this setback and Pay the Price.
  • Return to the expedition: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the expedition's rank by one (if not already epic).
Set a Course

When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply.

On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.

On a weak hit, you arrive, but face a cost or complication. Choose one.

  • Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
  • Face a complication at the destination: Envision what you encounter.

On a miss, you are waylaid by a significant threat, and must Pay the Price. If you overcome this obstacle, you may push on safely to your destination.

Enter the Fray

When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.

Then, roll to see if you are in control. If you are…

  • On the move: Roll +edge
  • Facing off against your foe: Roll +heart
  • In the thick of it at close quarters: Roll +iron
  • Preparing to act against an unaware foe: Roll +shadow
  • Caught in a trap or sizing up the situation: Roll +wits

On a strong hit, take both. On a weak hit, choose one.

  • Take +2 momentum
  • You are in control

On a miss, the fight begins with you in a bad spot.

Gain Ground

When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

  • In pursuit, fleeing, or maneuvering: Roll +edge
  • Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart
  • Gaining leverage with force, powering through, or making a threat: Roll +iron
  • Hiding, preparing an ambush, or misdirecting: Roll +shadow
  • Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits

On a hit, you stay in control. On a strong hit, choose two. On a weak hit, choose one.

  • Mark progress
  • Take +2 momentum
  • Add +1 on your next move (not a progress move)

On a miss, your foe gains the upper hand, the fight moves to a new location, or you encounter a new peril. You are in a bad spot and must Pay the Price.

React Under Fire

When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…

  • In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge
  • Remaining stalwart against fear or temptation: Roll +heart
  • Blocking or diverting with force, or taking the hit: Roll +iron
  • Moving into hiding or creating a distraction: Roll +shadow
  • Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits

On a strong hit, you succeed and are in control. Take +1 momentum.

On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.

On a miss, the situation worsens. You stay in a bad spot and must Pay the Price.

Strike

When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge.

On a strong hit, mark progress twice. You dominate your foe and stay in control.

On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.

On a miss, the fight turns against you. You are in a bad spot and must Pay the Price.

Clash

When you are in a bad spot and fight back against a foe at close quarters, roll +iron; when you exchange fire at a distance, roll +edge.

On a strong hit, mark progress twice. You overwhelm your foe and are in control.

On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.

On a miss, your foe dominates this exchange. You stay in a bad spot and must Pay the Price.

Face Defeat

When you abandon or are deprived of an objective, envision the consequence of this failure, clear the objective, and Pay the Price.

If the fight continues, you may create a new objective and give it a rank to represent the changing situation. If any objectives remain, the fight continues and you are in a bad spot.

Take Decisive ActionProgress Move

When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.

If you are in control, check the result as normal. If you are in a bad spot, count a strong hit as a weak hit, and a weak hit as a miss.

On a strong hit, you prevail. Take +1 momentum. If any objectives remain and the fight continues, you are in control.

On a weak hit, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.

On a miss, you are defeated or your objective is lost. Pay the Price.

1-40 It’s worse than you thought: Make a suffer move (-2)
41-52 Victory is short-lived: A new peril or foe appears
53-64 You face collateral damage: Something is lost, damaged, or broken
65-76 Others pay the price: Someone else suffers the cost
77-88 Others won’t forget: You are marked for vengeance
89-100 It gets complicated: The true nature of a foe or objective is revealed
Battle

When you fight a battle and it happens in a blur, envision your objective and roll. If you primarily…

  • Fight at range, or using your speed and the environment to your advantage: Roll +edge.
  • Fight depending on your courage, leadership, or companions: Roll +heart.
  • Fight in close to overpower your foe: Roll +iron.
  • Fight using trickery to befuddle your foe: Roll +shadow.
  • Fight using careful tactics to outsmart your foe: Roll +wits.

On a strong hit, you achieve your objective unconditionally. You and any allies who joined the battle may take +2 momentum.

On a weak hit, you achieve your objective, but not without cost. Pay the Price.

On a miss, you are defeated or the objective is lost. Pay the Price.

Lose Momentum

When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.

When your momentum is at its minimum (-6) and you must suffer -momentum, choose one.

  • Envision how the price is paid and apply the cost to a different suffer move.
  • Envision how this undermines your progress on a vow, expedition, connection, or combat. Then, clear 1 unit of progress on that track per its rank: troublesome=3 boxes; dangerous=2 boxes; formidable=1 box; extreme=2 ticks; epic=1 tick.
Endure Harm

When you face physical injury, fatigue, or illness, suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your health is 0, Lose Momentum equal to any remaining harm.

Then, if your health is 0 or you choose to resist the harm, roll +health or +iron, whichever is higher.

On a strong hit, choose one.

  • Shake it off: If you are not wounded, take +1 health
  • Embrace the pain: Take +1 momentum

On a weak hit, if you are not wounded, you may Lose Momentum (-1) in exchange for +1 health. Otherwise, press on.

On a miss, it’s worse than you thought. Suffer an additional -1 health or Lose Momentum (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.

1-10 You suffer mortal harm. Face Death.
11-20 You are dying. Within an hour or two, you must Heal and raise your health above 0, or Face Death.
21-35 You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to ongoing harm, Face Death.
36-50 You are reeling and fighting to stay conscious. If you engage in any vigorous activity before taking a breather for a few minutes, roll on this table again (before resolving the other move).
51-100 You are still standing.
Endure Stress

When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.

Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.

On a strong hit, choose one.

  • Shake it off: If you are not shaken, take +1 spirit
  • Embrace the darkness: Take +1 momentum

On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.

On a miss, it's worse than you thought. Suffer an additional -1 spirit or Lose Momentum (-2). If your spirit is 0, you must also mark shaken or traumatized, or roll on the table below.

1-10 You are overwhelmed. Face Desolation.
11-25 You give up. Forsake Your Vow.
26-50 You give in to fear or compulsion, and act against your better instincts.
51-100 You persevere.
Withstand Damage

When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.

Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.

On a strong hit, choose one.

  • Bypass: If your vehicle is not battered, take +1 integrity
  • Ride it out: Take +1 momentum

On a weak hit, if your vehicle is not battered, you may Lose Momentum (-1) in exchange for +1 integrity. Otherwise, press on.

On a miss, it’s worse than you thought. Suffer an additional -1 integrity or Lose Momentum (-2). If your integrity is 0, also suffer a cost according to the vehicle type.

  • Command vehicle: Mark the vehicle as battered or cursed, mark a module as broken, destroy a broken module by discarding it, or roll on the table below. If the command vehicle is destroyed, Overcome Destruction.
  • Support vehicle: Mark the vehicle as battered or roll on the table below. If the vehicle is destroyed, discard the asset.
  • Incidental vehicle: Roll on the table below.
1-10 Immediate catastrophic destruction. All aboard must Endure Harm or Face Death, as appropriate.
11-25 Destruction is imminent and unavoidable. If you do not have the means or intention to get clear, Endure Harm or Face Death as appropriate.
26-40 Destruction is imminent, but can be averted if you Repair your vehicle and raise its integrity above 0. If you fail, see 11-25.
41-55 You cannot Repair this vehicle until you Resupply and obtain a crucial replacement part. If you roll this result again prior to that, see 11-25.
56-70 The vehicle is crippled or out of your control. To get it back in action, you must Repair and raise its integrity above 0.
71-85 It's a rough ride. All aboard must make the Endure Harm, Endure Stress, or Companion Takes a Hit move, suffering a serious (-2) cost.
86-95 You’ve lost fuel, energy, or cargo. Sacrifice Resources (-2).
96-100 Against all odds, the vehicle holds together.
Companion Takes a Hit

When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.

Then, if their health is 0 or you choose to test their resilience, roll +your companion's +health.

On a strong hit, your companion rallies. Give them +1 health.

On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on.

On a miss, it's worse than you thought. They suffer an additional -1 health or you Lose Momentum (-2). If your companion's health is 0, they are out of action until given aid. If their health is 0 and you rolled a miss with a match on this move, they are dead or destroyed; discard the asset.

Sacrifice Resources

When you lose or consume resources, suffer -1 supply for a minor loss, -2 for a serious loss, or -3 for a major loss.

If your supply is exhausted (reduced to 0), mark unprepared. When you suffer a loss of resources while unprepared, envision how this causes you hardship and apply the cost to a different suffer move.

Sojourn

When you spend time recovering within a community, roll +heart.

On a strong hit, this is a safe refuge. You and your allies may each choose two recover moves: Heal, Hearten, Repair, or Resupply. Instead of rolling, assume an automatic strong hit for each. An individual move can be taken more than once.

On a weak hit, as above, but time is short or resources are strained. You and your allies each make one recover move instead of two, with no more than three moves total among the group.

On a miss, choose one.

  • The community needs your help, or makes a costly demand in exchange for safe harbor. Envision what they ask of you. If you do it, or Swear an Iron Vow to see it done, resolve this move as a strong hit.
  • You find no relief, and the situation grows worse. Pay the Price.
Heal

When you receive medical care or provide treatment, envision the situation and roll. If you…

  • Receive treatment from someone (not an ally): Roll +iron
  • Mend your own wounds: Roll +iron or +wits, whichever is lower
  • Obtain treatment for a companion: Roll +heart
  • Provide care: Roll +wits

On a strong hit, the care is helpful. If you (or the ally under your care) are wounded, clear the impact and take or give +2 health. Otherwise, take or give +3 health.

On a weak hit, as above, but the recovery costs extra time or resources. Choose one: Lose Momentum (-2) or Sacrifice Resources (-2).

On a miss, the aid is ineffective and the situation worsens. Pay the Price.

Hearten

When you socialize, share intimacy, or find a moment of peace, roll +heart.

On a strong hit, you find companionship or comfort and your spirit is strengthened. If you are shaken, clear the impact and take +1 spirit. Otherwise, take +2 spirit. If you make this move as you Sojourn, take +1 more.

On a weak hit, as above, but this indulgence is fleeting. Envision an interruption, complication, or inner conflict. Then, Lose Momentum (-1).

On a miss, you take no comfort and the situation worsens. Pay the Price.

Repair

When you make repairs to your vehicles, modules, mechanical companions, or other devices, envision the situation and roll. If you…

  • Make your own repairs, or direct a companion to make repairs: Roll +wits
  • Obtain repairs from someone (not an ally): Roll +supply

On a hit, you gain repair points as appropriate to the situation, per the table below. Additionally, you may Sacrifice Resources and exchange each -1 of supply for 1 extra repair point (up to 3 points).

SituationStrong HitWeak Hit
At a facility5 points3 points
In the field3 points1 points
Under fire2 points0 points

Spend repair points as follows. Unused points are discarded.

  • Clear the battered impact on a vehicle: 2 points
  • Fix one broken module: 2 points
  • Take +1 integrity on a vehicle: 1 point
  • Take +1 health for a mechanical companion: 1 point
  • Repair any other device: 3 points
  • Repair any other device, but with a complication or malfunction: 2 points

On a miss, the repairs are not made and the situation worsens. Pay the Price.

Resupply

When you attempt to bolster your readiness, envision the opportunity and your approach. If you…

  • Barter or make an appeal: Roll +heart
  • Threaten or seize: Roll +iron
  • Steal or swindle: Roll +shadow
  • Scavenge or craft: Roll +wits

On a strong hit, choose one.

  • If you are unprepared, clear the impact and take +1 supply. Otherwise, take +2 supply.
  • If you are in need of a specific item or resource which can reasonably be obtained, you acquire it. Take +1 momentum.

On a weak hit, as above, but you must first deal with a cost, complication, or demand. Envision the nature of this obstacle.

On a miss, you encounter an unexpected peril. Pay the Price.

Face Death

When you encounter a situation where death is an immediate and unavoidable outcome, you are dead. When you are instead brought to the brink of death with a chance for recovery or redemption, roll +heart.

On a strong hit, you are cast back into the mortal world.

On a weak hit, choose one.

  • You die, but not before making a noble sacrifice. Envision your final moments.
  • There is more to be done. Envision what is revealed or asked of you at death's door, and Swear an Iron Vow to complete an extreme quest. You return to the mortal world and must mark doomed. When you complete the deathbound quest, clear the impact.

On a miss, you are dead.

Face Desolation

When you are brought to the brink of desolation, roll +heart.

On a strong hit, you resist and press on.

On a weak hit, choose one.

  • Your spirit breaks, but not before you make a noble sacrifice. Envision your final moments.
  • You see a vision of a dreaded event coming to pass. Envision that dark future, and Swear an Iron Vow to prevent it through an extreme quest. You return to your senses and must mark tormented. When you complete the soul-bound quest, clear the impact.

On a miss, you succumb to despair or horror and are lost.

Overcome DestructionProgress Move

When your command vehicle is destroyed or irrevocably lost, you must discard the asset, along with any modules and docked support vehicles.

If you survive, you may use your connections to replace some of what was lost. To learn the cost, roll the challenge dice and compare to the progress on your bonds legacy track.

On a strong hit, you may call in a favor. This comes without conditions.

On a weak hit, you owe someone. You must mark indebted and Swear an Iron Vow to complete an extreme quest in their service. When you complete the duty-bound quest, clear the impact.

On a miss, as with the weak hit result, but this quest is against your nature, forces you to Forsake Your Vow on another quest, or is in the service of an enemy.

If you accept the cost, take 1 experience for every marked ability on the discarded assets (minimum 3 experience). Spend this experience only on a new command vehicle, modules, and support vehicles.

Earn Experience

When you fill a box (four ticks) on any legacy track, take 2 experience. This experience may be spent when you Advance.

Once you completely fill the tenth box on any legacy track, clear that track. You may start again marking progress on the cleared track, but earn experience at a reduced rate of 1 experience (instead of 2) for each filled progress box. If you make a progress roll against this track, resolve the outcome as if at 10 progress.

Advance

When you develop your abilities, improve your resources, gain a reward, or boost your influence, you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset. Choose from the following categories as appropriate to your focus and opportunities.

  • Module: Upgrade your command vehicle
  • Support Vehicle: Acquire or improve a secondary vehicle
  • Path: Bolster your personal capabilities or follow a new calling
  • Companion: Gain or improve a trusted helper
  • Deed: Learn from your experiences or build a legacy
Continue a LegacyProgress Move

When you retire from your life as Ironsworn, or succumb to death or desolation, you may create a new character in your established setting. If you do, roll the challenge dice and compare to each of the former character's legacy tracks: Quests, bonds, and discoveries (one roll per track).

For each strong hit, choose one from below, or one from the weak hit or miss options.

  • Follow their path: Take one path or companion asset from the former character (at no cost), including any marked abilities.
  • Share a connection: Take one connection from the former character, including any accrued progress or bond benefits.
  • Accept an inheritance: Take the former character's command vehicle and one module or support vehicle (at no cost), including any marked abilities.

For each weak hit, choose one from below, or one from the miss options.

  • See it through: Choose one of the former character's unfinished quests, and Swear an Iron Vow (with an automatic strong hit) to see it done. You may immediately mark up to half their earned progress (round down) on this quest.
  • Rebuild a connection: Name one of the former character's connections, and envision how time or circumstances have changed them in a dramatic way. When you Make a Connection with them, take an automatic strong hit and mark two ticks on your bonds legacy track.
  • Explore familiar ground: Name a location which was meaningful to the former character. When you first visit that place, envision how it has changed or is endangered. Then, mark two ticks on your discoveries legacy track.

For each miss, choose one.

  • Deal with the aftermath: Envision how one of your former character's foes has gained power or influence.
  • Switch loyalties: Envision how you begin in opposition to your former character's beliefs, goals, or allegiances.
  • Open Pandora's Box: Envision how an advancement or discovery has unleashed unexpectedly dire consequences.
Ask the Oracle

When you seek to resolve questions, reveal details, discover locations, determine how other characters respond, or trigger encounters or events, you may…

  • Draw a conclusion: Decide the answer based on the most interesting and obvious result.
  • Spark an idea: Use an oracle table or other random prompt.
  • Ask a yes/no question: Decide the odds of a yes, and roll on the table below to check the answer.
  • Pick two: Envision two options. Rate one as likely, and roll on the table below to see if it is true. If not, it is the other.
OddsThe answer is yes if you roll…
Small Chance10 or less
Unlikely25 or less
50/5050 or less
Likely75 or less
Sure thing90 or less

On a match, envision an extreme result or twist.

Almost Certain Likely 50/50 Unlikely Small Chance Result
1-90 1-75 1-50 1-25 1-10 Yes
91-100 76-100 51-100 26-100 11-100 No
Pay the Price

When you suffer the outcome of an action, choose one.

  • Make the most obvious negative outcome happen.
  • Ask the Oracle for inspiration. Interpret the answer as a hardship or complication appropriate to the current situation.
  • Roll on the table below. If you have difficulty interpreting the result to fit the current situation, roll again.
1-2 A trusted individual or community acts against you
3-4 An individual or community you care about is exposed to danger
5-7 You encounter signs of a looming threat
8-10 You create an opportunity for an enemy
11-14 You face a tough choice
15-18 You face the consequences of an earlier choice
19-22 A surprising development complicates your quest
23-26 You are separated from something or someone
27-32 Your action causes collateral damage or has an unintended effect
33-38 Something of value is lost or destroyed
39-44 The environment or terrain introduces a new hazard
45-50 A new enemy is revealed
51-56 A friend, companion, or ally is in harm’s way (or you are, if alone)
57-62 Your equipment or vehicle malfunctions
63-68 Your vehicle suffers damage
69-74 You waste resources
75-81 You are harmed
82-88 You are stressed
89-95 You are delayed or put at a disadvantage
96-100 Roll twice
Ask the Oracle
Character Creation
Core
Space Encounters
Planets
Settlements
Starship
Characters
Creatures
Factions
Derelicts
Precursor Vaults
Location Themes
Miscellaneous
Ask the Oracle
Character Creation
Core
Space Encounters
Planets
Settlements
Starship
Characters
Creatures
Factions
Derelicts
Precursor Vaults
Location Themes
Miscellaneous
Ask the Oracle: Almost Certain
1-90 Yes
91-100 No
Ask the Oracle: Likely
1-75 Yes
76-100 No
Ask the Oracle: 50/50
1-50 Yes
51-100 No
Ask the Oracle: Unlikely
1-25 Yes
26-100 No
Ask the Oracle: Small Chance
1-10 Yes
11-100 No
Character Creation: Background Assets

If you want some direction for your starting paths, roll or pick from the table below and take the two paths associated with your selected background.

1-5 Battlefield Medic (HEALER, VETERAN, HEALER, VETERAN)
6-10 Delegate (BANNERSWORN, DIPLOMAT, BANNERSWORN, DIPLOMAT)
11-15 Exobiologist (ARCHIVIST, NATURALIST, ARCHIVIST, NATURALIST)
16-20 Far Trader (NAVIGATOR, TRADER, NAVIGATOR, TRADER)
21-25 Fugitive Hunter (ARMORED, BOUNTY HUNTER, ARMORED, BOUNTY HUNTER)
26-30 Hacker (AGENT, TECH, AGENT, TECH)
31-35 Hotshot Pilot (ACE, NAVIGATOR, ACE, NAVIGATOR)
36-40 Interstellar Scout (EXPLORER, VOIDBORN, EXPLORER, VOIDBORN)
41-45 Monster Hunter (GUNNER, SLAYER, GUNNER, SLAYER)
46-50 Occultist (OUTCAST, SHADE, OUTCAST, SHADE)
51-55 Operative (AGENT, BLADEMASTER, AGENT, BLADEMASTER)
56-60 Outlaw (FUGITIVE, GUNSLINGER, FUGITIVE, GUNSLINGER)
61-65 Private Investigator (BRAWLER, SLEUTH, BRAWLER, SLEUTH)
66-70 Prophet (DEVOTANT, SEER, DEVOTANT, SEER)
71-75 Psionicist (KINETIC, VESTIGE, KINETIC, VESTIGE)
76-80 Smuggler (COURIER, SCOUNDREL, COURIER, SCOUNDREL)
81-85 Spiritualist (HAUNTED, EMPATH, HAUNTED, EMPATH)
86-90 Starship Engineer (GEARHEAD, TECH, GEARHEAD, TECH)
91-95 Supersoldier (AUGMENTED, MERCENARY, AUGMENTED, MERCENARY)
96-100 Tomb Raider (SCAVENGER, SCOUNDREL, SCAVENGER, SCOUNDREL)
Character Creation: Backstory Prompts

For some backstory inspiration, roll or pick from the table below. Then, take a moment to elaborate on the suggestion. Or just leave it a bit vague and mysterious for now; you can flesh it out in play.

1-7 You abandoned your kin after learning a troubling truth
8-14 You are guided by a vision or prophesy
15-21 You are haunted by past actions or failures
22-28 You are running from a criminal past
29-36 You are the sole survivor of an attack or calamity
37-43 You escaped an abusive or unjust situation
44-50 You have no memory of your former life
51-57 You rejected a duty or destiny
58-65 You were cast out of your former home
66-72 You were denied a birthright
73-79 You were on your own for as long as you can remember
80-86 You were taken or lured away by someone
87-93 Your ambitions outgrew your humble origins
94-100 Your wanderlust carried you far away
Character Creation: Starship History

Envision how you obtained or earned this ship. You can come up with your own origin, or roll or pick from the table below. If you use a result from the table, take a moment to consider and elaborate on the suggestion.

1-8 Acquired in trade for a precious family heirloom
9-17 Built out of re-purposed scrap
18-25 Claimed as spoils of war
26-34 Discovered as a derelict, and patched back together
35-42 Earned in exchange for a promise or vow
43-50 Found abandoned in perfect condition
51-58 Granted by an organization or community
59-67 Inherited from a relative or mentor
68-75 Purchased at a suspiciously cheap price
76-84 Stolen from a notorious crime boss or criminal organization
85-92 Taken while fleeing an attack or disaster
93-100 Won in a bet
Character Creation: Starship Quirks

Your ship is an important aspect of your character—and a character in its own right. What does it look like? What makes it interesting or uniquely yours? Does it have any particular quirks? If nothing occurs to you now, you can flesh it out in play, or roll once or twice on the table below.

1-5 Engine room is scorched with old burn marks
6-10 Exterior is marred by rust and grime
11-15 Faint, phantom music sometimes echoes through the corridors
16-20 Gravity generator is notoriously fickle
21-25 Hull is fused with organic growths
26-30 Hull rattles and groans in atmospheric flight
31-35 Interior spaces are crowded with exposed cables and conduits
36-40 Looks defenseless, but exterior panels open to reveal weapons
41-45 Navigation logs contain coordinates to locations that do not—or should not—exist
46-50 Old bloodstain in the airlock reappears even when painted over
51-55 Once a beautiful ship, now scarred by a devastating battle
56-60 Patched hull covers a recent catastrophic breach
61-65 Placards and control labels are in an uncommon language
66-70 Removable plate decks provide access to hidden storage
71-75 Segmented landing gear unfold like gangly spider legs
76-80 Ship is powered by an ancient precursor device
81-85 Someone marked the hull with graffiti during a recent layover
86-90 Strange symbols are scrawled on the deck and bulkheads in the main corridor
91-95 Things tend to go missing for no logical reason
96-100 Timers and clocks are always just a bit off
Character Creation: Sector Trouble
1-5 Blockade prevents trade with other sectors
6-10 Bounty hunters search for an infamous fugitive
11-15 Chaotic breaches in spacetime spread like wildfire
16-20 Criminal faction corrupts local authorities
21-25 Devastating superweapon has fallen into the wrong hands
26-30 Energy storms are rampant
31-35 Magnetic disturbances disrupt communication
36-40 Newly found resource lures greedy fortune hunters to the sector
41-45 Notorious pirate clan preys on starships
46-50 Parasitic lifeforms spread like a plague
51-55 Precursor sites throughout the sector emit strange signals
56-60 Prophecies foretell an imminent awakening of a dreadful power
61-65 Raider clan emerges as a dominant threat under a new leader
66-70 Religious zealots overrun the sector
71-75 Rogue AI infiltrates systems throughout the sector
76-80 Settlements or factions are on the brink of war
81-85 Ships regularly go missing
86-90 Sickness spreads among ships and settlements
91-95 Supernova is imminent
96-100 Titanic spaceborne lifeform stalks the spaceways
Character Creation: Inciting Incident
1-5 Aid a starship caught in a spacetime fracture
6-10 Broker peace between two feuding settlements
11-15 Chart a new passage between isolated settlements
16-20 Defend the people of a beleaguered settlement against raiders
21-25 Discover who sabotaged a settlement's air processors
26-30 Escort a tradeship carrying a prized cargo
31-35 Ferry a rescue team to a perilous disaster site
36-40 Infiltrate a fortified base to steal crucial data
41-45 Investigate terrifying manifestations at a remote settlement
46-50 Liberate prisoners at a cruel labor camp
51-55 Locate a downed spacer on an uninhabited planet
56-60 Protect a fugitive from a relentless bounty hunter
61-65 Recover a cherished pre-exodus artifact from an enemy
66-70 Rescue a starship crew held captive by mutineers
71-75 Retrieve a cache of stolen weapons from a pirate ship
76-80 Sabotage an enemy installation
81-85 Search for a missing expedition in the depths of a precursor vault
86-90 Shield a wondrous lifeform from those who seek to destroy it
91-95 Track and slay a marauding beast
96-100 Transport a displaced people to their new home
Core: Action

Use these oracle tables to reveal details about a goal, situation, or event. They provide a word or phrase that can be taken literally or interpreted as an abstraction.

Action and Theme can answer questions such as:

  • “What does this character want?”
  • “What is this faction’s mission?”
  • “What caused the downfall of this settlement?”
  • “What is this device’s purpose?”
1 Abandon
2 Acquire
3 Advance
4 Affect
5 Aid
6 Arrive
7 Assault
8 Attack
9 Avenge
10 Avoid
11 Await
12 Begin
13 Betray
14 Bolster
15 Breach
16 Break
17 Capture
18 Challenge
19 Change
20 Charge
21 Clash
22 Command
23 Communicate
24 Construct
25 Control
26 Coordinate
27 Create
28 Debate
29 Defeat
30 Defend
31 Deflect
32 Defy
33 Deliver
34 Demand
35 Depart
36 Destroy
37 Distract
38 Eliminate
39 Endure
40 Escalate
41 Escort
42 Evade
43 Explore
44 Falter
45 Find
46 Finish
47 Focus
48 Follow
49 Fortify
50 Gather
51 Guard
52 Hide
53 Hold
54 Hunt
55 Impress
56 Initiate
57 Inspect
58 Investigate
59 Journey
60 Learn
61 Leave
62 Locate
63 Lose
64 Manipulate
65 Mourn
66 Move
67 Oppose
68 Overwhelm
69 Persevere
70 Preserve
71 Protect
72 Raid
73 Reduce
74 Refuse
75 Reject
76 Release
77 Remove
78 Research
79 Resist
80 Restore
81 Reveal
82 Risk
83 Scheme
84 Search
85 Secure
86 Seize
87 Serve
88 Share
89 Strengthen
90 Summon
91 Support
92 Suppress
93 Surrender
94 Swear
95 Threaten
96 Transform
97 Uncover
98 Uphold
99 Weaken
100 Withdraw
Core: Theme

Use these oracle tables to reveal details about a goal, situation, or event. They provide a word or phrase that can be taken literally or interpreted as an abstraction.

Action and Theme can answer questions such as:

  • “What does this character want?”
  • “What is this faction’s mission?”
  • “What caused the downfall of this settlement?”
  • “What is this device’s purpose?”
1 Ability
2 Advantage
3 Alliance
4 Authority
5 Balance
6 Barrier
7 Belief
8 Blood
9 Bond
10 Burden
11 Commerce
12 Community
13 Corruption
14 Creation
15 Crime
16 Culture
17 Cure
18 Danger
19 Death
20 Debt
21 Decay
22 Deception
23 Defense
24 Destiny
25 Disaster
26 Discovery
27 Disease
28 Dominion
29 Dream
30 Duty
31 Enemy
32 Expedition
33 Faction
34 Fame
35 Family
36 Fear
37 Fellowship
38 Freedom
39 Greed
40 Hardship
41 Hate
42 Health
43 History
44 Home
45 Honor
46 Hope
47 Humanity
48 Innocence
49 Knowledge
50 Labor
51 Language
52 Law
53 Legacy
54 Life
55 Love
56 Memory
57 Nature
58 Opportunity
59 Passage
60 Peace
61 Phenomenon
62 Possession
63 Power
64 Price
65 Pride
66 Prize
67 Prophesy
68 Protection
69 Quest
70 Relationship
71 Religion
72 Reputation
73 Resource
74 Revenge
75 Rival
76 Rumor
77 Safety
78 Sanctuary
79 Secret
80 Solution
81 Spirit
82 Stranger
83 Strategy
84 Strength
85 Superstition
86 Supply
87 Survival
88 Technology
89 Time
90 Tool
91 Trade
92 Truth
93 Vengeance
94 Vow
95 War
96 Warning
97 Weakness
98 Wealth
99 Weapon
100 World
Core: Descriptor

Use these oracles to generate the details of a location, discovery, or encounter. The Descriptor oracle is particularly handy for quick generation of a location. For example, use it to describe the basic nature of a planet instead of rolling on the detailed planet oracles.

Descriptor and Focus can answer questions such as:

  • “What is this ship’s cargo?”
  • “What is the nature of this planet?”
  • “What is inside this station?”
  • “What hazard do I encounter?”
1 Abandoned
2 Abundant
3 Active
4 Advanced
5 Alien
6 Ancient
7 Archaic
8 Automated
9 Barren
10 Biological
11 Blighted
12 Blocked
13 Breached
14 Broken
15 Captured
16 Chaotic
17 Civilized
18 Collapsed
19 Colossal
20 Confined
21 Conspicuous
22 Constructed
23 Contested
24 Corrupted
25 Created
26 Damaged
27 Dead
28 Deadly
29 Decaying
30 Defended
31 Depleted
32 Desolate
33 Destroyed
34 Diverse
35 Empty
36 Engulfed
37 Ensnaring
38 Expansive
39 Exposed
40 Fiery
41 Foreboding
42 Forgotten
43 Forsaken
44 Fortified
45 Foul
46 Fragile
47 Frozen
48 Functional
49 Grim
50 Guarded
51 Haunted
52 Hidden
53 Hoarded
54 Hostile
55 Immersed
56 Inaccessible
57 Infested
58 Inhabited
59 Isolated
60 Living
61 Lost
62 Lush
63 Makeshift
64 Mechanical
65 Misleading
66 Moving
67 Mysterious
68 Natural
69 New
70 Obscured
71 Open
72 Peaceful
73 Perilous
74 Pillaged
75 Powerful
76 Preserved
77 Prominent
78 Protected
79 Radiant
80 Rare
81 Remote
82 Rich
83 Ruined
84 Sacred
85 Safe
86 Sealed
87 Secret
88 Settled
89 Shrouded
90 Stolen
91 Strange
92 Subsurface
93 Toxic
94 Trapped
95 Undiscovered
96 Unnatural
97 Unstable
98 Untamed
99 Valuable
100 Violent
Core: Focus

Use these oracles to generate the details of a location, discovery, or encounter. The Descriptor oracle is particularly handy for quick generation of a location. For example, use it to describe the basic nature of a planet instead of rolling on the detailed planet oracles.

Descriptor and Focus can answer questions such as:

  • “What is this ship’s cargo?”
  • “What is the nature of this planet?”
  • “What is inside this station?”
  • “What hazard do I encounter?”
1 Alarm
2 Anomaly
3 Apparition
4 Archive
5 Art
6 Artifact
7 Atmosphere
8 Battleground
9 Beacon
10 Being
11 Blockade
12 Boundary
13 Cache
14 Cargo
15 Commodity
16 Confinement
17 Connection
18 Container
19 Creation
20 Creature
21 Crossing
22 Data
23 Debris
24 Device
25 Dimension
26 Discovery
27 Ecosystem
28 Enclosure
29 Energy
30 Environment
31 Equipment
32 Experiment
33 Facility
34 Faction
35 Fleet
36 Force
37 Fortification
38 Gas
39 Grave
40 Habitat
41 Hazard
42 Hideaway
43 Home
44 Illusion
45 Industry
46 Intelligence
47 Lair
48 Lifeform
49 Liquid
50 Machine
51 Material
52 Mechanism
53 Message
54 Mineral
55 Monument
56 Obstacle
57 Organism
58 Outbreak
59 Outpost
60 Path
61 People
62 Person
63 Plant
64 Portal
65 Reality
66 Refuge
67 Relic
68 Remains
69 Rendezvous
70 Resource
71 Route
72 Ruins
73 Salvage
74 Settlement
75 Shelter
76 Ship
77 Shortcut
78 Signal
79 Sound
80 Storage
81 Storm
82 Structure
83 Supply
84 Symbol
85 System
86 Technology
87 Terrain
88 Territory
89 Threshold
90 Time
91 Transport
92 Trap
93 Treasure
94 Vault
95 Vehicle
96 Viewpoint
97 Void
98 Weapon
99 World
100 Wreckage
Space Encounters: Space Sighting

Use the Space Sightings oracle to introduce a location or encounter on a spaceborne expedition. For example, roll on this table when you Ask the Oracle to envision the primary feature of a waypoint as you Undertake an Expedition. Check your result by referencing the column for your current location: Terminus, Outlands, or Expanse.

Terminus Outlands Expanse Result
1-15 1-15 1-15 ▸Stellar Object
16-35 16-35 16-35 ▸Planet
36-40 36-38 36-37 ▸Settlement
41-47 39-43 38-39 ▸Starship
48-51 44-46 40-41 ▸Derelict
52-53 47-49 42-45 ▸Precursor Vault
54-55 50-52 46-49 ▸Creature
56-60 53-58 50-56 ▸Descriptor + Focus
61-65 59-63 57-61 Debris field - Mineral asteroids
66-68 64-66 62-64 Debris field - Frozen asteroids
69-70 67-68 65-66 Debris field - Crystalline asteroids
71-72 69-70 67-68 Debris field - Creature boneyard
73-74 71-72 69-70 Debris field - Metallic wreckage
75-76 73-74 71-72 Large rogue asteroid
77-78 75-76 73-74 Comet with a tail of ionized gas
79-81 77-80 75-79 Fiery energy storm
82-83 81-82 80-81 Chaotic meteoroid storm
84-85 83-85 82-85 Turbulent gravitational wave
86-93 86-93 86-93 Dense nebula cloud
94-98 94-98 94-98 Roll twice
99-100 99-100 99-100 Roll three times
Space Encounters: Stellar Object
1-15 Smoldering red star
16-30 Glowing orange star
31-45 Burning yellow star
46-50 Blazing blue star
51-60 Young star incubating in a molecular cloud
61-70 White dwarf shining with spectral light
71-75 Corrupted star radiating with unnatural light
76-80 Neutron star surrounded by intense magnetic fields
81-85 Two stars in close orbit connected by fiery tendrils of energy
86-90 Black hole allows nothing to escape—not even light
91-98 Hypergiant star generating turbulent solar winds
99 Artificial star constructed by a long-dead civilization
100 Unstable star showing signs of impending supernova
Space Encounters: Sector Name - Prefix

To give a sector or region of space a random name, roll once for the first word and once for the second word. Or just roll once choose a suitable pairing from anywhere in that row.

1-2 Accursed
3-4 Ashen
5-6 Asteria
7-8 Bitter
9-10 Blighted
11-12 Bloodied
13-14 Boundless
15-16 Burning
17-18 Cortana
19-20 Corvus
21-22 Crimson
23-24 Cygnus
25-26 Delphi
27-28 Delphian
29-30 Devil's
31-32 Ebon
33-34 Essus
35-36 Fallen
37-38 Ferrous
39-40 Fool's
41-42 Forgotten
43-44 Haunted
45-46 Hidden
47-48 Hollow
49-50 Igneous
51-52 Infernal
53-54 Invidia
55-56 Iron
57-58 Kalidas
59-60 Kronos
61-62 Lacuna
63-64 Lumen
65-66 Mobius
67-68 Morien
69-70 Onyx
71-72 Outer
73-74 Sanguis
75-76 Scarred
77-78 Scorched
79-80 Shattered
81-82 Shrouded
83-84 Sindri
85-86 Solana
87-88 Stygian
89-90 Sulaco
91-92 Sundered
93-94 Thunor
95-96 Vanguard
97-98 Veiled
99-100 Wasted
Space Encounters: Sector Name - Suffix

To give a sector or region of space a random name, roll once for the first word and once for the second word. Or just roll once choose a suitable pairing from anywhere in that row.

1-2 Abyss
3-4 Anvil
5-6 Arch
7-8 Breach
9-10 Chain
11-12 Channel
13-14 Chasm
15-16 Circlet
17-18 Cluster
19-20 Crossing
21-22 Crown
23-24 Currents
25-26 Deep
27-28 Desolation
29-30 Drift
31-32 Flow
33-34 Flux
35-36 Gap
37-38 Gate
39-40 Gyre
41-42 Heart
43-44 Helix
45-46 Juncture
47-48 Limits
49-50 Locus
51-52 Maelstrom
53-54 Margin
55-56 Maw
57-58 Maze
59-60 Nexus
61-62 Oasis
63-64 Pass
65-66 Pit
67-68 Pyre
69-70 Reach
71-72 Rest
73-74 Rift
75-76 Sanctum
77-78 Shallows
79-80 Shoal
81-82 Spine
83-84 Straits
85-86 Threshold
87-88 Tide
89-90 Verge
91-92 Vertex
93-94 Vigil
95-96 Void
97-98 Web
99-100 Zenith
Space Encounters: Spaceborne Peril

Use this oracle as an alternative to the Pay the Price table and the creative prompt oracles when you want inspiration for a trouble on an interstellar journey, or to generate a perilous event at a spaceborne facility.

1-3 Artificial gravity generator malfunctions
4-6 Automated defenses or mines protect this area
7-9 Compartment catches fire or is breached
10-12 Contagion or illness threatens to take hold
13-15 Dust clouds imperil navigation or conceal foes
16-18 Energy storm looms
19-21 Familiar foe appears or sends an ominous message
22-24 Gravity well or vortex takes hold
25-27 Imperiled ship calls for help
28-30 Important device fails or malfunctions
31-33 Infestation is revealed
34-36 Intruder or stowaway creates trouble
37-39 Isolation or fear presses in
40-42 Life support system malfunctions
43-45 Meteoroid storm fills the sky
46-48 Mysterious wreckage portends a new threat
49-51 Nearby settlement calls for help
52-54 Old repair or patch fails
55-57 Onboard dispute or inner turmoil causes a disruption
58-60 Others obstruct your path or form a blockade
61-63 Phantom signals suggest a lurking foe
64-66 Pirates hunt for prey
67-69 Power fails
70-72 Primary drive or generator malfunctions
73-75 Sabotage is revealed
76-78 Shockwave or gravity wave approaches
79-81 Someone questions your presence here
82-84 Stellar anomaly emits hazardous energies
85-87 Threatening lifeform draws near
88-90 Troubling visions or apparitions
91-93 True nature of a cargo, occupant, or passenger is revealed
94-96 Unsettling sounds or disturbances
97-99 ▸Action + Theme
100 Roll twice
Space Encounters: Spaceborne Opportunity

Roll on this table when you need inspiration for a beneficial encounter or event on a spaceborne journey, such as when you roll a strong hit with a match as you Undertake an Expedition, or if you Explore a Waypoint and find an opportunity.

1-4 Advance warning of an environmental threat
5-8 Automated signal offers a helpful message or warning
9-12 Cache of cargo or supplies
13-16 Chance for fellowship or a moment of inner peace
17-20 Clear path through otherwise perilous space
21-24 Clue offers insight into a current quest or mystery
25-28 Clue to a lifeform's nature or vulnerabilities
29-32 Derelict ripe for the picking
33-36 Foe inadvertently reveals themselves or tips their hand
37-40 Friendly interaction with a benign lifeform
41-44 Friendly settlement in range
45-48 Friendly spacers at work here
49-52 Friendly starship crosses your path
53-56 Helpful or encouraging message from an acquaintance
57-60 Impressive vista offers comfort or inspiration
61-64 Interesting site offers opportunities for exploration
65-68 Mineral or energy resource detected
69-72 Navigational or environmental hazard is left behind
73-76 Opening to escape or avoid foes
77-80 Plea for help from a potential benefactor
81-84 Probe or beacon with useful data
85-88 Refuge offers a place to hide, plan, or recover
89-92 Sensors pinpoint a lurking foe
93-96 Sensors reveal helpful or interesting environmental data
97-100 Vehicle or equipment performs beyond expectations
Planets: Planetary Class
1-15 ▸Desert World (A pitiless planet of searing heat, blowing sand, and sunbaked rock.)
16-30 ▸Furnace World (A planet with relentless volcanic activity, wreathed in fire and ash.)
31-35 ▸Grave World (A once-thriving world—now a grim monument to a fallen civilization.)
36-50 ▸Ice World (A rugged, frozen world—locked in an unending winter.)
51-65 ▸Jovian World (A massive planet with vast layers of dense gases surrounding a small rocky core.)
66-70 ▸Jungle World (A humid, rain-soaked planet which keeps its secrets under a thick canopy of vegetation.)
71-75 ▸Ocean World (A planet completely or mostly covered by a boundless ocean.)
76-90 ▸Rocky World (A rugged planet scarred by eons of destructive asteroid impacts.)
91-92 ▸Shattered World (A planet sundered by cataclysmic destruction.)
93-98 ▸Tainted World (A foul planet wracked by a poisonous climate and virulent growths.)
99-100 ▸Vital World (This diverse, life-bearing planet might provide some small measure of hope.)
Planets: Planetside Peril

Choose or roll on this table when you want inspiration for a trouble during planetside exploration or a planetside expedition.

Lifebearing Lifeless Result
1-3 Corrupted or mutated lifeform
4-6 Signs of a lifeform's power or cunning
7-9 Hazardous plant life or malignant spores
10-12 Lifeform hunts for prey
13-15 Lifeform lairs here
16-18 Lifeforms guided by a greater threat
19-21 Lifeforms spooked or stampeding
22-24 Threatening lifeform draws near
25-27 1-3 Life is revealed or takes an unexpected form
28-30 4-7 Blocked or impassible path
31-33 8-11 Corrosive substance or environment
34-36 12-15 Disturbing remains or evidence of death
37-39 16-19 Drastic environmental change
40-42 20-23 Enemy holds this area
43-45 24-27 Entangling or engulfing hazard
46-48 28-31 Equipment fails or malfunctions
49-51 32-35 Guarded or patrolled path
52-54 36-39 Led astray
55-57 40-43 Lost the path
58-60 44-47 Meteorites fall from the sky
61-63 48-51 Irradiated area or object
64-66 52-55 Realization that something was left behind
67-69 56-59 Seismic or volcanic upheaval
70-72 60-63 Signs of a lurking or trailing foe
73-75 64-67 Storm or atmospheric disruption
76-78 68-71 Toxic or sickening environment
79-81 72-75 Trap or alarm
82-84 76-79 Treacherous or arduous path
85-87 80-83 Troubling visions or apparitions
88-90 84-87 Visibility hindered by atmospheric effects
91-93 88-91 Worrying arrival of a ship or vehicle
94-96 92-95 Wreckage or ruins portend a new threat
97-99 96-99 ▸Action + Theme
100 100 Roll twice
Planets: Planetside Opportunity

Choose or roll on this table when you want inspiration for a beneficial encounter or event on a planetside journey, such as when you roll a strong hit with a match as you Undertake an Expedition, or if you Explore a Waypoint and find an opportunity.

Lifebearing Lifeless Result
1-4 Clue to a lifeform's nature or vulnerabilities
5-8 Friendly interaction with a benign lifeform
9-12 Hunting or foraging opportunities are plentiful
13-16 Interesting or helpful aspect of benign creatures
17-20 Interesting or helpful aspect of local plant life
21-24 1-5 Encounter reveals unexpected benign lifeforms
25-28 6-10 Abandoned camp or vehicle
29-32 11-15 Advance warning of an environmental threat
33-36 16-20 Clear path through otherwise perilous terrain
37-40 21-25 Clue offers insight into a current quest or mystery
41-44 26-30 Clue to the history or nature of this place
45-48 31-35 Evidence that others have passed this way
49-52 36-40 Foe reveals themselves or tips their hand
53-56 41-45 Fortuitous change in the weather or atmosphere
57-60 46-50 Friendly traveler crosses your path
61-64 51-55 Helpful resource is in ample supply
65-68 56-60 Impressive vista offers comfort or inspiration
69-72 61-65 Interesting artifact or device
73-76 66-70 Interesting site offers opportunities for exploration
77-80 71-75 Moment of fellowship or inner peace
81-84 76-80 Opening to distract, escape, or avoid foes
85-88 81-85 Opening to get the drop on a foe
89-92 86-90 Plea for help from a potential benefactor
93-96 91-95 Refuge offers a place to hide, plan, or recover
97-100 96-100 Vantage point reveals the lay of the land
Planets: Desert World

A pitiless planet of searing heat, blowing sand, and sunbaked rock.

Atmosphere
1-10 None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.)
11-25 Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.)
26-40 Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.)
41-70 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
71-95 Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.)
96-100 Ideal (This planet's atmosphere is ideally suited to human life. It's literally a breath of fresh air.)
Settlements
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-60 76-83 91-96 Orbital settlement
61-80 84-95 97-100 Planetside settlement
81-92 96-98 Multiple settlements
93-100 99-100 Settlements in conflict
Observed From Space
1-11 Dry seabeds
12-22 Expansive dune seas
23-33 Massive canyons
34-44 Perpetual daylight
45-55 Rugged mountains
56-66 Sprawling salt flats
67-77 Vast plateaus
78-88 Vibrant terrain colors
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Cavernous sinkholes
8-14 Engulfing sandstorms
15-21 Fleeting rainstorms and flash floods
22-28 Flooded grottos
29-35 Petrified forest
36-42 Rampaging whirlwinds
43-49 Scorched glass plains
50-56 Severe temperature fluctuations
57-63 Sunbaked bones of titanic creatures
64-70 Timeworn cliffside caves
71-77 Towering rock formations
78-84 Violent electrical storms
85-91 Windborne metallic sand
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-25 None
26-45 Extinct
46-60 Simple
61-80 Sparse
81-90 Diverse
91-97 Bountiful
98-100 Overrun
Planets: Furnace World

A planet with relentless volcanic activity, wreathed in fire and ash.

Atmosphere
1-10 None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.)
11-50 Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.)
51-65 Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.)
66-90 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
91-100 Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.)
Settlements
Terminus Outlands Expanse Result
1-60 1-85 1-95 None
61-75 86-92 96-98 Orbital settlement
76-87 93-97 99-100 Planetside settlement
88-96 98-99 Multiple settlements
97-100 100 Settlements in conflict
Observed From Space
1-11 Fiery world-spanning chasms
12-22 Glowing rivers of lava
23-33 Lightning-wracked ash clouds
34-44 Magma seas
45-55 Massive supervolcano
56-66 Once verdant terrain
67-77 Towering mountain ranges
78-88 World-spanning fissures
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Blinding ash storms
8-14 Catastrophic earthquakes
15-21 Colorful geothermal springs
22-28 Intricate volcanic rock formations
29-35 Lava tube tunnel networks
36-42 Masses of scorched bones
43-49 Plains of volcanic glass
50-56 Pools of liquid metal
57-63 Rocky islands adrift on magma
64-70 Roiling clouds of superheated gas
71-77 Scalding geysers
78-84 Silica or metal storms
85-91 Steaming mudflats
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-30 None
31-50 Extinct
51-70 Simple
71-85 Sparse
86-95 Diverse
96-98 Bountiful
99-100 Overrun
Planets: Grave World

A once-thriving world—now a grim monument to a fallen civilization.

Atmosphere
1-10 None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.)
11-45 Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.)
46-70 Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.)
71-90 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
91-100 Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.)
Settlements
Terminus Outlands Expanse Result
1-80 1-90 1-95 None
81-90 91-97 96-98 Orbital settlement
91-95 98-100 99-100 Planetside settlement
96-98 Multiple settlements
99-100 Settlements in conflict
Observed From Space
1-11 Broken moon
12-22 Cratered surface
23-33 Dry seabeds
34-44 Irradiated atmosphere
45-55 Orbiting ship graveyard
56-66 Perpetual overcast
67-77 Sky-breaching ruins
78-88 Vast wastelands
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Acid pools
8-14 Ash dunes
15-21 Corrosive rains
22-28 Dead forests
29-35 Fetid mudflats
36-42 Mass graves
43-49 Moldering bones
50-56 Noxious fog
57-63 Radioactive hotspots
64-70 Ravaged cities
71-77 Scarred battlefields
78-84 Ship graveyards
85-91 Whispers of the dead
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-25 None
26-85 Extinct
86-95 Simple
96-100 Sparse
Planets: Ice World

A rugged, frozen world—locked in an unending winter.

Atmosphere
1-15 None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.)
16-35 Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.)
36-40 Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.)
41-70 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
71-95 Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.)
96-100 Ideal (This planet's atmosphere is ideally suited to human life. It's literally a breath of fresh air.)
Settlements
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-60 76-83 91-96 Orbital settlement
61-80 84-95 97-100 Planetside settlement
81-92 96-98 Multiple settlements
93-100 99-100 Settlements in conflict
Observed From Space
1-11 Feeble sunlight
12-22 Frozen oceans
23-33 Rocky glacial islands
34-44 Snowbound mountains
45-55 Sky-breaching geysers
56-66 Supersized ice volcano
67-77 Vibrantly colored ice
78-88 World-spanning ice canyon
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Abyssal ice fissures
8-14 Blinding snow storms
15-21 Clusters of ice spikes
22-28 Colossal ice caves
29-35 Glistening ice spires
36-42 Massive snow drifts
43-49 Preserved carcasses
50-56 Rocky islands amid icy wastes
57-63 Shattered plains of pack ice
64-70 Steaming hot springs
71-77 Subsurface liquid oceans
78-84 Vibrant auroras
85-91 Wind-carved ice formations
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-25 None
26-45 Extinct
46-60 Simple
61-75 Sparse
76-90 Diverse
91-97 Bountiful
98-100 Overrun
Planets: Jovian World

A massive planet with vast layers of dense gases surrounding a small rocky core.

Atmosphere
1-50 Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.)
51-65 Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.)
66-85 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
86-100 Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.)
Settlements
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-70 76-87 91-96 Orbital settlement
71-85 88-95 97-100 Planetside settlement
86-95 96-98 Multiple settlements
96-100 99-100 Settlements in conflict
Observed From Space
1-11 Complex ring system
12-22 Intense gravity well
23-33 Numerous moons
34-44 Perpetual superstorm
45-55 Powerful magnetic field
56-66 Severe electrical storms
67-77 Superheated atmosphere
78-88 Unusual atmospheric colors
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Clouds of metal particles
8-14 Crystalline rains
15-21 Floating glaciers
22-28 Floating islands
29-35 Layer of suspended liquid
36-42 Pockets of explosive gases
43-49 Powerful vortexes
50-56 Radiation fields
57-63 Storm-swept rocky debris
64-70 Torrential rain
71-77 Towering thunderheads
78-84 Violent turbulence
85-91 Zones of localized atmosphere
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-50 None
51-55 Extinct
56-70 Simple
71-82 Sparse
83-92 Diverse
93-97 Bountiful
98-100 Overrun
Planets: Jungle World

A humid, rain-soaked planet which keeps its secrets under a thick canopy of vegetation.

Atmosphere
1-25 Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.)
26-30 Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.)
31-60 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
61-90 Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.)
91-100 Ideal (This planet's atmosphere is ideally suited to human life. It's literally a breath of fresh air.)
Settlements
Terminus Outlands Expanse Result
1-40 1-65 1-85 None
41-55 66-75 86-90 Orbital settlement
56-80 76-92 91-97 Planetside settlement
81-92 93-97 98-99 Multiple settlements
93-100 98-100 100 Settlements in conflict
Observed From Space
1-11 Cloud-breaching trees
12-22 Expansive rivers or wetlands
23-33 Inland seas
34-44 Massive canyons
45-55 Persistent cloud cover
56-66 Towering mountains
67-77 Unbroken canopy
78-88 Unusual vegetation color
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Bioluminescent flora
8-14 Deep river gorges
15-21 Extensive exposed root systems
22-28 Immense tiered waterfalls
29-35 Languid rivers
36-42 Low-lying fog
43-49 Plunging sinkholes
50-56 Scarred clearings
57-63 Sinking quagmires
64-70 Surging rivers
71-77 Torrential rainstorms
78-84 Violent electrical storms
85-91 Waterlogged caves
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-5 Simple
6-20 Sparse
21-45 Diverse
46-80 Bountiful
81-100 Overrun
Planets: Ocean World

A planet completely or mostly covered by a boundless ocean.

Atmosphere
1-5 None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.)
6-20 Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.)
21-25 Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.)
26-60 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
61-90 Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.)
91-100 Ideal (This planet's atmosphere is ideally suited to human life. It's literally a breath of fresh air.)
Settlements
Terminus Outlands Expanse Result
1-40 1-65 1-85 None
41-55 66-75 86-90 Orbital settlement
56-80 76-92 91-97 Planetside settlement
81-92 93-97 98-99 Multiple settlements
93-100 98-100 100 Settlements in conflict
Observed From Space
1-11 Complex reef systems
12-22 Emerging volcanoes
23-33 Floating forests
34-44 Global hurricanes
45-55 Large moon and strong tides
56-66 Scattered islands
67-77 Semi-frozen oceans
78-88 Unusual water color
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Abyssal trenches
8-14 Living islands
15-21 Luminescent seas
22-28 Roaming icebergs
29-35 Shallow-water plains
36-42 Subsurface volcanoes
43-49 Titanic waves
50-56 Undersea air pockets
57-63 Undersea caves
64-70 Undersea forests
71-77 Unrelenting rainfall
78-84 Violent currents
85-91 Windborne waterspouts
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-5 None
6-15 Extinct
16-25 Simple
26-45 Sparse
46-70 Diverse
71-90 Bountiful
91-100 Overrun
Planets: Rocky World

A rugged planet scarred by eons of destructive asteroid impacts.

Atmosphere
1-65 None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.)
66-85 Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.)
86-90 Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.)
91-100 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
Settlements
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-70 76-87 91-96 Orbital settlement
71-85 88-95 97-100 Planetside settlement
86-95 96-98 Multiple settlements
96-100 99-100 Settlements in conflict
Observed From Space
1-11 Barren plains
12-22 Constant asteroid strikes
23-33 Dense ring system
34-44 Jagged mountains
45-55 Massive impact crater
56-66 Misshapen form (low gravity)
67-77 Perpetual night
78-88 Towering plateaus
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Crystalline formations
8-14 Crystalline caves
15-21 Exposed mineral deposits
22-28 Geometric terrain features
29-35 Geothermal vents
36-42 Glassy impact craters
43-49 Massive dust dunes
50-56 Powerful magnetic fields
57-63 Rubble-strewn lava fields
64-70 Steam-heated caves
71-77 Subsurface magma flows
78-84 Swirling low-lying gases
85-91 Towering rocky spires
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-55 None
56-65 Extinct
66-80 Simple
81-90 Sparse
91-95 Diverse
96-98 Bountiful
99-100 Overrun
Planets: Shattered World

A planet sundered by cataclysmic destruction.

Atmosphere
1-93 None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.)
94-95 Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.)
96-97 Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.)
98-99 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
100 Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.)
Settlements
Terminus Outlands Expanse Result
1-70 1-85 1-95 None
71-90 86-96 96-99 Orbital settlement
91-95 97-99 100 Planetside settlement
96-98 100 Multiple settlements
99-100 Settlements in conflict
Observed From Space
1-11 Demolished space fleet
12-22 Dense ring system
23-33 Fiery planetary core
34-44 Geomagnetic storms
45-55 Intense solar radiation
56-66 Preserved planetary fragment
67-77 Swirling debris field
78-88 Unbroken moon
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Broken cities
8-14 Colliding fragments
15-21 Energy storms
22-28 Exposed caverns
29-35 Fluctuating gravity
36-42 Magnetic disturbances
43-49 Molten fissures
50-56 Phantom visions of the past
57-63 Pocket atmosphere
64-70 Residual energy storms
71-77 Swirling corrosive gases
78-84 Unstable and fracturing terrain
85-91 Venting magma
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-30 None
31-80 Extinct
81-90 Simple
91-96 Sparse
97-100 Diverse
Planets: Tainted World

A foul planet wracked by a poisonous climate and virulent growths.

Atmosphere
1-65 Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.)
66-85 Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.)
86-95 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
96-100 Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.)
Settlements
Terminus Outlands Expanse Result
1-80 1-90 1-95 None
81-90 91-97 96-98 Orbital settlement
91-95 98-100 99-100 Planetside settlement
96-98 Multiple settlements
99-100 Settlements in conflict
Observed From Space
1-11 Expansive fungal plains
12-22 Fungal forests
23-33 Scabrous, infected terrain
34-44 Sky-breaching fungus
45-55 Sludge-filled river networks
56-66 Stagnant cloud cover
67-77 Thick, murky atmosphere
78-88 Toxic seas
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Caustic gas storms
8-14 Corrosive, low-lying fog
15-21 Fungus-encrusted caves
22-28 Gelatinous ponds
29-35 Hallucinogenic toxins
36-42 Layers of fast-growing lichen
43-49 Moldering bones
50-56 Mutated flora
57-63 Poisonous gas vents
64-70 Spore clouds
71-77 Terrain marred by fleshy pustules
78-84 Toxic rain
85-91 Virulent fungal infestations
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-5 Simple
6-15 Sparse
16-30 Diverse
31-55 Bountiful
56-100 Overrun
Planets: Vital World

This diverse, life-bearing planet might provide some small measure of hope.

Atmosphere
1-20 Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.)
21-50 Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.)
51-100 Ideal (This planet's atmosphere is ideally suited to human life. It's literally a breath of fresh air.)
Settlements
Terminus Outlands Expanse Result
1-20 1-50 1-80 None
21-30 51-55 81-83 Orbital settlement
31-70 56-85 84-93 Planetside settlement
71-90 86-95 94-98 Multiple settlements
91-100 96-100 99-100 Settlements in conflict
Observed From Space
1-11 Complex ring system
12-22 Dramatic seasonal variation
23-33 High gravity
34-44 Large moon
45-55 Narrow livable band
56-66 Numerous small moons
67-77 Unusual day or night cycle
78-88 Vibrantly colored landscapes
89-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (orbital)
Planetside Feature
1-7 Background radiation
8-14 Chaotically juxtaposed biomes
15-21 Creature boneyards
22-28 Creature lairs or watering holes
29-35 Crystalline formations
36-42 Fierce electrical storms
43-49 Floating terrain
50-56 Frequent seismic activity
57-63 Magnetic disturbances
64-70 Scarred or excavated terrain
71-77 Signs of an engineered biosphere
78-84 Sudden weather fluctuations
85-91 Towering geological formations
92-98 ▸Descriptor + Focus
99-100 ▸Precursor Vault (planetside)
Life
1-10 Sparse
11-45 Diverse
46-85 Bountiful
86-100 Overrun
Diversity
1-20 Simple (two biomes)
21-70 Diverse (three biomes)
71-90 Complex (four biomes)
91-100 Garden world (five or more biomes)
Biomes
1-5 Caves
6-10 Cold forest
11-15 Fungal
16-20 Glacial or snow
21-25 Grassland
26-30 Islands
31-35 Jungle
36-40 Mountainous
41-45 Ocean
46-50 Rocky desert
51-55 Sandy desert
56-60 Savanna
61-65 Shallow seas
66-70 Shrubland
71-75 Temperate rainforest
76-80 Temperate forest
81-85 Tundra
86-90 Volcanic
91-95 Waterways
96-100 Wetland
Settlements: Location
1-40 Planetside
41-75 Orbital
76-100 Deep Space
Settlements: Population
Terminus Outlands Expanse Result
1-10 1-15 1-20 Few
11-25 16-35 21-50 Dozens
26-55 36-65 51-80 Hundreds
56-85 66-90 81-95 Thousands
86-100 91-100 96-100 Tens of thousands
Settlements: First Look
1-3 Beautiful architecture
4-9 Built from organic materials
10-15 Built from random scrap
16-21 Built within repurposed ship
22-26 Built within terrain or asteroid
27-31 Defensible location
32-35 Elevated or multi-level construction
36-40 Hidden or subsurface location
41-43 High-tech construction
44-49 Industrial architecture
50-53 Intimidating defenses
54-56 Moving or transforming
57-61 Obvious social stratification
62-66 Precarious location
67-72 Rustic architecture
73-76 Significant structural damage
77-80 Sprawling or dispersed structures
81-83 Temporary or seasonal location
84-87 Toxic or polluted habitat
88-90 ▸Precursor Vault
91-100 ▸Descriptor + Focus
Settlements: Initial Contact
1-20 Welcoming
21-30 Neutral / automated
31-50 Wary
51-60 Uncooperative
61-70 Hostile
71-83 Asking for help
84-86 In battle
87-89 Captured
90-92 Unresponsive
93-95 Destroyed
96-100 ▸Derelict
Settlements: Authority
1-15 None / lawless
16-30 Ineffectual
31-45 Tolerant
46-55 Fair
56-70 Unyielding
71-85 Corrupt
86-100 Oppressive
Settlements: Settlement Projects

Check the Settlement Projects table when it’s appropriate for your character to know or uncover these details. Projects are the main industry, function, or focus of a settlement. They do not necessarily represent every activity at the site—particularly at a large settlement—but are the most visible or noteworthy aspects.

1-5 Agriculture
6-7 Archeology
8-9 Automation
10-11 Black market
12-13 Command
14-17 Defense
18-22 Energy
23-25 Engineering
26-27 Entertainment
28-29 Environmentalism
30-31 Evacuation
32-33 Expansion
34-37 Exploration
38-39 Festival
40-41 History
42-43 Hunting
44-46 Manufacturing
47-49 Medical
50-51 Migration
52-57 Mining
58-59 Pacifism
60-62 Raiding
63-65 Research
66-69 Salvage
70-72 Secrecy
73-75 Shipbuilding
76-78 Spirituality
79-84 Subsistence
85-86 Surveillance
87-88 Terraforming
89-92 Trade
93-95 Warfare
96-100 ▸Action + Theme
Settlements: Settlement Trouble

Check the Settlement Trouble table when it’s appropriate for your character to know or uncover these details. The Settlement Trouble table provides a broad description of the site’s most dramatic current issue.

1-3 Betrayal from within
4-7 Blocked resource
8-9 Caught in the crossfire
10-13 Changing environment
14-15 Clash of cultures
16-19 Dangerous discovery
20-23 Depleted resource
24-27 Failing technology
28-31 Feuding factions
32-33 Ghostly visitations
34-37 Hazardous environment
38-41 Hostile lifeforms
42-44 Impending attack
45-47 Impending natural disaster
48-49 Invasive nature or lifeform
50-51 Mysterious deaths
52-54 Plagued by sickness
55-57 Preyed upon by raiders
58-59 Revolt against leadership
60-61 Sabotaged technology
62-64 Social strife
65-66 Someone is ill or injured
67-68 Someone is missing
69-70 Stolen technology or object
71-73 Strange phenomenon
74-76 Toxic waste or pollution
77-78 Volatile energy source
79-80 Vulnerable lifeforms
81-90 ▸Action + Theme
91-100 Roll twice
Settlements: Settlement Name

Choose a name appropriate to the nature of the settlement, or roll for a random result. You can let the name stand alone, or pair it with one of the following tags: Base, Citadel, Depot, Fortress, Hold, Landing, Outpost, Port, Station, Terminal.

1 Aegis
2 Altair
3 Altura
4 Amity
5 Apex
6 Apogee
7 Argosy
8 Astra
9 Aurora
10 Beowulf
11 Brink
12 Bulwark
13 Burnell
14 Burrow
15 Concord
16 Crux
17 Deadrock
18 Deception
19 Elysium
20 Enigma
21 Erebus
22 Eris
23 Evenfall
24 Eventide
25 Farpoint
26 Felicity
27 Florin
28 Forlorn
29 Forsaken
30 Freya
31 Glimmer
32 Gloam
33 Hearth
34 Helia
35 Hypatia
36 Hyperion
37 Janus
38 Karma
39 Kepler
40 Koshiba
41 Lagrange
42 Larissa
43 Lasthope
44 Lastport
45 Legacy
46 Lodestar
47 Luminus
48 Lyra
49 Marrow
50 Meridian
51 Moirai
52 Mudd
53 Neoma
54 Nerio
55 Nova
56 Nyx
57 Osseus
58 Paradox
59 Paragon
60 Paxton
61 Perchance
62 Pinnacle
63 Polaris
64 Portent
65 Prism
66 Providence
67 Purgatory
68 Rampart
69 Ramshackle
70 Redemption
71 Redhaven
72 Relic
73 Reprise
74 Reverie
75 Rhiannon
76 Rockhome
77 Rust
78 Sagan
79 Sanctity
80 Selena
81 Sepulcher
82 Sigil
83 Silvana
84 Sirius
85 Sisyphus
86 Solitude
87 Spire
88 Starfall
89 Summit
90 Tranquility
91 Tyson
92 Unity
93 Utopia
94 Vega
95 Vesper
96 Wayward
97 Welkin
98 Wellspring
99 Weyland
100 Wreck
Starship: Starship Name

Give a starship a name when it has an important role in your story. Scan this table and select a name which fits what you know of the ship’s appearance and role. Or generate a random result and let any contradictions contribute to the ship’s history or nature.

1 Arclight
2 Argent Arrow
3 Artemis
4 Astral Explorer
5 Atlas
6 Aurora
7 Avari's Wake
8 Banshee's Cry
9 Beowulf
10 Bloody Jaw
11 Broken Sword
12 Buccaneer
13 Cerelis Nine
14 Clarion Call
15 Dawn's Herald
16 Dead Reckoning
17 Drift Runner
18 Eclipse
19 Elara Five
20 Enchantress
21 Endurance
22 Excalibur
23 Eye of the Void
24 Fall of Icarus
25 Fallen Light
26 False Hope
27 Firebreak
28 First Light
29 Forge Flier
30 Fortune's Favor
31 Freya’s Wrath
32 Ghost
33 Guiding Star
34 Hand of Fate
35 Herald of Doom
36 Implacable
37 Implicit
38 Inferno
39 Invictus
40 Iron Cairn
41 Karena's Reverie
42 Kraken
43 Kuno's Hammer
44 Lightline
45 Lodestar
46 Long Haul
47 Lost Fortune
48 Luminous Sorrow
49 Manta
50 Mercy
51 Mutara
52 Nebula Prowler
53 Newton's Folly
54 Nightfall
55 Nomad
56 Obsidian Trident
57 Onslaught
58 Orca
59 Outward Bound
60 Phantom
61 Photon
62 Poltergeist
63 Profit Margin
64 Raven's Call
65 Raya's Promise
66 Reaper
67 Reforged Hope
68 Relentless
69 Royal Signet
70 Rubicon
71 Sareea's Tribute
72 Second Chance
73 Shard of the Sun
74 Shattered Siege
75 Shattered Star
76 Silver Talon
77 Smoldering Flame
78 Sovereign Skies
79 Sparrowhawk
80 Stardust
81 Starfall
82 Stellar Hawk
83 Stormswept
84 Sundered Aegis
85 Sundown
86 Sureshot
87 Terminus Clipper
88 Terrapin
89 Timber Wolf
90 Tip of the Spear
91 Titan
92 Tormentor
93 Trithia Six
94 Ultraviolet
95 Valora's Comet
96 Vengeance
97 Venture
98 Vigilant
99 Voidtreader
100 Vulture
Starship: Type
1-2 Carrier (Launches fighters)
3-6 Corvette (Light attack ship)
7-11 Courier (Fast transport)
12-14 Cruiser (Medium attack ship)
15-16 Dreadnought (Heavy attack ship)
17-19 Escape pod (Survival craft)
20-22 Foundry (Mobile construction platform)
23-27 Harvester (Fuel or energy excavator)
28-33 Hauler (Heavy transport)
34-36 Hunter (Stealthy attack ship)
37-38 Ironhome (Habitat)
39-42 Mender (Utility or repair)
43-47 Outbounder (Remote survey or research)
48-50 Pennant (Command ship)
51-56 Prospector (Mineral excavator)
57-61 Reclaimer (Salvage or rescue)
62-64 Shuttle (Short-range transport)
65-67 Snub fighter (Small attack craft)
68-82 ▸Starship Mission (▸Starship Mission)
83-84 Unusual or unknown (--)
85-94 ▸Fleet (--)
95-100 ▸Starship (--)
Starship: Fleet
1-10 Battle fleet
11-25 Pirate wing
26-35 Raider horde
36-50 Salvager hive
51-60 Settler caravan
61-70 Trade caravan
71-90 Transport and escorts
91-100 ▸Starship Mission
Starship: Initial Contact
1-3 Familiar
4-15 Friendly
16-25 Neutral / automated
26-35 Wary
36-40 Dismissive
41-50 Uncooperative
51-65 Hostile
66-80 Asking for help
81-85 In battle
86-90 Unresponsive
91-95 Destroyed
96-100 ▸Derelict
Starship: First Look
1-4 Abnormal sensor readings
5-8 Brightly painted
9-13 Bristling with weapons
14-18 Dark or stealthy
19-23 Heavy armor
24-28 Immobile
29-33 Intimidating profile
34-37 Large sensor arrays
38-41 Leaking radiation
42-45 Low-profile or disguised
46-49 Modern or advanced design
50-54 Obsolete design
55-59 Obvious damage
60-63 Biological components
64-67 Ornate markings
68-71 Oversized engines
72-75 Prominent guild emblem
76-80 Refitted or repurposed hull
81-85 Scarred hull
86-90 Built from scrap
91-94 Towing or linked
95-100 ▸Descriptor + Focus
Starship: Starship Mission

Use the Starship Mission table when prompted by another oracle, or to flesh out the nature of a ship or fleet which has a flexible or uncertain role. You can also roll to generate the focus of a spaceborne quest.

Terminus Outlands Expanse Result
1-3 1-2 1-2 Blockade a location
4-6 3-4 3-4 Break a blockade
7-9 5-7 5-8 Collect a resource
10-11 8-9 9-10 Command others
12-14 10-11 11-12 Conduct diplomacy
15-17 12-13 13-14 Conduct espionage
18-20 14-16 15-16 Conduct piracy
21-23 17-20 17-22 Conduct research
24-26 21-24 23-25 Defend against an attack
27-29 25-28 26-29 Deliver messages or data
30-32 29-32 30-35 Establish a settlement
33-35 33-36 36-39 Evacuate a location
36-37 37-40 40-45 Explore a region
38-39 41-42 46-47 Hold prisoners
40-42 43-45 48-49 Hunt down another ship
43-45 46-48 50-51 Launch an attack
46-48 49-50 52-53 Patrol an area
49-51 51-53 54-55 Provide medical aid
52-54 54-56 56-57 Provide repairs
55-57 57-59 58-61 Provide shelter
58-59 60-61 62-63 Quarantine a danger
60-62 62-64 64-65 Raid a settlement
63-65 65-68 66-69 Resupply a settlement
66-68 69-71 70-71 Retrieve salvage
69-71 72-73 72-73 Search and rescue
72-74 74-75 74-75 Smuggle cargo
75-77 76-78 76-77 Survey a site
78-79 79-80 78-79 Test a technology
80-82 81-83 80-83 Transport cargo
83-85 84-85 84-85 Transport passengers
86-90 86-90 86-90 ▸Action + Theme
91-100 91-100 91-100 Roll twice
Character Name: Given Name

Given and family names can be used independently as standalone names. In many cases you can reverse the order.

1 Akim
2 Alex
3 Alexis
4 Alisa
5 Althea
6 Amari
7 Aparna
8 Argus
9 Arnav
10 Ash
11 Asha
12 Astrid
13 Aurora
14 Ayako
15 Azriel
16 Blake
17 Brennan
18 Brianna
19 Bruna
20 Bruno
21 Cassidy
22 Christa
23 Cole
24 Corey
25 Creed
26 Derya
27 Dex
28 Doran
29 Echo
30 Eren
31 Erim
32 Esana
33 Eveline
34 Faye
35 Fletcher
36 Flint
37 Florian
38 Gavin
39 Halia
40 Ike
41 Isaac
42 James
43 Janya
44 Jihun
45 Jorunn
46 Juliana
47 Juro
48 Kaisa
49 Karthik
50 Kayla
51 Kei
52 Kiana
53 Kieran
54 Kierra
55 Kimora
56 Kiri
57 Kirsa
58 Kwan
59 Kylar
60 Landry
61 Logan
62 Lowell
63 Lucas
64 Curtis
65 Luna
66 Lux
67 Mae
68 Magnus
69 Mave
70 Merrick
71 Mina
72 Nashida
73 Nassar
74 Ostara
75 Qasira
76 Quinn
77 Ragnar
78 Raven
79 Ria
80 Rokuro
81 Roland
82 Rowena
83 Sage
84 Saren
85 Annora
86 Severinus
87 Shen
88 Talia
89 Tomiko
90 Ulan
91 Valda
92 Venri
93 Vesper
94 Vuldar
95 William
96 Yelena
97 Zakia
98 Zari
99 Zephyr
100 Zoya
Character Name: Callsign

Spacers are often known only by their callsigns, with their “dirtside names” reserved for family and close friends.

1 Albatross
2 Angler
3 Anvil
4 Badger
5 Bandit
6 Bash
7 Basilisk
8 Bingo
9 Blackbird
10 Blade
11 Bloodshot
12 Bluewing
13 Bonfire
14 Book
15 Breaker
16 Brick
17 Buzz
18 Buzzard
19 Centurion
20 Chimera
21 Circuit
22 Clank
23 Cleric
24 Crash
25 Cutter
26 Cutthroat
27 Cypher
28 Dagger
29 Dancer
30 Dash
31 Deadeye
32 Deuce
33 Failsafe
34 Farseer
35 Fidget
36 Firestarter
37 Fixer
38 Flatline
39 Ghost
40 Grudge
41 Gutshot
42 Harrow
43 Havoc
44 Hellhound
45 Hellion
46 Hex
47 Hush
48 Ironclad
49 Jackal
50 Jackpot
51 Jester
52 Link
53 Longshot
54 Mainframe
55 Mantis
56 Mimic
57 Mole
58 Monarch
59 Mongoose
60 Nails
61 Ogre
62 Omega
63 Overload
64 Packrat
65 Paladin
66 Phantom
67 Phoenix
68 Pyro
69 Quickdraw
70 Razor
71 Rogue
72 Rook
73 Rover
74 Scout
75 Shadow
76 Shark
77 Shutdown
78 Slack
79 Slash
80 Snipe
81 Spider
82 Splinter
83 Static
84 Stinger
85 Straggler
86 Swindle
87 Tinker
88 Touchdown
89 Tycoon
90 Vagabond
91 Valkyrie
92 Vanguard
93 Vertigo
94 Warden
95 Watchdog
96 Wayfinder
97 Whisper
98 Wraith
99 Wrongway
100 Zephyr
Character Name: Family Name

Given and family names can be used independently as standalone names. In many cases you can reverse the order.

1 Kuzmin
2 Durant
3 Jefferies
4 Velez
5 Lontoc
6 Wade
7 Kade
8 Thorn
9 Khosla
10 Hendrix
11 Okiro
12 Ripley
13 Talin
14 Jin
15 Finn
16 Solas
17 Quint
18 Keelan
19 Silva
20 Valk
21 O'Brien
22 Ruiz
23 Stallard
24 Mackenson
25 Jensen
26 Sakir
27 Tolari
28 Kain
29 Carr
30 Valenus
31 Kaan
32 Taylan
33 Legrand
34 Jemison
35 Arden
36 Sayer
37 Kai
38 Slater
39 Edris
40 Sutton
41 Savarin
42 Bridger
43 Mital
44 Shin
45 Nadir
46 Santos
47 Mihara
48 Buhari
49 Salvi
50 Adler
51 Takara
52 Shelton
53 Vandu
54 Vega
55 Zhang
56 Savela
57 Hawking
58 Jen
59 Hobbs
60 Holland
61 Silvius
62 Freeman
63 Barbosa
64 Winter
65 Hammond
66 Archer
67 Barlowe
68 Shepherd
69 Griffin
70 Frost
71 Quon
72 Malek
73 Murad
74 Becker
75 Ammar
76 Braddock
77 Blackstone
78 Hadley
79 Farin
80 Kobayashi
81 Duval
82 Hunter
83 Beckett
84 Dykstra
85 Gray
86 Sedano
87 Bai
88 Booker
89 Sato
90 Vayan
91 Bond
92 Stark
93 Stirling
94 Wolfe
95 O'Niel
96 Petrov
97 Nazari
98 Darwin
99 Pearson
100 Volkov
Characters: First Look
1-3 Accented
4-6 Accompanied
7-8 Adorned
9-11 Aged
12-13 Alluring
14-15 Armed
16-17 Armored
18-20 Athletic
21-23 Attractive
24-25 Augmented
26-27 Concealed
28-30 Distracted
31-33 Eccentric
34-35 Energetic
36-37 Flashy
38-40 Graceful
41-43 Grim
44-46 Haggard
47-49 Ill-equipped
50-52 Imposing
53-55 Large
56-57 Mutated
58-60 Plain
61-62 Poised
63-65 Scarred
66-68 Scruffy
69-71 Shifty
72-73 Sickly
74-76 Slight
77-78 Swaggering
79-81 Tattooed
82-83 Threatened
84-85 Uncanny
86-87 Visibly disabled
88-90 Weathered
91-92 Well-equipped
93-95 Wiry
96-97 Wounded
98-100 Youthful
Characters: Initial Disposition
1-6 Helpful
7-14 Friendly
15-22 Cooperative
23-30 Curious
31-40 Indifferent
41-50 Suspicious
51-60 Wanting
61-70 Desperate
71-78 Demanding
79-86 Unfriendly
87-94 Threatening
95-100 Hostile
Characters: Character Role
1-2 Agent
3-4 AI
5-6 Artisan
7-8 Assassin
9-10 Bounty Hunter
11-12 Courier
13-14 Crew
15-16 Criminal
17-18 Cultist
19-20 Diplomat
21-22 Engineer
23-24 Entertainer
25-26 Explorer
27-28 Farmer
29-30 Fugitive
31-32 Guard
33-34 Guide
35-36 Healer
37-38 Historian
39-40 Hunter
41-42 Investigator
43-44 Laborer
45-46 Lawkeeper
47-48 Leader
49-50 Mercenary
51-52 Merchant
53-54 Miner
55-56 Mystic
57-58 Navigator
59-60 Outcast
61-62 Pilgrim
63-64 Pilot
65-66 Pirate
67-68 Preacher
69-70 Prophet
71-72 Raider
73-74 Researcher
75-76 Scavenger
77-78 Scholar
79-80 Scout
81-82 Shipwright
83-84 Smuggler
85-86 Soldier
87-88 Spacer
89-90 Technician
91-92 Thief
93-95 ▸Action + Theme
96-100 Roll twice
Characters: Character Goal
1-2 Avenge a wrong
3-4 Build a home
5-7 Build a relationship
8-10 Claim a resource
11-12 Collect a debt
13-14 Craft an object
15-16 Cure an ill
17-18 Defeat a rival
19-20 Defend a person
21-23 Defend a place
24-25 Discover a truth
26-27 End a conflict
28-29 Escape a captor
30-31 Fight injustice
32-33 Find a person
34-35 Forge an alliance
36-37 Gain knowledge
38-39 Gain riches
40-41 Maintain order
42-43 Make an agreement
44-45 Obtain an object
46-47 Pay a debt
48-49 Protect a lifeform
50-51 Protect a secret
52-53 Prove worthiness
54-55 Rebel against power
56-57 Refute a falsehood
58-59 Repair a technology
60-61 Resolve a dispute
62-63 Restore a relationship
64-65 Sabotage a technology
66-68 Secure a resource
69-70 Seek redemption
71-72 Seize power
73-74 Solve a mystery
75-76 Spread faith
77-78 Travel to a place
79-80 Undermine a relationship
81-90 ▸Action + Theme
91-100 Roll twice
Characters: Revealed Character Aspect
1 Addicted
2 Adventurous
3 Afflicted
4 Aggressive
5 Ambitious
6 Angry
7 Anxious
8 Apathetic
9 Bitter
10 Boastful
11 Boisterous
12 Bold
13 Brave
14 Careless
15 Cautious
16 Charismatic
17 Clever
18 Conceited
19 Confident
20 Confused
21 Connected
22 Corrupted
23 Cowardly
24 Creative
25 Critical
26 Cruel
27 Cunning
28 Dangerous
29 Deceitful
30 Defiant
31 Determined
32 Disabled
33 Doomed
34 Driven
35 Dying
36 Envious
37 Experienced
38 Faithful
39 Generous
40 Gifted
41 Greedy
42 Grief-stricken
43 Handy
44 Hardhearted
45 Haunted
46 Honorable
47 Hot-tempered
48 Impulsive
49 Incompetent
50 Independent
51 Infamous
52 Influential
53 Insensitive
54 Insightful
55 Intelligent
56 Intolerant
57 Ironsworn
58 Kind
59 Law-abiding
60 Lonely
61 Loving
62 Loyal
63 Manipulative
64 Oblivious
65 Obsessed
66 Oppressed
67 Passive
68 Powerful
69 Proud
70 Quiet
71 Quirky
72 Rebellious
73 Reclusive
74 Relaxed
75 Remorseful
76 Resourceful
77 Secretive
78 Selfish
79 Sociable
80 Stealthy
81 Stern
82 Stingy
83 Stoic
84 Strong
85 Stubborn
86 Successful
87 Suspicious
88 Talented
89 Technical
90 Timid
91 Tolerant
92 Tough
93 Vengeful
94 Violent
95 Wary
96 Watchful
97 Weak
98 Weary
99 Wild
100 Wise
Creatures: Environment

Choose the closest match for your location. Or roll to identify the primary habitat of a creature.

1-5 Space
6-15 Interior
16-55 Land
56-80 Liquid
81-100 Air
Creatures: Scale
1-3 Minuscule (bug-sized)
4-10 Tiny (rodent-sized)
11-25 Small (dog-sized)
26-60 Medium (person-sized)
61-90 Large (vehicle-sized)
91-99 Huge (whale-sized)
100 ▸Ultra-scale
Creatures: Ultra-scale
1-89 Titanic (hill-sized)
90-99 Colossal (mountain-sized)
100 Vast (planet-sized)
Creatures: Basic Form

Roll for a basic form, and flesh out the creature’s appearance using the First Look table.

Space Interior Land Liquid Air Result
1-5 1-3 1-2 1-5 1-2 Amoeba / pseudopods
6-20 4-6 3-5 6-8 3-12 Amorphous / elemental
21-30 7-12 6-10 9-11 13-37 Avian / winged
31-32 13-19 11-25 12-17 38-40 Beast / mammal
33-34 20-22 26-32 18-24 41-42 Crustacean / shelled
35-37 23-24 33-34 25-39 43-47 Fish / torpedo-shaped
38-39 25-37 35-39 40-42 48-49 Humanoid / bipedal
40-41 38-49 40-49 43-45 50-51 Insectoid / exoskeletal
42-60 50-51 50-51 46-53 52-66 Jellyfish / gasbag
61-62 52-56 52-58 54-56 67-68 Lizard / reptilian
63-67 57-58 59-60 57-63 69-70 Octopoid / tentacled
68-72 59-63 61-65 64-68 71-72 Plant / fungus
73-82 64-65 66-67 69-75 73-82 Ray / flat-bodied
83-84 66-68 68-74 76-80 83-84 Snake / eel
85-86 69-83 75-81 81-82 85-86 Spider / web-weaver
87-88 84-85 82-83 83-87 87-88 Starfish / symmetrical
89-90 86-90 84-90 88-90 89-90 Worm / slug / larva
91-100 91-100 91-100 91-100 91-100 Roll twice
Creatures: Creature First Look

Roll for a basic form, and flesh out the creature’s appearance using the First Look table.

1-2 Antennae or sensory organs
3-4 Armored
5-6 Beautiful
7-8 Biotech
9-10 Bony or gaunt
11-12 Brutish or muscled
13-14 Camouflaged
15-16 Claws or talons
17-18 Compound eyes
19-20 Comprised of many creatures
21-22 Corrupted
23-24 Crystalline
25-26 Dead or undead
27-28 Distinctive markings
29-30 Distinctive smell
31-32 Distinctive sound
33-34 Dripping mucus
35-36 Elongated Neck
37-38 Energy emissions
39-40 Extra limbs
41-42 Faceless or inexpressive
43-44 Fangs or rows of teeth
45-46 Feathered
47-48 Fungal growth
49-50 Fur, hair, or filaments
51-52 Graceful
53-54 Hideous
55-56 Hooded or crested
57-58 Immobile or trapped
59-60 Injured or scarred
61-62 Iridescent
63-64 Long-limbed
65-66 Luminescent
67-68 Mandibles or pincers
69-70 Many-eyed
71-72 Mineral or metallic
73-74 Multi-jointed
75-76 Multi-segmented body
77-78 Ornamented or colorful
79-80 Oversized mouth
81-82 Prominent tail
83-84 Prominent wings or fins
85-86 Ridges or plates
87-88 Scaled
89-90 Single eye or oversized eyes
91-92 Spikes or spines
93-94 Stinger or barbs
95-96 Tentacles or tendrils
97-98 Translucent
99-100 Visible symbiote
Creatures: Encountered Behavior

Roll once on the Encountered Behavior table to define this creature’s motivation and frame how the encounter begins.

1-5 Ambusher
6-10 Apex predator
11-14 Builder
15-19 Camouflager
20-24 Forager
25-29 Grazer
30-33 Herder
34-37 Hibernator
38-41 Hoarder
42-46 Hunter
47-51 Lurer
52-55 Migratory
56-60 Mimic
61-65 Nester
66-70 Pack hunter
71-75 Prey
76-80 Protector
81-85 Scavenger
86-90 Tracker
91-95 Trapper
96-100 Roll twice
Creatures: Revealed Creature Aspect

Roll on this table as you interact with the creature to introduce new features or behaviors. Some results may contradict the established nature of a creature. For example, an amorphous creature which you envisioned as a mass of pure energy would not have typical physical features. If a result doesn’t fit, feel free to ignore, reroll, or adjust. Or simply envision how this contradiction signals a new understanding or unexpected transformation.

1-2 Alternative environment
3-4 Alternative movement
5-6 Alternative senses
7-8 Burrower
9-10 Chameleon
11-12 Clever
13-14 Consumes energy
15-16 Consumes inorganic matter
17-18 Controlled or puppeteered
19-20 Controls lesser creatures
21-22 Corrosive excretion
23-24 Crusher or constrictor
25-26 Egg sac or carried offspring
27-28 Electric shock
29-30 Electromagnetic pulse
31-32 Energy breath
33-34 Energy manipulation
35-36 Engineered biology
37-38 Enhanced senses
39-40 Enhanced strength
41-42 Entangling secretion
43-44 Extradimensional
45-46 Hallucinogen secretion
47-48 Hidden symbiote
49-50 Hive mind
51-52 Illusionary
53-54 Infectious
55-56 Infested with parasites
57-58 Intimidating threat display
59-60 Limited sense
61-62 Magnetic
63-64 Mental influence or control
65-66 Metamorphic
67-68 Noxious cloud or spores
69-70 Paralytic toxin
71-72 Parasitic
73-74 Pheromones
75-76 Poisonous
77-78 Powerful bite
79-80 Proboscis or inner jaw
81-82 Projectile attack
83-84 Radioactive
85-86 Regeneration
87-88 Replication
89-90 Sacrificial defense
91-92 Shapechanger
93-94 Telekinetic
95-96 Teleportation
97-98 Territorial
99-100 Toxic spew
Factions: Faction Type
1-40 Dominion
41-70 Guild
71-100 Fringe Group
Factions: Influence
1-10 Forsaken (Banished or forgotten)
11-30 Isolated (Limited influence in a remote location)
31-50 Localized (Marginal influence in a single sector)
51-70 Established (Strong influence in a single sector)
71-85 Notable (Dispersed influence across a few sectors)
86-95 Dominant (Far-reaching influence across many sectors)
96-100 Inescapable (Pervasive influence across inhabited space)
Factions: Dominion
1-5 Agriculture
6-9 Artistry
10-14 Commerce
15-18 Conquest
19-22 Construction
23-26 Diplomacy
27-30 Education
31-34 Environmentalism
35-38 Exploration
39-42 Faith
43-46 History
47-50 Honor
51-55 Industry
56-59 Isolationism
60-63 Law
64-67 Mysticism
68-71 Pacifism
72-75 Prophecy
76-79 Science
80-83 Secrecy
84-87 Technology
88-91 Treachery
92-96 Warfare
97-100 Wealth
Factions: Dominion / Leadership
1-5 Anarchist
6-15 Disputed leadership
16-30 Authoritarian dictatorship
31-45 Oligarchical elite
46-60 Dynastic lineage
61-70 Fated or prophesied leader
71-80 Clan chiefs or elders
81-90 Elected representatives
91-95 Machine intelligence
96-100 Varied / decentralized
Factions: Guild
1-5 Assassins
6-10 Bounty Hunters
11-15 Couriers
16-20 Courtesans
21-25 Engineers
26-30 Healers
31-40 Industrialists
41-50 Mercenaries
51-60 Merchants
61-65 Mystics
66-75 Navigators
76-80 Peacekeepers
81-85 Researchers
86-90 Spies
91-100 Roll twice
Factions: Fringe Group
1-5 Cultists
6-15 Exiles
16-25 Gangsters
26-35 Hackers
36-40 Monster hunters
41-50 Pirates
51-60 Raiders
61-70 Rebels
71-75 Rogue AI
76-85 Scavengers
86-95 Smugglers
96-100 Roll twice
Factions: Faction Projects

Pick or roll on this table to reveal the current focus of a faction. Then, use the nature of the organization to help envision the meaning of the project. The result may introduce events which motivate your character to aid or resist the project, or can simply serve as background detail for your setting. If you would like to track the faction’s progress, set a clock for the project using the campaign clock guidelines on page 229.

1-3 Broaden scope of the faction to include a new focus
4-6 Build or secure a powerful device
7-9 Consolidate control of a valuable commodity
10-12 Destroy or defeat a rival
13-15 Disrupt the operations of a rival
16-18 Escape the control of another faction or power
19-21 Establish a monument or memorial
22-24 Establish a safe refuge or headquarters
25-27 Expand operations to a new location or sector
28-30 Form an alliance
31-33 Fulfill a prophecy
34-36 Give aid to a faction
37-39 Harness unnatural or forbidden power
40-42 Hunt down a rogue asset
43-45 Incite conflict among rivals
46-48 Negotiate an agreement
49-51 Obtain a needed commodity
52-54 Obtain an important cultural artifact
55-57 Obtain crucial data or information
58-60 Obtain incriminating information about a rival
61-63 Prevent a prophecy
64-66 Put down an internal revolt or rebellion
67-69 Repay a debt
70-72 Rescue or recover a group or asset
73-75 Research an innovation
76-78 Resolve a conflict with another faction
79-81 Reunite splintered elements of the faction
82-84 Seize a powerful artifact or valuable treasure
85-87 Seize rival territory or operations
88-90 Subsume another faction
91-93 Transport a valued asset
94-96 Usurp leadership within a rival faction
97-100 ▸Action + Theme
Factions: Faction Relationships

Factions can add scale and narrative opportunities to your setting. But keep it manageable. Don’t overload your campaign with factions. Instead, focus on your interactions and entanglements with members of a few interesting factions. Then, when you have a question about the relationship of one faction to another, use this table. The result is the commonly understood connection between those factions. Further investigations or events may reveal a deeper or alternate truth.

1-4 Antagonistic towards
5-8 Apathetic or unaware of
9-11 Betrayed by
12-14 Broke faith with
15-18 Distrustful of
19-22 Does business with
23-25 Extorted by
26-29 Holds contempt for
30-33 Holds leverage over
34-36 In control of
37-40 Maneuvering against
41-44 Needs aid from
45-47 Negotiating with
48-51 Open alliance with
52-54 Owes a debt to
55-58 Shares a rivalry with
59-61 Shares power with
62-64 Shows respect for
65-67 Splintered from
68-70 Subordinate to
71-74 Supplied with resources by
75-78 Supplies resources to
79-81 Temporary alliance with
82-85 Tolerates
86-89 Trades favors with
90-92 Unjustly accused by
93-96 Warring with
97-100 Roll twice
Factions: Faction Name Template

To generate a faction name, first roll or choose the name template. Then, follow the structure of the template to build the name from individual tables. If you’ve already set the faction type, picking from the tables (instead of rolling) will likely provide a more appropriate result. For example, “Silver Jackals” is a fitting name for a criminal organization. The “Empire of the Undying Suns” is a less apt name for that gang—unless their leader is prone to delusions of grandeur. In short, choosing a name will give you more control. Rolling might give you a result that doesn’t square with known aspects, but those contradictions may prove inspiring.

An alternative approach to generate a faction from scratch is to start with a random name. Then, consider what the name evokes and choose an appropriate faction type instead of rolling on those tables. For example, “Bloody Ravens” might suggest a mercenary guild, while the “Republic of the Radiant Servants” brings to mind a dominion built upon a religion, or one which idolizes a prophesied leader. If a result doesn’t inspire anything interesting, roll again or simply pick.

1-40 [▸Legacy] [▸Affiliation]
41-55 [▸Legacy] [▸Identity]
56-70 [▸Identity] of the [▸Legacy] [▸Affiliation]
71-100 [▸Affiliation] of the [▸Legacy] [▸Identity]
Factions: Legacy
1-2 Ancient
3-4 Ashen
5-6 Awakened
7-8 Azure
9-10 Blessed
11-12 Bloody
13-14 Broken
15-16 Ceaseless
17-18 Stellar
19-20 Crimson
21-22 Cursed
23-24 Dawning
25-26 Dissident
27-28 Ebon
29-30 Elder
31-32 Enduring
33-34 Enlightened
35-36 Exalted
37-38 Fallen
39-40 Fated
41-42 First
43-44 Forgotten
45-46 Forsaken
47-48 Gloaming
49-50 Golden
51-52 Hidden
53-54 Infernal
55-56 Infinite
57-58 Iron
59-60 Kindred
61-62 Obsidian
63-64 Radiant
65-66 Risen
67-68 Sacred
69-70 Sapphire
71-72 Scarlet
73-74 Serene
75-76 Shattered
77-78 Shining
79-80 Silent
81-82 Silver
83-84 Sovereign
85-86 Sundered
87-88 Supreme
89-90 Undying
91-92 Unified
93-94 United
95-96 Universal
97-98 Veiled
99-100 Wandering
Factions: Affiliation
1-4 Accord
5-8 Alliance
9-12 Ascendancy
13-16 Circle
17-20 Coalition
21-24 Collective
25-28 Commonwealth
29-32 Confederation
33-36 Consortium
37-40 Council
41-44 Court
45-48 Covenant
49-52 Dominion
53-56 Empire
57-60 Federation
61-64 Imperium
65-68 League
69-72 Legion
73-76 Order
77-80 Pact
81-84 Regiment
85-88 Republic
89-92 Sphere
93-96 Syndicate
97-100 Union
Factions: Identity
1-2 Blades
3-4 Builders
5-6 Daggers
7-8 Defenders
9-10 Disciples
11-12 Domains
13-14 Drifters
15-16 Embers
17-18 Flames
19-20 Fleet
21-22 Guardians
23-24 Hammers
25-26 Harbingers
27-28 Heralds
29-30 Hounds
31-32 Hunters
33-34 Jackals
35-36 Keepers
37-38 Knights
39-40 Menders
41-42 Outcasts
43-44 Phantoms
45-46 Planets
47-48 Raiders
49-50 Ravens
51-52 Realms
53-54 Reavers
55-56 Relics
57-58 Seekers
59-60 Sentinels
61-62 Serpents
63-64 Servants
65-66 Shadows
67-68 Shards
69-70 Skulls
71-72 Souls
73-74 Specters
75-76 Stars
77-78 Suns
79-80 Swarm
81-82 Swords
83-84 Talons
85-86 Vanguards
87-88 Wardens
89-90 Watchers
91-92 Wolves
93-94 Worlds
95-96 Wraiths
97-98 Wreckers
99-100 Wrights
Factions: Faction Quirks

Roll or pick known characteristics of the faction and its members using this table. But keep in mind that even within a small or specialized faction, there are no absolutes. These quirks represent common attitudes, practices, or approaches, but are not universal to every member of that faction. Leave room in your portrayal for diversity and contradictions.

1-3 Advocates individualism
4-6 Ancient or coded language
7-9 Animal or creature motif used as a faction symbol
10-12 Banishes the disloyal
13-15 Body augmentations are respected and valued
16-18 Body ornamentations signify castes or roles
19-21 Dependent on an addictive substance
22-24 Distinctive or elaborate clothing
25-27 Elite soldiers provide defense or serve as bodyguards
28-30 Favors a signature weapon
31-33 Guided by superstition or prophecy
34-36 Heavily stratified social structure
37-39 Hoards precursor artifacts
40-42 Honors the fallen through unusual death rites
43-45 Idolizes a long-dead founder or martyr
46-48 Keeps exhaustive records or archives
49-51 Lives off-planet in spaceborne fleets
52-54 Members take a new name when joining the faction
55-57 Nomadic people and mobile operations
58-60 Operates under strict codes or laws
61-63 Recognizes others through a distinctive greeting or gesture
64-66 Reliant on machine intelligence
67-69 Resolves disputes through formal duels
70-72 Rites of adulthood or ascension
73-75 Shuns or distrusts machine intelligence
76-78 Starships share a distinctive and recognizable profile
79-81 Suspicious of outsiders
82-84 Symbiotic relationship with a specific creature
85-87 Trades in a unique currency
88-90 Trains in a demanding physical discipline or martial art
91-93 Wields unnatural abilities or strange technologies
94-96 Work or environments cause mutations
97-100 ▸Action + Theme
Factions: Faction Rumors

Use this table when you are in a position to investigate a faction by uncovering secrets or fishing for gossip.

1-3 Caught in the crossfire of feuding factions
4-6 Colluding with a criminal enterprise
7-9 Corrupted by a dangerous power
10-12 Critical resource is in short supply
13-15 Defenses are overextended
16-18 Developing revolutionary technology
19-21 Digital systems are corrupted or infiltrated
22-24 Heavily in debt
25-27 Hit hard by a recent attack or calamity
28-30 Holds a powerful artifact
31-33 Holds incriminating information against a leader or faction
34-36 Hording a valuable commodity
37-39 Infiltrated by a rival faction
40-42 Knows the location of a fabled treasure or lost technology
43-45 Leaders are haunted by a dark prophecy
46-48 Leaders are incompetent
49-51 Leaders are puppets of another power or faction
52-54 Lesser members of the leadership are plotting a coup
55-57 New belief or religion is creating a schism among members
58-60 Operations are a false front for their true purpose
61-63 Overdependence on a failing or vulnerable technology
64-66 Plagued by infighting and low morale
67-69 Plotting to betray an allied faction
70-72 Preparing a major offensive or operation
73-75 Pulling the strings of a leader or faction
76-78 Recently acquired an unexpected fortune
79-81 Secretly supporting a reviled faction
82-84 Sheltering an infamous or dangerous fugitive
85-87 Suffered destructive sabotage from within
88-90 Suffering a shortage of key workers or personnel
91-93 Uprising or revolt is brewing from within
94-96 Vulnerable to attack or aggression
97-100 ▸Action + Theme
Derelicts: Location
1-40 Planetside
41-60 Orbital
61-100 Deep Space
Derelicts: Derelict Type
Planetside Orbital Deep Space Result
1-25 1-40 1-75 Starship
26-100 41-100 76-100 Settlement
Derelicts: Condition
1-10 Functional
11-30 Limited power
31-60 Cold and dark
61-90 Damaged or breached
91-98 Heavily damaged
99-100 Impending destruction
Derelicts: Outer First Look
1-15 Blocked access
16-30 Corpses
31-45 Hazardous readings
46-50 Mutated structure
51-60 Odd orientation
61-65 Overgrown or entangled
66-80 Sending a signal or message
81-85 Signs that others are here
86-95 Stripped exterior
96-100 Time or reality distortions
Derelicts: Inner First Look
1-3 Abnormal gravity
4-6 Active bots
7-9 Archaic equipment
10-12 Automated announcements
13-15 Biological infestation
16-18 Charred surfaces
19-21 Claw marks
22-24 Cluttered with debris
25-27 Corroded surfaces
28-30 Cramped spaces
31-33 Creaking hull
34-36 Esoteric writing or symbols
37-39 Evidence of new inhabitants
40-42 Exposed wiring or conduits
43-45 Flashing strobe lights
46-48 Fluctuating power
49-51 Haunting visions of the dead
52-54 Hazardous temperature
55-57 Heavy steam or moisture
58-60 Littered with corpses
61-63 Nesting or feeding creatures
64-66 Ornate furnishings
67-69 Scarred by gunfire
70-72 Sealed against intruders
73-75 Signs of looting or scavenging
76-78 Smell of decay
79-81 Splattered with blood
82-84 Temporal distortions
85-87 Thick haze or smoke
88-90 Unstable energy surges
91-93 Watchful AI
94-100 ▸Descriptor + Focus
Derelicts: Derelict Zone
Starship Settlement Result
1-5 1-20 ▸Community
6-30 21-30 ▸Engineering
31-55 31-50 ▸Living
56-65 51-60 ▸Medical
66-85 61-70 ▸Operations
86-90 71-90 ▸Production
91-100 91-100 ▸Research
Derelict Zone: Access
Area
1-50 Corridor
51-60 Stairs
61-70 Lift or elevator
71-80 Catwalk or bridge
81-85 Vertical shaft or ladder
86-90 Hub or intersection
91-95 Crawl space or duct
96-100 Airlock or external
Feature
1-5 Abandoned gear
6-10 Blood trail
11-15 Breached door or hatch
16-20 Control or terminal station
21-25 Corpse
26-30 Dismantled equipment
31-35 Flashing strobes
36-40 Leaking pipes
41-45 Makeshift barricade
46-50 Opened or missing panels
51-55 Organic growths
56-60 Ruined bot
61-65 Scrawled warning
66-70 Sealed breach
71-75 Sounds of movement
76-80 Steam or smoke
81-85 Wandering bot
86-90 Windows or viewports
91-95 Wrecked passage or debris
96-100 ▸Descriptor + Focus
Peril
1-10 Alarm or failsafe is triggered
11-20 Automated defenses
21-30 Blocked or sealed path
31-40 Dreadful scene of death or violence
41-50 Foe closes in
51-60 Gear is failing or broken
61-70 Hazardous environmental change
71-80 Path is trapped
81-90 Unsettling sound or disturbance
91-98 ▸Action + Theme
99-100 Roll twice
Opportunity
1-20 Directions, shortcut, or alternate path
21-40 Encounter with a friendly survivor, explorer, or denizen
41-60 Hopeful signs of life
61-80 Opening to outmaneuver or escape a threat or foe
81-100 Useful equipment
Derelict Zone: Community
Area
1-8 Bar or club
9-16 Temple or chapel
17-24 Classroom or education
25-32 Concourse or hub
33-40 Entertainment
41-48 Park or garden
49-56 Gym or fitness
57-64 Market or trade
65-72 Promenade or overlook
73-80 Restaurant or dining
81-85 New zone
86-100 New zone via ▸Access
Feature
1-8 Ad-hoc memorials
9-16 Art depicting historic event
17-24 Artificial environment
25-32 Automated announcements
33-40 Barricaded area
41-48 Gaming devices or interfaces
49-56 Graffiti or vandalization
57-64 Guard post or surveillance
65-72 Mass grave or corpses
73-80 Panoramic viewport
81-88 Rubble or debris
89-100 ▸Descriptor + Focus
Peril
1-10 Biological infestation
11-20 Breached or broken structure
21-30 Distressing signs of mass violence or death
31-40 Flooded environment
41-50 Foe lurks within concealment
51-60 Fragile structural integrity
61-70 Haunting vision of life here before the fall
71-80 Hazardous environmental change
81-90 Heartbreaking memento of lost lives
91-98 ▸Action + Theme
99-100 Roll twice
Opportunity
1-20 Culturally significant object or artifact
21-40 Salvageable goods or resources
41-60 Secure area offers a moment of peace
61-80 Terminal with access to site details
81-100 Valuable item
Derelict Zone: Engineering
Area
1-8 Control room
9-16 Engine room or power core
17-24 Engineering offices
25-32 Equipment storage
33-40 Fuel or coolant tanks
41-48 Life support
49-56 Maintenance tube
57-64 Vehicle bay or garage
65-72 Water processing
73-80 Workshop
81-85 New zone
86-100 New zone via ▸Access
Feature
1-8 Cluttered workbench
9-16 Control terminal
17-24 Crane or lift
25-32 Disassembled equipment
33-40 Flickering status monitors
41-48 Jury-rigged equipment
49-56 Multilevel layout
57-64 Pipes and valves
65-72 Sharp ozone smell
73-80 Unfinished project
81-88 Utility bots
89-100 ▸Descriptor + Focus
Peril
1-10 Corrosive leak
11-20 Erratic utility bots
21-30 Failing equipment requires a specific part or skill
31-40 Fire or energy surge
41-50 Precarious or broken path
51-60 Radioactive hotspot
61-70 Sabotaged equipment
71-80 Shrouded atmosphere conceals a lurking foe
81-90 Unstable or failing power core
91-98 ▸Action + Theme
99-100 Roll twice
Opportunity
1-20 Advanced or experimental equipment
21-40 Chance to restore power or function
41-60 Helpful plans or schematics
61-80 Helpful utility bot
81-100 Useful tool or device
Derelict Zone: Living
Area
1-8 Food storage
9-16 Galley or kitchen
17-24 Laundry
25-32 Locker room or storage
33-40 Mess hall or dining
41-48 Observation lounge
49-56 Quarters (individual)
57-64 Quarters (communal)
65-72 Restroom or showers
73-80 Sleeping pods
81-85 New zone
86-100 New zone via ▸Access
Feature
1-8 Abandoned pet
9-16 Audible music
17-24 Cherished personal item
25-32 Failed barricade
33-40 Half-eaten food
41-48 Messages from loved ones
49-56 Ransacked belongings
57-64 Remains of the dead
65-72 Scuttling vermin
73-80 Shrine or altar
81-88 Unusual art
89-100 ▸Descriptor + Focus
Peril
1-10 Disgusting sight / smell
11-20 Disturbing evidence of medical misconduct
21-30 Erratic medical bots
31-40 Evidence of a virulent disease
41-50 Malfunctioning medical equipment
51-60 Repercussions of a medical experiment
61-70 Restless dead
71-80 Signs of a horrific death
81-90 Signs of broken quarantine
91-98 ▸Action + Theme
99-100 Roll twice
Opportunity
1-20 Culturally significant object or artifact
21-40 Hidden stash of valuable contraband
41-60 Intact barricade or protected area
61-80 Recorded message reveals helpful aspects of this site
81-100 Useful personal gear
Derelict Zone: Medical
Area
1-8 Crematorium
9-16 Emergency or triage
17-24 Isolation or containment
25-32 Medical lab
33-40 Medical offices
41-48 Morgue
49-56 Operating room
57-64 Pharmacy or drug locker
65-72 Prosthetics workshop
73-80 Ward or clinic
81-85 New zone
86-100 New zone via ▸Access
Feature
1-8 Autopsied corpse
9-16 Biological specimens
17-24 Blood spatter or pools
25-32 Bloody medical supplies
33-40 Broken prosthetics
41-48 Corpse of a healer
49-56 Dissected specimen
57-64 Improvised overflow beds
65-72 Medical monitors
73-80 Medical records or scans
81-88 Stacks of body bags
89-100 ▸Descriptor + Focus
Peril
1-10 Disgusting sight / smell
11-20 Disturbing evidence of medical misconduct
21-30 Erratic medical bots
31-40 Evidence of a virulent disease
41-50 Malfunctioning medical equipment
51-60 Repercussions of a medical experiment
61-70 Restless dead
71-80 Signs of a horrific death
81-90 Signs of broken quarantine
91-98 ▸Action + Theme
99-100 Roll twice
Opportunity
1-20 Cache of medicine
21-40 Clues to a medical mystery
41-60 Helpful medical bot
61-80 Unusual or rare specimen
81-100 Useful medical equipment
Derelict Zone: Operations
Area
1-8 Admin or command offices
9-16 Armory
17-24 Bridge or command center
25-32 Brig or cells
33-40 Comms center
41-48 Computer core
49-56 Conference or briefing room
57-64 Landing bay or hangar
65-72 Lounge
73-80 Security
81-85 New zone
86-100 New zone via ▸Access
Feature
1-8 Automated warning
9-16 Buckled blast doors
17-24 Control terminal
25-32 Emergency lighting
33-40 EV suit storage
41-48 Hissing comms channel
49-56 Intricate control panels
57-64 Map of the site
65-72 Recorded message
73-80 Video surveillance monitors
81-88 Written logs
89-100 ▸Descriptor + Focus
Peril
1-10 Automated defenses target you
11-20 Broken equipment limits control
21-30 Coded message or puzzling security device
31-40 Discouraging evidence of failed plans or defenses
41-50 Displays reveal a new threat elsewhere in this site
51-60 Failing power
61-70 Hostile AI
71-80 Sealed blast doors block access
81-90 Sensors indicate the arrival of an external threat
91-98 ▸Action + Theme
99-100 Roll twice
Opportunity
1-20 Cache of weapons or ammo
21-40 Helpful AI
41-60 Keycard or access code
61-80 Log offers insight into this site's downfall
81-100 Secure area offers a moment of peace
Derelict Zone: Production
Area
1-8 Airlock or staging area
9-16 Assembly or processing
17-24 Cargo bay
25-32 Equipment storage
33-40 Exosuit bay
41-48 Harvesting or mining platform
49-56 Monitoring or control room
57-64 Processed goods storage
65-72 Raw materials storage
73-80 Scrapyard
81-85 New zone
86-100 New zone via ▸Access
Feature
1-8 Cargo lifts
9-16 Control panels
17-24 Disassembled machinery
25-32 Elevated walkways
33-40 Environment suits
41-48 Ill-fated workers
49-56 Immense machinery
57-64 Sealed or locked containers
65-72 Tools
73-80 Vats of chemicals or gas
81-88 Written manifest
89-100 ▸Descriptor + Focus
Peril
1-10 Claustrophobic spaces
11-20 Dangerous machinery
21-30 Disturbing evidence of exploited labor
31-40 Extreme temperatures
41-50 Hazardous materials
51-60 Impending industrial disaster
61-70 Malfunctioning automation
71-80 Rivals seek to secure these resources
81-90 Signs of an unearthed or manufactured threat
91-98 ▸Action + Theme
99-100 Roll twice
Opportunity
1-20 Helpful vehicle or transport
21-40 Rare or valuable resource
41-60 Salvageable materials
61-80 Useful equipment
81-100 Valuable cargo
Derelict Zone: Research
Area
1-8 Clean room
9-16 Cold storage
17-24 Creature or animal pens
25-32 Decontamination Room
33-40 Hazardous material storage
41-48 Hydroponics or agriculture
49-56 Isolation or containment
57-64 Lab
65-72 Library or records
73-80 Secure vault
81-85 New zone
86-100 New zone via ▸Access
Feature
1-8 Aquarium or tank
9-16 Biological specimens
17-24 Bones or fossils
25-32 Broken equipment
33-40 Cryptic research notes
41-48 Hastily destroyed data
49-56 Hazmat suits
57-64 Inscrutable artifact
65-72 Invasive plant growth
73-80 Recorded research log
81-88 Spilled chemicals
89-100 ▸Descriptor + Focus
Peril
1-10 Automated containment protocols are activated
11-20 Biological infestation
21-30 Dangerous specimen
31-40 Disturbing outcome of a failed experiment
41-50 Evidence of sinister experiments
51-60 Fragile vault holds a dire threat
61-70 Signs of broken containment
71-80 Toxic environment
81-90 Unstable technology
91-98 ▸Action + Theme
99-100 Roll twice
Opportunity
1-20 Helpful research data
21-40 Records of a notable discovery
41-60 Specialized research tools
61-80 Unique prototype
81-100 Useful navigational data
Precursor Vaults: Location
1-50 Planetside
51-75 Orbital
76-100 Deep Space
Precursor Vaults: Scale
1-30 Minor, confined site
31-65 Typical site of limited scope
66-90 Large, elaborate site
91-99 Vast site of unfathomable complexity
100 World-spanning site or megastructure
Precursor Vaults: Form
1-35 Structure
36-60 Vessel
61-80 Monument
81-95 Machine
96-100 Incomprehensible
Precursor Vaults: Shape
1-15 Practical or functional
16-20 Geometric (complex shape)
21-25 Geometric (cube)
26-30 Geometric (obelisk)
31-35 Geometric (pyramid)
36-40 Geometric (ring or torus)
41-45 Geometric (sphere)
46-55 Organic or curved
56-60 Platform or disc
61-65 Spires or towers
66-68 Domed
69-73 Spiky
74-76 Sculptural or effigy
77-79 Amorphous
80-85 Transforming
86-100 Roll twice
Precursor Vaults: Material
1-30 Metallic (industrial)
31-60 Metallic (smooth)
61-70 Rocky or stone-like
71-74 Crystalline or glass-like
75-78 Bone-like
79-82 Flesh-like
83-86 Plant-like
87-88 Energy
89-90 Liquid
91-100 Roll twice
Precursor Vaults: Outer First Look
1-3 Corrupting its environment
4-7 Automated defenses
8-10 Breached exterior
11-14 Broken or fragmented
15-17 Camouflaged or hidden
18-20 Cavernous opening
21-23 Dispersed structures
24-26 Dreadful premonitions
27-30 Electromagnetic field
31-33 Embedded within terrain
34-36 Encased in an energy field
37-40 Energy core or conduit
41-43 Fractal patterns
44-47 Glyphs or symbols
48-51 Hazardous readings
52-54 Levitating or in motion
55-58 Lighted or illuminated
59-61 No obvious point of entry
62-64 Overgrown or entangled
65-67 Perfectly preserved
68-70 Phasing in and out of reality
71-73 Physical barrier
74-76 Pitted or scarred
77-79 Scaled for outsized beings
80-82 Shrouded in mist or haze
83-85 Signs of invaders
86-89 Sound or signal
90-92 Strong gravity well
93-95 Surrounded by destruction
96-100 ▸Descriptor + Focus
Precursor Vault: Interior
First Look
1-3 Abnormal gravity
4-6 Automated defenses
7-9 Biological infestation
10-12 Carried tech is disrupted
13-15 Complex textures or patterns
16-18 Corpses of intruders
19-21 Damage and debris
22-24 Deteriorating spaces
25-27 Dissonant tones or music
28-30 Energy surges
31-33 Environment reacts to your presence
34-36 Evidence of looting or scavenging
37-39 Excessive cold
40-42 Excessive heat
43-45 Faint ambient lighting
46-48 Impenetrable darkness
49-51 Intense smell
52-54 Magnetic surfaces
55-57 Material does not match exterior
58-60 Ornate markings or symbols
61-63 Reactive lighting responds to your presence
64-66 Scale does not match exterior
67-69 Signs of invasive lifeforms
70-72 Surfaces respond to touch
73-75 Thick haze or smoke
76-78 Thick or fluid atmosphere
79-81 Thrumming or droning sound
82-84 Toxic atmosphere
85-87 Toxic residue
88-90 Well-preserved
91-93 Wet or humid
94-100 ▸Descriptor + Focus
Feature
1-3 Ascending or descending path
4-6 Biological growths
7-8 Blood trail
9-10 Breached or ruptured area
11-13 Broken or inactive machinery
14-15 Clinging mist
16-18 Damage or debris
19-20 Echoing noises
21-22 Elevated path over chasm or shaft
23-25 Energy discharges
26-28 Enigmatic controls or terminal
29-30 Garden or invasive plant life
31-32 Inscrutable object lies dark and silent
33-35 Intersection or hub
36-38 Intricate symbols or pictographs
39-41 Looted or dismantled technology
42-44 Looted or empty containers
45-47 Mazelike passages
48-49 Moving platform or lift
50-52 Mummified or decayed corpses
53-55 Narrowing or widening path
56-58 Pooled liquid
59-61 Remains of intruders
62-63 Scattered bones
64-66 Scrawled markings
67-68 Signs of an attack or battle
69-71 Signs of invasive creatures
72-73 Surfaces honeycombed with openings
74-76 Unintelligible recorded message
77-79 Unintelligible whispers
80-82 Vaulted chamber
83-85 Vertical shaft
86-90 Transition into the Sanctum
91-95 ▸Descriptor + Focus
96-100 Roll twice
Peril
1-5 Broken path
6-10 Change in atmosphere or environment
11-15 Corrosive environment
16-20 Dire warning left by other explorers
21-25 Foes close in
26-30 Fragile structural integrity
31-35 Hazardous path designed for traversal by other beings
36-40 Important gear malfunctions
41-45 Isolation or fear presses in
46-50 Mechanical trap
51-55 Mist or darkness conceals dangers
56-60 Puzzling mystery blocks the way
61-65 Radioactive hot spot
66-70 Rivals seek what lay within
71-75 Signs of a contagion
76-80 Signs of a lurking foe
81-85 Tempting location or object holds hidden dangers
86-90 Toxic atmosphere
91-95 Unnerving sound or sensation
96-99 ▸Action + Theme
100 Roll twice
Opportunity
1-10 Clue points the way to your destination or target
11-20 Clue to a lifeform's nature or vulnerabilities
21-30 Helpful gear left by another explorer
31-40 Insight into the nature or history of this site
41-50 Intriguing device or artifact
51-60 Opening to get the drop on a foe
61-70 Opening to outmaneuver or escape a threat or foe
71-80 Salvageable resource
81-90 Secure area offers a moment of peace
91-100 Shortcut or less perilous path speeds your way
Precursor Vault: Sanctum
Purpose
1-3 Capture or control of other beings
4-6 Command or communication relay
7-9 Commemoration of an event
10-12 Conduit to mystical powers
13-16 Conservation of living specimens
17-20 Containment of a powerful being
21-24 Containment of dangerous creatures
25-27 Containment of weapons
28-31 Control of a destructive weapon
32-34 Generation of defenses or barriers
35-38 Generation or transformation of energy
39-41 Harvesting of resources
42-44 Interment of the dead
45-47 Manipulation of spacetime
48-50 Manufacturing of lifeforms
51-53 Manufacturing of machines or devices
54-56 Passage to another location
57-59 Preservation of an ancient intelligence
60-62 Preservation of maps or navigational data
63-66 Protection of a sacred artifact
67-69 Researching science or technology
70-73 Safekeeping of cultural records or memories
74-77 Shelter for inhabitants
78-80 Stockpiling of resources
81-83 Surveying or monitoring of a location
84-87 Transformation of terrain or environments
88-90 Worship of a god or being
91-95 ▸Action + Theme
96-100 Roll twice
Feature
1-2 Abyssal pit or chasm
3-5 Altered gravity
6-7 Area filled with strange liquid
8-10 Area humming with aberrant energy
11-13 Blasted or wrecked area
14-16 Central chamber of immense proportions or grandeur
17-19 Colossal machine
20-21 Corrupted plant life
22-24 Enigmatic mechanisms come to life
25-26 Haze of spores or nanomachines
27-28 Incomprehensible architecture or geometry
29-31 Incongruent space contradicts the nature of this site
32-34 Inscrutable object emits sound and energy
35-37 Machinery fused with organic growths
38-40 Moving chamber or passage
41-43 Mutated remains of the dead
44-46 Nest of invasive creatures
47-49 Pockets or layers of altered atmosphere
50-51 Pods or chambers with preserved corpses
52-54 Pools of strange liquid
55-57 Pulsating surfaces
58-60 Rampant biological infestation
61-63 Repository of biological specimens
64-66 Sealed chamber
67-69 Sealed containers of inscrutable purpose
70-72 Simulated or illusionary environment
73-74 Surfaces covered in slime or fungus
75-76 Temporal distortions
77-79 Transforming spaces
80-82 Visions of this place in another time
83-85 Visions or reflections of another reality
86-88 Warped or misshapen spaces
89-90 Whispering voices speak to you
91-95 ▸Descriptor + Focus
96-100 Roll twice
Peril
1-5 Camouflaged or transforming foe reveals itself
6-10 Confounding distortions of the timestream
11-15 Destructive environmental disturbance
16-20 Horrifying fate for a previous intruder
21-25 Important equipment rendered useless
26-30 Led astray or lured into danger by a manifestation or illusion
31-35 Lost the way or separated from others
36-40 Manifestations prey upon your weaknesses or worries
41-45 Other intruders have been corrupted or mutated by this place
46-50 Paranoia or suspicion takes hold
51-55 Path behind you is sealed
56-60 Powerful foe strikes without warning
61-65 Restless dead awaken
66-70 Scene of hideous violence or death
71-75 Snared in an unnatural trap
76-80 Spawning or swarming foes surround you
81-85 Sudden structural collapse or failure
86-90 Temptations to linger or remain in this site
91-95 You are marked by physical corruption or mutation
96-99 ▸Action + Theme
100 Roll twice
Opportunity
1-10 Access to a secret or protected area
11-20 Clue points the way to your destination or target
21-30 Comforting illusion or vision
31-40 Control or terminal adjusts to accept your input
41-50 Deeper insight into the history or nature of this site
51-60 Device or artifact reveals its purpose
61-70 Environment adjusts to better suit you
71-80 Foes stand down or give way
81-90 Key offers control of a function or aspect of this site
91-100 Shortcut or less perilous path speeds your way
Location Themes: Theme Type

Themes help you envision atmosphere, features, and encounters within an unusual, aberrant, or important location. You can answer questions about a place using only the tables provided for a theme, such as when delving into an Infested cave. Or you can pair a theme with other location oracles for more flavor and variety; for example, you might explore a Haunted Grave World, a Ruined Derelict, a Sacred Precusor Vault, or an Inhabited Settlement.

1-15 Chaotic (Reality is corrupted or warped in this place.)
16-30 Fortified (Enemies defend this place against intruders.)
31-45 Haunted (Restless spirits are bound to this place.)
46-60 Infested (Foul creatures have overrun this place.)
61-70 Inhabited (People have built a community in this place.)
71-85 Ruined (Time, disaster, or war have ravaged this place.)
86-100 Sacred (The faithful worship inscrutable powers in this place.)
Location Theme: Chaotic

Reality is corrupted or warped in this place.

Use this table to reveal a new aspect of the location.

Feature
1-8 Alterations in the flow of time
9-16 Chaotic portal, focus, or conduit
17-24 Corrupted or warped architecture or terrain
25-32 Corrupted or warped environment or ecosystem
33-40 Corrupted or warped technology
41-48 Cryptic device harnesses or powers chaos
49-56 Distortions of gravity or physics
57-64 Energy field or barrier
65-72 Glimpses of alternate realities
73-80 Lifeforms mutated or altered by chaos
81-88 Lifeforms spawned from chaos
89-96 Visions of your past or future
97-100 ▸Descriptor + Focus

Use this table to help envision a complication or hazard.

Peril
1-9 Chaos makes its mark upon you
10-18 Chaos spreads or intensifies
19-27 Chaos tempts or lures you
28-36 Chaotic energies block the path or assail you
37-45 Disorienting changes in time or location
46-54 Dreadful scene of those who fell prey to chaos
55-63 Equipment is made unstable or dangerous
64-72 Foes harness or wield chaos
73-81 Hazardous environmental changes
82-90 Lifeforms made hostile by chaos
91-98 ▸Action + Theme
99-100 Roll twice

Use this table to help envision a beneficial encounter or event, such as when rolling a strong hit with a match in a location.

Opportunity
1-20 Chaos ebbs or withdraws for a time
21-40 Chaos empowers you with strange but useful abilities
41-60 Chaos manifests as comforting or inspiring visions
61-80 Chaotic changes hamper your foes
81-100 Insight into the source or nature of the chaos
Location Theme: Fortified

Enemies defend this place against intruders.

Use this table to reveal a new aspect of the location.

Feature
1-8 Captives or prisoners
9-16 Control area or terminal
17-24 Empty or inactive area
25-32 Enemy forces assembled for an event
33-40 Enemy forces off-duty or at leisure
41-48 Enemy forces on guard
49-56 Enemy forces on patrol
57-64 Enemy forces transporting supplies or equipment
65-72 Enemy leader makes an inspection
73-80 Prototype technology or equipment
81-88 Robotic assistant or watchful AI
89-96 Support personnel at work
97-100 ▸Descriptor + Focus

Use this table to help envision a complication or hazard.

Peril
1-9 Alarm is triggered
10-18 Automated security or weapons target you
19-27 Checkpoint or path with restricted access
28-36 Enemies converge on this area
37-45 Enemies reveal new capabilities or technology
46-54 Enemies trick you or lure you into a trap
55-63 Powerful enemy appears
64-72 Problematic alliance or affiliations is revealed
73-81 Revealed schemes of an enemy leader create new urgency
82-90 Your plan is undone by an unexpected complication
91-98 ▸Action + Theme
99-100 Roll twice

Use this table to help envision a beneficial encounter or event, such as when rolling a strong hit with a match in a location.

Opportunity
1-20 Insight into the plans or methods of the enemy force
21-40 Opening to get the drop on an enemy
41-60 Opening to outmaneuver or escape enemies
61-80 Potential collaborator or informant reveals themselves
81-100 Access to useful equipment or weapons
Location Theme: Haunted

Restless spirits are bound to this place.

Use this table to reveal a new aspect of the location.

Feature
1-8 Disembodied voices
9-16 Eerie cold
17-24 Foreboding omen or message
25-32 Ghostly visions of this place in another time
33-40 Glimpses of shadowy movement
41-48 Objects move of their own accord
49-56 Sensation of being watched
57-64 Signs of death or violence
65-72 Spectral sounds
73-80 Twisted or altered architecture or terrain
81-88 Unnatural blight, decay, or ruin
89-96 Unnatural mists or darkness
97-100 ▸Descriptor + Focus

Use this table to help envision a complication or hazard.

Peril
1-9 Assailed by an angry or vengeful being
10-18 Beguiling illusions tempt you to linger or stay
19-27 Besieged by frightening sensations
28-36 Equipment is plagued by unexplainable malfunctions
37-45 Plunged into disorienting darkness or illusionary surroundings
46-54 Spectral manifestations of your fears
55-63 Spirits or undead reveal surprising abilities or motivations
64-72 Sudden, shocking reveal of a ghostly manifestation or undead form
73-81 Trickery leads you into danger
82-90 Visions reveal a horrifying aspect of this place
91-98 ▸Action + Theme
99-100 Roll twice

Use this table to help envision a beneficial encounter or event, such as when rolling a strong hit with a match in a location.

Opportunity
1-20 Encounter with a benign spirit or being
21-40 Helpful vision of past events
41-60 Message or clue leads offers insight into the nature of this haunting
61-80 Secret area or path is revealed
81-100 Useful or interesting artifact or device
Location Theme: Infested

Foul creatures have overrun this place.

Use this table to reveal a new aspect of the location.

Feature
1-8 Corpse of an unfortunate victim
9-16 Eggs, cocoons, or nest
17-24 Environment corrupted by the infestation
25-32 Evidence of a lurking creature
33-40 Evidence of an ill-fated victim
41-48 Hoarded food
49-56 Indistinct movement or sounds
57-64 Lair of lesser creatures
65-72 Ravaged supplies or equipment
73-80 Remains of a creature or remnants of a previous form
81-88 Territorial markings
89-96 Trail or evidence of a creature's passage
97-100 ▸Descriptor + Focus

Use this table to help envision a complication or hazard.

Peril
1-9 Creatures attack without warning
10-18 Creatures guided or controlled by a greater threat
19-27 Creatures reveal new aspects or abilities
28-36 Creatures reveal surprising cleverness
37-45 Creatures take or destroy something important
46-54 Discovery of a live but threatened victim
55-63 Hazardous architecture or terrain
64-72 Lured or driven into a trap or dead-end
73-81 Powerful or dominant creature reveals itself
82-90 Toxic or sickening environment
91-98 ▸Action + Theme
99-100 Roll twice

Use this table to help envision a beneficial encounter or event, such as when rolling a strong hit with a match in a location.

Opportunity
1-20 Clue to the nature or vulnerabilities of these creatures
21-40 Creatures turn on each other
41-60 Early warning of an attack or ambush
61-80 External event provides a helpful distraction
81-100 Helpful resource or equipment
Location Theme: Inhabited

People have built a community in this place.

Use this table to reveal a new aspect of the location.

Feature
1-8 Conspicuous patrols or surveillance
9-16 Crews at work
17-24 Display or monument honors a notable cultural event
25-32 Emergency teams responding to an incident or crisis
33-40 Families gathering or children playing
41-48 Festival, celebration, or observance
49-56 Fight breaks out
57-64 Notable figure stands out from the crowd
65-72 Protest or strike
73-80 Unrepaired damage
81-88 Unusually empty or quiet area
89-96 Vendor or merchant hawking their wares
97-100 ▸Descriptor + Focus

Use this table to help envision a complication or hazard.

Peril
1-9 Announcement or notification brings harrowing news
10-18 Arrival of a foe or rival
19-27 Blockade or security cordon cuts off needed access
28-36 Caught in the crossfire of a dispute
37-45 Disturbing evidence of exploitive conditions
46-54 Lured into danger
55-63 Signs of disease, infestation, or toxic environment
64-72 Signs of unrest or rebellion
73-81 Signs that you are being watched or followed
82-90 Unwanted attention from authority or enemies
91-98 ▸Action + Theme
99-100 Roll twice

Use this table to help envision a beneficial encounter or event, such as when rolling a strong hit with a match in a location.

Opportunity
1-20 Intriguing offer from an unexpected source
21-40 Lively festival or gathering place provides a chance to socialize
41-60 Local gossip proves interesting or helpful
61-80 Needed item, resource, or buyer is available
81-100 Old friend or connection resurfaces
Location Theme: Ruined

Time, disaster, or war have ravaged this place.

Use this table to reveal a new aspect of the location.

Feature
1-8 Collapsed or broken structures or terrain
9-16 Device or artifact with residual power or function
17-24 Focal point or nexus of the destruction
25-32 Graves or corpses
33-40 Innermost or hidden spaces laid bare by the destruction
41-48 Message or recording from before the fall
49-56 Overgrown or entombed spaces
57-64 Rubble-strewn paths
65-72 Sad memento of a lost life
73-80 Sights or sounds of structural instability
81-88 Signs of looting or scavenging
89-96 Survivors or guardians dwell among the ruins
97-100 ▸Descriptor + Focus

Use this table to help envision a complication or hazard.

Peril
1-9 Dreadful atmosphere of loss and destruction weighs upon you
10-18 Evidence of a horrible fate for others who passed this way
19-27 Hazardous atmosphere or environment
28-36 Hostile creature has staked out their territory
37-45 Imminent collapse or destruction
46-54 Lured into a trap or targeted by automated defenses
55-63 Source of the destruction persists or returns anew
64-72 Unearthed secrets best left buried
73-81 Unstable or broken path
82-90 Volatile device or artifact
91-98 ▸Action + Theme
99-100 Roll twice

Use this table to help envision a beneficial encounter or event, such as when rolling a strong hit with a match in a location.

Opportunity
1-20 Access to an untouched or preserved area
21-40 Insight into what brought this place to ruin
41-60 Interesting or useful device or artifact
61-80 Salvageable equipment or resources
81-100 Shortcut or passage through the destruction
Location Theme: Sacred

The faithful worship inscrutable powers in this place.

Use this table to reveal a new aspect of the location.

Feature
1-8 Adherents performing worship or enacting rituals
9-16 Altar or temple
17-24 Dwellings for the faithful
25-32 Enigmatic symbols
33-40 Graves or remains of glorified disciples
41-48 Holy text or archives
49-56 Offerings or atonements
57-64 Pilgrims arriving to pay homage
65-72 Protected reliquary of an artifact or token
73-80 Religious art or idols
81-88 Subtle manifestations of mystical power or visions
89-96 Tokens or motifs representing the faith's domain
97-100 ▸Descriptor + Focus

Use this table to help envision a complication or hazard.

Peril
1-9 An aspect of the faith beguiles you or lures you into danger
10-18 Dreadful aspects or powers of the faith are revealed
19-27 Embodiment of a god or power is given corrupted form or purpose
28-36 Guardians seek martyrdom in defense of this place
37-45 Leaders corrupt or exploit their followers to oppose you
46-54 Prophecies portend a dire threat
55-63 Protective ward or enigmatic puzzle blocks the way
64-72 Religious artifact evokes unnerving power
73-81 Unnatural corruption or decay fouls the environment
82-90 Zealots enact a ceremony to unlock forbidden powers
91-98 ▸Action + Theme
99-100 Roll twice

Use this table to help envision a beneficial encounter or event, such as when rolling a strong hit with a match in a location.

Opportunity
1-20 Access to a hidden or sealed area
21-40 Encounter with a helpful adherent or heretic
41-60 Insight into the nature or history of the faith
61-80 Insight into the schemes or methods of religious zealots
81-100 Interesting or valuable artifact or device
Miscellaneous: Story Complication

This oracle will introduce narrative turns, troubles, and revelations. It can be used as an alternative to the Pay the Price table when you encounter a negative outcome at a crucial moment. In particular, you might use this table after rolling matched 10s on the challenge dice.

1-4 Crucial equipment or device fails
5-7 Crucial equipment or device is sabotaged
8-10 Debt or promise comes due
11-14 Enemy reveals unexpected powers, abilities, or influence
15-17 Enemy reveals their true agenda or nature
18-20 Enemy unexpectedly benefits from your actions
21-23 Key location is made inaccessible
24-26 Key location is threatened or made unsafe
27-29 Natural disaster is imminent
30-33 Needed item or resource is unavailable
34-36 Object of a quest is not what you assumed
37-39 Old enemy resurfaces
40-42 Simultaneous problems force a hard choice
43-45 Someone important betrays your trust
46-48 Someone important is threatened or endangered
49-51 Someone important reveals their problematic secret or history
52-54 Something important goes missing
55-57 Technology or device is shown to have unexpected effects
58-61 Time pressure suddenly increases
62-65 Trap is sprung
66-68 True agenda of a connection or patron is revealed
69-72 Trusted information is shown to be false
73-76 Two seemingly unrelated problems are shown to be connected
77-80 Undermined by self-doubt or vulnerabilities
81-84 Unexpected enemies appear
85-88 Urgent message distracts you from your quest
89-92 You are tracked or followed
93-95 You were diverted from the true crisis
96-100 Roll twice
Miscellaneous: Combat Action

Use this oracle to help inspire an action for a foe in a fight. When you’re not sure what an enemy does next, particularly when they have you in a bad spot, roll on this table and interpret the result as appropriate to the nature of the enemy and your objective.

1-3 Block a path or cut off an objective
4-6 Cause reckless damage
7-9 Change weapons or tactics
10-12 Compel a surrender or concession
13-15 Coordinate with allies
16-18 Corner, trap, or entangle
19-21 Counter or reflect an attack
22-24 Create a distraction
25-27 Destroy something or render it useless
28-30 Fall back or stand off
31-33 Hide or sneak
34-36 Intimidate, taunt, or frighten
37-39 Leverage the advantage of a weapon or ability
40-42 Leverage the terrain or surroundings
43-45 Lure into a vulnerable position
46-48 Make a cautious or probing attack
49-51 Make a ferocious or powerful attack
52-54 Make a precise or careful attack
55-57 Make a sacrificial attack
58-60 Make an indirect attack
61-63 Move in close or grapple
64-66 Nullify a system, device, or weapon
67-69 Overrun a position
70-72 Perform a feint or trick
73-75 Press an advantage
76-78 Provoke a careless response
79-81 Ready a decisive action
82-84 Shift the fight to a new area
85-87 Summon aid or reinforcements
88-90 Take cover or bolster defenses
91-93 Use an unexpected weapon or ability
94-96 Weaken defenses
97-100 Roll twice
Miscellaneous: Anomaly Effect

Meddling with alien artifacts or forbidden magic may put you at the mercy of chaos. Use this table to resolve the effects of ancient tech, rituals, or other strange forces. Results on this table may prompt devastating implications, so use it only in rare and dramatic moments.

1-3 Alters or focuses gravity
4-6 Alters or reshapes nonliving matter
7-9 Alters surrounding air or atmosphere
10-12 Alters surrounding ecosystems
13-15 Awakens the dead
16-18 Causes distressing visions or nightmares
19-21 Causes rapid biological growth or infestation
22-24 Causes sickness or weakness
25-27 Corrupts living matter
28-30 Corrupts or infects devices or computers
31-33 Creates manifestations or illusions
34-36 Decays or weakens surrounding terrain or structures
37-39 Drains energy from equipment or devices
40-42 Emits forceful or destructive energy
43-45 Emits radiation
46-48 Generates a barrier or ward
49-51 Generates intense lights and sounds
52-54 Generates tendrils of energy which slither or grasp
55-57 Harvests or destroys living matter
58-60 Harvests or destroys nonliving matter
61-63 Nullifies or destroys equipment or devices
64-66 Opens a path to another location
67-69 Replicates living matter
70-72 Replicates nonliving matter
73-75 Reveals glimpses of the distant past
76-78 Reveals glimpses of the far future
79-81 Reverses time by a few moments or minutes
82-84 Slows or stops time
85-87 Summons or manifests an ancient being or intelligence
88-90 Summons or manifests creatures
91-93 Transports to another location
94-96 Triggers an impending catastrophic explosion
97-100 Roll twice
Quests
Bonds
Discoveries
Command Vehicle
Starship
Name

Your armed, multipurpose starship is suited for interstellar and atmospheric flight. It can comfortably transport several people, has space for cargo, and can carry and launch support vehicles. When you Advance, you may spend experience to equip this vehicle with module assets.

When you Finish an Expedition (dangerous or greater) in your starship and score a hit, this journey strengthened your ties to your ship and any fellow travelers. You and your allies may mark 1 tick on your bonds legacy track.

When you Withstand Damage, you may roll +heart. If you do, Endure Stress (-1) on a weak hit or miss.

Integrity

0
+ 1
+ 2
+ 3
+ 4
+ 5

Impacts

Passengers

Cargo

Modules

Module
Engine Upgrade

Your vehicle’s finely-tuned engines speed your travels. When you Undertake an Expedition (+edge) and score a strong hit, take +1 momentum; on a strong hit with a 6 on your action die, take +2 momentum instead of +1.

When you Enter the Fray, choose one (before rolling).

  • Maneuver: Add +1 and take +1 momentum on a strong hit.
  • Boost: Take +2 momentum on a hit.

When you make a desperate move to pursue a foe, escape a threat, or get in range, you may push your engines to their limit. If you do (decide after rolling), reroll any dice and count a weak hit as a strong hit. Then, Withstand Damage (-2).

Module
Expanded Hold

Your vehicle carries up to 3 cargo. When you gain +supply, you may convert it to +cargo. When you make a move +supply, you may add +cargo. When you Sacrifice Resources, you may instead suffer -cargo for any portion of the cost.

When you score a miss or weak hit as you make a move to barter or negotiate, and you have at least 1 cargo, you may sweeten the pot. If you do, reroll all dice and add +cargo. Then, suffer -1 cargo.

When you make a move to outrun a threat and have at least 1 cargo, you may first lighten your load by dropping cargo. If you do, suffer -cargo by the amount dropped, add +that amount, and take +2 momentum on a hit.

0
+ 1
+ 2
+ 3
Module
Grappler

Your grappler can disrupt systems and snare machines and vehicles with a magnetic tether. When you take a minute or so to ready the grappler, roll +integrity or +wits. On a strong hit, the grappler is charged and may be fired. On a weak hit, charging requires extra time or focus and you Lose Momentum (-1). On a miss, charging fails and you must Withstand Damage (-2). If you make a move to attack a foe or overcome an obstacle by firing the grappler, take an automatic strong hit.

If you score a strong hit when readying the grappler, you may Sacrifice Resources (-1) to overcharge the module. When you fire an overcharged grappler, take +2 momentum; if in a fight, also mark progress.

When you Take Decisive Action by firing the grappler, you may reroll one challenge die.

Module
Heavy Cannons

When you aim your cannons and use them to Strike, choose one.

  • Strafing run: Add +1 and take +1 momentum on a hit.
  • Focus fire: Mark progress on a hit, but Lose Momentum (-1).

Once per fight, when you Clash by committing to an all-or-nothing exchange of fire, add +1, count a weak hit as a strong hit, and mark progress on a hit. On a miss, you must suffer a dire outcome.

When you Compel, Enter the Fray, or Gain Ground by bringing your cannons to bear and sending a promise of violence to your foe over communication channels, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum.

Module
Internal Refit

You have customized the cabins, common spaces, and environment of the ship to your needs. When you Undertake an Expedition (dangerous or greater), reroll any dice for the first leg of your journey. On a hit, you and your allies may envision how you make yourself at home; if you do, take +2 momentum or +1 spirit.

Your vessel is stocked with reserves. When you Sacrifice Resources and your supply is reduced to 0, first roll +integrity instead of marking unprepared. On a strong hit, take +1 supply. Otherwise, mark unprepared.

When you Enter the Fray to oppose an invader within your vessel, reroll any dice. On a strong hit, take +momentum equal to integrity. On a strong hit with a match, also mark progress.

Module
Medbay

When you use your medbay to Heal yourself or another patient, you may reroll your action die if its value is less than your vehicle's integrity.

When you or an ally mark the permanently harmed impact and are brought to the medbay without delay (less than an hour or so), you have a shot at making things right. If you Heal and score a strong hit, clear the impact (in addition to the other benefits of the move). Then, envision the scar that now serves as a reminder of the incident.

When you Face Danger by performing a risky medical procedure, or if you Gather Information through an autopsy or medical examination, reroll any dice and take +1 momentum on a hit.

Module
Missile Array

Your missile array is armed with 5 ammo. When you Strike or Clash with a missile attack, suffer -1 ammo and mark progress on a hit. If you Resupply in a place where your missiles can be replenished, you may exchange any earned +supply for +ammo.

When you have at least 1 ammo and Gain Ground by locking a missile on target, add +1 and take +1 momentum on a hit.

When you have at least 3 ammo and Take Decisive Action by unleashing all of your missiles, roll an action die before making the progress roll. If your action die is equal to or less than ammo, you may reroll each challenge die. Then, set ammo to 0.

0
+ 1
+ 2
+ 3
+ 4
+ 5
Module
Overseer
Name

Your AI module keeps watch over the vehicle's systems and sensor data. When you Secure an Advantage or Gain Ground by talking through a situation with the overseer, you may roll +integrity. If you do, take +1 momentum on a hit.

When you Withstand Damage and roll on the miss table, the overseer will do what it can to help. Roll twice on the table and choose either result.

The overseer can pilot the vehicle independently. When you Face Danger by handing over control to the AI in an emergency, or to summon the vehicle remotely within a hazardous situation, you may roll +integrity. If you do, take +1 momentum on a hit.

Module
Reinforced Hull

Your vehicle is clad in iron. When you Withstand Damage, add +1. On a strong hit, take +1 momentum.

Your plated hull is given a fierce and distinctive color or design. When you arrive at a place where your reputation is a factor, take +1 momentum. When you Enter the Fray against a foe who would know your reputation, take +momentum equal to your vehicle's integrity on a strong hit.

When you React Under Fire by letting your plated hull take the hit, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum as you surge through the chaos and put yourself in perfect position. On a miss, Pay the Price by marking this component as broken.

Module
Research Lab

When you use your lab to Secure an Advantage or Gather Information through careful analysis or experimentation, add +1 and take +1 momentum on a hit.

When you Face Danger to isolate or secure a hazardous specimen, reroll any dice.

When you Swear an Iron Vow to undertake a long-term research project (extreme or greater), reroll any dice. When you obtain crucial samples, equipment, or data, mark progress on the quest and take +2 momentum. When you devote extended time to the project in your lab, Face Danger and add +1. On a hit, mark progress. On a strong hit with a match, mark progress twice. When you Fulfill Your Vow and score a hit, also mark one box on your discoveries legacy track.

Module
Sensor Array

Your advanced sensors scan the paths ahead to help spot dangers. When you Undertake an Expedition (+wits), and roll a 10 on only one challenge die, you may reroll that die.

When you Secure an Advantage or Gather Information by scanning your vehicle's surroundings or analyzing a nearby object, choose one and take +1 momentum on a hit.

  • Manual scan: Add +1
  • Automated scan: Instead of rolling the action die, make it the value of your vehicle's integrity

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

Module
Shields

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

When you Enter the Fray and score a strong hit, you may raise your shields to 3 without rolling. If you do, take +1 momentum.

0
+ 1
+ 2
+ 3
+ 4
Module
Stealth Tech

When you make a move against a specific foe or threat to avoid detection, add +1. If you Enter the Fray by ambushing an unaware foe, add +1 and mark progress on a strong hit.

When you Undertake an Expedition (+shadow), and roll a 1 on your action die, you may reroll it.

When you are poised to Strike from hiding, you may roll +shadow. If you do, choose one (before rolling).

  • Strike true: Reroll any dice.
  • Strike hard: Mark progress on a hit.

On a strong hit with a match, you also remain totally undetected; take +2 momentum and add +1 on your next Strike.

Module
Vehicle Bay

You may purchase or upgrade a support vehicle for 1 less experience. When you Repair a battered support vehicle, spend 1 repair point (instead of 2).

When a support vehicle is destroyed, and you are able to retrieve its wreckage, you may Ask the Oracle using the yes/no table if something can be salvaged from the mess. Make it '50/50'. On a yes, spend 2 experience to restore the support vehicle asset with all previously marked abilities. Until you Repair and bring it back to full working order, the vehicle is battered with 0 integrity.

When you make a move to launch from or land on your command vehicle in a perilous situation or environment, reroll any dice and take +1 momentum on a hit.

Module
Workshop

When you Repair in the field, add +1.

When you make a move in your workshop to craft, modify, deactivate, or disassemble a device or machine, you may reroll your action die if its value is less than your vehicle's integrity.

When you Swear an Iron Vow to undertake a long-term engineering project (extreme or greater), reroll any dice. When you obtain a crucial part or resource, mark progress on the quest and take +2 momentum. When you devote extended time to the project in your workshop, Face Danger and add +1. On a hit, mark progress. On a strong hit with a match, mark progress twice. When you Fulfill Your Vow and score a hit, mark one extra box on your quests legacy track.

Builder View
Titles
Ability 1
Ability 2
Ability 3
Tracks
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Support Vehicles

Support Vehicle
Exosuit
Name

Your lumbering rig houses one pilot, is sealed against hostile environments, and is armed with fixed or held weapons. When you make a forceful, damaging, or resistant move, you may (after rolling) replace the value of your action die with the rig's integrity; if you do, Lose Momentum (-1).

Your exosuit is equipped with thrusters. You can maneuver in zero-g, make thrust-assisted leaps, and drop to a surface from altitude. When you burn fuel to overcome a critical obstacle (decide after rolling), you may reroll any dice. If you do, Sacrifice Resources (-1).

When you Withstand Damage, you may reroll one challenge die.

0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
Support Vehicle
Hoverbike
Name

Your unarmed hoverbike provides speedy planetside ground transport, and is equipped to carry up to two people and their gear. When you Undertake an Expedition (+edge), take +1 momentum on a hit. On a strong hit with a match, you also surge ahead or find a new path; mark progress.

When you fire the bike's afterburner and make a move to perform a risky maneuver, you may add +integrity and take +2 momentum on a strong hit. If you do, count a weak hit as a miss.

When you make a move while maneuvering your bike and burn momentum to improve your result, roll your action die. On a 5 or 6, do not reset momentum.

0
+ 1
+ 2
+ 3
Support Vehicle
Rover
Name

Your unarmed rover provides protected planetside transport. When you Undertake an Expedition or Set a Course, add +1. When you Finish an Expedition in your rover, you may reroll one challenge die.

You may equip your rover with one module asset at no extra cost. When you Withstand Damage, the module can be broken or destroyed as with a command vehicle. If you reconfigure your rover, spend 1 experience, discard the module, and equip another with the same number of marked abilities.

When you Face Danger or React Under Fire by taking a hit or crashing through an obstacle, you may roll +integrity. If you do, take +1 momentum on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
Support Vehicle
Service Pod
Name

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

0
+ 1
+ 2
+ 3
+ 4
Support Vehicle
Shuttle
Name

Your unarmed shuttle provides short-range transport for several people and equipment through space or atmosphere. When you travel to a location (not your command vehicle), you and your allies may take +1 momentum when you arrive

When you Face Danger or React Under Fire to navigate through hazardous skies or around obstacles, add +1 and take +1 momentum on a hit.

Your shuttle is sealed against high pressure environments, can travel underwater, and is more resistant to damage; when you Withstand Damage, add +1.

0
+ 1
+ 2
+ 3
+ 4
Support Vehicle
Skiff
Name

Your unarmed flatbed hover-vehicle carries several people, gear, and cargo over land or water. When you Undertake an Expedition or Set a Course, you may rely on the skiff's simple reliability and roll +integrity. If you do, take +1 momentum on a hit.

Your skiff is armed with a turreted cannon. When you Strike or Clash by firing the cannon, roll +integrity and take +1 momentum on a hit. On a strong hit with a match, your shots cause extra destruction or create havoc; mark progress.

Your skiff is fully stocked. When you Check Your Gear, add +1 and take +1 momentum on a hit.

0
+ 1
+ 2
+ 3
+ 4
Support Vehicle
Snub Fighter
Name

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

0
+ 1
+ 2
+ 3
+ 4
Builder View
Titles
Ability 1
Ability 2
Ability 3
Tracks
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0
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+ 7

Command Vehicle
Starship
Name

Your armed, multipurpose starship is suited for interstellar and atmospheric flight. It can comfortably transport several people, has space for cargo, and can carry and launch support vehicles. When you Advance, you may spend experience to equip this vehicle with module assets.

When you Finish an Expedition (dangerous or greater) in your starship and score a hit, this journey strengthened your ties to your ship and any fellow travelers. You and your allies may mark 1 tick on your bonds legacy track.

When you Withstand Damage, you may roll +heart. If you do, Endure Stress (-1) on a weak hit or miss.

Integrity

0
+ 1
+ 2
+ 3
+ 4
+ 5

Impacts

Passengers

Cargo

Modules

Module
Engine Upgrade

Your vehicle’s finely-tuned engines speed your travels. When you Undertake an Expedition (+edge) and score a strong hit, take +1 momentum; on a strong hit with a 6 on your action die, take +2 momentum instead of +1.

When you Enter the Fray, choose one (before rolling).

  • Maneuver: Add +1 and take +1 momentum on a strong hit.
  • Boost: Take +2 momentum on a hit.

When you make a desperate move to pursue a foe, escape a threat, or get in range, you may push your engines to their limit. If you do (decide after rolling), reroll any dice and count a weak hit as a strong hit. Then, Withstand Damage (-2).

Module
Expanded Hold

Your vehicle carries up to 3 cargo. When you gain +supply, you may convert it to +cargo. When you make a move +supply, you may add +cargo. When you Sacrifice Resources, you may instead suffer -cargo for any portion of the cost.

When you score a miss or weak hit as you make a move to barter or negotiate, and you have at least 1 cargo, you may sweeten the pot. If you do, reroll all dice and add +cargo. Then, suffer -1 cargo.

When you make a move to outrun a threat and have at least 1 cargo, you may first lighten your load by dropping cargo. If you do, suffer -cargo by the amount dropped, add +that amount, and take +2 momentum on a hit.

0
+ 1
+ 2
+ 3
Module
Grappler

Your grappler can disrupt systems and snare machines and vehicles with a magnetic tether. When you take a minute or so to ready the grappler, roll +integrity or +wits. On a strong hit, the grappler is charged and may be fired. On a weak hit, charging requires extra time or focus and you Lose Momentum (-1). On a miss, charging fails and you must Withstand Damage (-2). If you make a move to attack a foe or overcome an obstacle by firing the grappler, take an automatic strong hit.

If you score a strong hit when readying the grappler, you may Sacrifice Resources (-1) to overcharge the module. When you fire an overcharged grappler, take +2 momentum; if in a fight, also mark progress.

When you Take Decisive Action by firing the grappler, you may reroll one challenge die.

Module
Heavy Cannons

When you aim your cannons and use them to Strike, choose one.

  • Strafing run: Add +1 and take +1 momentum on a hit.
  • Focus fire: Mark progress on a hit, but Lose Momentum (-1).

Once per fight, when you Clash by committing to an all-or-nothing exchange of fire, add +1, count a weak hit as a strong hit, and mark progress on a hit. On a miss, you must suffer a dire outcome.

When you Compel, Enter the Fray, or Gain Ground by bringing your cannons to bear and sending a promise of violence to your foe over communication channels, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum.

Module
Internal Refit

You have customized the cabins, common spaces, and environment of the ship to your needs. When you Undertake an Expedition (dangerous or greater), reroll any dice for the first leg of your journey. On a hit, you and your allies may envision how you make yourself at home; if you do, take +2 momentum or +1 spirit.

Your vessel is stocked with reserves. When you Sacrifice Resources and your supply is reduced to 0, first roll +integrity instead of marking unprepared. On a strong hit, take +1 supply. Otherwise, mark unprepared.

When you Enter the Fray to oppose an invader within your vessel, reroll any dice. On a strong hit, take +momentum equal to integrity. On a strong hit with a match, also mark progress.

Module
Medbay

When you use your medbay to Heal yourself or another patient, you may reroll your action die if its value is less than your vehicle's integrity.

When you or an ally mark the permanently harmed impact and are brought to the medbay without delay (less than an hour or so), you have a shot at making things right. If you Heal and score a strong hit, clear the impact (in addition to the other benefits of the move). Then, envision the scar that now serves as a reminder of the incident.

When you Face Danger by performing a risky medical procedure, or if you Gather Information through an autopsy or medical examination, reroll any dice and take +1 momentum on a hit.

Module
Missile Array

Your missile array is armed with 5 ammo. When you Strike or Clash with a missile attack, suffer -1 ammo and mark progress on a hit. If you Resupply in a place where your missiles can be replenished, you may exchange any earned +supply for +ammo.

When you have at least 1 ammo and Gain Ground by locking a missile on target, add +1 and take +1 momentum on a hit.

When you have at least 3 ammo and Take Decisive Action by unleashing all of your missiles, roll an action die before making the progress roll. If your action die is equal to or less than ammo, you may reroll each challenge die. Then, set ammo to 0.

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Module
Overseer
Name

Your AI module keeps watch over the vehicle's systems and sensor data. When you Secure an Advantage or Gain Ground by talking through a situation with the overseer, you may roll +integrity. If you do, take +1 momentum on a hit.

When you Withstand Damage and roll on the miss table, the overseer will do what it can to help. Roll twice on the table and choose either result.

The overseer can pilot the vehicle independently. When you Face Danger by handing over control to the AI in an emergency, or to summon the vehicle remotely within a hazardous situation, you may roll +integrity. If you do, take +1 momentum on a hit.

Module
Reinforced Hull

Your vehicle is clad in iron. When you Withstand Damage, add +1. On a strong hit, take +1 momentum.

Your plated hull is given a fierce and distinctive color or design. When you arrive at a place where your reputation is a factor, take +1 momentum. When you Enter the Fray against a foe who would know your reputation, take +momentum equal to your vehicle's integrity on a strong hit.

When you React Under Fire by letting your plated hull take the hit, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum as you surge through the chaos and put yourself in perfect position. On a miss, Pay the Price by marking this component as broken.

Module
Research Lab

When you use your lab to Secure an Advantage or Gather Information through careful analysis or experimentation, add +1 and take +1 momentum on a hit.

When you Face Danger to isolate or secure a hazardous specimen, reroll any dice.

When you Swear an Iron Vow to undertake a long-term research project (extreme or greater), reroll any dice. When you obtain crucial samples, equipment, or data, mark progress on the quest and take +2 momentum. When you devote extended time to the project in your lab, Face Danger and add +1. On a hit, mark progress. On a strong hit with a match, mark progress twice. When you Fulfill Your Vow and score a hit, also mark one box on your discoveries legacy track.

Module
Sensor Array

Your advanced sensors scan the paths ahead to help spot dangers. When you Undertake an Expedition (+wits), and roll a 10 on only one challenge die, you may reroll that die.

When you Secure an Advantage or Gather Information by scanning your vehicle's surroundings or analyzing a nearby object, choose one and take +1 momentum on a hit.

  • Manual scan: Add +1
  • Automated scan: Instead of rolling the action die, make it the value of your vehicle's integrity

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

Module
Shields

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

When you Enter the Fray and score a strong hit, you may raise your shields to 3 without rolling. If you do, take +1 momentum.

0
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Module
Stealth Tech

When you make a move against a specific foe or threat to avoid detection, add +1. If you Enter the Fray by ambushing an unaware foe, add +1 and mark progress on a strong hit.

When you Undertake an Expedition (+shadow), and roll a 1 on your action die, you may reroll it.

When you are poised to Strike from hiding, you may roll +shadow. If you do, choose one (before rolling).

  • Strike true: Reroll any dice.
  • Strike hard: Mark progress on a hit.

On a strong hit with a match, you also remain totally undetected; take +2 momentum and add +1 on your next Strike.

Module
Vehicle Bay

You may purchase or upgrade a support vehicle for 1 less experience. When you Repair a battered support vehicle, spend 1 repair point (instead of 2).

When a support vehicle is destroyed, and you are able to retrieve its wreckage, you may Ask the Oracle using the yes/no table if something can be salvaged from the mess. Make it '50/50'. On a yes, spend 2 experience to restore the support vehicle asset with all previously marked abilities. Until you Repair and bring it back to full working order, the vehicle is battered with 0 integrity.

When you make a move to launch from or land on your command vehicle in a perilous situation or environment, reroll any dice and take +1 momentum on a hit.

Module
Workshop

When you Repair in the field, add +1.

When you make a move in your workshop to craft, modify, deactivate, or disassemble a device or machine, you may reroll your action die if its value is less than your vehicle's integrity.

When you Swear an Iron Vow to undertake a long-term engineering project (extreme or greater), reroll any dice. When you obtain a crucial part or resource, mark progress on the quest and take +2 momentum. When you devote extended time to the project in your workshop, Face Danger and add +1. On a hit, mark progress. On a strong hit with a match, mark progress twice. When you Fulfill Your Vow and score a hit, mark one extra box on your quests legacy track.

Builder View
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Support Vehicles

Support Vehicle
Exosuit
Name

Your lumbering rig houses one pilot, is sealed against hostile environments, and is armed with fixed or held weapons. When you make a forceful, damaging, or resistant move, you may (after rolling) replace the value of your action die with the rig's integrity; if you do, Lose Momentum (-1).

Your exosuit is equipped with thrusters. You can maneuver in zero-g, make thrust-assisted leaps, and drop to a surface from altitude. When you burn fuel to overcome a critical obstacle (decide after rolling), you may reroll any dice. If you do, Sacrifice Resources (-1).

When you Withstand Damage, you may reroll one challenge die.

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Support Vehicle
Hoverbike
Name

Your unarmed hoverbike provides speedy planetside ground transport, and is equipped to carry up to two people and their gear. When you Undertake an Expedition (+edge), take +1 momentum on a hit. On a strong hit with a match, you also surge ahead or find a new path; mark progress.

When you fire the bike's afterburner and make a move to perform a risky maneuver, you may add +integrity and take +2 momentum on a strong hit. If you do, count a weak hit as a miss.

When you make a move while maneuvering your bike and burn momentum to improve your result, roll your action die. On a 5 or 6, do not reset momentum.

0
+ 1
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Support Vehicle
Rover
Name

Your unarmed rover provides protected planetside transport. When you Undertake an Expedition or Set a Course, add +1. When you Finish an Expedition in your rover, you may reroll one challenge die.

You may equip your rover with one module asset at no extra cost. When you Withstand Damage, the module can be broken or destroyed as with a command vehicle. If you reconfigure your rover, spend 1 experience, discard the module, and equip another with the same number of marked abilities.

When you Face Danger or React Under Fire by taking a hit or crashing through an obstacle, you may roll +integrity. If you do, take +1 momentum on a hit.

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Support Vehicle
Service Pod
Name

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

0
+ 1
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Support Vehicle
Shuttle
Name

Your unarmed shuttle provides short-range transport for several people and equipment through space or atmosphere. When you travel to a location (not your command vehicle), you and your allies may take +1 momentum when you arrive

When you Face Danger or React Under Fire to navigate through hazardous skies or around obstacles, add +1 and take +1 momentum on a hit.

Your shuttle is sealed against high pressure environments, can travel underwater, and is more resistant to damage; when you Withstand Damage, add +1.

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Support Vehicle
Skiff
Name

Your unarmed flatbed hover-vehicle carries several people, gear, and cargo over land or water. When you Undertake an Expedition or Set a Course, you may rely on the skiff's simple reliability and roll +integrity. If you do, take +1 momentum on a hit.

Your skiff is armed with a turreted cannon. When you Strike or Clash by firing the cannon, roll +integrity and take +1 momentum on a hit. On a strong hit with a match, your shots cause extra destruction or create havoc; mark progress.

Your skiff is fully stocked. When you Check Your Gear, add +1 and take +1 momentum on a hit.

0
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Support Vehicle
Snub Fighter
Name

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

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{{header}}
{{#custom-oracle}}
{{custom-oracle}}
{{/custom-oracle}} {{#oracle-table-move-ask-the-oracle}}
{{oracle-table-move-ask-the-oracle}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-table-move-ask-the-oracle 1 90}} Yes {{/rollBetween() oracle-table-move-ask-the-oracle 1 90}} {{#rollBetween() oracle-table-move-ask-the-oracle 91 100}} No {{/rollBetween() oracle-table-move-ask-the-oracle 91 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-table-move-ask-the-oracle 1 75}} Yes {{/rollBetween() oracle-table-move-ask-the-oracle 1 75}} {{#rollBetween() oracle-table-move-ask-the-oracle 76 100}} No {{/rollBetween() oracle-table-move-ask-the-oracle 76 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-table-move-ask-the-oracle 1 50}} Yes {{/rollBetween() oracle-table-move-ask-the-oracle 1 50}} {{#rollBetween() oracle-table-move-ask-the-oracle 51 100}} No {{/rollBetween() oracle-table-move-ask-the-oracle 51 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-table-move-ask-the-oracle 1 25}} Yes {{/rollBetween() oracle-table-move-ask-the-oracle 1 25}} {{#rollBetween() oracle-table-move-ask-the-oracle 26 100}} No {{/rollBetween() oracle-table-move-ask-the-oracle 26 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-table-move-ask-the-oracle 1 10}} Yes {{/rollBetween() oracle-table-move-ask-the-oracle 1 10}} {{#rollBetween() oracle-table-move-ask-the-oracle 11 100}} No {{/rollBetween() oracle-table-move-ask-the-oracle 11 100}}{{/rollTotal() tableChoice 4}}
{{/oracle-table-move-ask-the-oracle}} {{#oracle-table-move-begin-a-session}}
{{oracle-table-move-begin-a-session}}
{{#rollBetween() oracle-table-move-begin-a-session 1 10}} Flashback reveals an aspect of your background or nature {{/rollBetween() oracle-table-move-begin-a-session 1 10}} {{#rollBetween() oracle-table-move-begin-a-session 11 20}} Flashback reveals an aspect of another character, place, or faction {{/rollBetween() oracle-table-move-begin-a-session 11 20}} {{#rollBetween() oracle-table-move-begin-a-session 21 30}} Influential character or faction is introduced or given new detail {{/rollBetween() oracle-table-move-begin-a-session 21 30}} {{#rollBetween() oracle-table-move-begin-a-session 31 40}} Seemingly unrelated situations are shown to be connected {{/rollBetween() oracle-table-move-begin-a-session 31 40}} {{#rollBetween() oracle-table-move-begin-a-session 41 50}} External factors create new danger, urgency, or importance for a quest {{/rollBetween() oracle-table-move-begin-a-session 41 50}} {{#rollBetween() oracle-table-move-begin-a-session 51 60}} Important character is put in danger or suffers a misadventure {{/rollBetween() oracle-table-move-begin-a-session 51 60}} {{#rollBetween() oracle-table-move-begin-a-session 61 70}} Key location is made unsafe or becomes mired in conflict {{/rollBetween() oracle-table-move-begin-a-session 61 70}} {{#rollBetween() oracle-table-move-begin-a-session 71 80}} Unexpected return of an enemy or threat {{/rollBetween() oracle-table-move-begin-a-session 71 80}} {{#rollBetween() oracle-table-move-begin-a-session 81 90}} Peril lies ahead or lurks just out of view {{/rollBetween() oracle-table-move-begin-a-session 81 90}} {{#rollBetween() oracle-table-move-begin-a-session 91 100}} Unforeseen aid is on the way or within reach {{/rollBetween() oracle-table-move-begin-a-session 91 100}}
{{/oracle-table-move-begin-a-session}} {{#oracle-table-move-make-a-discovery}}
{{oracle-table-move-make-a-discovery}}
{{#rollBetween() oracle-table-move-make-a-discovery 1 4}} Advanced technology waiting to be harnessed or salvaged {{/rollBetween() oracle-table-move-make-a-discovery 1 4}} {{#rollBetween() oracle-table-move-make-a-discovery 5 8}} Ancient archive or message {{/rollBetween() oracle-table-move-make-a-discovery 5 8}} {{#rollBetween() oracle-table-move-make-a-discovery 9 10}} Artificial consciousness evolved to a higher state {{/rollBetween() oracle-table-move-make-a-discovery 9 10}} {{#rollBetween() oracle-table-move-make-a-discovery 11 12}} Clues to a crucial resource or uncharted domain {{/rollBetween() oracle-table-move-make-a-discovery 11 12}} {{#rollBetween() oracle-table-move-make-a-discovery 13 14}} Envoy from another time or reality {{/rollBetween() oracle-table-move-make-a-discovery 13 14}} {{#rollBetween() oracle-table-move-make-a-discovery 15 22}} Extraordinary natural phenomenon {{/rollBetween() oracle-table-move-make-a-discovery 15 22}} {{#rollBetween() oracle-table-move-make-a-discovery 23 24}} First contact with intelligent life {{/rollBetween() oracle-table-move-make-a-discovery 23 24}} {{#rollBetween() oracle-table-move-make-a-discovery 25 26}} Gateway to another time or alternate reality {{/rollBetween() oracle-table-move-make-a-discovery 25 26}} {{#rollBetween() oracle-table-move-make-a-discovery 27 28}} Key to unlocking a language or method of communication {{/rollBetween() oracle-table-move-make-a-discovery 27 28}} {{#rollBetween() oracle-table-move-make-a-discovery 29 34}} Lost or hidden people {{/rollBetween() oracle-table-move-make-a-discovery 29 34}} {{#rollBetween() oracle-table-move-make-a-discovery 35 42}} Majestic or unusual lifeforms {{/rollBetween() oracle-table-move-make-a-discovery 35 42}} {{#rollBetween() oracle-table-move-make-a-discovery 43 46}} Marvel of ancient engineering {{/rollBetween() oracle-table-move-make-a-discovery 43 46}} {{#rollBetween() oracle-table-move-make-a-discovery 47 50}} Miraculously preserved artifact or specimen {{/rollBetween() oracle-table-move-make-a-discovery 47 50}} {{#rollBetween() oracle-table-move-make-a-discovery 51 56}} Monumental architecture or artistry of an ancient civilization {{/rollBetween() oracle-table-move-make-a-discovery 51 56}} {{#rollBetween() oracle-table-move-make-a-discovery 57 62}} Mysterious device or artifact of potential value {{/rollBetween() oracle-table-move-make-a-discovery 57 62}} {{#rollBetween() oracle-table-move-make-a-discovery 63 66}} New understanding of an enduring mystery {{/rollBetween() oracle-table-move-make-a-discovery 63 66}} {{#rollBetween() oracle-table-move-make-a-discovery 67 68}} Pathway or means of travel to a distant location {{/rollBetween() oracle-table-move-make-a-discovery 67 68}} {{#rollBetween() oracle-table-move-make-a-discovery 69 70}} Person or lifeform with phenomenal abilities {{/rollBetween() oracle-table-move-make-a-discovery 69 70}} {{#rollBetween() oracle-table-move-make-a-discovery 71 78}} Place of awe-inspiring beauty {{/rollBetween() oracle-table-move-make-a-discovery 71 78}} {{#rollBetween() oracle-table-move-make-a-discovery 79 86}} Rare and valuable resource {{/rollBetween() oracle-table-move-make-a-discovery 79 86}} {{#rollBetween() oracle-table-move-make-a-discovery 87 88}} Safeguarded or idyllic location {{/rollBetween() oracle-table-move-make-a-discovery 87 88}} {{#rollBetween() oracle-table-move-make-a-discovery 89 90}} Visions or prophesies of the future {{/rollBetween() oracle-table-move-make-a-discovery 89 90}} {{#rollBetween() oracle-table-move-make-a-discovery 91 100}} Roll twice {{/rollBetween() oracle-table-move-make-a-discovery 91 100}}
{{/oracle-table-move-make-a-discovery}} {{#oracle-table-move-confront-chaos}}
{{oracle-table-move-confront-chaos}}
{{#rollBetween() oracle-table-move-confront-chaos 1 4}} Baneful weapon of mass destruction {{/rollBetween() oracle-table-move-confront-chaos 1 4}} {{#rollBetween() oracle-table-move-confront-chaos 5 9}} Cataclysmic environmental effects {{/rollBetween() oracle-table-move-confront-chaos 5 9}} {{#rollBetween() oracle-table-move-confront-chaos 10 12}} Dead given unnatural life {{/rollBetween() oracle-table-move-confront-chaos 10 12}} {{#rollBetween() oracle-table-move-confront-chaos 13 17}} Destructive lifeform of monstrous proportion {{/rollBetween() oracle-table-move-confront-chaos 13 17}} {{#rollBetween() oracle-table-move-confront-chaos 18 20}} Dread hallucinations or illusions {{/rollBetween() oracle-table-move-confront-chaos 18 20}} {{#rollBetween() oracle-table-move-confront-chaos 21 24}} Harbingers of an imminent invasion {{/rollBetween() oracle-table-move-confront-chaos 21 24}} {{#rollBetween() oracle-table-move-confront-chaos 25 27}} Horde of insatiable hunger or fury {{/rollBetween() oracle-table-move-confront-chaos 25 27}} {{#rollBetween() oracle-table-move-confront-chaos 28 32}} Horrific lifeforms of inscrutable purpose {{/rollBetween() oracle-table-move-confront-chaos 28 32}} {{#rollBetween() oracle-table-move-confront-chaos 33 36}} Impostors in human form {{/rollBetween() oracle-table-move-confront-chaos 33 36}} {{#rollBetween() oracle-table-move-confront-chaos 37 41}} Machines made enemy {{/rollBetween() oracle-table-move-confront-chaos 37 41}} {{#rollBetween() oracle-table-move-confront-chaos 42 45}} Malignant contagion or parasite {{/rollBetween() oracle-table-move-confront-chaos 42 45}} {{#rollBetween() oracle-table-move-confront-chaos 46 50}} Messenger or signal with a dire warning {{/rollBetween() oracle-table-move-confront-chaos 46 50}} {{#rollBetween() oracle-table-move-confront-chaos 51 53}} Passage to a grim alternate reality {{/rollBetween() oracle-table-move-confront-chaos 51 53}} {{#rollBetween() oracle-table-move-confront-chaos 54 58}} People corrupted by chaos {{/rollBetween() oracle-table-move-confront-chaos 54 58}} {{#rollBetween() oracle-table-move-confront-chaos 59 63}} Powerful distortions of time or space {{/rollBetween() oracle-table-move-confront-chaos 59 63}} {{#rollBetween() oracle-table-move-confront-chaos 64 68}} Signs of an impending catastrophe {{/rollBetween() oracle-table-move-confront-chaos 64 68}} {{#rollBetween() oracle-table-move-confront-chaos 69 72}} Site of a baffling disappearance {{/rollBetween() oracle-table-move-confront-chaos 69 72}} {{#rollBetween() oracle-table-move-confront-chaos 73 77}} Site of a horrible disaster {{/rollBetween() oracle-table-move-confront-chaos 73 77}} {{#rollBetween() oracle-table-move-confront-chaos 78 82}} Site of terrible carnage {{/rollBetween() oracle-table-move-confront-chaos 78 82}} {{#rollBetween() oracle-table-move-confront-chaos 83 87}} Technology nullified or made unstable {{/rollBetween() oracle-table-move-confront-chaos 83 87}} {{#rollBetween() oracle-table-move-confront-chaos 88 92}} Technology warped for dark purpose {{/rollBetween() oracle-table-move-confront-chaos 88 92}} {{#rollBetween() oracle-table-move-confront-chaos 93 96}} Vault of dread technology or power {{/rollBetween() oracle-table-move-confront-chaos 93 96}} {{#rollBetween() oracle-table-move-confront-chaos 97 100}} Worshipers of great and malevolent powers {{/rollBetween() oracle-table-move-confront-chaos 97 100}}
{{/oracle-table-move-confront-chaos}} {{#oracle-table-move-take-decisive-action}}
{{oracle-table-move-take-decisive-action}}
{{#rollBetween() oracle-table-move-take-decisive-action 1 40}} It’s worse than you thought: Make a suffer move (-2) {{/rollBetween() oracle-table-move-take-decisive-action 1 40}} {{#rollBetween() oracle-table-move-take-decisive-action 41 52}} Victory is short-lived: A new peril or foe appears {{/rollBetween() oracle-table-move-take-decisive-action 41 52}} {{#rollBetween() oracle-table-move-take-decisive-action 53 64}} You face collateral damage: Something is lost, damaged, or broken {{/rollBetween() oracle-table-move-take-decisive-action 53 64}} {{#rollBetween() oracle-table-move-take-decisive-action 65 76}} Others pay the price: Someone else suffers the cost {{/rollBetween() oracle-table-move-take-decisive-action 65 76}} {{#rollBetween() oracle-table-move-take-decisive-action 77 88}} Others won’t forget: You are marked for vengeance {{/rollBetween() oracle-table-move-take-decisive-action 77 88}} {{#rollBetween() oracle-table-move-take-decisive-action 89 100}} It gets complicated: The true nature of a foe or objective is revealed {{/rollBetween() oracle-table-move-take-decisive-action 89 100}}
{{/oracle-table-move-take-decisive-action}} {{#oracle-table-move-endure-harm}}
{{oracle-table-move-endure-harm}}
{{#rollBetween() oracle-table-move-endure-harm 1 10}} You suffer mortal harm. Face Death. {{/rollBetween() oracle-table-move-endure-harm 1 10}} {{#rollBetween() oracle-table-move-endure-harm 11 20}} You are dying. Within an hour or two, you must Heal and raise your health above 0, or Face Death. {{/rollBetween() oracle-table-move-endure-harm 11 20}} {{#rollBetween() oracle-table-move-endure-harm 21 35}} You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to ongoing harm, Face Death. {{/rollBetween() oracle-table-move-endure-harm 21 35}} {{#rollBetween() oracle-table-move-endure-harm 36 50}} You are reeling and fighting to stay conscious. If you engage in any vigorous activity before taking a breather for a few minutes, roll on this table again (before resolving the other move). {{/rollBetween() oracle-table-move-endure-harm 36 50}} {{#rollBetween() oracle-table-move-endure-harm 51 100}} You are still standing. {{/rollBetween() oracle-table-move-endure-harm 51 100}}
{{/oracle-table-move-endure-harm}} {{#oracle-table-move-endure-stress}}
{{oracle-table-move-endure-stress}}
{{#rollBetween() oracle-table-move-endure-stress 1 10}} You are overwhelmed. Face Desolation. {{/rollBetween() oracle-table-move-endure-stress 1 10}} {{#rollBetween() oracle-table-move-endure-stress 11 25}} You give up. Forsake Your Vow. {{/rollBetween() oracle-table-move-endure-stress 11 25}} {{#rollBetween() oracle-table-move-endure-stress 26 50}} You give in to fear or compulsion, and act against your better instincts. {{/rollBetween() oracle-table-move-endure-stress 26 50}} {{#rollBetween() oracle-table-move-endure-stress 51 100}} You persevere. {{/rollBetween() oracle-table-move-endure-stress 51 100}}
{{/oracle-table-move-endure-stress}} {{#oracle-table-move-withstand-damage}}
{{oracle-table-move-withstand-damage}}
{{#rollBetween() oracle-table-move-withstand-damage 1 10}} Immediate catastrophic destruction. All aboard must Endure Harm or Face Death, as appropriate. {{/rollBetween() oracle-table-move-withstand-damage 1 10}} {{#rollBetween() oracle-table-move-withstand-damage 11 25}} Destruction is imminent and unavoidable. If you do not have the means or intention to get clear, Endure Harm or Face Death as appropriate. {{/rollBetween() oracle-table-move-withstand-damage 11 25}} {{#rollBetween() oracle-table-move-withstand-damage 26 40}} Destruction is imminent, but can be averted if you Repair your vehicle and raise its integrity above 0. If you fail, see 11-25. {{/rollBetween() oracle-table-move-withstand-damage 26 40}} {{#rollBetween() oracle-table-move-withstand-damage 41 55}} You cannot Repair this vehicle until you Resupply and obtain a crucial replacement part. If you roll this result again prior to that, see 11-25. {{/rollBetween() oracle-table-move-withstand-damage 41 55}} {{#rollBetween() oracle-table-move-withstand-damage 56 70}} The vehicle is crippled or out of your control. To get it back in action, you must Repair and raise its integrity above 0. {{/rollBetween() oracle-table-move-withstand-damage 56 70}} {{#rollBetween() oracle-table-move-withstand-damage 71 85}} It's a rough ride. All aboard must make the Endure Harm, Endure Stress, or Companion Takes a Hit move, suffering a serious (-2) cost. {{/rollBetween() oracle-table-move-withstand-damage 71 85}} {{#rollBetween() oracle-table-move-withstand-damage 86 95}} You’ve lost fuel, energy, or cargo. Sacrifice Resources (-2). {{/rollBetween() oracle-table-move-withstand-damage 86 95}} {{#rollBetween() oracle-table-move-withstand-damage 96 100}} Against all odds, the vehicle holds together. {{/rollBetween() oracle-table-move-withstand-damage 96 100}}
{{/oracle-table-move-withstand-damage}} {{#oracle-table-move-pay-the-price}}
{{oracle-table-move-pay-the-price}}
{{#rollBetween() oracle-table-move-pay-the-price 1 2}} A trusted individual or community acts against you {{/rollBetween() oracle-table-move-pay-the-price 1 2}} {{#rollBetween() oracle-table-move-pay-the-price 3 4}} An individual or community you care about is exposed to danger {{/rollBetween() oracle-table-move-pay-the-price 3 4}} {{#rollBetween() oracle-table-move-pay-the-price 5 7}} You encounter signs of a looming threat {{/rollBetween() oracle-table-move-pay-the-price 5 7}} {{#rollBetween() oracle-table-move-pay-the-price 8 10}} You create an opportunity for an enemy {{/rollBetween() oracle-table-move-pay-the-price 8 10}} {{#rollBetween() oracle-table-move-pay-the-price 11 14}} You face a tough choice {{/rollBetween() oracle-table-move-pay-the-price 11 14}} {{#rollBetween() oracle-table-move-pay-the-price 15 18}} You face the consequences of an earlier choice {{/rollBetween() oracle-table-move-pay-the-price 15 18}} {{#rollBetween() oracle-table-move-pay-the-price 19 22}} A surprising development complicates your quest {{/rollBetween() oracle-table-move-pay-the-price 19 22}} {{#rollBetween() oracle-table-move-pay-the-price 23 26}} You are separated from something or someone {{/rollBetween() oracle-table-move-pay-the-price 23 26}} {{#rollBetween() oracle-table-move-pay-the-price 27 32}} Your action causes collateral damage or has an unintended effect {{/rollBetween() oracle-table-move-pay-the-price 27 32}} {{#rollBetween() oracle-table-move-pay-the-price 33 38}} Something of value is lost or destroyed {{/rollBetween() oracle-table-move-pay-the-price 33 38}} {{#rollBetween() oracle-table-move-pay-the-price 39 44}} The environment or terrain introduces a new hazard {{/rollBetween() oracle-table-move-pay-the-price 39 44}} {{#rollBetween() oracle-table-move-pay-the-price 45 50}} A new enemy is revealed {{/rollBetween() oracle-table-move-pay-the-price 45 50}} {{#rollBetween() oracle-table-move-pay-the-price 51 56}} A friend, companion, or ally is in harm’s way (or you are, if alone) {{/rollBetween() oracle-table-move-pay-the-price 51 56}} {{#rollBetween() oracle-table-move-pay-the-price 57 62}} Your equipment or vehicle malfunctions {{/rollBetween() oracle-table-move-pay-the-price 57 62}} {{#rollBetween() oracle-table-move-pay-the-price 63 68}} Your vehicle suffers damage {{/rollBetween() oracle-table-move-pay-the-price 63 68}} {{#rollBetween() oracle-table-move-pay-the-price 69 74}} You waste resources {{/rollBetween() oracle-table-move-pay-the-price 69 74}} {{#rollBetween() oracle-table-move-pay-the-price 75 81}} You are harmed {{/rollBetween() oracle-table-move-pay-the-price 75 81}} {{#rollBetween() oracle-table-move-pay-the-price 82 88}} You are stressed {{/rollBetween() oracle-table-move-pay-the-price 82 88}} {{#rollBetween() oracle-table-move-pay-the-price 89 95}} You are delayed or put at a disadvantage {{/rollBetween() oracle-table-move-pay-the-price 89 95}} {{#rollBetween() oracle-table-move-pay-the-price 96 100}} Roll twice {{/rollBetween() oracle-table-move-pay-the-price 96 100}}
{{/oracle-table-move-pay-the-price}} {{#oracle-table-ask-the-oracle-almost-certain}}
{{oracle-table-ask-the-oracle-almost-certain}}
{{#rollBetween() oracle-table-ask-the-oracle-almost-certain 1 90}} Yes {{/rollBetween() oracle-table-ask-the-oracle-almost-certain 1 90}} {{#rollBetween() oracle-table-ask-the-oracle-almost-certain 91 100}} No {{/rollBetween() oracle-table-ask-the-oracle-almost-certain 91 100}}
{{/oracle-table-ask-the-oracle-almost-certain}} {{#oracle-table-ask-the-oracle-likely}}
{{oracle-table-ask-the-oracle-likely}}
{{#rollBetween() oracle-table-ask-the-oracle-likely 1 75}} Yes {{/rollBetween() oracle-table-ask-the-oracle-likely 1 75}} {{#rollBetween() oracle-table-ask-the-oracle-likely 76 100}} No {{/rollBetween() oracle-table-ask-the-oracle-likely 76 100}}
{{/oracle-table-ask-the-oracle-likely}} {{#oracle-table-ask-the-oracle-50-50}}
{{oracle-table-ask-the-oracle-50-50}}
{{#rollBetween() oracle-table-ask-the-oracle-50-50 1 50}} Yes {{/rollBetween() oracle-table-ask-the-oracle-50-50 1 50}} {{#rollBetween() oracle-table-ask-the-oracle-50-50 51 100}} No {{/rollBetween() oracle-table-ask-the-oracle-50-50 51 100}}
{{/oracle-table-ask-the-oracle-50-50}} {{#oracle-table-ask-the-oracle-unlikely}}
{{oracle-table-ask-the-oracle-unlikely}}
{{#rollBetween() oracle-table-ask-the-oracle-unlikely 1 25}} Yes {{/rollBetween() oracle-table-ask-the-oracle-unlikely 1 25}} {{#rollBetween() oracle-table-ask-the-oracle-unlikely 26 100}} No {{/rollBetween() oracle-table-ask-the-oracle-unlikely 26 100}}
{{/oracle-table-ask-the-oracle-unlikely}} {{#oracle-table-ask-the-oracle-small-chance}}
{{oracle-table-ask-the-oracle-small-chance}}
{{#rollBetween() oracle-table-ask-the-oracle-small-chance 1 10}} Yes {{/rollBetween() oracle-table-ask-the-oracle-small-chance 1 10}} {{#rollBetween() oracle-table-ask-the-oracle-small-chance 11 100}} No {{/rollBetween() oracle-table-ask-the-oracle-small-chance 11 100}}
{{/oracle-table-ask-the-oracle-small-chance}} {{#oracle-table-character-creation-background-assets}}
{{oracle-table-character-creation-background-assets}}
{{#rollBetween() oracle-table-character-creation-background-assets 1 5}} Battlefield Medic (HEALER, VETERAN, HEALER, VETERAN) {{/rollBetween() oracle-table-character-creation-background-assets 1 5}} {{#rollBetween() oracle-table-character-creation-background-assets 6 10}} Delegate (BANNERSWORN, DIPLOMAT, BANNERSWORN, DIPLOMAT) {{/rollBetween() oracle-table-character-creation-background-assets 6 10}} {{#rollBetween() oracle-table-character-creation-background-assets 11 15}} Exobiologist (ARCHIVIST, NATURALIST, ARCHIVIST, NATURALIST) {{/rollBetween() oracle-table-character-creation-background-assets 11 15}} {{#rollBetween() oracle-table-character-creation-background-assets 16 20}} Far Trader (NAVIGATOR, TRADER, NAVIGATOR, TRADER) {{/rollBetween() oracle-table-character-creation-background-assets 16 20}} {{#rollBetween() oracle-table-character-creation-background-assets 21 25}} Fugitive Hunter (ARMORED, BOUNTY HUNTER, ARMORED, BOUNTY HUNTER) {{/rollBetween() oracle-table-character-creation-background-assets 21 25}} {{#rollBetween() oracle-table-character-creation-background-assets 26 30}} Hacker (AGENT, TECH, AGENT, TECH) {{/rollBetween() oracle-table-character-creation-background-assets 26 30}} {{#rollBetween() oracle-table-character-creation-background-assets 31 35}} Hotshot Pilot (ACE, NAVIGATOR, ACE, NAVIGATOR) {{/rollBetween() oracle-table-character-creation-background-assets 31 35}} {{#rollBetween() oracle-table-character-creation-background-assets 36 40}} Interstellar Scout (EXPLORER, VOIDBORN, EXPLORER, VOIDBORN) {{/rollBetween() oracle-table-character-creation-background-assets 36 40}} {{#rollBetween() oracle-table-character-creation-background-assets 41 45}} Monster Hunter (GUNNER, SLAYER, GUNNER, SLAYER) {{/rollBetween() oracle-table-character-creation-background-assets 41 45}} {{#rollBetween() oracle-table-character-creation-background-assets 46 50}} Occultist (OUTCAST, SHADE, OUTCAST, SHADE) {{/rollBetween() oracle-table-character-creation-background-assets 46 50}} {{#rollBetween() oracle-table-character-creation-background-assets 51 55}} Operative (AGENT, BLADEMASTER, AGENT, BLADEMASTER) {{/rollBetween() oracle-table-character-creation-background-assets 51 55}} {{#rollBetween() oracle-table-character-creation-background-assets 56 60}} Outlaw (FUGITIVE, GUNSLINGER, FUGITIVE, GUNSLINGER) {{/rollBetween() oracle-table-character-creation-background-assets 56 60}} {{#rollBetween() oracle-table-character-creation-background-assets 61 65}} Private Investigator (BRAWLER, SLEUTH, BRAWLER, SLEUTH) {{/rollBetween() oracle-table-character-creation-background-assets 61 65}} {{#rollBetween() oracle-table-character-creation-background-assets 66 70}} Prophet (DEVOTANT, SEER, DEVOTANT, SEER) {{/rollBetween() oracle-table-character-creation-background-assets 66 70}} {{#rollBetween() oracle-table-character-creation-background-assets 71 75}} Psionicist (KINETIC, VESTIGE, KINETIC, VESTIGE) {{/rollBetween() oracle-table-character-creation-background-assets 71 75}} {{#rollBetween() oracle-table-character-creation-background-assets 76 80}} Smuggler (COURIER, SCOUNDREL, COURIER, SCOUNDREL) {{/rollBetween() oracle-table-character-creation-background-assets 76 80}} {{#rollBetween() oracle-table-character-creation-background-assets 81 85}} Spiritualist (HAUNTED, EMPATH, HAUNTED, EMPATH) {{/rollBetween() oracle-table-character-creation-background-assets 81 85}} {{#rollBetween() oracle-table-character-creation-background-assets 86 90}} Starship Engineer (GEARHEAD, TECH, GEARHEAD, TECH) {{/rollBetween() oracle-table-character-creation-background-assets 86 90}} {{#rollBetween() oracle-table-character-creation-background-assets 91 95}} Supersoldier (AUGMENTED, MERCENARY, AUGMENTED, MERCENARY) {{/rollBetween() oracle-table-character-creation-background-assets 91 95}} {{#rollBetween() oracle-table-character-creation-background-assets 96 100}} Tomb Raider (SCAVENGER, SCOUNDREL, SCAVENGER, SCOUNDREL) {{/rollBetween() oracle-table-character-creation-background-assets 96 100}}
{{/oracle-table-character-creation-background-assets}} {{#oracle-table-character-creation-backstory-prompts}}
{{oracle-table-character-creation-backstory-prompts}}
{{#rollBetween() oracle-table-character-creation-backstory-prompts 1 7}} You abandoned your kin after learning a troubling truth {{/rollBetween() oracle-table-character-creation-backstory-prompts 1 7}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 8 14}} You are guided by a vision or prophesy {{/rollBetween() oracle-table-character-creation-backstory-prompts 8 14}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 15 21}} You are haunted by past actions or failures {{/rollBetween() oracle-table-character-creation-backstory-prompts 15 21}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 22 28}} You are running from a criminal past {{/rollBetween() oracle-table-character-creation-backstory-prompts 22 28}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 29 36}} You are the sole survivor of an attack or calamity {{/rollBetween() oracle-table-character-creation-backstory-prompts 29 36}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 37 43}} You escaped an abusive or unjust situation {{/rollBetween() oracle-table-character-creation-backstory-prompts 37 43}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 44 50}} You have no memory of your former life {{/rollBetween() oracle-table-character-creation-backstory-prompts 44 50}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 51 57}} You rejected a duty or destiny {{/rollBetween() oracle-table-character-creation-backstory-prompts 51 57}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 58 65}} You were cast out of your former home {{/rollBetween() oracle-table-character-creation-backstory-prompts 58 65}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 66 72}} You were denied a birthright {{/rollBetween() oracle-table-character-creation-backstory-prompts 66 72}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 73 79}} You were on your own for as long as you can remember {{/rollBetween() oracle-table-character-creation-backstory-prompts 73 79}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 80 86}} You were taken or lured away by someone {{/rollBetween() oracle-table-character-creation-backstory-prompts 80 86}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 87 93}} Your ambitions outgrew your humble origins {{/rollBetween() oracle-table-character-creation-backstory-prompts 87 93}} {{#rollBetween() oracle-table-character-creation-backstory-prompts 94 100}} Your wanderlust carried you far away {{/rollBetween() oracle-table-character-creation-backstory-prompts 94 100}}
{{/oracle-table-character-creation-backstory-prompts}} {{#oracle-table-character-creation-starship-history}}
{{oracle-table-character-creation-starship-history}}
{{#rollBetween() oracle-table-character-creation-starship-history 1 8}} Acquired in trade for a precious family heirloom {{/rollBetween() oracle-table-character-creation-starship-history 1 8}} {{#rollBetween() oracle-table-character-creation-starship-history 9 17}} Built out of re-purposed scrap {{/rollBetween() oracle-table-character-creation-starship-history 9 17}} {{#rollBetween() oracle-table-character-creation-starship-history 18 25}} Claimed as spoils of war {{/rollBetween() oracle-table-character-creation-starship-history 18 25}} {{#rollBetween() oracle-table-character-creation-starship-history 26 34}} Discovered as a derelict, and patched back together {{/rollBetween() oracle-table-character-creation-starship-history 26 34}} {{#rollBetween() oracle-table-character-creation-starship-history 35 42}} Earned in exchange for a promise or vow {{/rollBetween() oracle-table-character-creation-starship-history 35 42}} {{#rollBetween() oracle-table-character-creation-starship-history 43 50}} Found abandoned in perfect condition {{/rollBetween() oracle-table-character-creation-starship-history 43 50}} {{#rollBetween() oracle-table-character-creation-starship-history 51 58}} Granted by an organization or community {{/rollBetween() oracle-table-character-creation-starship-history 51 58}} {{#rollBetween() oracle-table-character-creation-starship-history 59 67}} Inherited from a relative or mentor {{/rollBetween() oracle-table-character-creation-starship-history 59 67}} {{#rollBetween() oracle-table-character-creation-starship-history 68 75}} Purchased at a suspiciously cheap price {{/rollBetween() oracle-table-character-creation-starship-history 68 75}} {{#rollBetween() oracle-table-character-creation-starship-history 76 84}} Stolen from a notorious crime boss or criminal organization {{/rollBetween() oracle-table-character-creation-starship-history 76 84}} {{#rollBetween() oracle-table-character-creation-starship-history 85 92}} Taken while fleeing an attack or disaster {{/rollBetween() oracle-table-character-creation-starship-history 85 92}} {{#rollBetween() oracle-table-character-creation-starship-history 93 100}} Won in a bet {{/rollBetween() oracle-table-character-creation-starship-history 93 100}}
{{/oracle-table-character-creation-starship-history}} {{#oracle-table-character-creation-starship-quirks}}
{{oracle-table-character-creation-starship-quirks}}
{{#rollBetween() oracle-table-character-creation-starship-quirks 1 5}} Engine room is scorched with old burn marks {{/rollBetween() oracle-table-character-creation-starship-quirks 1 5}} {{#rollBetween() oracle-table-character-creation-starship-quirks 6 10}} Exterior is marred by rust and grime {{/rollBetween() oracle-table-character-creation-starship-quirks 6 10}} {{#rollBetween() oracle-table-character-creation-starship-quirks 11 15}} Faint, phantom music sometimes echoes through the corridors {{/rollBetween() oracle-table-character-creation-starship-quirks 11 15}} {{#rollBetween() oracle-table-character-creation-starship-quirks 16 20}} Gravity generator is notoriously fickle {{/rollBetween() oracle-table-character-creation-starship-quirks 16 20}} {{#rollBetween() oracle-table-character-creation-starship-quirks 21 25}} Hull is fused with organic growths {{/rollBetween() oracle-table-character-creation-starship-quirks 21 25}} {{#rollBetween() oracle-table-character-creation-starship-quirks 26 30}} Hull rattles and groans in atmospheric flight {{/rollBetween() oracle-table-character-creation-starship-quirks 26 30}} {{#rollBetween() oracle-table-character-creation-starship-quirks 31 35}} Interior spaces are crowded with exposed cables and conduits {{/rollBetween() oracle-table-character-creation-starship-quirks 31 35}} {{#rollBetween() oracle-table-character-creation-starship-quirks 36 40}} Looks defenseless, but exterior panels open to reveal weapons {{/rollBetween() oracle-table-character-creation-starship-quirks 36 40}} {{#rollBetween() oracle-table-character-creation-starship-quirks 41 45}} Navigation logs contain coordinates to locations that do not—or should not—exist {{/rollBetween() oracle-table-character-creation-starship-quirks 41 45}} {{#rollBetween() oracle-table-character-creation-starship-quirks 46 50}} Old bloodstain in the airlock reappears even when painted over {{/rollBetween() oracle-table-character-creation-starship-quirks 46 50}} {{#rollBetween() oracle-table-character-creation-starship-quirks 51 55}} Once a beautiful ship, now scarred by a devastating battle {{/rollBetween() oracle-table-character-creation-starship-quirks 51 55}} {{#rollBetween() oracle-table-character-creation-starship-quirks 56 60}} Patched hull covers a recent catastrophic breach {{/rollBetween() oracle-table-character-creation-starship-quirks 56 60}} {{#rollBetween() oracle-table-character-creation-starship-quirks 61 65}} Placards and control labels are in an uncommon language {{/rollBetween() oracle-table-character-creation-starship-quirks 61 65}} {{#rollBetween() oracle-table-character-creation-starship-quirks 66 70}} Removable plate decks provide access to hidden storage {{/rollBetween() oracle-table-character-creation-starship-quirks 66 70}} {{#rollBetween() oracle-table-character-creation-starship-quirks 71 75}} Segmented landing gear unfold like gangly spider legs {{/rollBetween() oracle-table-character-creation-starship-quirks 71 75}} {{#rollBetween() oracle-table-character-creation-starship-quirks 76 80}} Ship is powered by an ancient precursor device {{/rollBetween() oracle-table-character-creation-starship-quirks 76 80}} {{#rollBetween() oracle-table-character-creation-starship-quirks 81 85}} Someone marked the hull with graffiti during a recent layover {{/rollBetween() oracle-table-character-creation-starship-quirks 81 85}} {{#rollBetween() oracle-table-character-creation-starship-quirks 86 90}} Strange symbols are scrawled on the deck and bulkheads in the main corridor {{/rollBetween() oracle-table-character-creation-starship-quirks 86 90}} {{#rollBetween() oracle-table-character-creation-starship-quirks 91 95}} Things tend to go missing for no logical reason {{/rollBetween() oracle-table-character-creation-starship-quirks 91 95}} {{#rollBetween() oracle-table-character-creation-starship-quirks 96 100}} Timers and clocks are always just a bit off {{/rollBetween() oracle-table-character-creation-starship-quirks 96 100}}
{{/oracle-table-character-creation-starship-quirks}} {{#oracle-table-character-creation-sector-trouble}}
{{oracle-table-character-creation-sector-trouble}}
{{#rollBetween() oracle-table-character-creation-sector-trouble 1 5}} Blockade prevents trade with other sectors {{/rollBetween() oracle-table-character-creation-sector-trouble 1 5}} {{#rollBetween() oracle-table-character-creation-sector-trouble 6 10}} Bounty hunters search for an infamous fugitive {{/rollBetween() oracle-table-character-creation-sector-trouble 6 10}} {{#rollBetween() oracle-table-character-creation-sector-trouble 11 15}} Chaotic breaches in spacetime spread like wildfire {{/rollBetween() oracle-table-character-creation-sector-trouble 11 15}} {{#rollBetween() oracle-table-character-creation-sector-trouble 16 20}} Criminal faction corrupts local authorities {{/rollBetween() oracle-table-character-creation-sector-trouble 16 20}} {{#rollBetween() oracle-table-character-creation-sector-trouble 21 25}} Devastating superweapon has fallen into the wrong hands {{/rollBetween() oracle-table-character-creation-sector-trouble 21 25}} {{#rollBetween() oracle-table-character-creation-sector-trouble 26 30}} Energy storms are rampant {{/rollBetween() oracle-table-character-creation-sector-trouble 26 30}} {{#rollBetween() oracle-table-character-creation-sector-trouble 31 35}} Magnetic disturbances disrupt communication {{/rollBetween() oracle-table-character-creation-sector-trouble 31 35}} {{#rollBetween() oracle-table-character-creation-sector-trouble 36 40}} Newly found resource lures greedy fortune hunters to the sector {{/rollBetween() oracle-table-character-creation-sector-trouble 36 40}} {{#rollBetween() oracle-table-character-creation-sector-trouble 41 45}} Notorious pirate clan preys on starships {{/rollBetween() oracle-table-character-creation-sector-trouble 41 45}} {{#rollBetween() oracle-table-character-creation-sector-trouble 46 50}} Parasitic lifeforms spread like a plague {{/rollBetween() oracle-table-character-creation-sector-trouble 46 50}} {{#rollBetween() oracle-table-character-creation-sector-trouble 51 55}} Precursor sites throughout the sector emit strange signals {{/rollBetween() oracle-table-character-creation-sector-trouble 51 55}} {{#rollBetween() oracle-table-character-creation-sector-trouble 56 60}} Prophecies foretell an imminent awakening of a dreadful power {{/rollBetween() oracle-table-character-creation-sector-trouble 56 60}} {{#rollBetween() oracle-table-character-creation-sector-trouble 61 65}} Raider clan emerges as a dominant threat under a new leader {{/rollBetween() oracle-table-character-creation-sector-trouble 61 65}} {{#rollBetween() oracle-table-character-creation-sector-trouble 66 70}} Religious zealots overrun the sector {{/rollBetween() oracle-table-character-creation-sector-trouble 66 70}} {{#rollBetween() oracle-table-character-creation-sector-trouble 71 75}} Rogue AI infiltrates systems throughout the sector {{/rollBetween() oracle-table-character-creation-sector-trouble 71 75}} {{#rollBetween() oracle-table-character-creation-sector-trouble 76 80}} Settlements or factions are on the brink of war {{/rollBetween() oracle-table-character-creation-sector-trouble 76 80}} {{#rollBetween() oracle-table-character-creation-sector-trouble 81 85}} Ships regularly go missing {{/rollBetween() oracle-table-character-creation-sector-trouble 81 85}} {{#rollBetween() oracle-table-character-creation-sector-trouble 86 90}} Sickness spreads among ships and settlements {{/rollBetween() oracle-table-character-creation-sector-trouble 86 90}} {{#rollBetween() oracle-table-character-creation-sector-trouble 91 95}} Supernova is imminent {{/rollBetween() oracle-table-character-creation-sector-trouble 91 95}} {{#rollBetween() oracle-table-character-creation-sector-trouble 96 100}} Titanic spaceborne lifeform stalks the spaceways {{/rollBetween() oracle-table-character-creation-sector-trouble 96 100}}
{{/oracle-table-character-creation-sector-trouble}} {{#oracle-table-character-creation-inciting-incident}}
{{oracle-table-character-creation-inciting-incident}}
{{#rollBetween() oracle-table-character-creation-inciting-incident 1 5}} Aid a starship caught in a spacetime fracture {{/rollBetween() oracle-table-character-creation-inciting-incident 1 5}} {{#rollBetween() oracle-table-character-creation-inciting-incident 6 10}} Broker peace between two feuding settlements {{/rollBetween() oracle-table-character-creation-inciting-incident 6 10}} {{#rollBetween() oracle-table-character-creation-inciting-incident 11 15}} Chart a new passage between isolated settlements {{/rollBetween() oracle-table-character-creation-inciting-incident 11 15}} {{#rollBetween() oracle-table-character-creation-inciting-incident 16 20}} Defend the people of a beleaguered settlement against raiders {{/rollBetween() oracle-table-character-creation-inciting-incident 16 20}} {{#rollBetween() oracle-table-character-creation-inciting-incident 21 25}} Discover who sabotaged a settlement's air processors {{/rollBetween() oracle-table-character-creation-inciting-incident 21 25}} {{#rollBetween() oracle-table-character-creation-inciting-incident 26 30}} Escort a tradeship carrying a prized cargo {{/rollBetween() oracle-table-character-creation-inciting-incident 26 30}} {{#rollBetween() oracle-table-character-creation-inciting-incident 31 35}} Ferry a rescue team to a perilous disaster site {{/rollBetween() oracle-table-character-creation-inciting-incident 31 35}} {{#rollBetween() oracle-table-character-creation-inciting-incident 36 40}} Infiltrate a fortified base to steal crucial data {{/rollBetween() oracle-table-character-creation-inciting-incident 36 40}} {{#rollBetween() oracle-table-character-creation-inciting-incident 41 45}} Investigate terrifying manifestations at a remote settlement {{/rollBetween() oracle-table-character-creation-inciting-incident 41 45}} {{#rollBetween() oracle-table-character-creation-inciting-incident 46 50}} Liberate prisoners at a cruel labor camp {{/rollBetween() oracle-table-character-creation-inciting-incident 46 50}} {{#rollBetween() oracle-table-character-creation-inciting-incident 51 55}} Locate a downed spacer on an uninhabited planet {{/rollBetween() oracle-table-character-creation-inciting-incident 51 55}} {{#rollBetween() oracle-table-character-creation-inciting-incident 56 60}} Protect a fugitive from a relentless bounty hunter {{/rollBetween() oracle-table-character-creation-inciting-incident 56 60}} {{#rollBetween() oracle-table-character-creation-inciting-incident 61 65}} Recover a cherished pre-exodus artifact from an enemy {{/rollBetween() oracle-table-character-creation-inciting-incident 61 65}} {{#rollBetween() oracle-table-character-creation-inciting-incident 66 70}} Rescue a starship crew held captive by mutineers {{/rollBetween() oracle-table-character-creation-inciting-incident 66 70}} {{#rollBetween() oracle-table-character-creation-inciting-incident 71 75}} Retrieve a cache of stolen weapons from a pirate ship {{/rollBetween() oracle-table-character-creation-inciting-incident 71 75}} {{#rollBetween() oracle-table-character-creation-inciting-incident 76 80}} Sabotage an enemy installation {{/rollBetween() oracle-table-character-creation-inciting-incident 76 80}} {{#rollBetween() oracle-table-character-creation-inciting-incident 81 85}} Search for a missing expedition in the depths of a precursor vault {{/rollBetween() oracle-table-character-creation-inciting-incident 81 85}} {{#rollBetween() oracle-table-character-creation-inciting-incident 86 90}} Shield a wondrous lifeform from those who seek to destroy it {{/rollBetween() oracle-table-character-creation-inciting-incident 86 90}} {{#rollBetween() oracle-table-character-creation-inciting-incident 91 95}} Track and slay a marauding beast {{/rollBetween() oracle-table-character-creation-inciting-incident 91 95}} {{#rollBetween() oracle-table-character-creation-inciting-incident 96 100}} Transport a displaced people to their new home {{/rollBetween() oracle-table-character-creation-inciting-incident 96 100}}
{{/oracle-table-character-creation-inciting-incident}} {{#oracle-table-core-action}}
{{oracle-table-core-action}}
{{#rollTotal() oracle-table-core-action 1}} Abandon {{/rollTotal() oracle-table-core-action 1}}{{#rollTotal() oracle-table-core-action 2}} Acquire {{/rollTotal() oracle-table-core-action 2}}{{#rollTotal() oracle-table-core-action 3}} Advance {{/rollTotal() oracle-table-core-action 3}}{{#rollTotal() oracle-table-core-action 4}} Affect {{/rollTotal() oracle-table-core-action 4}}{{#rollTotal() oracle-table-core-action 5}} Aid {{/rollTotal() oracle-table-core-action 5}}{{#rollTotal() oracle-table-core-action 6}} Arrive {{/rollTotal() oracle-table-core-action 6}}{{#rollTotal() oracle-table-core-action 7}} Assault {{/rollTotal() oracle-table-core-action 7}}{{#rollTotal() oracle-table-core-action 8}} Attack {{/rollTotal() oracle-table-core-action 8}}{{#rollTotal() oracle-table-core-action 9}} Avenge {{/rollTotal() oracle-table-core-action 9}}{{#rollTotal() oracle-table-core-action 10}} Avoid {{/rollTotal() oracle-table-core-action 10}}{{#rollTotal() oracle-table-core-action 11}} Await {{/rollTotal() oracle-table-core-action 11}}{{#rollTotal() oracle-table-core-action 12}} Begin {{/rollTotal() oracle-table-core-action 12}}{{#rollTotal() oracle-table-core-action 13}} Betray {{/rollTotal() oracle-table-core-action 13}}{{#rollTotal() oracle-table-core-action 14}} Bolster {{/rollTotal() oracle-table-core-action 14}}{{#rollTotal() oracle-table-core-action 15}} Breach {{/rollTotal() oracle-table-core-action 15}}{{#rollTotal() oracle-table-core-action 16}} Break {{/rollTotal() oracle-table-core-action 16}}{{#rollTotal() oracle-table-core-action 17}} Capture {{/rollTotal() oracle-table-core-action 17}}{{#rollTotal() oracle-table-core-action 18}} Challenge {{/rollTotal() oracle-table-core-action 18}}{{#rollTotal() oracle-table-core-action 19}} Change {{/rollTotal() oracle-table-core-action 19}}{{#rollTotal() oracle-table-core-action 20}} Charge {{/rollTotal() oracle-table-core-action 20}}{{#rollTotal() oracle-table-core-action 21}} Clash {{/rollTotal() oracle-table-core-action 21}}{{#rollTotal() oracle-table-core-action 22}} Command {{/rollTotal() oracle-table-core-action 22}}{{#rollTotal() oracle-table-core-action 23}} Communicate {{/rollTotal() oracle-table-core-action 23}}{{#rollTotal() oracle-table-core-action 24}} Construct {{/rollTotal() oracle-table-core-action 24}}{{#rollTotal() oracle-table-core-action 25}} Control {{/rollTotal() oracle-table-core-action 25}}{{#rollTotal() oracle-table-core-action 26}} Coordinate {{/rollTotal() oracle-table-core-action 26}}{{#rollTotal() oracle-table-core-action 27}} Create {{/rollTotal() oracle-table-core-action 27}}{{#rollTotal() oracle-table-core-action 28}} Debate {{/rollTotal() oracle-table-core-action 28}}{{#rollTotal() oracle-table-core-action 29}} Defeat {{/rollTotal() oracle-table-core-action 29}}{{#rollTotal() oracle-table-core-action 30}} Defend {{/rollTotal() oracle-table-core-action 30}}{{#rollTotal() oracle-table-core-action 31}} Deflect {{/rollTotal() oracle-table-core-action 31}}{{#rollTotal() oracle-table-core-action 32}} Defy {{/rollTotal() oracle-table-core-action 32}}{{#rollTotal() oracle-table-core-action 33}} Deliver {{/rollTotal() oracle-table-core-action 33}}{{#rollTotal() oracle-table-core-action 34}} Demand {{/rollTotal() oracle-table-core-action 34}}{{#rollTotal() oracle-table-core-action 35}} Depart {{/rollTotal() oracle-table-core-action 35}}{{#rollTotal() oracle-table-core-action 36}} Destroy {{/rollTotal() oracle-table-core-action 36}}{{#rollTotal() oracle-table-core-action 37}} Distract {{/rollTotal() oracle-table-core-action 37}}{{#rollTotal() oracle-table-core-action 38}} Eliminate {{/rollTotal() oracle-table-core-action 38}}{{#rollTotal() oracle-table-core-action 39}} Endure {{/rollTotal() oracle-table-core-action 39}}{{#rollTotal() oracle-table-core-action 40}} Escalate {{/rollTotal() oracle-table-core-action 40}}{{#rollTotal() oracle-table-core-action 41}} Escort {{/rollTotal() oracle-table-core-action 41}}{{#rollTotal() oracle-table-core-action 42}} Evade {{/rollTotal() oracle-table-core-action 42}}{{#rollTotal() oracle-table-core-action 43}} Explore {{/rollTotal() oracle-table-core-action 43}}{{#rollTotal() oracle-table-core-action 44}} Falter {{/rollTotal() oracle-table-core-action 44}}{{#rollTotal() oracle-table-core-action 45}} Find {{/rollTotal() oracle-table-core-action 45}}{{#rollTotal() oracle-table-core-action 46}} Finish {{/rollTotal() oracle-table-core-action 46}}{{#rollTotal() oracle-table-core-action 47}} Focus {{/rollTotal() oracle-table-core-action 47}}{{#rollTotal() oracle-table-core-action 48}} Follow {{/rollTotal() oracle-table-core-action 48}}{{#rollTotal() oracle-table-core-action 49}} Fortify {{/rollTotal() oracle-table-core-action 49}}{{#rollTotal() oracle-table-core-action 50}} Gather {{/rollTotal() oracle-table-core-action 50}}{{#rollTotal() oracle-table-core-action 51}} Guard {{/rollTotal() oracle-table-core-action 51}}{{#rollTotal() oracle-table-core-action 52}} Hide {{/rollTotal() oracle-table-core-action 52}}{{#rollTotal() oracle-table-core-action 53}} Hold {{/rollTotal() oracle-table-core-action 53}}{{#rollTotal() oracle-table-core-action 54}} Hunt {{/rollTotal() oracle-table-core-action 54}}{{#rollTotal() oracle-table-core-action 55}} Impress {{/rollTotal() oracle-table-core-action 55}}{{#rollTotal() oracle-table-core-action 56}} Initiate {{/rollTotal() oracle-table-core-action 56}}{{#rollTotal() oracle-table-core-action 57}} Inspect {{/rollTotal() oracle-table-core-action 57}}{{#rollTotal() oracle-table-core-action 58}} Investigate {{/rollTotal() oracle-table-core-action 58}}{{#rollTotal() oracle-table-core-action 59}} Journey {{/rollTotal() oracle-table-core-action 59}}{{#rollTotal() oracle-table-core-action 60}} Learn {{/rollTotal() oracle-table-core-action 60}}{{#rollTotal() oracle-table-core-action 61}} Leave {{/rollTotal() oracle-table-core-action 61}}{{#rollTotal() oracle-table-core-action 62}} Locate {{/rollTotal() oracle-table-core-action 62}}{{#rollTotal() oracle-table-core-action 63}} Lose {{/rollTotal() oracle-table-core-action 63}}{{#rollTotal() oracle-table-core-action 64}} Manipulate {{/rollTotal() oracle-table-core-action 64}}{{#rollTotal() oracle-table-core-action 65}} Mourn {{/rollTotal() oracle-table-core-action 65}}{{#rollTotal() oracle-table-core-action 66}} Move {{/rollTotal() oracle-table-core-action 66}}{{#rollTotal() oracle-table-core-action 67}} Oppose {{/rollTotal() oracle-table-core-action 67}}{{#rollTotal() oracle-table-core-action 68}} Overwhelm {{/rollTotal() oracle-table-core-action 68}}{{#rollTotal() oracle-table-core-action 69}} Persevere {{/rollTotal() oracle-table-core-action 69}}{{#rollTotal() oracle-table-core-action 70}} Preserve {{/rollTotal() oracle-table-core-action 70}}{{#rollTotal() oracle-table-core-action 71}} Protect {{/rollTotal() oracle-table-core-action 71}}{{#rollTotal() oracle-table-core-action 72}} Raid {{/rollTotal() oracle-table-core-action 72}}{{#rollTotal() oracle-table-core-action 73}} Reduce {{/rollTotal() oracle-table-core-action 73}}{{#rollTotal() oracle-table-core-action 74}} Refuse {{/rollTotal() oracle-table-core-action 74}}{{#rollTotal() oracle-table-core-action 75}} Reject {{/rollTotal() oracle-table-core-action 75}}{{#rollTotal() oracle-table-core-action 76}} Release {{/rollTotal() oracle-table-core-action 76}}{{#rollTotal() oracle-table-core-action 77}} Remove {{/rollTotal() oracle-table-core-action 77}}{{#rollTotal() oracle-table-core-action 78}} Research {{/rollTotal() oracle-table-core-action 78}}{{#rollTotal() oracle-table-core-action 79}} Resist {{/rollTotal() oracle-table-core-action 79}}{{#rollTotal() oracle-table-core-action 80}} Restore {{/rollTotal() oracle-table-core-action 80}}{{#rollTotal() oracle-table-core-action 81}} Reveal {{/rollTotal() oracle-table-core-action 81}}{{#rollTotal() oracle-table-core-action 82}} Risk {{/rollTotal() oracle-table-core-action 82}}{{#rollTotal() oracle-table-core-action 83}} Scheme {{/rollTotal() oracle-table-core-action 83}}{{#rollTotal() oracle-table-core-action 84}} Search {{/rollTotal() oracle-table-core-action 84}}{{#rollTotal() oracle-table-core-action 85}} Secure {{/rollTotal() oracle-table-core-action 85}}{{#rollTotal() oracle-table-core-action 86}} Seize {{/rollTotal() oracle-table-core-action 86}}{{#rollTotal() oracle-table-core-action 87}} Serve {{/rollTotal() oracle-table-core-action 87}}{{#rollTotal() oracle-table-core-action 88}} Share {{/rollTotal() oracle-table-core-action 88}}{{#rollTotal() oracle-table-core-action 89}} Strengthen {{/rollTotal() oracle-table-core-action 89}}{{#rollTotal() oracle-table-core-action 90}} Summon {{/rollTotal() oracle-table-core-action 90}}{{#rollTotal() oracle-table-core-action 91}} Support {{/rollTotal() oracle-table-core-action 91}}{{#rollTotal() oracle-table-core-action 92}} Suppress {{/rollTotal() oracle-table-core-action 92}}{{#rollTotal() oracle-table-core-action 93}} Surrender {{/rollTotal() oracle-table-core-action 93}}{{#rollTotal() oracle-table-core-action 94}} Swear {{/rollTotal() oracle-table-core-action 94}}{{#rollTotal() oracle-table-core-action 95}} Threaten {{/rollTotal() oracle-table-core-action 95}}{{#rollTotal() oracle-table-core-action 96}} Transform {{/rollTotal() oracle-table-core-action 96}}{{#rollTotal() oracle-table-core-action 97}} Uncover {{/rollTotal() oracle-table-core-action 97}}{{#rollTotal() oracle-table-core-action 98}} Uphold {{/rollTotal() oracle-table-core-action 98}}{{#rollTotal() oracle-table-core-action 99}} Weaken {{/rollTotal() oracle-table-core-action 99}}{{#rollTotal() oracle-table-core-action 100}} Withdraw {{/rollTotal() oracle-table-core-action 100}}
{{/oracle-table-core-action}} {{#oracle-table-core-theme}}
{{oracle-table-core-theme}}
{{#rollTotal() oracle-table-core-theme 1}} Ability {{/rollTotal() oracle-table-core-theme 1}}{{#rollTotal() oracle-table-core-theme 2}} Advantage {{/rollTotal() oracle-table-core-theme 2}}{{#rollTotal() oracle-table-core-theme 3}} Alliance {{/rollTotal() oracle-table-core-theme 3}}{{#rollTotal() oracle-table-core-theme 4}} Authority {{/rollTotal() oracle-table-core-theme 4}}{{#rollTotal() oracle-table-core-theme 5}} Balance {{/rollTotal() oracle-table-core-theme 5}}{{#rollTotal() oracle-table-core-theme 6}} Barrier {{/rollTotal() oracle-table-core-theme 6}}{{#rollTotal() oracle-table-core-theme 7}} Belief {{/rollTotal() oracle-table-core-theme 7}}{{#rollTotal() oracle-table-core-theme 8}} Blood {{/rollTotal() oracle-table-core-theme 8}}{{#rollTotal() oracle-table-core-theme 9}} Bond {{/rollTotal() oracle-table-core-theme 9}}{{#rollTotal() oracle-table-core-theme 10}} Burden {{/rollTotal() oracle-table-core-theme 10}}{{#rollTotal() oracle-table-core-theme 11}} Commerce {{/rollTotal() oracle-table-core-theme 11}}{{#rollTotal() oracle-table-core-theme 12}} Community {{/rollTotal() oracle-table-core-theme 12}}{{#rollTotal() oracle-table-core-theme 13}} Corruption {{/rollTotal() oracle-table-core-theme 13}}{{#rollTotal() oracle-table-core-theme 14}} Creation {{/rollTotal() oracle-table-core-theme 14}}{{#rollTotal() oracle-table-core-theme 15}} Crime {{/rollTotal() oracle-table-core-theme 15}}{{#rollTotal() oracle-table-core-theme 16}} Culture {{/rollTotal() oracle-table-core-theme 16}}{{#rollTotal() oracle-table-core-theme 17}} Cure {{/rollTotal() oracle-table-core-theme 17}}{{#rollTotal() oracle-table-core-theme 18}} Danger {{/rollTotal() oracle-table-core-theme 18}}{{#rollTotal() oracle-table-core-theme 19}} Death {{/rollTotal() oracle-table-core-theme 19}}{{#rollTotal() oracle-table-core-theme 20}} Debt {{/rollTotal() oracle-table-core-theme 20}}{{#rollTotal() oracle-table-core-theme 21}} Decay {{/rollTotal() oracle-table-core-theme 21}}{{#rollTotal() oracle-table-core-theme 22}} Deception {{/rollTotal() oracle-table-core-theme 22}}{{#rollTotal() oracle-table-core-theme 23}} Defense {{/rollTotal() oracle-table-core-theme 23}}{{#rollTotal() oracle-table-core-theme 24}} Destiny {{/rollTotal() oracle-table-core-theme 24}}{{#rollTotal() oracle-table-core-theme 25}} Disaster {{/rollTotal() oracle-table-core-theme 25}}{{#rollTotal() oracle-table-core-theme 26}} Discovery {{/rollTotal() oracle-table-core-theme 26}}{{#rollTotal() oracle-table-core-theme 27}} Disease {{/rollTotal() oracle-table-core-theme 27}}{{#rollTotal() oracle-table-core-theme 28}} Dominion {{/rollTotal() oracle-table-core-theme 28}}{{#rollTotal() oracle-table-core-theme 29}} Dream {{/rollTotal() oracle-table-core-theme 29}}{{#rollTotal() oracle-table-core-theme 30}} Duty {{/rollTotal() oracle-table-core-theme 30}}{{#rollTotal() oracle-table-core-theme 31}} Enemy {{/rollTotal() oracle-table-core-theme 31}}{{#rollTotal() oracle-table-core-theme 32}} Expedition {{/rollTotal() oracle-table-core-theme 32}}{{#rollTotal() oracle-table-core-theme 33}} Faction {{/rollTotal() oracle-table-core-theme 33}}{{#rollTotal() oracle-table-core-theme 34}} Fame {{/rollTotal() oracle-table-core-theme 34}}{{#rollTotal() oracle-table-core-theme 35}} Family {{/rollTotal() oracle-table-core-theme 35}}{{#rollTotal() oracle-table-core-theme 36}} Fear {{/rollTotal() oracle-table-core-theme 36}}{{#rollTotal() oracle-table-core-theme 37}} Fellowship {{/rollTotal() oracle-table-core-theme 37}}{{#rollTotal() oracle-table-core-theme 38}} Freedom {{/rollTotal() oracle-table-core-theme 38}}{{#rollTotal() oracle-table-core-theme 39}} Greed {{/rollTotal() oracle-table-core-theme 39}}{{#rollTotal() oracle-table-core-theme 40}} Hardship {{/rollTotal() oracle-table-core-theme 40}}{{#rollTotal() oracle-table-core-theme 41}} Hate {{/rollTotal() oracle-table-core-theme 41}}{{#rollTotal() oracle-table-core-theme 42}} Health {{/rollTotal() oracle-table-core-theme 42}}{{#rollTotal() oracle-table-core-theme 43}} History {{/rollTotal() oracle-table-core-theme 43}}{{#rollTotal() oracle-table-core-theme 44}} Home {{/rollTotal() oracle-table-core-theme 44}}{{#rollTotal() oracle-table-core-theme 45}} Honor {{/rollTotal() oracle-table-core-theme 45}}{{#rollTotal() oracle-table-core-theme 46}} Hope {{/rollTotal() oracle-table-core-theme 46}}{{#rollTotal() oracle-table-core-theme 47}} Humanity {{/rollTotal() oracle-table-core-theme 47}}{{#rollTotal() oracle-table-core-theme 48}} Innocence {{/rollTotal() oracle-table-core-theme 48}}{{#rollTotal() oracle-table-core-theme 49}} Knowledge {{/rollTotal() oracle-table-core-theme 49}}{{#rollTotal() oracle-table-core-theme 50}} Labor {{/rollTotal() oracle-table-core-theme 50}}{{#rollTotal() oracle-table-core-theme 51}} Language {{/rollTotal() oracle-table-core-theme 51}}{{#rollTotal() oracle-table-core-theme 52}} Law {{/rollTotal() oracle-table-core-theme 52}}{{#rollTotal() oracle-table-core-theme 53}} Legacy {{/rollTotal() oracle-table-core-theme 53}}{{#rollTotal() oracle-table-core-theme 54}} Life {{/rollTotal() oracle-table-core-theme 54}}{{#rollTotal() oracle-table-core-theme 55}} Love {{/rollTotal() oracle-table-core-theme 55}}{{#rollTotal() oracle-table-core-theme 56}} Memory {{/rollTotal() oracle-table-core-theme 56}}{{#rollTotal() oracle-table-core-theme 57}} Nature {{/rollTotal() oracle-table-core-theme 57}}{{#rollTotal() oracle-table-core-theme 58}} Opportunity {{/rollTotal() oracle-table-core-theme 58}}{{#rollTotal() oracle-table-core-theme 59}} Passage {{/rollTotal() oracle-table-core-theme 59}}{{#rollTotal() oracle-table-core-theme 60}} Peace {{/rollTotal() oracle-table-core-theme 60}}{{#rollTotal() oracle-table-core-theme 61}} Phenomenon {{/rollTotal() oracle-table-core-theme 61}}{{#rollTotal() oracle-table-core-theme 62}} Possession {{/rollTotal() oracle-table-core-theme 62}}{{#rollTotal() oracle-table-core-theme 63}} Power {{/rollTotal() oracle-table-core-theme 63}}{{#rollTotal() oracle-table-core-theme 64}} Price {{/rollTotal() oracle-table-core-theme 64}}{{#rollTotal() oracle-table-core-theme 65}} Pride {{/rollTotal() oracle-table-core-theme 65}}{{#rollTotal() oracle-table-core-theme 66}} Prize {{/rollTotal() oracle-table-core-theme 66}}{{#rollTotal() oracle-table-core-theme 67}} Prophesy {{/rollTotal() oracle-table-core-theme 67}}{{#rollTotal() oracle-table-core-theme 68}} Protection {{/rollTotal() oracle-table-core-theme 68}}{{#rollTotal() oracle-table-core-theme 69}} Quest {{/rollTotal() oracle-table-core-theme 69}}{{#rollTotal() oracle-table-core-theme 70}} Relationship {{/rollTotal() oracle-table-core-theme 70}}{{#rollTotal() oracle-table-core-theme 71}} Religion {{/rollTotal() oracle-table-core-theme 71}}{{#rollTotal() oracle-table-core-theme 72}} Reputation {{/rollTotal() oracle-table-core-theme 72}}{{#rollTotal() oracle-table-core-theme 73}} Resource {{/rollTotal() oracle-table-core-theme 73}}{{#rollTotal() oracle-table-core-theme 74}} Revenge {{/rollTotal() oracle-table-core-theme 74}}{{#rollTotal() oracle-table-core-theme 75}} Rival {{/rollTotal() oracle-table-core-theme 75}}{{#rollTotal() oracle-table-core-theme 76}} Rumor {{/rollTotal() oracle-table-core-theme 76}}{{#rollTotal() oracle-table-core-theme 77}} Safety {{/rollTotal() oracle-table-core-theme 77}}{{#rollTotal() oracle-table-core-theme 78}} Sanctuary {{/rollTotal() oracle-table-core-theme 78}}{{#rollTotal() oracle-table-core-theme 79}} Secret {{/rollTotal() oracle-table-core-theme 79}}{{#rollTotal() oracle-table-core-theme 80}} Solution {{/rollTotal() oracle-table-core-theme 80}}{{#rollTotal() oracle-table-core-theme 81}} Spirit {{/rollTotal() oracle-table-core-theme 81}}{{#rollTotal() oracle-table-core-theme 82}} Stranger {{/rollTotal() oracle-table-core-theme 82}}{{#rollTotal() oracle-table-core-theme 83}} Strategy {{/rollTotal() oracle-table-core-theme 83}}{{#rollTotal() oracle-table-core-theme 84}} Strength {{/rollTotal() oracle-table-core-theme 84}}{{#rollTotal() oracle-table-core-theme 85}} Superstition {{/rollTotal() oracle-table-core-theme 85}}{{#rollTotal() oracle-table-core-theme 86}} Supply {{/rollTotal() oracle-table-core-theme 86}}{{#rollTotal() oracle-table-core-theme 87}} Survival {{/rollTotal() oracle-table-core-theme 87}}{{#rollTotal() oracle-table-core-theme 88}} Technology {{/rollTotal() oracle-table-core-theme 88}}{{#rollTotal() oracle-table-core-theme 89}} Time {{/rollTotal() oracle-table-core-theme 89}}{{#rollTotal() oracle-table-core-theme 90}} Tool {{/rollTotal() oracle-table-core-theme 90}}{{#rollTotal() oracle-table-core-theme 91}} Trade {{/rollTotal() oracle-table-core-theme 91}}{{#rollTotal() oracle-table-core-theme 92}} Truth {{/rollTotal() oracle-table-core-theme 92}}{{#rollTotal() oracle-table-core-theme 93}} Vengeance {{/rollTotal() oracle-table-core-theme 93}}{{#rollTotal() oracle-table-core-theme 94}} Vow {{/rollTotal() oracle-table-core-theme 94}}{{#rollTotal() oracle-table-core-theme 95}} War {{/rollTotal() oracle-table-core-theme 95}}{{#rollTotal() oracle-table-core-theme 96}} Warning {{/rollTotal() oracle-table-core-theme 96}}{{#rollTotal() oracle-table-core-theme 97}} Weakness {{/rollTotal() oracle-table-core-theme 97}}{{#rollTotal() oracle-table-core-theme 98}} Wealth {{/rollTotal() oracle-table-core-theme 98}}{{#rollTotal() oracle-table-core-theme 99}} Weapon {{/rollTotal() oracle-table-core-theme 99}}{{#rollTotal() oracle-table-core-theme 100}} World {{/rollTotal() oracle-table-core-theme 100}}
{{/oracle-table-core-theme}} {{#oracle-table-core-descriptor}}
{{oracle-table-core-descriptor}}
{{#rollTotal() oracle-table-core-descriptor 1}} Abandoned {{/rollTotal() oracle-table-core-descriptor 1}}{{#rollTotal() oracle-table-core-descriptor 2}} Abundant {{/rollTotal() oracle-table-core-descriptor 2}}{{#rollTotal() oracle-table-core-descriptor 3}} Active {{/rollTotal() oracle-table-core-descriptor 3}}{{#rollTotal() oracle-table-core-descriptor 4}} Advanced {{/rollTotal() oracle-table-core-descriptor 4}}{{#rollTotal() oracle-table-core-descriptor 5}} Alien {{/rollTotal() oracle-table-core-descriptor 5}}{{#rollTotal() oracle-table-core-descriptor 6}} Ancient {{/rollTotal() oracle-table-core-descriptor 6}}{{#rollTotal() oracle-table-core-descriptor 7}} Archaic {{/rollTotal() oracle-table-core-descriptor 7}}{{#rollTotal() oracle-table-core-descriptor 8}} Automated {{/rollTotal() oracle-table-core-descriptor 8}}{{#rollTotal() oracle-table-core-descriptor 9}} Barren {{/rollTotal() oracle-table-core-descriptor 9}}{{#rollTotal() oracle-table-core-descriptor 10}} Biological {{/rollTotal() oracle-table-core-descriptor 10}}{{#rollTotal() oracle-table-core-descriptor 11}} Blighted {{/rollTotal() oracle-table-core-descriptor 11}}{{#rollTotal() oracle-table-core-descriptor 12}} Blocked {{/rollTotal() oracle-table-core-descriptor 12}}{{#rollTotal() oracle-table-core-descriptor 13}} Breached {{/rollTotal() oracle-table-core-descriptor 13}}{{#rollTotal() oracle-table-core-descriptor 14}} Broken {{/rollTotal() oracle-table-core-descriptor 14}}{{#rollTotal() oracle-table-core-descriptor 15}} Captured {{/rollTotal() oracle-table-core-descriptor 15}}{{#rollTotal() oracle-table-core-descriptor 16}} Chaotic {{/rollTotal() oracle-table-core-descriptor 16}}{{#rollTotal() oracle-table-core-descriptor 17}} Civilized {{/rollTotal() oracle-table-core-descriptor 17}}{{#rollTotal() oracle-table-core-descriptor 18}} Collapsed {{/rollTotal() oracle-table-core-descriptor 18}}{{#rollTotal() oracle-table-core-descriptor 19}} Colossal {{/rollTotal() oracle-table-core-descriptor 19}}{{#rollTotal() oracle-table-core-descriptor 20}} Confined {{/rollTotal() oracle-table-core-descriptor 20}}{{#rollTotal() oracle-table-core-descriptor 21}} Conspicuous {{/rollTotal() oracle-table-core-descriptor 21}}{{#rollTotal() oracle-table-core-descriptor 22}} Constructed {{/rollTotal() oracle-table-core-descriptor 22}}{{#rollTotal() oracle-table-core-descriptor 23}} Contested {{/rollTotal() oracle-table-core-descriptor 23}}{{#rollTotal() oracle-table-core-descriptor 24}} Corrupted {{/rollTotal() oracle-table-core-descriptor 24}}{{#rollTotal() oracle-table-core-descriptor 25}} Created {{/rollTotal() oracle-table-core-descriptor 25}}{{#rollTotal() oracle-table-core-descriptor 26}} Damaged {{/rollTotal() oracle-table-core-descriptor 26}}{{#rollTotal() oracle-table-core-descriptor 27}} Dead {{/rollTotal() oracle-table-core-descriptor 27}}{{#rollTotal() oracle-table-core-descriptor 28}} Deadly {{/rollTotal() oracle-table-core-descriptor 28}}{{#rollTotal() oracle-table-core-descriptor 29}} Decaying {{/rollTotal() oracle-table-core-descriptor 29}}{{#rollTotal() oracle-table-core-descriptor 30}} Defended {{/rollTotal() oracle-table-core-descriptor 30}}{{#rollTotal() oracle-table-core-descriptor 31}} Depleted {{/rollTotal() oracle-table-core-descriptor 31}}{{#rollTotal() oracle-table-core-descriptor 32}} Desolate {{/rollTotal() oracle-table-core-descriptor 32}}{{#rollTotal() oracle-table-core-descriptor 33}} Destroyed {{/rollTotal() oracle-table-core-descriptor 33}}{{#rollTotal() oracle-table-core-descriptor 34}} Diverse {{/rollTotal() oracle-table-core-descriptor 34}}{{#rollTotal() oracle-table-core-descriptor 35}} Empty {{/rollTotal() oracle-table-core-descriptor 35}}{{#rollTotal() oracle-table-core-descriptor 36}} Engulfed {{/rollTotal() oracle-table-core-descriptor 36}}{{#rollTotal() oracle-table-core-descriptor 37}} Ensnaring {{/rollTotal() oracle-table-core-descriptor 37}}{{#rollTotal() oracle-table-core-descriptor 38}} Expansive {{/rollTotal() oracle-table-core-descriptor 38}}{{#rollTotal() oracle-table-core-descriptor 39}} Exposed {{/rollTotal() oracle-table-core-descriptor 39}}{{#rollTotal() oracle-table-core-descriptor 40}} Fiery {{/rollTotal() oracle-table-core-descriptor 40}}{{#rollTotal() oracle-table-core-descriptor 41}} Foreboding {{/rollTotal() oracle-table-core-descriptor 41}}{{#rollTotal() oracle-table-core-descriptor 42}} Forgotten {{/rollTotal() oracle-table-core-descriptor 42}}{{#rollTotal() oracle-table-core-descriptor 43}} Forsaken {{/rollTotal() oracle-table-core-descriptor 43}}{{#rollTotal() oracle-table-core-descriptor 44}} Fortified {{/rollTotal() oracle-table-core-descriptor 44}}{{#rollTotal() oracle-table-core-descriptor 45}} Foul {{/rollTotal() oracle-table-core-descriptor 45}}{{#rollTotal() oracle-table-core-descriptor 46}} Fragile {{/rollTotal() oracle-table-core-descriptor 46}}{{#rollTotal() oracle-table-core-descriptor 47}} Frozen {{/rollTotal() oracle-table-core-descriptor 47}}{{#rollTotal() oracle-table-core-descriptor 48}} Functional {{/rollTotal() oracle-table-core-descriptor 48}}{{#rollTotal() oracle-table-core-descriptor 49}} Grim {{/rollTotal() oracle-table-core-descriptor 49}}{{#rollTotal() oracle-table-core-descriptor 50}} Guarded {{/rollTotal() oracle-table-core-descriptor 50}}{{#rollTotal() oracle-table-core-descriptor 51}} Haunted {{/rollTotal() oracle-table-core-descriptor 51}}{{#rollTotal() oracle-table-core-descriptor 52}} Hidden {{/rollTotal() oracle-table-core-descriptor 52}}{{#rollTotal() oracle-table-core-descriptor 53}} Hoarded {{/rollTotal() oracle-table-core-descriptor 53}}{{#rollTotal() oracle-table-core-descriptor 54}} Hostile {{/rollTotal() oracle-table-core-descriptor 54}}{{#rollTotal() oracle-table-core-descriptor 55}} Immersed {{/rollTotal() oracle-table-core-descriptor 55}}{{#rollTotal() oracle-table-core-descriptor 56}} Inaccessible {{/rollTotal() oracle-table-core-descriptor 56}}{{#rollTotal() oracle-table-core-descriptor 57}} Infested {{/rollTotal() oracle-table-core-descriptor 57}}{{#rollTotal() oracle-table-core-descriptor 58}} Inhabited {{/rollTotal() oracle-table-core-descriptor 58}}{{#rollTotal() oracle-table-core-descriptor 59}} Isolated {{/rollTotal() oracle-table-core-descriptor 59}}{{#rollTotal() oracle-table-core-descriptor 60}} Living {{/rollTotal() oracle-table-core-descriptor 60}}{{#rollTotal() oracle-table-core-descriptor 61}} Lost {{/rollTotal() oracle-table-core-descriptor 61}}{{#rollTotal() oracle-table-core-descriptor 62}} Lush {{/rollTotal() oracle-table-core-descriptor 62}}{{#rollTotal() oracle-table-core-descriptor 63}} Makeshift {{/rollTotal() oracle-table-core-descriptor 63}}{{#rollTotal() oracle-table-core-descriptor 64}} Mechanical {{/rollTotal() oracle-table-core-descriptor 64}}{{#rollTotal() oracle-table-core-descriptor 65}} Misleading {{/rollTotal() oracle-table-core-descriptor 65}}{{#rollTotal() oracle-table-core-descriptor 66}} Moving {{/rollTotal() oracle-table-core-descriptor 66}}{{#rollTotal() oracle-table-core-descriptor 67}} Mysterious {{/rollTotal() oracle-table-core-descriptor 67}}{{#rollTotal() oracle-table-core-descriptor 68}} Natural {{/rollTotal() oracle-table-core-descriptor 68}}{{#rollTotal() oracle-table-core-descriptor 69}} New {{/rollTotal() oracle-table-core-descriptor 69}}{{#rollTotal() oracle-table-core-descriptor 70}} Obscured {{/rollTotal() oracle-table-core-descriptor 70}}{{#rollTotal() oracle-table-core-descriptor 71}} Open {{/rollTotal() oracle-table-core-descriptor 71}}{{#rollTotal() oracle-table-core-descriptor 72}} Peaceful {{/rollTotal() oracle-table-core-descriptor 72}}{{#rollTotal() oracle-table-core-descriptor 73}} Perilous {{/rollTotal() oracle-table-core-descriptor 73}}{{#rollTotal() oracle-table-core-descriptor 74}} Pillaged {{/rollTotal() oracle-table-core-descriptor 74}}{{#rollTotal() oracle-table-core-descriptor 75}} Powerful {{/rollTotal() oracle-table-core-descriptor 75}}{{#rollTotal() oracle-table-core-descriptor 76}} Preserved {{/rollTotal() oracle-table-core-descriptor 76}}{{#rollTotal() oracle-table-core-descriptor 77}} Prominent {{/rollTotal() oracle-table-core-descriptor 77}}{{#rollTotal() oracle-table-core-descriptor 78}} Protected {{/rollTotal() oracle-table-core-descriptor 78}}{{#rollTotal() oracle-table-core-descriptor 79}} Radiant {{/rollTotal() oracle-table-core-descriptor 79}}{{#rollTotal() oracle-table-core-descriptor 80}} Rare {{/rollTotal() oracle-table-core-descriptor 80}}{{#rollTotal() oracle-table-core-descriptor 81}} Remote {{/rollTotal() oracle-table-core-descriptor 81}}{{#rollTotal() oracle-table-core-descriptor 82}} Rich {{/rollTotal() oracle-table-core-descriptor 82}}{{#rollTotal() oracle-table-core-descriptor 83}} Ruined {{/rollTotal() oracle-table-core-descriptor 83}}{{#rollTotal() oracle-table-core-descriptor 84}} Sacred {{/rollTotal() oracle-table-core-descriptor 84}}{{#rollTotal() oracle-table-core-descriptor 85}} Safe {{/rollTotal() oracle-table-core-descriptor 85}}{{#rollTotal() oracle-table-core-descriptor 86}} Sealed {{/rollTotal() oracle-table-core-descriptor 86}}{{#rollTotal() oracle-table-core-descriptor 87}} Secret {{/rollTotal() oracle-table-core-descriptor 87}}{{#rollTotal() oracle-table-core-descriptor 88}} Settled {{/rollTotal() oracle-table-core-descriptor 88}}{{#rollTotal() oracle-table-core-descriptor 89}} Shrouded {{/rollTotal() oracle-table-core-descriptor 89}}{{#rollTotal() oracle-table-core-descriptor 90}} Stolen {{/rollTotal() oracle-table-core-descriptor 90}}{{#rollTotal() oracle-table-core-descriptor 91}} Strange {{/rollTotal() oracle-table-core-descriptor 91}}{{#rollTotal() oracle-table-core-descriptor 92}} Subsurface {{/rollTotal() oracle-table-core-descriptor 92}}{{#rollTotal() oracle-table-core-descriptor 93}} Toxic {{/rollTotal() oracle-table-core-descriptor 93}}{{#rollTotal() oracle-table-core-descriptor 94}} Trapped {{/rollTotal() oracle-table-core-descriptor 94}}{{#rollTotal() oracle-table-core-descriptor 95}} Undiscovered {{/rollTotal() oracle-table-core-descriptor 95}}{{#rollTotal() oracle-table-core-descriptor 96}} Unnatural {{/rollTotal() oracle-table-core-descriptor 96}}{{#rollTotal() oracle-table-core-descriptor 97}} Unstable {{/rollTotal() oracle-table-core-descriptor 97}}{{#rollTotal() oracle-table-core-descriptor 98}} Untamed {{/rollTotal() oracle-table-core-descriptor 98}}{{#rollTotal() oracle-table-core-descriptor 99}} Valuable {{/rollTotal() oracle-table-core-descriptor 99}}{{#rollTotal() oracle-table-core-descriptor 100}} Violent {{/rollTotal() oracle-table-core-descriptor 100}}
{{/oracle-table-core-descriptor}} {{#oracle-table-core-focus}}
{{oracle-table-core-focus}}
{{#rollTotal() oracle-table-core-focus 1}} Alarm {{/rollTotal() oracle-table-core-focus 1}}{{#rollTotal() oracle-table-core-focus 2}} Anomaly {{/rollTotal() oracle-table-core-focus 2}}{{#rollTotal() oracle-table-core-focus 3}} Apparition {{/rollTotal() oracle-table-core-focus 3}}{{#rollTotal() oracle-table-core-focus 4}} Archive {{/rollTotal() oracle-table-core-focus 4}}{{#rollTotal() oracle-table-core-focus 5}} Art {{/rollTotal() oracle-table-core-focus 5}}{{#rollTotal() oracle-table-core-focus 6}} Artifact {{/rollTotal() oracle-table-core-focus 6}}{{#rollTotal() oracle-table-core-focus 7}} Atmosphere {{/rollTotal() oracle-table-core-focus 7}}{{#rollTotal() oracle-table-core-focus 8}} Battleground {{/rollTotal() oracle-table-core-focus 8}}{{#rollTotal() oracle-table-core-focus 9}} Beacon {{/rollTotal() oracle-table-core-focus 9}}{{#rollTotal() oracle-table-core-focus 10}} Being {{/rollTotal() oracle-table-core-focus 10}}{{#rollTotal() oracle-table-core-focus 11}} Blockade {{/rollTotal() oracle-table-core-focus 11}}{{#rollTotal() oracle-table-core-focus 12}} Boundary {{/rollTotal() oracle-table-core-focus 12}}{{#rollTotal() oracle-table-core-focus 13}} Cache {{/rollTotal() oracle-table-core-focus 13}}{{#rollTotal() oracle-table-core-focus 14}} Cargo {{/rollTotal() oracle-table-core-focus 14}}{{#rollTotal() oracle-table-core-focus 15}} Commodity {{/rollTotal() oracle-table-core-focus 15}}{{#rollTotal() oracle-table-core-focus 16}} Confinement {{/rollTotal() oracle-table-core-focus 16}}{{#rollTotal() oracle-table-core-focus 17}} Connection {{/rollTotal() oracle-table-core-focus 17}}{{#rollTotal() oracle-table-core-focus 18}} Container {{/rollTotal() oracle-table-core-focus 18}}{{#rollTotal() oracle-table-core-focus 19}} Creation {{/rollTotal() oracle-table-core-focus 19}}{{#rollTotal() oracle-table-core-focus 20}} Creature {{/rollTotal() oracle-table-core-focus 20}}{{#rollTotal() oracle-table-core-focus 21}} Crossing {{/rollTotal() oracle-table-core-focus 21}}{{#rollTotal() oracle-table-core-focus 22}} Data {{/rollTotal() oracle-table-core-focus 22}}{{#rollTotal() oracle-table-core-focus 23}} Debris {{/rollTotal() oracle-table-core-focus 23}}{{#rollTotal() oracle-table-core-focus 24}} Device {{/rollTotal() oracle-table-core-focus 24}}{{#rollTotal() oracle-table-core-focus 25}} Dimension {{/rollTotal() oracle-table-core-focus 25}}{{#rollTotal() oracle-table-core-focus 26}} Discovery {{/rollTotal() oracle-table-core-focus 26}}{{#rollTotal() oracle-table-core-focus 27}} Ecosystem {{/rollTotal() oracle-table-core-focus 27}}{{#rollTotal() oracle-table-core-focus 28}} Enclosure {{/rollTotal() oracle-table-core-focus 28}}{{#rollTotal() oracle-table-core-focus 29}} Energy {{/rollTotal() oracle-table-core-focus 29}}{{#rollTotal() oracle-table-core-focus 30}} Environment {{/rollTotal() oracle-table-core-focus 30}}{{#rollTotal() oracle-table-core-focus 31}} Equipment {{/rollTotal() oracle-table-core-focus 31}}{{#rollTotal() oracle-table-core-focus 32}} Experiment {{/rollTotal() oracle-table-core-focus 32}}{{#rollTotal() oracle-table-core-focus 33}} Facility {{/rollTotal() oracle-table-core-focus 33}}{{#rollTotal() oracle-table-core-focus 34}} Faction {{/rollTotal() oracle-table-core-focus 34}}{{#rollTotal() oracle-table-core-focus 35}} Fleet {{/rollTotal() oracle-table-core-focus 35}}{{#rollTotal() oracle-table-core-focus 36}} Force {{/rollTotal() oracle-table-core-focus 36}}{{#rollTotal() oracle-table-core-focus 37}} Fortification {{/rollTotal() oracle-table-core-focus 37}}{{#rollTotal() oracle-table-core-focus 38}} Gas {{/rollTotal() oracle-table-core-focus 38}}{{#rollTotal() oracle-table-core-focus 39}} Grave {{/rollTotal() oracle-table-core-focus 39}}{{#rollTotal() oracle-table-core-focus 40}} Habitat {{/rollTotal() oracle-table-core-focus 40}}{{#rollTotal() oracle-table-core-focus 41}} Hazard {{/rollTotal() oracle-table-core-focus 41}}{{#rollTotal() oracle-table-core-focus 42}} Hideaway {{/rollTotal() oracle-table-core-focus 42}}{{#rollTotal() oracle-table-core-focus 43}} Home {{/rollTotal() oracle-table-core-focus 43}}{{#rollTotal() oracle-table-core-focus 44}} Illusion {{/rollTotal() oracle-table-core-focus 44}}{{#rollTotal() oracle-table-core-focus 45}} Industry {{/rollTotal() oracle-table-core-focus 45}}{{#rollTotal() oracle-table-core-focus 46}} Intelligence {{/rollTotal() oracle-table-core-focus 46}}{{#rollTotal() oracle-table-core-focus 47}} Lair {{/rollTotal() oracle-table-core-focus 47}}{{#rollTotal() oracle-table-core-focus 48}} Lifeform {{/rollTotal() oracle-table-core-focus 48}}{{#rollTotal() oracle-table-core-focus 49}} Liquid {{/rollTotal() oracle-table-core-focus 49}}{{#rollTotal() oracle-table-core-focus 50}} Machine {{/rollTotal() oracle-table-core-focus 50}}{{#rollTotal() oracle-table-core-focus 51}} Material {{/rollTotal() oracle-table-core-focus 51}}{{#rollTotal() oracle-table-core-focus 52}} Mechanism {{/rollTotal() oracle-table-core-focus 52}}{{#rollTotal() oracle-table-core-focus 53}} Message {{/rollTotal() oracle-table-core-focus 53}}{{#rollTotal() oracle-table-core-focus 54}} Mineral {{/rollTotal() oracle-table-core-focus 54}}{{#rollTotal() oracle-table-core-focus 55}} Monument {{/rollTotal() oracle-table-core-focus 55}}{{#rollTotal() oracle-table-core-focus 56}} Obstacle {{/rollTotal() oracle-table-core-focus 56}}{{#rollTotal() oracle-table-core-focus 57}} Organism {{/rollTotal() oracle-table-core-focus 57}}{{#rollTotal() oracle-table-core-focus 58}} Outbreak {{/rollTotal() oracle-table-core-focus 58}}{{#rollTotal() oracle-table-core-focus 59}} Outpost {{/rollTotal() oracle-table-core-focus 59}}{{#rollTotal() oracle-table-core-focus 60}} Path {{/rollTotal() oracle-table-core-focus 60}}{{#rollTotal() oracle-table-core-focus 61}} People {{/rollTotal() oracle-table-core-focus 61}}{{#rollTotal() oracle-table-core-focus 62}} Person {{/rollTotal() oracle-table-core-focus 62}}{{#rollTotal() oracle-table-core-focus 63}} Plant {{/rollTotal() oracle-table-core-focus 63}}{{#rollTotal() oracle-table-core-focus 64}} Portal {{/rollTotal() oracle-table-core-focus 64}}{{#rollTotal() oracle-table-core-focus 65}} Reality {{/rollTotal() oracle-table-core-focus 65}}{{#rollTotal() oracle-table-core-focus 66}} Refuge {{/rollTotal() oracle-table-core-focus 66}}{{#rollTotal() oracle-table-core-focus 67}} Relic {{/rollTotal() oracle-table-core-focus 67}}{{#rollTotal() oracle-table-core-focus 68}} Remains {{/rollTotal() oracle-table-core-focus 68}}{{#rollTotal() oracle-table-core-focus 69}} Rendezvous {{/rollTotal() oracle-table-core-focus 69}}{{#rollTotal() oracle-table-core-focus 70}} Resource {{/rollTotal() oracle-table-core-focus 70}}{{#rollTotal() oracle-table-core-focus 71}} Route {{/rollTotal() oracle-table-core-focus 71}}{{#rollTotal() oracle-table-core-focus 72}} Ruins {{/rollTotal() oracle-table-core-focus 72}}{{#rollTotal() oracle-table-core-focus 73}} Salvage {{/rollTotal() oracle-table-core-focus 73}}{{#rollTotal() oracle-table-core-focus 74}} Settlement {{/rollTotal() oracle-table-core-focus 74}}{{#rollTotal() oracle-table-core-focus 75}} Shelter {{/rollTotal() oracle-table-core-focus 75}}{{#rollTotal() oracle-table-core-focus 76}} Ship {{/rollTotal() oracle-table-core-focus 76}}{{#rollTotal() oracle-table-core-focus 77}} Shortcut {{/rollTotal() oracle-table-core-focus 77}}{{#rollTotal() oracle-table-core-focus 78}} Signal {{/rollTotal() oracle-table-core-focus 78}}{{#rollTotal() oracle-table-core-focus 79}} Sound {{/rollTotal() oracle-table-core-focus 79}}{{#rollTotal() oracle-table-core-focus 80}} Storage {{/rollTotal() oracle-table-core-focus 80}}{{#rollTotal() oracle-table-core-focus 81}} Storm {{/rollTotal() oracle-table-core-focus 81}}{{#rollTotal() oracle-table-core-focus 82}} Structure {{/rollTotal() oracle-table-core-focus 82}}{{#rollTotal() oracle-table-core-focus 83}} Supply {{/rollTotal() oracle-table-core-focus 83}}{{#rollTotal() oracle-table-core-focus 84}} Symbol {{/rollTotal() oracle-table-core-focus 84}}{{#rollTotal() oracle-table-core-focus 85}} System {{/rollTotal() oracle-table-core-focus 85}}{{#rollTotal() oracle-table-core-focus 86}} Technology {{/rollTotal() oracle-table-core-focus 86}}{{#rollTotal() oracle-table-core-focus 87}} Terrain {{/rollTotal() oracle-table-core-focus 87}}{{#rollTotal() oracle-table-core-focus 88}} Territory {{/rollTotal() oracle-table-core-focus 88}}{{#rollTotal() oracle-table-core-focus 89}} Threshold {{/rollTotal() oracle-table-core-focus 89}}{{#rollTotal() oracle-table-core-focus 90}} Time {{/rollTotal() oracle-table-core-focus 90}}{{#rollTotal() oracle-table-core-focus 91}} Transport {{/rollTotal() oracle-table-core-focus 91}}{{#rollTotal() oracle-table-core-focus 92}} Trap {{/rollTotal() oracle-table-core-focus 92}}{{#rollTotal() oracle-table-core-focus 93}} Treasure {{/rollTotal() oracle-table-core-focus 93}}{{#rollTotal() oracle-table-core-focus 94}} Vault {{/rollTotal() oracle-table-core-focus 94}}{{#rollTotal() oracle-table-core-focus 95}} Vehicle {{/rollTotal() oracle-table-core-focus 95}}{{#rollTotal() oracle-table-core-focus 96}} Viewpoint {{/rollTotal() oracle-table-core-focus 96}}{{#rollTotal() oracle-table-core-focus 97}} Void {{/rollTotal() oracle-table-core-focus 97}}{{#rollTotal() oracle-table-core-focus 98}} Weapon {{/rollTotal() oracle-table-core-focus 98}}{{#rollTotal() oracle-table-core-focus 99}} World {{/rollTotal() oracle-table-core-focus 99}}{{#rollTotal() oracle-table-core-focus 100}} Wreckage {{/rollTotal() oracle-table-core-focus 100}}
{{/oracle-table-core-focus}} {{#oracle-table-space-sighting}}
{{oracle-table-space-sighting}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-table-space-sighting 1 15}} ▸Stellar Object {{/rollBetween() oracle-table-space-sighting 1 15}} {{#rollBetween() oracle-table-space-sighting 16 35}} ▸Planet {{/rollBetween() oracle-table-space-sighting 16 35}} {{#rollBetween() oracle-table-space-sighting 36 40}} ▸Settlement {{/rollBetween() oracle-table-space-sighting 36 40}} {{#rollBetween() oracle-table-space-sighting 41 47}} ▸Starship {{/rollBetween() oracle-table-space-sighting 41 47}} {{#rollBetween() oracle-table-space-sighting 48 51}} ▸Derelict {{/rollBetween() oracle-table-space-sighting 48 51}} {{#rollBetween() oracle-table-space-sighting 52 53}} ▸Precursor Vault {{/rollBetween() oracle-table-space-sighting 52 53}} {{#rollBetween() oracle-table-space-sighting 54 55}} ▸Creature {{/rollBetween() oracle-table-space-sighting 54 55}} {{#rollBetween() oracle-table-space-sighting 56 60}} ▸Descriptor + Focus {{/rollBetween() oracle-table-space-sighting 56 60}} {{#rollBetween() oracle-table-space-sighting 61 65}} Debris field - Mineral asteroids {{/rollBetween() oracle-table-space-sighting 61 65}} {{#rollBetween() oracle-table-space-sighting 66 68}} Debris field - Frozen asteroids {{/rollBetween() oracle-table-space-sighting 66 68}} {{#rollBetween() oracle-table-space-sighting 69 70}} Debris field - Crystalline asteroids {{/rollBetween() oracle-table-space-sighting 69 70}} {{#rollBetween() oracle-table-space-sighting 71 72}} Debris field - Creature boneyard {{/rollBetween() oracle-table-space-sighting 71 72}} {{#rollBetween() oracle-table-space-sighting 73 74}} Debris field - Metallic wreckage {{/rollBetween() oracle-table-space-sighting 73 74}} {{#rollBetween() oracle-table-space-sighting 75 76}} Large rogue asteroid {{/rollBetween() oracle-table-space-sighting 75 76}} {{#rollBetween() oracle-table-space-sighting 77 78}} Comet with a tail of ionized gas {{/rollBetween() oracle-table-space-sighting 77 78}} {{#rollBetween() oracle-table-space-sighting 79 81}} Fiery energy storm {{/rollBetween() oracle-table-space-sighting 79 81}} {{#rollBetween() oracle-table-space-sighting 82 83}} Chaotic meteoroid storm {{/rollBetween() oracle-table-space-sighting 82 83}} {{#rollBetween() oracle-table-space-sighting 84 85}} Turbulent gravitational wave {{/rollBetween() oracle-table-space-sighting 84 85}} {{#rollBetween() oracle-table-space-sighting 86 93}} Dense nebula cloud {{/rollBetween() oracle-table-space-sighting 86 93}} {{#rollBetween() oracle-table-space-sighting 94 98}} Roll twice {{/rollBetween() oracle-table-space-sighting 94 98}} {{#rollBetween() oracle-table-space-sighting 99 100}} Roll three times {{/rollBetween() oracle-table-space-sighting 99 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-table-space-sighting 1 15}} ▸Stellar Object {{/rollBetween() oracle-table-space-sighting 1 15}} {{#rollBetween() oracle-table-space-sighting 16 35}} ▸Planet {{/rollBetween() oracle-table-space-sighting 16 35}} {{#rollBetween() oracle-table-space-sighting 36 38}} ▸Settlement {{/rollBetween() oracle-table-space-sighting 36 38}} {{#rollBetween() oracle-table-space-sighting 39 43}} ▸Starship {{/rollBetween() oracle-table-space-sighting 39 43}} {{#rollBetween() oracle-table-space-sighting 44 46}} ▸Derelict {{/rollBetween() oracle-table-space-sighting 44 46}} {{#rollBetween() oracle-table-space-sighting 47 49}} ▸Precursor Vault {{/rollBetween() oracle-table-space-sighting 47 49}} {{#rollBetween() oracle-table-space-sighting 50 52}} ▸Creature {{/rollBetween() oracle-table-space-sighting 50 52}} {{#rollBetween() oracle-table-space-sighting 53 58}} ▸Descriptor + Focus {{/rollBetween() oracle-table-space-sighting 53 58}} {{#rollBetween() oracle-table-space-sighting 59 63}} Debris field - Mineral asteroids {{/rollBetween() oracle-table-space-sighting 59 63}} {{#rollBetween() oracle-table-space-sighting 64 66}} Debris field - Frozen asteroids {{/rollBetween() oracle-table-space-sighting 64 66}} {{#rollBetween() oracle-table-space-sighting 67 68}} Debris field - Crystalline asteroids {{/rollBetween() oracle-table-space-sighting 67 68}} {{#rollBetween() oracle-table-space-sighting 69 70}} Debris field - Creature boneyard {{/rollBetween() oracle-table-space-sighting 69 70}} {{#rollBetween() oracle-table-space-sighting 71 72}} Debris field - Metallic wreckage {{/rollBetween() oracle-table-space-sighting 71 72}} {{#rollBetween() oracle-table-space-sighting 73 74}} Large rogue asteroid {{/rollBetween() oracle-table-space-sighting 73 74}} {{#rollBetween() oracle-table-space-sighting 75 76}} Comet with a tail of ionized gas {{/rollBetween() oracle-table-space-sighting 75 76}} {{#rollBetween() oracle-table-space-sighting 77 80}} Fiery energy storm {{/rollBetween() oracle-table-space-sighting 77 80}} {{#rollBetween() oracle-table-space-sighting 81 82}} Chaotic meteoroid storm {{/rollBetween() oracle-table-space-sighting 81 82}} {{#rollBetween() oracle-table-space-sighting 83 85}} Turbulent gravitational wave {{/rollBetween() oracle-table-space-sighting 83 85}} {{#rollBetween() oracle-table-space-sighting 86 93}} Dense nebula cloud {{/rollBetween() oracle-table-space-sighting 86 93}} {{#rollBetween() oracle-table-space-sighting 94 98}} Roll twice {{/rollBetween() oracle-table-space-sighting 94 98}} {{#rollBetween() oracle-table-space-sighting 99 100}} Roll three times {{/rollBetween() oracle-table-space-sighting 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-table-space-sighting 1 15}} ▸Stellar Object {{/rollBetween() oracle-table-space-sighting 1 15}} {{#rollBetween() oracle-table-space-sighting 16 35}} ▸Planet {{/rollBetween() oracle-table-space-sighting 16 35}} {{#rollBetween() oracle-table-space-sighting 36 37}} ▸Settlement {{/rollBetween() oracle-table-space-sighting 36 37}} {{#rollBetween() oracle-table-space-sighting 38 39}} ▸Starship {{/rollBetween() oracle-table-space-sighting 38 39}} {{#rollBetween() oracle-table-space-sighting 40 41}} ▸Derelict {{/rollBetween() oracle-table-space-sighting 40 41}} {{#rollBetween() oracle-table-space-sighting 42 45}} ▸Precursor Vault {{/rollBetween() oracle-table-space-sighting 42 45}} {{#rollBetween() oracle-table-space-sighting 46 49}} ▸Creature {{/rollBetween() oracle-table-space-sighting 46 49}} {{#rollBetween() oracle-table-space-sighting 50 56}} ▸Descriptor + Focus {{/rollBetween() oracle-table-space-sighting 50 56}} {{#rollBetween() oracle-table-space-sighting 57 61}} Debris field - Mineral asteroids {{/rollBetween() oracle-table-space-sighting 57 61}} {{#rollBetween() oracle-table-space-sighting 62 64}} Debris field - Frozen asteroids {{/rollBetween() oracle-table-space-sighting 62 64}} {{#rollBetween() oracle-table-space-sighting 65 66}} Debris field - Crystalline asteroids {{/rollBetween() oracle-table-space-sighting 65 66}} {{#rollBetween() oracle-table-space-sighting 67 68}} Debris field - Creature boneyard {{/rollBetween() oracle-table-space-sighting 67 68}} {{#rollBetween() oracle-table-space-sighting 69 70}} Debris field - Metallic wreckage {{/rollBetween() oracle-table-space-sighting 69 70}} {{#rollBetween() oracle-table-space-sighting 71 72}} Large rogue asteroid {{/rollBetween() oracle-table-space-sighting 71 72}} {{#rollBetween() oracle-table-space-sighting 73 74}} Comet with a tail of ionized gas {{/rollBetween() oracle-table-space-sighting 73 74}} {{#rollBetween() oracle-table-space-sighting 75 79}} Fiery energy storm {{/rollBetween() oracle-table-space-sighting 75 79}} {{#rollBetween() oracle-table-space-sighting 80 81}} Chaotic meteoroid storm {{/rollBetween() oracle-table-space-sighting 80 81}} {{#rollBetween() oracle-table-space-sighting 82 85}} Turbulent gravitational wave {{/rollBetween() oracle-table-space-sighting 82 85}} {{#rollBetween() oracle-table-space-sighting 86 93}} Dense nebula cloud {{/rollBetween() oracle-table-space-sighting 86 93}} {{#rollBetween() oracle-table-space-sighting 94 98}} Roll twice {{/rollBetween() oracle-table-space-sighting 94 98}} {{#rollBetween() oracle-table-space-sighting 99 100}} Roll three times {{/rollBetween() oracle-table-space-sighting 99 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-table-space-sighting}} {{#oracle-table-space-stellar-object}}
{{oracle-table-space-stellar-object}}
{{#rollBetween() oracle-table-space-stellar-object 1 15}} Smoldering red star {{/rollBetween() oracle-table-space-stellar-object 1 15}} {{#rollBetween() oracle-table-space-stellar-object 16 30}} Glowing orange star {{/rollBetween() oracle-table-space-stellar-object 16 30}} {{#rollBetween() oracle-table-space-stellar-object 31 45}} Burning yellow star {{/rollBetween() oracle-table-space-stellar-object 31 45}} {{#rollBetween() oracle-table-space-stellar-object 46 50}} Blazing blue star {{/rollBetween() oracle-table-space-stellar-object 46 50}} {{#rollBetween() oracle-table-space-stellar-object 51 60}} Young star incubating in a molecular cloud {{/rollBetween() oracle-table-space-stellar-object 51 60}} {{#rollBetween() oracle-table-space-stellar-object 61 70}} White dwarf shining with spectral light {{/rollBetween() oracle-table-space-stellar-object 61 70}} {{#rollBetween() oracle-table-space-stellar-object 71 75}} Corrupted star radiating with unnatural light {{/rollBetween() oracle-table-space-stellar-object 71 75}} {{#rollBetween() oracle-table-space-stellar-object 76 80}} Neutron star surrounded by intense magnetic fields {{/rollBetween() oracle-table-space-stellar-object 76 80}} {{#rollBetween() oracle-table-space-stellar-object 81 85}} Two stars in close orbit connected by fiery tendrils of energy {{/rollBetween() oracle-table-space-stellar-object 81 85}} {{#rollBetween() oracle-table-space-stellar-object 86 90}} Black hole allows nothing to escape—not even light {{/rollBetween() oracle-table-space-stellar-object 86 90}} {{#rollBetween() oracle-table-space-stellar-object 91 98}} Hypergiant star generating turbulent solar winds {{/rollBetween() oracle-table-space-stellar-object 91 98}}{{#rollTotal() oracle-table-space-stellar-object 99}} Artificial star constructed by a long-dead civilization {{/rollTotal() oracle-table-space-stellar-object 99}}{{#rollTotal() oracle-table-space-stellar-object 100}} Unstable star showing signs of impending supernova {{/rollTotal() oracle-table-space-stellar-object 100}}
{{/oracle-table-space-stellar-object}} {{#oracle-table-space-sector-name-prefix}}
{{oracle-table-space-sector-name-prefix}}
{{#rollBetween() oracle-table-space-sector-name-prefix 1 2}} Accursed {{/rollBetween() oracle-table-space-sector-name-prefix 1 2}} {{#rollBetween() oracle-table-space-sector-name-prefix 3 4}} Ashen {{/rollBetween() oracle-table-space-sector-name-prefix 3 4}} {{#rollBetween() oracle-table-space-sector-name-prefix 5 6}} Asteria {{/rollBetween() oracle-table-space-sector-name-prefix 5 6}} {{#rollBetween() oracle-table-space-sector-name-prefix 7 8}} Bitter {{/rollBetween() oracle-table-space-sector-name-prefix 7 8}} {{#rollBetween() oracle-table-space-sector-name-prefix 9 10}} Blighted {{/rollBetween() oracle-table-space-sector-name-prefix 9 10}} {{#rollBetween() oracle-table-space-sector-name-prefix 11 12}} Bloodied {{/rollBetween() oracle-table-space-sector-name-prefix 11 12}} {{#rollBetween() oracle-table-space-sector-name-prefix 13 14}} Boundless {{/rollBetween() oracle-table-space-sector-name-prefix 13 14}} {{#rollBetween() oracle-table-space-sector-name-prefix 15 16}} Burning {{/rollBetween() oracle-table-space-sector-name-prefix 15 16}} {{#rollBetween() oracle-table-space-sector-name-prefix 17 18}} Cortana {{/rollBetween() oracle-table-space-sector-name-prefix 17 18}} {{#rollBetween() oracle-table-space-sector-name-prefix 19 20}} Corvus {{/rollBetween() oracle-table-space-sector-name-prefix 19 20}} {{#rollBetween() oracle-table-space-sector-name-prefix 21 22}} Crimson {{/rollBetween() oracle-table-space-sector-name-prefix 21 22}} {{#rollBetween() oracle-table-space-sector-name-prefix 23 24}} Cygnus {{/rollBetween() oracle-table-space-sector-name-prefix 23 24}} {{#rollBetween() oracle-table-space-sector-name-prefix 25 26}} Delphi {{/rollBetween() oracle-table-space-sector-name-prefix 25 26}} {{#rollBetween() oracle-table-space-sector-name-prefix 27 28}} Delphian {{/rollBetween() oracle-table-space-sector-name-prefix 27 28}} {{#rollBetween() oracle-table-space-sector-name-prefix 29 30}} Devil's {{/rollBetween() oracle-table-space-sector-name-prefix 29 30}} {{#rollBetween() oracle-table-space-sector-name-prefix 31 32}} Ebon {{/rollBetween() oracle-table-space-sector-name-prefix 31 32}} {{#rollBetween() oracle-table-space-sector-name-prefix 33 34}} Essus {{/rollBetween() oracle-table-space-sector-name-prefix 33 34}} {{#rollBetween() oracle-table-space-sector-name-prefix 35 36}} Fallen {{/rollBetween() oracle-table-space-sector-name-prefix 35 36}} {{#rollBetween() oracle-table-space-sector-name-prefix 37 38}} Ferrous {{/rollBetween() oracle-table-space-sector-name-prefix 37 38}} {{#rollBetween() oracle-table-space-sector-name-prefix 39 40}} Fool's {{/rollBetween() oracle-table-space-sector-name-prefix 39 40}} {{#rollBetween() oracle-table-space-sector-name-prefix 41 42}} Forgotten {{/rollBetween() oracle-table-space-sector-name-prefix 41 42}} {{#rollBetween() oracle-table-space-sector-name-prefix 43 44}} Haunted {{/rollBetween() oracle-table-space-sector-name-prefix 43 44}} {{#rollBetween() oracle-table-space-sector-name-prefix 45 46}} Hidden {{/rollBetween() oracle-table-space-sector-name-prefix 45 46}} {{#rollBetween() oracle-table-space-sector-name-prefix 47 48}} Hollow {{/rollBetween() oracle-table-space-sector-name-prefix 47 48}} {{#rollBetween() oracle-table-space-sector-name-prefix 49 50}} Igneous {{/rollBetween() oracle-table-space-sector-name-prefix 49 50}} {{#rollBetween() oracle-table-space-sector-name-prefix 51 52}} Infernal {{/rollBetween() oracle-table-space-sector-name-prefix 51 52}} {{#rollBetween() oracle-table-space-sector-name-prefix 53 54}} Invidia {{/rollBetween() oracle-table-space-sector-name-prefix 53 54}} {{#rollBetween() oracle-table-space-sector-name-prefix 55 56}} Iron {{/rollBetween() oracle-table-space-sector-name-prefix 55 56}} {{#rollBetween() oracle-table-space-sector-name-prefix 57 58}} Kalidas {{/rollBetween() oracle-table-space-sector-name-prefix 57 58}} {{#rollBetween() oracle-table-space-sector-name-prefix 59 60}} Kronos {{/rollBetween() oracle-table-space-sector-name-prefix 59 60}} {{#rollBetween() oracle-table-space-sector-name-prefix 61 62}} Lacuna {{/rollBetween() oracle-table-space-sector-name-prefix 61 62}} {{#rollBetween() oracle-table-space-sector-name-prefix 63 64}} Lumen {{/rollBetween() oracle-table-space-sector-name-prefix 63 64}} {{#rollBetween() oracle-table-space-sector-name-prefix 65 66}} Mobius {{/rollBetween() oracle-table-space-sector-name-prefix 65 66}} {{#rollBetween() oracle-table-space-sector-name-prefix 67 68}} Morien {{/rollBetween() oracle-table-space-sector-name-prefix 67 68}} {{#rollBetween() oracle-table-space-sector-name-prefix 69 70}} Onyx {{/rollBetween() oracle-table-space-sector-name-prefix 69 70}} {{#rollBetween() oracle-table-space-sector-name-prefix 71 72}} Outer {{/rollBetween() oracle-table-space-sector-name-prefix 71 72}} {{#rollBetween() oracle-table-space-sector-name-prefix 73 74}} Sanguis {{/rollBetween() oracle-table-space-sector-name-prefix 73 74}} {{#rollBetween() oracle-table-space-sector-name-prefix 75 76}} Scarred {{/rollBetween() oracle-table-space-sector-name-prefix 75 76}} {{#rollBetween() oracle-table-space-sector-name-prefix 77 78}} Scorched {{/rollBetween() oracle-table-space-sector-name-prefix 77 78}} {{#rollBetween() oracle-table-space-sector-name-prefix 79 80}} Shattered {{/rollBetween() oracle-table-space-sector-name-prefix 79 80}} {{#rollBetween() oracle-table-space-sector-name-prefix 81 82}} Shrouded {{/rollBetween() oracle-table-space-sector-name-prefix 81 82}} {{#rollBetween() oracle-table-space-sector-name-prefix 83 84}} Sindri {{/rollBetween() oracle-table-space-sector-name-prefix 83 84}} {{#rollBetween() oracle-table-space-sector-name-prefix 85 86}} Solana {{/rollBetween() oracle-table-space-sector-name-prefix 85 86}} {{#rollBetween() oracle-table-space-sector-name-prefix 87 88}} Stygian {{/rollBetween() oracle-table-space-sector-name-prefix 87 88}} {{#rollBetween() oracle-table-space-sector-name-prefix 89 90}} Sulaco {{/rollBetween() oracle-table-space-sector-name-prefix 89 90}} {{#rollBetween() oracle-table-space-sector-name-prefix 91 92}} Sundered {{/rollBetween() oracle-table-space-sector-name-prefix 91 92}} {{#rollBetween() oracle-table-space-sector-name-prefix 93 94}} Thunor {{/rollBetween() oracle-table-space-sector-name-prefix 93 94}} {{#rollBetween() oracle-table-space-sector-name-prefix 95 96}} Vanguard {{/rollBetween() oracle-table-space-sector-name-prefix 95 96}} {{#rollBetween() oracle-table-space-sector-name-prefix 97 98}} Veiled {{/rollBetween() oracle-table-space-sector-name-prefix 97 98}} {{#rollBetween() oracle-table-space-sector-name-prefix 99 100}} Wasted {{/rollBetween() oracle-table-space-sector-name-prefix 99 100}}
{{/oracle-table-space-sector-name-prefix}} {{#oracle-table-space-sector-name-suffix}}
{{oracle-table-space-sector-name-suffix}}
{{#rollBetween() oracle-table-space-sector-name-suffix 1 2}} Abyss {{/rollBetween() oracle-table-space-sector-name-suffix 1 2}} {{#rollBetween() oracle-table-space-sector-name-suffix 3 4}} Anvil {{/rollBetween() oracle-table-space-sector-name-suffix 3 4}} {{#rollBetween() oracle-table-space-sector-name-suffix 5 6}} Arch {{/rollBetween() oracle-table-space-sector-name-suffix 5 6}} {{#rollBetween() oracle-table-space-sector-name-suffix 7 8}} Breach {{/rollBetween() oracle-table-space-sector-name-suffix 7 8}} {{#rollBetween() oracle-table-space-sector-name-suffix 9 10}} Chain {{/rollBetween() oracle-table-space-sector-name-suffix 9 10}} {{#rollBetween() oracle-table-space-sector-name-suffix 11 12}} Channel {{/rollBetween() oracle-table-space-sector-name-suffix 11 12}} {{#rollBetween() oracle-table-space-sector-name-suffix 13 14}} Chasm {{/rollBetween() oracle-table-space-sector-name-suffix 13 14}} {{#rollBetween() oracle-table-space-sector-name-suffix 15 16}} Circlet {{/rollBetween() oracle-table-space-sector-name-suffix 15 16}} {{#rollBetween() oracle-table-space-sector-name-suffix 17 18}} Cluster {{/rollBetween() oracle-table-space-sector-name-suffix 17 18}} {{#rollBetween() oracle-table-space-sector-name-suffix 19 20}} Crossing {{/rollBetween() oracle-table-space-sector-name-suffix 19 20}} {{#rollBetween() oracle-table-space-sector-name-suffix 21 22}} Crown {{/rollBetween() oracle-table-space-sector-name-suffix 21 22}} {{#rollBetween() oracle-table-space-sector-name-suffix 23 24}} Currents {{/rollBetween() oracle-table-space-sector-name-suffix 23 24}} {{#rollBetween() oracle-table-space-sector-name-suffix 25 26}} Deep {{/rollBetween() oracle-table-space-sector-name-suffix 25 26}} {{#rollBetween() oracle-table-space-sector-name-suffix 27 28}} Desolation {{/rollBetween() oracle-table-space-sector-name-suffix 27 28}} {{#rollBetween() oracle-table-space-sector-name-suffix 29 30}} Drift {{/rollBetween() oracle-table-space-sector-name-suffix 29 30}} {{#rollBetween() oracle-table-space-sector-name-suffix 31 32}} Flow {{/rollBetween() oracle-table-space-sector-name-suffix 31 32}} {{#rollBetween() oracle-table-space-sector-name-suffix 33 34}} Flux {{/rollBetween() oracle-table-space-sector-name-suffix 33 34}} {{#rollBetween() oracle-table-space-sector-name-suffix 35 36}} Gap {{/rollBetween() oracle-table-space-sector-name-suffix 35 36}} {{#rollBetween() oracle-table-space-sector-name-suffix 37 38}} Gate {{/rollBetween() oracle-table-space-sector-name-suffix 37 38}} {{#rollBetween() oracle-table-space-sector-name-suffix 39 40}} Gyre {{/rollBetween() oracle-table-space-sector-name-suffix 39 40}} {{#rollBetween() oracle-table-space-sector-name-suffix 41 42}} Heart {{/rollBetween() oracle-table-space-sector-name-suffix 41 42}} {{#rollBetween() oracle-table-space-sector-name-suffix 43 44}} Helix {{/rollBetween() oracle-table-space-sector-name-suffix 43 44}} {{#rollBetween() oracle-table-space-sector-name-suffix 45 46}} Juncture {{/rollBetween() oracle-table-space-sector-name-suffix 45 46}} {{#rollBetween() oracle-table-space-sector-name-suffix 47 48}} Limits {{/rollBetween() oracle-table-space-sector-name-suffix 47 48}} {{#rollBetween() oracle-table-space-sector-name-suffix 49 50}} Locus {{/rollBetween() oracle-table-space-sector-name-suffix 49 50}} {{#rollBetween() oracle-table-space-sector-name-suffix 51 52}} Maelstrom {{/rollBetween() oracle-table-space-sector-name-suffix 51 52}} {{#rollBetween() oracle-table-space-sector-name-suffix 53 54}} Margin {{/rollBetween() oracle-table-space-sector-name-suffix 53 54}} {{#rollBetween() oracle-table-space-sector-name-suffix 55 56}} Maw {{/rollBetween() oracle-table-space-sector-name-suffix 55 56}} {{#rollBetween() oracle-table-space-sector-name-suffix 57 58}} Maze {{/rollBetween() oracle-table-space-sector-name-suffix 57 58}} {{#rollBetween() oracle-table-space-sector-name-suffix 59 60}} Nexus {{/rollBetween() oracle-table-space-sector-name-suffix 59 60}} {{#rollBetween() oracle-table-space-sector-name-suffix 61 62}} Oasis {{/rollBetween() oracle-table-space-sector-name-suffix 61 62}} {{#rollBetween() oracle-table-space-sector-name-suffix 63 64}} Pass {{/rollBetween() oracle-table-space-sector-name-suffix 63 64}} {{#rollBetween() oracle-table-space-sector-name-suffix 65 66}} Pit {{/rollBetween() oracle-table-space-sector-name-suffix 65 66}} {{#rollBetween() oracle-table-space-sector-name-suffix 67 68}} Pyre {{/rollBetween() oracle-table-space-sector-name-suffix 67 68}} {{#rollBetween() oracle-table-space-sector-name-suffix 69 70}} Reach {{/rollBetween() oracle-table-space-sector-name-suffix 69 70}} {{#rollBetween() oracle-table-space-sector-name-suffix 71 72}} Rest {{/rollBetween() oracle-table-space-sector-name-suffix 71 72}} {{#rollBetween() oracle-table-space-sector-name-suffix 73 74}} Rift {{/rollBetween() oracle-table-space-sector-name-suffix 73 74}} {{#rollBetween() oracle-table-space-sector-name-suffix 75 76}} Sanctum {{/rollBetween() oracle-table-space-sector-name-suffix 75 76}} {{#rollBetween() oracle-table-space-sector-name-suffix 77 78}} Shallows {{/rollBetween() oracle-table-space-sector-name-suffix 77 78}} {{#rollBetween() oracle-table-space-sector-name-suffix 79 80}} Shoal {{/rollBetween() oracle-table-space-sector-name-suffix 79 80}} {{#rollBetween() oracle-table-space-sector-name-suffix 81 82}} Spine {{/rollBetween() oracle-table-space-sector-name-suffix 81 82}} {{#rollBetween() oracle-table-space-sector-name-suffix 83 84}} Straits {{/rollBetween() oracle-table-space-sector-name-suffix 83 84}} {{#rollBetween() oracle-table-space-sector-name-suffix 85 86}} Threshold {{/rollBetween() oracle-table-space-sector-name-suffix 85 86}} {{#rollBetween() oracle-table-space-sector-name-suffix 87 88}} Tide {{/rollBetween() oracle-table-space-sector-name-suffix 87 88}} {{#rollBetween() oracle-table-space-sector-name-suffix 89 90}} Verge {{/rollBetween() oracle-table-space-sector-name-suffix 89 90}} {{#rollBetween() oracle-table-space-sector-name-suffix 91 92}} Vertex {{/rollBetween() oracle-table-space-sector-name-suffix 91 92}} {{#rollBetween() oracle-table-space-sector-name-suffix 93 94}} Vigil {{/rollBetween() oracle-table-space-sector-name-suffix 93 94}} {{#rollBetween() oracle-table-space-sector-name-suffix 95 96}} Void {{/rollBetween() oracle-table-space-sector-name-suffix 95 96}} {{#rollBetween() oracle-table-space-sector-name-suffix 97 98}} Web {{/rollBetween() oracle-table-space-sector-name-suffix 97 98}} {{#rollBetween() oracle-table-space-sector-name-suffix 99 100}} Zenith {{/rollBetween() oracle-table-space-sector-name-suffix 99 100}}
{{/oracle-table-space-sector-name-suffix}} {{#oracle-table-space-peril}}
{{oracle-table-space-peril}}
{{#rollBetween() oracle-table-space-peril 1 3}} Artificial gravity generator malfunctions {{/rollBetween() oracle-table-space-peril 1 3}} {{#rollBetween() oracle-table-space-peril 4 6}} Automated defenses or mines protect this area {{/rollBetween() oracle-table-space-peril 4 6}} {{#rollBetween() oracle-table-space-peril 7 9}} Compartment catches fire or is breached {{/rollBetween() oracle-table-space-peril 7 9}} {{#rollBetween() oracle-table-space-peril 10 12}} Contagion or illness threatens to take hold {{/rollBetween() oracle-table-space-peril 10 12}} {{#rollBetween() oracle-table-space-peril 13 15}} Dust clouds imperil navigation or conceal foes {{/rollBetween() oracle-table-space-peril 13 15}} {{#rollBetween() oracle-table-space-peril 16 18}} Energy storm looms {{/rollBetween() oracle-table-space-peril 16 18}} {{#rollBetween() oracle-table-space-peril 19 21}} Familiar foe appears or sends an ominous message {{/rollBetween() oracle-table-space-peril 19 21}} {{#rollBetween() oracle-table-space-peril 22 24}} Gravity well or vortex takes hold {{/rollBetween() oracle-table-space-peril 22 24}} {{#rollBetween() oracle-table-space-peril 25 27}} Imperiled ship calls for help {{/rollBetween() oracle-table-space-peril 25 27}} {{#rollBetween() oracle-table-space-peril 28 30}} Important device fails or malfunctions {{/rollBetween() oracle-table-space-peril 28 30}} {{#rollBetween() oracle-table-space-peril 31 33}} Infestation is revealed {{/rollBetween() oracle-table-space-peril 31 33}} {{#rollBetween() oracle-table-space-peril 34 36}} Intruder or stowaway creates trouble {{/rollBetween() oracle-table-space-peril 34 36}} {{#rollBetween() oracle-table-space-peril 37 39}} Isolation or fear presses in {{/rollBetween() oracle-table-space-peril 37 39}} {{#rollBetween() oracle-table-space-peril 40 42}} Life support system malfunctions {{/rollBetween() oracle-table-space-peril 40 42}} {{#rollBetween() oracle-table-space-peril 43 45}} Meteoroid storm fills the sky {{/rollBetween() oracle-table-space-peril 43 45}} {{#rollBetween() oracle-table-space-peril 46 48}} Mysterious wreckage portends a new threat {{/rollBetween() oracle-table-space-peril 46 48}} {{#rollBetween() oracle-table-space-peril 49 51}} Nearby settlement calls for help {{/rollBetween() oracle-table-space-peril 49 51}} {{#rollBetween() oracle-table-space-peril 52 54}} Old repair or patch fails {{/rollBetween() oracle-table-space-peril 52 54}} {{#rollBetween() oracle-table-space-peril 55 57}} Onboard dispute or inner turmoil causes a disruption {{/rollBetween() oracle-table-space-peril 55 57}} {{#rollBetween() oracle-table-space-peril 58 60}} Others obstruct your path or form a blockade {{/rollBetween() oracle-table-space-peril 58 60}} {{#rollBetween() oracle-table-space-peril 61 63}} Phantom signals suggest a lurking foe {{/rollBetween() oracle-table-space-peril 61 63}} {{#rollBetween() oracle-table-space-peril 64 66}} Pirates hunt for prey {{/rollBetween() oracle-table-space-peril 64 66}} {{#rollBetween() oracle-table-space-peril 67 69}} Power fails {{/rollBetween() oracle-table-space-peril 67 69}} {{#rollBetween() oracle-table-space-peril 70 72}} Primary drive or generator malfunctions {{/rollBetween() oracle-table-space-peril 70 72}} {{#rollBetween() oracle-table-space-peril 73 75}} Sabotage is revealed {{/rollBetween() oracle-table-space-peril 73 75}} {{#rollBetween() oracle-table-space-peril 76 78}} Shockwave or gravity wave approaches {{/rollBetween() oracle-table-space-peril 76 78}} {{#rollBetween() oracle-table-space-peril 79 81}} Someone questions your presence here {{/rollBetween() oracle-table-space-peril 79 81}} {{#rollBetween() oracle-table-space-peril 82 84}} Stellar anomaly emits hazardous energies {{/rollBetween() oracle-table-space-peril 82 84}} {{#rollBetween() oracle-table-space-peril 85 87}} Threatening lifeform draws near {{/rollBetween() oracle-table-space-peril 85 87}} {{#rollBetween() oracle-table-space-peril 88 90}} Troubling visions or apparitions {{/rollBetween() oracle-table-space-peril 88 90}} {{#rollBetween() oracle-table-space-peril 91 93}} True nature of a cargo, occupant, or passenger is revealed {{/rollBetween() oracle-table-space-peril 91 93}} {{#rollBetween() oracle-table-space-peril 94 96}} Unsettling sounds or disturbances {{/rollBetween() oracle-table-space-peril 94 96}} {{#rollBetween() oracle-table-space-peril 97 99}} ▸Action + Theme {{/rollBetween() oracle-table-space-peril 97 99}}{{#rollTotal() oracle-table-space-peril 100}} Roll twice {{/rollTotal() oracle-table-space-peril 100}}
{{/oracle-table-space-peril}} {{#oracle-table-space-opportunity}}
{{oracle-table-space-opportunity}}
{{#rollBetween() oracle-table-space-opportunity 1 4}} Advance warning of an environmental threat {{/rollBetween() oracle-table-space-opportunity 1 4}} {{#rollBetween() oracle-table-space-opportunity 5 8}} Automated signal offers a helpful message or warning {{/rollBetween() oracle-table-space-opportunity 5 8}} {{#rollBetween() oracle-table-space-opportunity 9 12}} Cache of cargo or supplies {{/rollBetween() oracle-table-space-opportunity 9 12}} {{#rollBetween() oracle-table-space-opportunity 13 16}} Chance for fellowship or a moment of inner peace {{/rollBetween() oracle-table-space-opportunity 13 16}} {{#rollBetween() oracle-table-space-opportunity 17 20}} Clear path through otherwise perilous space {{/rollBetween() oracle-table-space-opportunity 17 20}} {{#rollBetween() oracle-table-space-opportunity 21 24}} Clue offers insight into a current quest or mystery {{/rollBetween() oracle-table-space-opportunity 21 24}} {{#rollBetween() oracle-table-space-opportunity 25 28}} Clue to a lifeform's nature or vulnerabilities {{/rollBetween() oracle-table-space-opportunity 25 28}} {{#rollBetween() oracle-table-space-opportunity 29 32}} Derelict ripe for the picking {{/rollBetween() oracle-table-space-opportunity 29 32}} {{#rollBetween() oracle-table-space-opportunity 33 36}} Foe inadvertently reveals themselves or tips their hand {{/rollBetween() oracle-table-space-opportunity 33 36}} {{#rollBetween() oracle-table-space-opportunity 37 40}} Friendly interaction with a benign lifeform {{/rollBetween() oracle-table-space-opportunity 37 40}} {{#rollBetween() oracle-table-space-opportunity 41 44}} Friendly settlement in range {{/rollBetween() oracle-table-space-opportunity 41 44}} {{#rollBetween() oracle-table-space-opportunity 45 48}} Friendly spacers at work here {{/rollBetween() oracle-table-space-opportunity 45 48}} {{#rollBetween() oracle-table-space-opportunity 49 52}} Friendly starship crosses your path {{/rollBetween() oracle-table-space-opportunity 49 52}} {{#rollBetween() oracle-table-space-opportunity 53 56}} Helpful or encouraging message from an acquaintance {{/rollBetween() oracle-table-space-opportunity 53 56}} {{#rollBetween() oracle-table-space-opportunity 57 60}} Impressive vista offers comfort or inspiration {{/rollBetween() oracle-table-space-opportunity 57 60}} {{#rollBetween() oracle-table-space-opportunity 61 64}} Interesting site offers opportunities for exploration {{/rollBetween() oracle-table-space-opportunity 61 64}} {{#rollBetween() oracle-table-space-opportunity 65 68}} Mineral or energy resource detected {{/rollBetween() oracle-table-space-opportunity 65 68}} {{#rollBetween() oracle-table-space-opportunity 69 72}} Navigational or environmental hazard is left behind {{/rollBetween() oracle-table-space-opportunity 69 72}} {{#rollBetween() oracle-table-space-opportunity 73 76}} Opening to escape or avoid foes {{/rollBetween() oracle-table-space-opportunity 73 76}} {{#rollBetween() oracle-table-space-opportunity 77 80}} Plea for help from a potential benefactor {{/rollBetween() oracle-table-space-opportunity 77 80}} {{#rollBetween() oracle-table-space-opportunity 81 84}} Probe or beacon with useful data {{/rollBetween() oracle-table-space-opportunity 81 84}} {{#rollBetween() oracle-table-space-opportunity 85 88}} Refuge offers a place to hide, plan, or recover {{/rollBetween() oracle-table-space-opportunity 85 88}} {{#rollBetween() oracle-table-space-opportunity 89 92}} Sensors pinpoint a lurking foe {{/rollBetween() oracle-table-space-opportunity 89 92}} {{#rollBetween() oracle-table-space-opportunity 93 96}} Sensors reveal helpful or interesting environmental data {{/rollBetween() oracle-table-space-opportunity 93 96}} {{#rollBetween() oracle-table-space-opportunity 97 100}} Vehicle or equipment performs beyond expectations {{/rollBetween() oracle-table-space-opportunity 97 100}}
{{/oracle-table-space-opportunity}} {{#oracle-table-planet-planetary-class}}
{{oracle-table-planet-planetary-class}}
{{#rollBetween() oracle-table-planet-planetary-class 1 15}} ▸Desert World (A pitiless planet of searing heat, blowing sand, and sunbaked rock.) {{/rollBetween() oracle-table-planet-planetary-class 1 15}} {{#rollBetween() oracle-table-planet-planetary-class 16 30}} ▸Furnace World (A planet with relentless volcanic activity, wreathed in fire and ash.) {{/rollBetween() oracle-table-planet-planetary-class 16 30}} {{#rollBetween() oracle-table-planet-planetary-class 31 35}} ▸Grave World (A once-thriving world—now a grim monument to a fallen civilization.) {{/rollBetween() oracle-table-planet-planetary-class 31 35}} {{#rollBetween() oracle-table-planet-planetary-class 36 50}} ▸Ice World (A rugged, frozen world—locked in an unending winter.) {{/rollBetween() oracle-table-planet-planetary-class 36 50}} {{#rollBetween() oracle-table-planet-planetary-class 51 65}} ▸Jovian World (A massive planet with vast layers of dense gases surrounding a small rocky core.) {{/rollBetween() oracle-table-planet-planetary-class 51 65}} {{#rollBetween() oracle-table-planet-planetary-class 66 70}} ▸Jungle World (A humid, rain-soaked planet which keeps its secrets under a thick canopy of vegetation.) {{/rollBetween() oracle-table-planet-planetary-class 66 70}} {{#rollBetween() oracle-table-planet-planetary-class 71 75}} ▸Ocean World (A planet completely or mostly covered by a boundless ocean.) {{/rollBetween() oracle-table-planet-planetary-class 71 75}} {{#rollBetween() oracle-table-planet-planetary-class 76 90}} ▸Rocky World (A rugged planet scarred by eons of destructive asteroid impacts.) {{/rollBetween() oracle-table-planet-planetary-class 76 90}} {{#rollBetween() oracle-table-planet-planetary-class 91 92}} ▸Shattered World (A planet sundered by cataclysmic destruction.) {{/rollBetween() oracle-table-planet-planetary-class 91 92}} {{#rollBetween() oracle-table-planet-planetary-class 93 98}} ▸Tainted World (A foul planet wracked by a poisonous climate and virulent growths.) {{/rollBetween() oracle-table-planet-planetary-class 93 98}} {{#rollBetween() oracle-table-planet-planetary-class 99 100}} ▸Vital World (This diverse, life-bearing planet might provide some small measure of hope.) {{/rollBetween() oracle-table-planet-planetary-class 99 100}}
{{/oracle-table-planet-planetary-class}} {{#oracle-table-planet-peril}}
{{oracle-table-planet-peril}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-table-planet-peril 1 3}} Corrupted or mutated lifeform {{/rollBetween() oracle-table-planet-peril 1 3}} {{#rollBetween() oracle-table-planet-peril 4 6}} Signs of a lifeform's power or cunning {{/rollBetween() oracle-table-planet-peril 4 6}} {{#rollBetween() oracle-table-planet-peril 7 9}} Hazardous plant life or malignant spores {{/rollBetween() oracle-table-planet-peril 7 9}} {{#rollBetween() oracle-table-planet-peril 10 12}} Lifeform hunts for prey {{/rollBetween() oracle-table-planet-peril 10 12}} {{#rollBetween() oracle-table-planet-peril 13 15}} Lifeform lairs here {{/rollBetween() oracle-table-planet-peril 13 15}} {{#rollBetween() oracle-table-planet-peril 16 18}} Lifeforms guided by a greater threat {{/rollBetween() oracle-table-planet-peril 16 18}} {{#rollBetween() oracle-table-planet-peril 19 21}} Lifeforms spooked or stampeding {{/rollBetween() oracle-table-planet-peril 19 21}} {{#rollBetween() oracle-table-planet-peril 22 24}} Threatening lifeform draws near {{/rollBetween() oracle-table-planet-peril 22 24}} {{#rollBetween() oracle-table-planet-peril 25 27}} Life is revealed or takes an unexpected form {{/rollBetween() oracle-table-planet-peril 25 27}} {{#rollBetween() oracle-table-planet-peril 28 30}} Blocked or impassible path {{/rollBetween() oracle-table-planet-peril 28 30}} {{#rollBetween() oracle-table-planet-peril 31 33}} Corrosive substance or environment {{/rollBetween() oracle-table-planet-peril 31 33}} {{#rollBetween() oracle-table-planet-peril 34 36}} Disturbing remains or evidence of death {{/rollBetween() oracle-table-planet-peril 34 36}} {{#rollBetween() oracle-table-planet-peril 37 39}} Drastic environmental change {{/rollBetween() oracle-table-planet-peril 37 39}} {{#rollBetween() oracle-table-planet-peril 40 42}} Enemy holds this area {{/rollBetween() oracle-table-planet-peril 40 42}} {{#rollBetween() oracle-table-planet-peril 43 45}} Entangling or engulfing hazard {{/rollBetween() oracle-table-planet-peril 43 45}} {{#rollBetween() oracle-table-planet-peril 46 48}} Equipment fails or malfunctions {{/rollBetween() oracle-table-planet-peril 46 48}} {{#rollBetween() oracle-table-planet-peril 49 51}} Guarded or patrolled path {{/rollBetween() oracle-table-planet-peril 49 51}} {{#rollBetween() oracle-table-planet-peril 52 54}} Led astray {{/rollBetween() oracle-table-planet-peril 52 54}} {{#rollBetween() oracle-table-planet-peril 55 57}} Lost the path {{/rollBetween() oracle-table-planet-peril 55 57}} {{#rollBetween() oracle-table-planet-peril 58 60}} Meteorites fall from the sky {{/rollBetween() oracle-table-planet-peril 58 60}} {{#rollBetween() oracle-table-planet-peril 61 63}} Irradiated area or object {{/rollBetween() oracle-table-planet-peril 61 63}} {{#rollBetween() oracle-table-planet-peril 64 66}} Realization that something was left behind {{/rollBetween() oracle-table-planet-peril 64 66}} {{#rollBetween() oracle-table-planet-peril 67 69}} Seismic or volcanic upheaval {{/rollBetween() oracle-table-planet-peril 67 69}} {{#rollBetween() oracle-table-planet-peril 70 72}} Signs of a lurking or trailing foe {{/rollBetween() oracle-table-planet-peril 70 72}} {{#rollBetween() oracle-table-planet-peril 73 75}} Storm or atmospheric disruption {{/rollBetween() oracle-table-planet-peril 73 75}} {{#rollBetween() oracle-table-planet-peril 76 78}} Toxic or sickening environment {{/rollBetween() oracle-table-planet-peril 76 78}} {{#rollBetween() oracle-table-planet-peril 79 81}} Trap or alarm {{/rollBetween() oracle-table-planet-peril 79 81}} {{#rollBetween() oracle-table-planet-peril 82 84}} Treacherous or arduous path {{/rollBetween() oracle-table-planet-peril 82 84}} {{#rollBetween() oracle-table-planet-peril 85 87}} Troubling visions or apparitions {{/rollBetween() oracle-table-planet-peril 85 87}} {{#rollBetween() oracle-table-planet-peril 88 90}} Visibility hindered by atmospheric effects {{/rollBetween() oracle-table-planet-peril 88 90}} {{#rollBetween() oracle-table-planet-peril 91 93}} Worrying arrival of a ship or vehicle {{/rollBetween() oracle-table-planet-peril 91 93}} {{#rollBetween() oracle-table-planet-peril 94 96}} Wreckage or ruins portend a new threat {{/rollBetween() oracle-table-planet-peril 94 96}} {{#rollBetween() oracle-table-planet-peril 97 99}} ▸Action + Theme {{/rollBetween() oracle-table-planet-peril 97 99}}{{#rollTotal() oracle-table-planet-peril 100}} Roll twice {{/rollTotal() oracle-table-planet-peril 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-table-planet-peril 1 3}} Life is revealed or takes an unexpected form {{/rollBetween() oracle-table-planet-peril 1 3}} {{#rollBetween() oracle-table-planet-peril 4 7}} Blocked or impassible path {{/rollBetween() oracle-table-planet-peril 4 7}} {{#rollBetween() oracle-table-planet-peril 8 11}} Corrosive substance or environment {{/rollBetween() oracle-table-planet-peril 8 11}} {{#rollBetween() oracle-table-planet-peril 12 15}} Disturbing remains or evidence of death {{/rollBetween() oracle-table-planet-peril 12 15}} {{#rollBetween() oracle-table-planet-peril 16 19}} Drastic environmental change {{/rollBetween() oracle-table-planet-peril 16 19}} {{#rollBetween() oracle-table-planet-peril 20 23}} Enemy holds this area {{/rollBetween() oracle-table-planet-peril 20 23}} {{#rollBetween() oracle-table-planet-peril 24 27}} Entangling or engulfing hazard {{/rollBetween() oracle-table-planet-peril 24 27}} {{#rollBetween() oracle-table-planet-peril 28 31}} Equipment fails or malfunctions {{/rollBetween() oracle-table-planet-peril 28 31}} {{#rollBetween() oracle-table-planet-peril 32 35}} Guarded or patrolled path {{/rollBetween() oracle-table-planet-peril 32 35}} {{#rollBetween() oracle-table-planet-peril 36 39}} Led astray {{/rollBetween() oracle-table-planet-peril 36 39}} {{#rollBetween() oracle-table-planet-peril 40 43}} Lost the path {{/rollBetween() oracle-table-planet-peril 40 43}} {{#rollBetween() oracle-table-planet-peril 44 47}} Meteorites fall from the sky {{/rollBetween() oracle-table-planet-peril 44 47}} {{#rollBetween() oracle-table-planet-peril 48 51}} Irradiated area or object {{/rollBetween() oracle-table-planet-peril 48 51}} {{#rollBetween() oracle-table-planet-peril 52 55}} Realization that something was left behind {{/rollBetween() oracle-table-planet-peril 52 55}} {{#rollBetween() oracle-table-planet-peril 56 59}} Seismic or volcanic upheaval {{/rollBetween() oracle-table-planet-peril 56 59}} {{#rollBetween() oracle-table-planet-peril 60 63}} Signs of a lurking or trailing foe {{/rollBetween() oracle-table-planet-peril 60 63}} {{#rollBetween() oracle-table-planet-peril 64 67}} Storm or atmospheric disruption {{/rollBetween() oracle-table-planet-peril 64 67}} {{#rollBetween() oracle-table-planet-peril 68 71}} Toxic or sickening environment {{/rollBetween() oracle-table-planet-peril 68 71}} {{#rollBetween() oracle-table-planet-peril 72 75}} Trap or alarm {{/rollBetween() oracle-table-planet-peril 72 75}} {{#rollBetween() oracle-table-planet-peril 76 79}} Treacherous or arduous path {{/rollBetween() oracle-table-planet-peril 76 79}} {{#rollBetween() oracle-table-planet-peril 80 83}} Troubling visions or apparitions {{/rollBetween() oracle-table-planet-peril 80 83}} {{#rollBetween() oracle-table-planet-peril 84 87}} Visibility hindered by atmospheric effects {{/rollBetween() oracle-table-planet-peril 84 87}} {{#rollBetween() oracle-table-planet-peril 88 91}} Worrying arrival of a ship or vehicle {{/rollBetween() oracle-table-planet-peril 88 91}} {{#rollBetween() oracle-table-planet-peril 92 95}} Wreckage or ruins portend a new threat {{/rollBetween() oracle-table-planet-peril 92 95}} {{#rollBetween() oracle-table-planet-peril 96 99}} ▸Action + Theme {{/rollBetween() oracle-table-planet-peril 96 99}}{{#rollTotal() oracle-table-planet-peril 100}} Roll twice {{/rollTotal() oracle-table-planet-peril 100}}{{/rollTotal() tableChoice 1}}
{{/oracle-table-planet-peril}} {{#oracle-table-planet-opportunity}}
{{oracle-table-planet-opportunity}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-table-planet-opportunity 1 4}} Clue to a lifeform's nature or vulnerabilities {{/rollBetween() oracle-table-planet-opportunity 1 4}} {{#rollBetween() oracle-table-planet-opportunity 5 8}} Friendly interaction with a benign lifeform {{/rollBetween() oracle-table-planet-opportunity 5 8}} {{#rollBetween() oracle-table-planet-opportunity 9 12}} Hunting or foraging opportunities are plentiful {{/rollBetween() oracle-table-planet-opportunity 9 12}} {{#rollBetween() oracle-table-planet-opportunity 13 16}} Interesting or helpful aspect of benign creatures {{/rollBetween() oracle-table-planet-opportunity 13 16}} {{#rollBetween() oracle-table-planet-opportunity 17 20}} Interesting or helpful aspect of local plant life {{/rollBetween() oracle-table-planet-opportunity 17 20}} {{#rollBetween() oracle-table-planet-opportunity 21 24}} Encounter reveals unexpected benign lifeforms {{/rollBetween() oracle-table-planet-opportunity 21 24}} {{#rollBetween() oracle-table-planet-opportunity 25 28}} Abandoned camp or vehicle {{/rollBetween() oracle-table-planet-opportunity 25 28}} {{#rollBetween() oracle-table-planet-opportunity 29 32}} Advance warning of an environmental threat {{/rollBetween() oracle-table-planet-opportunity 29 32}} {{#rollBetween() oracle-table-planet-opportunity 33 36}} Clear path through otherwise perilous terrain {{/rollBetween() oracle-table-planet-opportunity 33 36}} {{#rollBetween() oracle-table-planet-opportunity 37 40}} Clue offers insight into a current quest or mystery {{/rollBetween() oracle-table-planet-opportunity 37 40}} {{#rollBetween() oracle-table-planet-opportunity 41 44}} Clue to the history or nature of this place {{/rollBetween() oracle-table-planet-opportunity 41 44}} {{#rollBetween() oracle-table-planet-opportunity 45 48}} Evidence that others have passed this way {{/rollBetween() oracle-table-planet-opportunity 45 48}} {{#rollBetween() oracle-table-planet-opportunity 49 52}} Foe reveals themselves or tips their hand {{/rollBetween() oracle-table-planet-opportunity 49 52}} {{#rollBetween() oracle-table-planet-opportunity 53 56}} Fortuitous change in the weather or atmosphere {{/rollBetween() oracle-table-planet-opportunity 53 56}} {{#rollBetween() oracle-table-planet-opportunity 57 60}} Friendly traveler crosses your path {{/rollBetween() oracle-table-planet-opportunity 57 60}} {{#rollBetween() oracle-table-planet-opportunity 61 64}} Helpful resource is in ample supply {{/rollBetween() oracle-table-planet-opportunity 61 64}} {{#rollBetween() oracle-table-planet-opportunity 65 68}} Impressive vista offers comfort or inspiration {{/rollBetween() oracle-table-planet-opportunity 65 68}} {{#rollBetween() oracle-table-planet-opportunity 69 72}} Interesting artifact or device {{/rollBetween() oracle-table-planet-opportunity 69 72}} {{#rollBetween() oracle-table-planet-opportunity 73 76}} Interesting site offers opportunities for exploration {{/rollBetween() oracle-table-planet-opportunity 73 76}} {{#rollBetween() oracle-table-planet-opportunity 77 80}} Moment of fellowship or inner peace {{/rollBetween() oracle-table-planet-opportunity 77 80}} {{#rollBetween() oracle-table-planet-opportunity 81 84}} Opening to distract, escape, or avoid foes {{/rollBetween() oracle-table-planet-opportunity 81 84}} {{#rollBetween() oracle-table-planet-opportunity 85 88}} Opening to get the drop on a foe {{/rollBetween() oracle-table-planet-opportunity 85 88}} {{#rollBetween() oracle-table-planet-opportunity 89 92}} Plea for help from a potential benefactor {{/rollBetween() oracle-table-planet-opportunity 89 92}} {{#rollBetween() oracle-table-planet-opportunity 93 96}} Refuge offers a place to hide, plan, or recover {{/rollBetween() oracle-table-planet-opportunity 93 96}} {{#rollBetween() oracle-table-planet-opportunity 97 100}} Vantage point reveals the lay of the land {{/rollBetween() oracle-table-planet-opportunity 97 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-table-planet-opportunity 1 5}} Encounter reveals unexpected benign lifeforms {{/rollBetween() oracle-table-planet-opportunity 1 5}} {{#rollBetween() oracle-table-planet-opportunity 6 10}} Abandoned camp or vehicle {{/rollBetween() oracle-table-planet-opportunity 6 10}} {{#rollBetween() oracle-table-planet-opportunity 11 15}} Advance warning of an environmental threat {{/rollBetween() oracle-table-planet-opportunity 11 15}} {{#rollBetween() oracle-table-planet-opportunity 16 20}} Clear path through otherwise perilous terrain {{/rollBetween() oracle-table-planet-opportunity 16 20}} {{#rollBetween() oracle-table-planet-opportunity 21 25}} Clue offers insight into a current quest or mystery {{/rollBetween() oracle-table-planet-opportunity 21 25}} {{#rollBetween() oracle-table-planet-opportunity 26 30}} Clue to the history or nature of this place {{/rollBetween() oracle-table-planet-opportunity 26 30}} {{#rollBetween() oracle-table-planet-opportunity 31 35}} Evidence that others have passed this way {{/rollBetween() oracle-table-planet-opportunity 31 35}} {{#rollBetween() oracle-table-planet-opportunity 36 40}} Foe reveals themselves or tips their hand {{/rollBetween() oracle-table-planet-opportunity 36 40}} {{#rollBetween() oracle-table-planet-opportunity 41 45}} Fortuitous change in the weather or atmosphere {{/rollBetween() oracle-table-planet-opportunity 41 45}} {{#rollBetween() oracle-table-planet-opportunity 46 50}} Friendly traveler crosses your path {{/rollBetween() oracle-table-planet-opportunity 46 50}} {{#rollBetween() oracle-table-planet-opportunity 51 55}} Helpful resource is in ample supply {{/rollBetween() oracle-table-planet-opportunity 51 55}} {{#rollBetween() oracle-table-planet-opportunity 56 60}} Impressive vista offers comfort or inspiration {{/rollBetween() oracle-table-planet-opportunity 56 60}} {{#rollBetween() oracle-table-planet-opportunity 61 65}} Interesting artifact or device {{/rollBetween() oracle-table-planet-opportunity 61 65}} {{#rollBetween() oracle-table-planet-opportunity 66 70}} Interesting site offers opportunities for exploration {{/rollBetween() oracle-table-planet-opportunity 66 70}} {{#rollBetween() oracle-table-planet-opportunity 71 75}} Moment of fellowship or inner peace {{/rollBetween() oracle-table-planet-opportunity 71 75}} {{#rollBetween() oracle-table-planet-opportunity 76 80}} Opening to distract, escape, or avoid foes {{/rollBetween() oracle-table-planet-opportunity 76 80}} {{#rollBetween() oracle-table-planet-opportunity 81 85}} Opening to get the drop on a foe {{/rollBetween() oracle-table-planet-opportunity 81 85}} {{#rollBetween() oracle-table-planet-opportunity 86 90}} Plea for help from a potential benefactor {{/rollBetween() oracle-table-planet-opportunity 86 90}} {{#rollBetween() oracle-table-planet-opportunity 91 95}} Refuge offers a place to hide, plan, or recover {{/rollBetween() oracle-table-planet-opportunity 91 95}} {{#rollBetween() oracle-table-planet-opportunity 96 100}} Vantage point reveals the lay of the land {{/rollBetween() oracle-table-planet-opportunity 96 100}}{{/rollTotal() tableChoice 1}}
{{/oracle-table-planet-opportunity}} {{#oracle-subcategory-planet-desert-world}}
{{oracle-subcategory-planet-desert-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-desert-world 1 10}} None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.) {{/rollBetween() oracle-subcategory-planet-desert-world 1 10}} {{#rollBetween() oracle-subcategory-planet-desert-world 11 25}} Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.) {{/rollBetween() oracle-subcategory-planet-desert-world 11 25}} {{#rollBetween() oracle-subcategory-planet-desert-world 26 40}} Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.) {{/rollBetween() oracle-subcategory-planet-desert-world 26 40}} {{#rollBetween() oracle-subcategory-planet-desert-world 41 70}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-desert-world 41 70}} {{#rollBetween() oracle-subcategory-planet-desert-world 71 95}} Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.) {{/rollBetween() oracle-subcategory-planet-desert-world 71 95}} {{#rollBetween() oracle-subcategory-planet-desert-world 96 100}} Ideal (This planet's atmosphere is ideally suited to human life. It's literally a breath of fresh air.) {{/rollBetween() oracle-subcategory-planet-desert-world 96 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-desert-world 1 50}} None {{/rollBetween() oracle-subcategory-planet-desert-world 1 50}} {{#rollBetween() oracle-subcategory-planet-desert-world 51 60}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-desert-world 51 60}} {{#rollBetween() oracle-subcategory-planet-desert-world 61 80}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-desert-world 61 80}} {{#rollBetween() oracle-subcategory-planet-desert-world 81 92}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-desert-world 81 92}} {{#rollBetween() oracle-subcategory-planet-desert-world 93 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-desert-world 93 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-desert-world 1 75}} None {{/rollBetween() oracle-subcategory-planet-desert-world 1 75}} {{#rollBetween() oracle-subcategory-planet-desert-world 76 83}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-desert-world 76 83}} {{#rollBetween() oracle-subcategory-planet-desert-world 84 95}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-desert-world 84 95}} {{#rollBetween() oracle-subcategory-planet-desert-world 96 98}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-desert-world 96 98}} {{#rollBetween() oracle-subcategory-planet-desert-world 99 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-desert-world 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-desert-world 1 90}} None {{/rollBetween() oracle-subcategory-planet-desert-world 1 90}} {{#rollBetween() oracle-subcategory-planet-desert-world 91 96}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-desert-world 91 96}} {{#rollBetween() oracle-subcategory-planet-desert-world 97 100}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-desert-world 97 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-desert-world 1 11}} Dry seabeds {{/rollBetween() oracle-subcategory-planet-desert-world 1 11}} {{#rollBetween() oracle-subcategory-planet-desert-world 12 22}} Expansive dune seas {{/rollBetween() oracle-subcategory-planet-desert-world 12 22}} {{#rollBetween() oracle-subcategory-planet-desert-world 23 33}} Massive canyons {{/rollBetween() oracle-subcategory-planet-desert-world 23 33}} {{#rollBetween() oracle-subcategory-planet-desert-world 34 44}} Perpetual daylight {{/rollBetween() oracle-subcategory-planet-desert-world 34 44}} {{#rollBetween() oracle-subcategory-planet-desert-world 45 55}} Rugged mountains {{/rollBetween() oracle-subcategory-planet-desert-world 45 55}} {{#rollBetween() oracle-subcategory-planet-desert-world 56 66}} Sprawling salt flats {{/rollBetween() oracle-subcategory-planet-desert-world 56 66}} {{#rollBetween() oracle-subcategory-planet-desert-world 67 77}} Vast plateaus {{/rollBetween() oracle-subcategory-planet-desert-world 67 77}} {{#rollBetween() oracle-subcategory-planet-desert-world 78 88}} Vibrant terrain colors {{/rollBetween() oracle-subcategory-planet-desert-world 78 88}} {{#rollBetween() oracle-subcategory-planet-desert-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-desert-world 89 98}} {{#rollBetween() oracle-subcategory-planet-desert-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-desert-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-desert-world 1 7}} Cavernous sinkholes {{/rollBetween() oracle-subcategory-planet-desert-world 1 7}} {{#rollBetween() oracle-subcategory-planet-desert-world 8 14}} Engulfing sandstorms {{/rollBetween() oracle-subcategory-planet-desert-world 8 14}} {{#rollBetween() oracle-subcategory-planet-desert-world 15 21}} Fleeting rainstorms and flash floods {{/rollBetween() oracle-subcategory-planet-desert-world 15 21}} {{#rollBetween() oracle-subcategory-planet-desert-world 22 28}} Flooded grottos {{/rollBetween() oracle-subcategory-planet-desert-world 22 28}} {{#rollBetween() oracle-subcategory-planet-desert-world 29 35}} Petrified forest {{/rollBetween() oracle-subcategory-planet-desert-world 29 35}} {{#rollBetween() oracle-subcategory-planet-desert-world 36 42}} Rampaging whirlwinds {{/rollBetween() oracle-subcategory-planet-desert-world 36 42}} {{#rollBetween() oracle-subcategory-planet-desert-world 43 49}} Scorched glass plains {{/rollBetween() oracle-subcategory-planet-desert-world 43 49}} {{#rollBetween() oracle-subcategory-planet-desert-world 50 56}} Severe temperature fluctuations {{/rollBetween() oracle-subcategory-planet-desert-world 50 56}} {{#rollBetween() oracle-subcategory-planet-desert-world 57 63}} Sunbaked bones of titanic creatures {{/rollBetween() oracle-subcategory-planet-desert-world 57 63}} {{#rollBetween() oracle-subcategory-planet-desert-world 64 70}} Timeworn cliffside caves {{/rollBetween() oracle-subcategory-planet-desert-world 64 70}} {{#rollBetween() oracle-subcategory-planet-desert-world 71 77}} Towering rock formations {{/rollBetween() oracle-subcategory-planet-desert-world 71 77}} {{#rollBetween() oracle-subcategory-planet-desert-world 78 84}} Violent electrical storms {{/rollBetween() oracle-subcategory-planet-desert-world 78 84}} {{#rollBetween() oracle-subcategory-planet-desert-world 85 91}} Windborne metallic sand {{/rollBetween() oracle-subcategory-planet-desert-world 85 91}} {{#rollBetween() oracle-subcategory-planet-desert-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-desert-world 92 98}} {{#rollBetween() oracle-subcategory-planet-desert-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-desert-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-desert-world 1 25}} None {{/rollBetween() oracle-subcategory-planet-desert-world 1 25}} {{#rollBetween() oracle-subcategory-planet-desert-world 26 45}} Extinct {{/rollBetween() oracle-subcategory-planet-desert-world 26 45}} {{#rollBetween() oracle-subcategory-planet-desert-world 46 60}} Simple {{/rollBetween() oracle-subcategory-planet-desert-world 46 60}} {{#rollBetween() oracle-subcategory-planet-desert-world 61 80}} Sparse {{/rollBetween() oracle-subcategory-planet-desert-world 61 80}} {{#rollBetween() oracle-subcategory-planet-desert-world 81 90}} Diverse {{/rollBetween() oracle-subcategory-planet-desert-world 81 90}} {{#rollBetween() oracle-subcategory-planet-desert-world 91 97}} Bountiful {{/rollBetween() oracle-subcategory-planet-desert-world 91 97}} {{#rollBetween() oracle-subcategory-planet-desert-world 98 100}} Overrun {{/rollBetween() oracle-subcategory-planet-desert-world 98 100}}{{/rollTotal() tableChoice 6}}
{{/oracle-subcategory-planet-desert-world}} {{#oracle-subcategory-planet-furnace-world}}
{{oracle-subcategory-planet-furnace-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-furnace-world 1 10}} None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.) {{/rollBetween() oracle-subcategory-planet-furnace-world 1 10}} {{#rollBetween() oracle-subcategory-planet-furnace-world 11 50}} Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.) {{/rollBetween() oracle-subcategory-planet-furnace-world 11 50}} {{#rollBetween() oracle-subcategory-planet-furnace-world 51 65}} Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.) {{/rollBetween() oracle-subcategory-planet-furnace-world 51 65}} {{#rollBetween() oracle-subcategory-planet-furnace-world 66 90}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-furnace-world 66 90}} {{#rollBetween() oracle-subcategory-planet-furnace-world 91 100}} Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.) {{/rollBetween() oracle-subcategory-planet-furnace-world 91 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-furnace-world 1 60}} None {{/rollBetween() oracle-subcategory-planet-furnace-world 1 60}} {{#rollBetween() oracle-subcategory-planet-furnace-world 61 75}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-furnace-world 61 75}} {{#rollBetween() oracle-subcategory-planet-furnace-world 76 87}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-furnace-world 76 87}} {{#rollBetween() oracle-subcategory-planet-furnace-world 88 96}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-furnace-world 88 96}} {{#rollBetween() oracle-subcategory-planet-furnace-world 97 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-furnace-world 97 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-furnace-world 1 85}} None {{/rollBetween() oracle-subcategory-planet-furnace-world 1 85}} {{#rollBetween() oracle-subcategory-planet-furnace-world 86 92}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-furnace-world 86 92}} {{#rollBetween() oracle-subcategory-planet-furnace-world 93 97}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-furnace-world 93 97}} {{#rollBetween() oracle-subcategory-planet-furnace-world 98 99}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-furnace-world 98 99}}{{#rollTotal() oracle-subcategory-planet-furnace-world 100}} Settlements in conflict {{/rollTotal() oracle-subcategory-planet-furnace-world 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-furnace-world 1 95}} None {{/rollBetween() oracle-subcategory-planet-furnace-world 1 95}} {{#rollBetween() oracle-subcategory-planet-furnace-world 96 98}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-furnace-world 96 98}} {{#rollBetween() oracle-subcategory-planet-furnace-world 99 100}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-furnace-world 99 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-furnace-world 1 11}} Fiery world-spanning chasms {{/rollBetween() oracle-subcategory-planet-furnace-world 1 11}} {{#rollBetween() oracle-subcategory-planet-furnace-world 12 22}} Glowing rivers of lava {{/rollBetween() oracle-subcategory-planet-furnace-world 12 22}} {{#rollBetween() oracle-subcategory-planet-furnace-world 23 33}} Lightning-wracked ash clouds {{/rollBetween() oracle-subcategory-planet-furnace-world 23 33}} {{#rollBetween() oracle-subcategory-planet-furnace-world 34 44}} Magma seas {{/rollBetween() oracle-subcategory-planet-furnace-world 34 44}} {{#rollBetween() oracle-subcategory-planet-furnace-world 45 55}} Massive supervolcano {{/rollBetween() oracle-subcategory-planet-furnace-world 45 55}} {{#rollBetween() oracle-subcategory-planet-furnace-world 56 66}} Once verdant terrain {{/rollBetween() oracle-subcategory-planet-furnace-world 56 66}} {{#rollBetween() oracle-subcategory-planet-furnace-world 67 77}} Towering mountain ranges {{/rollBetween() oracle-subcategory-planet-furnace-world 67 77}} {{#rollBetween() oracle-subcategory-planet-furnace-world 78 88}} World-spanning fissures {{/rollBetween() oracle-subcategory-planet-furnace-world 78 88}} {{#rollBetween() oracle-subcategory-planet-furnace-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-furnace-world 89 98}} {{#rollBetween() oracle-subcategory-planet-furnace-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-furnace-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-furnace-world 1 7}} Blinding ash storms {{/rollBetween() oracle-subcategory-planet-furnace-world 1 7}} {{#rollBetween() oracle-subcategory-planet-furnace-world 8 14}} Catastrophic earthquakes {{/rollBetween() oracle-subcategory-planet-furnace-world 8 14}} {{#rollBetween() oracle-subcategory-planet-furnace-world 15 21}} Colorful geothermal springs {{/rollBetween() oracle-subcategory-planet-furnace-world 15 21}} {{#rollBetween() oracle-subcategory-planet-furnace-world 22 28}} Intricate volcanic rock formations {{/rollBetween() oracle-subcategory-planet-furnace-world 22 28}} {{#rollBetween() oracle-subcategory-planet-furnace-world 29 35}} Lava tube tunnel networks {{/rollBetween() oracle-subcategory-planet-furnace-world 29 35}} {{#rollBetween() oracle-subcategory-planet-furnace-world 36 42}} Masses of scorched bones {{/rollBetween() oracle-subcategory-planet-furnace-world 36 42}} {{#rollBetween() oracle-subcategory-planet-furnace-world 43 49}} Plains of volcanic glass {{/rollBetween() oracle-subcategory-planet-furnace-world 43 49}} {{#rollBetween() oracle-subcategory-planet-furnace-world 50 56}} Pools of liquid metal {{/rollBetween() oracle-subcategory-planet-furnace-world 50 56}} {{#rollBetween() oracle-subcategory-planet-furnace-world 57 63}} Rocky islands adrift on magma {{/rollBetween() oracle-subcategory-planet-furnace-world 57 63}} {{#rollBetween() oracle-subcategory-planet-furnace-world 64 70}} Roiling clouds of superheated gas {{/rollBetween() oracle-subcategory-planet-furnace-world 64 70}} {{#rollBetween() oracle-subcategory-planet-furnace-world 71 77}} Scalding geysers {{/rollBetween() oracle-subcategory-planet-furnace-world 71 77}} {{#rollBetween() oracle-subcategory-planet-furnace-world 78 84}} Silica or metal storms {{/rollBetween() oracle-subcategory-planet-furnace-world 78 84}} {{#rollBetween() oracle-subcategory-planet-furnace-world 85 91}} Steaming mudflats {{/rollBetween() oracle-subcategory-planet-furnace-world 85 91}} {{#rollBetween() oracle-subcategory-planet-furnace-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-furnace-world 92 98}} {{#rollBetween() oracle-subcategory-planet-furnace-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-furnace-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-furnace-world 1 30}} None {{/rollBetween() oracle-subcategory-planet-furnace-world 1 30}} {{#rollBetween() oracle-subcategory-planet-furnace-world 31 50}} Extinct {{/rollBetween() oracle-subcategory-planet-furnace-world 31 50}} {{#rollBetween() oracle-subcategory-planet-furnace-world 51 70}} Simple {{/rollBetween() oracle-subcategory-planet-furnace-world 51 70}} {{#rollBetween() oracle-subcategory-planet-furnace-world 71 85}} Sparse {{/rollBetween() oracle-subcategory-planet-furnace-world 71 85}} {{#rollBetween() oracle-subcategory-planet-furnace-world 86 95}} Diverse {{/rollBetween() oracle-subcategory-planet-furnace-world 86 95}} {{#rollBetween() oracle-subcategory-planet-furnace-world 96 98}} Bountiful {{/rollBetween() oracle-subcategory-planet-furnace-world 96 98}} {{#rollBetween() oracle-subcategory-planet-furnace-world 99 100}} Overrun {{/rollBetween() oracle-subcategory-planet-furnace-world 99 100}}{{/rollTotal() tableChoice 6}}
{{/oracle-subcategory-planet-furnace-world}} {{#oracle-subcategory-planet-grave-world}}
{{oracle-subcategory-planet-grave-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-grave-world 1 10}} None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.) {{/rollBetween() oracle-subcategory-planet-grave-world 1 10}} {{#rollBetween() oracle-subcategory-planet-grave-world 11 45}} Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.) {{/rollBetween() oracle-subcategory-planet-grave-world 11 45}} {{#rollBetween() oracle-subcategory-planet-grave-world 46 70}} Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.) {{/rollBetween() oracle-subcategory-planet-grave-world 46 70}} {{#rollBetween() oracle-subcategory-planet-grave-world 71 90}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-grave-world 71 90}} {{#rollBetween() oracle-subcategory-planet-grave-world 91 100}} Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.) {{/rollBetween() oracle-subcategory-planet-grave-world 91 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-grave-world 1 80}} None {{/rollBetween() oracle-subcategory-planet-grave-world 1 80}} {{#rollBetween() oracle-subcategory-planet-grave-world 81 90}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-grave-world 81 90}} {{#rollBetween() oracle-subcategory-planet-grave-world 91 95}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-grave-world 91 95}} {{#rollBetween() oracle-subcategory-planet-grave-world 96 98}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-grave-world 96 98}} {{#rollBetween() oracle-subcategory-planet-grave-world 99 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-grave-world 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-grave-world 1 90}} None {{/rollBetween() oracle-subcategory-planet-grave-world 1 90}} {{#rollBetween() oracle-subcategory-planet-grave-world 91 97}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-grave-world 91 97}} {{#rollBetween() oracle-subcategory-planet-grave-world 98 100}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-grave-world 98 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-grave-world 1 95}} None {{/rollBetween() oracle-subcategory-planet-grave-world 1 95}} {{#rollBetween() oracle-subcategory-planet-grave-world 96 98}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-grave-world 96 98}} {{#rollBetween() oracle-subcategory-planet-grave-world 99 100}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-grave-world 99 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-grave-world 1 11}} Broken moon {{/rollBetween() oracle-subcategory-planet-grave-world 1 11}} {{#rollBetween() oracle-subcategory-planet-grave-world 12 22}} Cratered surface {{/rollBetween() oracle-subcategory-planet-grave-world 12 22}} {{#rollBetween() oracle-subcategory-planet-grave-world 23 33}} Dry seabeds {{/rollBetween() oracle-subcategory-planet-grave-world 23 33}} {{#rollBetween() oracle-subcategory-planet-grave-world 34 44}} Irradiated atmosphere {{/rollBetween() oracle-subcategory-planet-grave-world 34 44}} {{#rollBetween() oracle-subcategory-planet-grave-world 45 55}} Orbiting ship graveyard {{/rollBetween() oracle-subcategory-planet-grave-world 45 55}} {{#rollBetween() oracle-subcategory-planet-grave-world 56 66}} Perpetual overcast {{/rollBetween() oracle-subcategory-planet-grave-world 56 66}} {{#rollBetween() oracle-subcategory-planet-grave-world 67 77}} Sky-breaching ruins {{/rollBetween() oracle-subcategory-planet-grave-world 67 77}} {{#rollBetween() oracle-subcategory-planet-grave-world 78 88}} Vast wastelands {{/rollBetween() oracle-subcategory-planet-grave-world 78 88}} {{#rollBetween() oracle-subcategory-planet-grave-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-grave-world 89 98}} {{#rollBetween() oracle-subcategory-planet-grave-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-grave-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-grave-world 1 7}} Acid pools {{/rollBetween() oracle-subcategory-planet-grave-world 1 7}} {{#rollBetween() oracle-subcategory-planet-grave-world 8 14}} Ash dunes {{/rollBetween() oracle-subcategory-planet-grave-world 8 14}} {{#rollBetween() oracle-subcategory-planet-grave-world 15 21}} Corrosive rains {{/rollBetween() oracle-subcategory-planet-grave-world 15 21}} {{#rollBetween() oracle-subcategory-planet-grave-world 22 28}} Dead forests {{/rollBetween() oracle-subcategory-planet-grave-world 22 28}} {{#rollBetween() oracle-subcategory-planet-grave-world 29 35}} Fetid mudflats {{/rollBetween() oracle-subcategory-planet-grave-world 29 35}} {{#rollBetween() oracle-subcategory-planet-grave-world 36 42}} Mass graves {{/rollBetween() oracle-subcategory-planet-grave-world 36 42}} {{#rollBetween() oracle-subcategory-planet-grave-world 43 49}} Moldering bones {{/rollBetween() oracle-subcategory-planet-grave-world 43 49}} {{#rollBetween() oracle-subcategory-planet-grave-world 50 56}} Noxious fog {{/rollBetween() oracle-subcategory-planet-grave-world 50 56}} {{#rollBetween() oracle-subcategory-planet-grave-world 57 63}} Radioactive hotspots {{/rollBetween() oracle-subcategory-planet-grave-world 57 63}} {{#rollBetween() oracle-subcategory-planet-grave-world 64 70}} Ravaged cities {{/rollBetween() oracle-subcategory-planet-grave-world 64 70}} {{#rollBetween() oracle-subcategory-planet-grave-world 71 77}} Scarred battlefields {{/rollBetween() oracle-subcategory-planet-grave-world 71 77}} {{#rollBetween() oracle-subcategory-planet-grave-world 78 84}} Ship graveyards {{/rollBetween() oracle-subcategory-planet-grave-world 78 84}} {{#rollBetween() oracle-subcategory-planet-grave-world 85 91}} Whispers of the dead {{/rollBetween() oracle-subcategory-planet-grave-world 85 91}} {{#rollBetween() oracle-subcategory-planet-grave-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-grave-world 92 98}} {{#rollBetween() oracle-subcategory-planet-grave-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-grave-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-grave-world 1 25}} None {{/rollBetween() oracle-subcategory-planet-grave-world 1 25}} {{#rollBetween() oracle-subcategory-planet-grave-world 26 85}} Extinct {{/rollBetween() oracle-subcategory-planet-grave-world 26 85}} {{#rollBetween() oracle-subcategory-planet-grave-world 86 95}} Simple {{/rollBetween() oracle-subcategory-planet-grave-world 86 95}} {{#rollBetween() oracle-subcategory-planet-grave-world 96 100}} Sparse {{/rollBetween() oracle-subcategory-planet-grave-world 96 100}}{{/rollTotal() tableChoice 6}}
{{/oracle-subcategory-planet-grave-world}} {{#oracle-subcategory-planet-ice-world}}
{{oracle-subcategory-planet-ice-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-ice-world 1 15}} None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.) {{/rollBetween() oracle-subcategory-planet-ice-world 1 15}} {{#rollBetween() oracle-subcategory-planet-ice-world 16 35}} Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.) {{/rollBetween() oracle-subcategory-planet-ice-world 16 35}} {{#rollBetween() oracle-subcategory-planet-ice-world 36 40}} Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.) {{/rollBetween() oracle-subcategory-planet-ice-world 36 40}} {{#rollBetween() oracle-subcategory-planet-ice-world 41 70}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-ice-world 41 70}} {{#rollBetween() oracle-subcategory-planet-ice-world 71 95}} Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.) {{/rollBetween() oracle-subcategory-planet-ice-world 71 95}} {{#rollBetween() oracle-subcategory-planet-ice-world 96 100}} Ideal (This planet's atmosphere is ideally suited to human life. It's literally a breath of fresh air.) {{/rollBetween() oracle-subcategory-planet-ice-world 96 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-ice-world 1 50}} None {{/rollBetween() oracle-subcategory-planet-ice-world 1 50}} {{#rollBetween() oracle-subcategory-planet-ice-world 51 60}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-ice-world 51 60}} {{#rollBetween() oracle-subcategory-planet-ice-world 61 80}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-ice-world 61 80}} {{#rollBetween() oracle-subcategory-planet-ice-world 81 92}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-ice-world 81 92}} {{#rollBetween() oracle-subcategory-planet-ice-world 93 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-ice-world 93 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-ice-world 1 75}} None {{/rollBetween() oracle-subcategory-planet-ice-world 1 75}} {{#rollBetween() oracle-subcategory-planet-ice-world 76 83}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-ice-world 76 83}} {{#rollBetween() oracle-subcategory-planet-ice-world 84 95}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-ice-world 84 95}} {{#rollBetween() oracle-subcategory-planet-ice-world 96 98}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-ice-world 96 98}} {{#rollBetween() oracle-subcategory-planet-ice-world 99 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-ice-world 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-ice-world 1 90}} None {{/rollBetween() oracle-subcategory-planet-ice-world 1 90}} {{#rollBetween() oracle-subcategory-planet-ice-world 91 96}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-ice-world 91 96}} {{#rollBetween() oracle-subcategory-planet-ice-world 97 100}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-ice-world 97 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-ice-world 1 11}} Feeble sunlight {{/rollBetween() oracle-subcategory-planet-ice-world 1 11}} {{#rollBetween() oracle-subcategory-planet-ice-world 12 22}} Frozen oceans {{/rollBetween() oracle-subcategory-planet-ice-world 12 22}} {{#rollBetween() oracle-subcategory-planet-ice-world 23 33}} Rocky glacial islands {{/rollBetween() oracle-subcategory-planet-ice-world 23 33}} {{#rollBetween() oracle-subcategory-planet-ice-world 34 44}} Snowbound mountains {{/rollBetween() oracle-subcategory-planet-ice-world 34 44}} {{#rollBetween() oracle-subcategory-planet-ice-world 45 55}} Sky-breaching geysers {{/rollBetween() oracle-subcategory-planet-ice-world 45 55}} {{#rollBetween() oracle-subcategory-planet-ice-world 56 66}} Supersized ice volcano {{/rollBetween() oracle-subcategory-planet-ice-world 56 66}} {{#rollBetween() oracle-subcategory-planet-ice-world 67 77}} Vibrantly colored ice {{/rollBetween() oracle-subcategory-planet-ice-world 67 77}} {{#rollBetween() oracle-subcategory-planet-ice-world 78 88}} World-spanning ice canyon {{/rollBetween() oracle-subcategory-planet-ice-world 78 88}} {{#rollBetween() oracle-subcategory-planet-ice-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-ice-world 89 98}} {{#rollBetween() oracle-subcategory-planet-ice-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-ice-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-ice-world 1 7}} Abyssal ice fissures {{/rollBetween() oracle-subcategory-planet-ice-world 1 7}} {{#rollBetween() oracle-subcategory-planet-ice-world 8 14}} Blinding snow storms {{/rollBetween() oracle-subcategory-planet-ice-world 8 14}} {{#rollBetween() oracle-subcategory-planet-ice-world 15 21}} Clusters of ice spikes {{/rollBetween() oracle-subcategory-planet-ice-world 15 21}} {{#rollBetween() oracle-subcategory-planet-ice-world 22 28}} Colossal ice caves {{/rollBetween() oracle-subcategory-planet-ice-world 22 28}} {{#rollBetween() oracle-subcategory-planet-ice-world 29 35}} Glistening ice spires {{/rollBetween() oracle-subcategory-planet-ice-world 29 35}} {{#rollBetween() oracle-subcategory-planet-ice-world 36 42}} Massive snow drifts {{/rollBetween() oracle-subcategory-planet-ice-world 36 42}} {{#rollBetween() oracle-subcategory-planet-ice-world 43 49}} Preserved carcasses {{/rollBetween() oracle-subcategory-planet-ice-world 43 49}} {{#rollBetween() oracle-subcategory-planet-ice-world 50 56}} Rocky islands amid icy wastes {{/rollBetween() oracle-subcategory-planet-ice-world 50 56}} {{#rollBetween() oracle-subcategory-planet-ice-world 57 63}} Shattered plains of pack ice {{/rollBetween() oracle-subcategory-planet-ice-world 57 63}} {{#rollBetween() oracle-subcategory-planet-ice-world 64 70}} Steaming hot springs {{/rollBetween() oracle-subcategory-planet-ice-world 64 70}} {{#rollBetween() oracle-subcategory-planet-ice-world 71 77}} Subsurface liquid oceans {{/rollBetween() oracle-subcategory-planet-ice-world 71 77}} {{#rollBetween() oracle-subcategory-planet-ice-world 78 84}} Vibrant auroras {{/rollBetween() oracle-subcategory-planet-ice-world 78 84}} {{#rollBetween() oracle-subcategory-planet-ice-world 85 91}} Wind-carved ice formations {{/rollBetween() oracle-subcategory-planet-ice-world 85 91}} {{#rollBetween() oracle-subcategory-planet-ice-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-ice-world 92 98}} {{#rollBetween() oracle-subcategory-planet-ice-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-ice-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-ice-world 1 25}} None {{/rollBetween() oracle-subcategory-planet-ice-world 1 25}} {{#rollBetween() oracle-subcategory-planet-ice-world 26 45}} Extinct {{/rollBetween() oracle-subcategory-planet-ice-world 26 45}} {{#rollBetween() oracle-subcategory-planet-ice-world 46 60}} Simple {{/rollBetween() oracle-subcategory-planet-ice-world 46 60}} {{#rollBetween() oracle-subcategory-planet-ice-world 61 75}} Sparse {{/rollBetween() oracle-subcategory-planet-ice-world 61 75}} {{#rollBetween() oracle-subcategory-planet-ice-world 76 90}} Diverse {{/rollBetween() oracle-subcategory-planet-ice-world 76 90}} {{#rollBetween() oracle-subcategory-planet-ice-world 91 97}} Bountiful {{/rollBetween() oracle-subcategory-planet-ice-world 91 97}} {{#rollBetween() oracle-subcategory-planet-ice-world 98 100}} Overrun {{/rollBetween() oracle-subcategory-planet-ice-world 98 100}}{{/rollTotal() tableChoice 6}}
{{/oracle-subcategory-planet-ice-world}} {{#oracle-subcategory-planet-jovian-world}}
{{oracle-subcategory-planet-jovian-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-jovian-world 1 50}} Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.) {{/rollBetween() oracle-subcategory-planet-jovian-world 1 50}} {{#rollBetween() oracle-subcategory-planet-jovian-world 51 65}} Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.) {{/rollBetween() oracle-subcategory-planet-jovian-world 51 65}} {{#rollBetween() oracle-subcategory-planet-jovian-world 66 85}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-jovian-world 66 85}} {{#rollBetween() oracle-subcategory-planet-jovian-world 86 100}} Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.) {{/rollBetween() oracle-subcategory-planet-jovian-world 86 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-jovian-world 1 50}} None {{/rollBetween() oracle-subcategory-planet-jovian-world 1 50}} {{#rollBetween() oracle-subcategory-planet-jovian-world 51 70}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-jovian-world 51 70}} {{#rollBetween() oracle-subcategory-planet-jovian-world 71 85}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-jovian-world 71 85}} {{#rollBetween() oracle-subcategory-planet-jovian-world 86 95}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-jovian-world 86 95}} {{#rollBetween() oracle-subcategory-planet-jovian-world 96 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-jovian-world 96 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-jovian-world 1 75}} None {{/rollBetween() oracle-subcategory-planet-jovian-world 1 75}} {{#rollBetween() oracle-subcategory-planet-jovian-world 76 87}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-jovian-world 76 87}} {{#rollBetween() oracle-subcategory-planet-jovian-world 88 95}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-jovian-world 88 95}} {{#rollBetween() oracle-subcategory-planet-jovian-world 96 98}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-jovian-world 96 98}} {{#rollBetween() oracle-subcategory-planet-jovian-world 99 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-jovian-world 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-jovian-world 1 90}} None {{/rollBetween() oracle-subcategory-planet-jovian-world 1 90}} {{#rollBetween() oracle-subcategory-planet-jovian-world 91 96}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-jovian-world 91 96}} {{#rollBetween() oracle-subcategory-planet-jovian-world 97 100}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-jovian-world 97 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-jovian-world 1 11}} Complex ring system {{/rollBetween() oracle-subcategory-planet-jovian-world 1 11}} {{#rollBetween() oracle-subcategory-planet-jovian-world 12 22}} Intense gravity well {{/rollBetween() oracle-subcategory-planet-jovian-world 12 22}} {{#rollBetween() oracle-subcategory-planet-jovian-world 23 33}} Numerous moons {{/rollBetween() oracle-subcategory-planet-jovian-world 23 33}} {{#rollBetween() oracle-subcategory-planet-jovian-world 34 44}} Perpetual superstorm {{/rollBetween() oracle-subcategory-planet-jovian-world 34 44}} {{#rollBetween() oracle-subcategory-planet-jovian-world 45 55}} Powerful magnetic field {{/rollBetween() oracle-subcategory-planet-jovian-world 45 55}} {{#rollBetween() oracle-subcategory-planet-jovian-world 56 66}} Severe electrical storms {{/rollBetween() oracle-subcategory-planet-jovian-world 56 66}} {{#rollBetween() oracle-subcategory-planet-jovian-world 67 77}} Superheated atmosphere {{/rollBetween() oracle-subcategory-planet-jovian-world 67 77}} {{#rollBetween() oracle-subcategory-planet-jovian-world 78 88}} Unusual atmospheric colors {{/rollBetween() oracle-subcategory-planet-jovian-world 78 88}} {{#rollBetween() oracle-subcategory-planet-jovian-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-jovian-world 89 98}} {{#rollBetween() oracle-subcategory-planet-jovian-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-jovian-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-jovian-world 1 7}} Clouds of metal particles {{/rollBetween() oracle-subcategory-planet-jovian-world 1 7}} {{#rollBetween() oracle-subcategory-planet-jovian-world 8 14}} Crystalline rains {{/rollBetween() oracle-subcategory-planet-jovian-world 8 14}} {{#rollBetween() oracle-subcategory-planet-jovian-world 15 21}} Floating glaciers {{/rollBetween() oracle-subcategory-planet-jovian-world 15 21}} {{#rollBetween() oracle-subcategory-planet-jovian-world 22 28}} Floating islands {{/rollBetween() oracle-subcategory-planet-jovian-world 22 28}} {{#rollBetween() oracle-subcategory-planet-jovian-world 29 35}} Layer of suspended liquid {{/rollBetween() oracle-subcategory-planet-jovian-world 29 35}} {{#rollBetween() oracle-subcategory-planet-jovian-world 36 42}} Pockets of explosive gases {{/rollBetween() oracle-subcategory-planet-jovian-world 36 42}} {{#rollBetween() oracle-subcategory-planet-jovian-world 43 49}} Powerful vortexes {{/rollBetween() oracle-subcategory-planet-jovian-world 43 49}} {{#rollBetween() oracle-subcategory-planet-jovian-world 50 56}} Radiation fields {{/rollBetween() oracle-subcategory-planet-jovian-world 50 56}} {{#rollBetween() oracle-subcategory-planet-jovian-world 57 63}} Storm-swept rocky debris {{/rollBetween() oracle-subcategory-planet-jovian-world 57 63}} {{#rollBetween() oracle-subcategory-planet-jovian-world 64 70}} Torrential rain {{/rollBetween() oracle-subcategory-planet-jovian-world 64 70}} {{#rollBetween() oracle-subcategory-planet-jovian-world 71 77}} Towering thunderheads {{/rollBetween() oracle-subcategory-planet-jovian-world 71 77}} {{#rollBetween() oracle-subcategory-planet-jovian-world 78 84}} Violent turbulence {{/rollBetween() oracle-subcategory-planet-jovian-world 78 84}} {{#rollBetween() oracle-subcategory-planet-jovian-world 85 91}} Zones of localized atmosphere {{/rollBetween() oracle-subcategory-planet-jovian-world 85 91}} {{#rollBetween() oracle-subcategory-planet-jovian-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-jovian-world 92 98}} {{#rollBetween() oracle-subcategory-planet-jovian-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-jovian-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-jovian-world 1 50}} None {{/rollBetween() oracle-subcategory-planet-jovian-world 1 50}} {{#rollBetween() oracle-subcategory-planet-jovian-world 51 55}} Extinct {{/rollBetween() oracle-subcategory-planet-jovian-world 51 55}} {{#rollBetween() oracle-subcategory-planet-jovian-world 56 70}} Simple {{/rollBetween() oracle-subcategory-planet-jovian-world 56 70}} {{#rollBetween() oracle-subcategory-planet-jovian-world 71 82}} Sparse {{/rollBetween() oracle-subcategory-planet-jovian-world 71 82}} {{#rollBetween() oracle-subcategory-planet-jovian-world 83 92}} Diverse {{/rollBetween() oracle-subcategory-planet-jovian-world 83 92}} {{#rollBetween() oracle-subcategory-planet-jovian-world 93 97}} Bountiful {{/rollBetween() oracle-subcategory-planet-jovian-world 93 97}} {{#rollBetween() oracle-subcategory-planet-jovian-world 98 100}} Overrun {{/rollBetween() oracle-subcategory-planet-jovian-world 98 100}}{{/rollTotal() tableChoice 6}}
{{/oracle-subcategory-planet-jovian-world}} {{#oracle-subcategory-planet-jungle-world}}
{{oracle-subcategory-planet-jungle-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-jungle-world 1 25}} Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.) {{/rollBetween() oracle-subcategory-planet-jungle-world 1 25}} {{#rollBetween() oracle-subcategory-planet-jungle-world 26 30}} Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.) {{/rollBetween() oracle-subcategory-planet-jungle-world 26 30}} {{#rollBetween() oracle-subcategory-planet-jungle-world 31 60}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-jungle-world 31 60}} {{#rollBetween() oracle-subcategory-planet-jungle-world 61 90}} Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.) {{/rollBetween() oracle-subcategory-planet-jungle-world 61 90}} {{#rollBetween() oracle-subcategory-planet-jungle-world 91 100}} Ideal (This planet's atmosphere is ideally suited to human life. It's literally a breath of fresh air.) {{/rollBetween() oracle-subcategory-planet-jungle-world 91 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-jungle-world 1 40}} None {{/rollBetween() oracle-subcategory-planet-jungle-world 1 40}} {{#rollBetween() oracle-subcategory-planet-jungle-world 41 55}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-jungle-world 41 55}} {{#rollBetween() oracle-subcategory-planet-jungle-world 56 80}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-jungle-world 56 80}} {{#rollBetween() oracle-subcategory-planet-jungle-world 81 92}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-jungle-world 81 92}} {{#rollBetween() oracle-subcategory-planet-jungle-world 93 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-jungle-world 93 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-jungle-world 1 65}} None {{/rollBetween() oracle-subcategory-planet-jungle-world 1 65}} {{#rollBetween() oracle-subcategory-planet-jungle-world 66 75}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-jungle-world 66 75}} {{#rollBetween() oracle-subcategory-planet-jungle-world 76 92}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-jungle-world 76 92}} {{#rollBetween() oracle-subcategory-planet-jungle-world 93 97}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-jungle-world 93 97}} {{#rollBetween() oracle-subcategory-planet-jungle-world 98 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-jungle-world 98 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-jungle-world 1 85}} None {{/rollBetween() oracle-subcategory-planet-jungle-world 1 85}} {{#rollBetween() oracle-subcategory-planet-jungle-world 86 90}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-jungle-world 86 90}} {{#rollBetween() oracle-subcategory-planet-jungle-world 91 97}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-jungle-world 91 97}} {{#rollBetween() oracle-subcategory-planet-jungle-world 98 99}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-jungle-world 98 99}}{{#rollTotal() oracle-subcategory-planet-jungle-world 100}} Settlements in conflict {{/rollTotal() oracle-subcategory-planet-jungle-world 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-jungle-world 1 11}} Cloud-breaching trees {{/rollBetween() oracle-subcategory-planet-jungle-world 1 11}} {{#rollBetween() oracle-subcategory-planet-jungle-world 12 22}} Expansive rivers or wetlands {{/rollBetween() oracle-subcategory-planet-jungle-world 12 22}} {{#rollBetween() oracle-subcategory-planet-jungle-world 23 33}} Inland seas {{/rollBetween() oracle-subcategory-planet-jungle-world 23 33}} {{#rollBetween() oracle-subcategory-planet-jungle-world 34 44}} Massive canyons {{/rollBetween() oracle-subcategory-planet-jungle-world 34 44}} {{#rollBetween() oracle-subcategory-planet-jungle-world 45 55}} Persistent cloud cover {{/rollBetween() oracle-subcategory-planet-jungle-world 45 55}} {{#rollBetween() oracle-subcategory-planet-jungle-world 56 66}} Towering mountains {{/rollBetween() oracle-subcategory-planet-jungle-world 56 66}} {{#rollBetween() oracle-subcategory-planet-jungle-world 67 77}} Unbroken canopy {{/rollBetween() oracle-subcategory-planet-jungle-world 67 77}} {{#rollBetween() oracle-subcategory-planet-jungle-world 78 88}} Unusual vegetation color {{/rollBetween() oracle-subcategory-planet-jungle-world 78 88}} {{#rollBetween() oracle-subcategory-planet-jungle-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-jungle-world 89 98}} {{#rollBetween() oracle-subcategory-planet-jungle-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-jungle-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-jungle-world 1 7}} Bioluminescent flora {{/rollBetween() oracle-subcategory-planet-jungle-world 1 7}} {{#rollBetween() oracle-subcategory-planet-jungle-world 8 14}} Deep river gorges {{/rollBetween() oracle-subcategory-planet-jungle-world 8 14}} {{#rollBetween() oracle-subcategory-planet-jungle-world 15 21}} Extensive exposed root systems {{/rollBetween() oracle-subcategory-planet-jungle-world 15 21}} {{#rollBetween() oracle-subcategory-planet-jungle-world 22 28}} Immense tiered waterfalls {{/rollBetween() oracle-subcategory-planet-jungle-world 22 28}} {{#rollBetween() oracle-subcategory-planet-jungle-world 29 35}} Languid rivers {{/rollBetween() oracle-subcategory-planet-jungle-world 29 35}} {{#rollBetween() oracle-subcategory-planet-jungle-world 36 42}} Low-lying fog {{/rollBetween() oracle-subcategory-planet-jungle-world 36 42}} {{#rollBetween() oracle-subcategory-planet-jungle-world 43 49}} Plunging sinkholes {{/rollBetween() oracle-subcategory-planet-jungle-world 43 49}} {{#rollBetween() oracle-subcategory-planet-jungle-world 50 56}} Scarred clearings {{/rollBetween() oracle-subcategory-planet-jungle-world 50 56}} {{#rollBetween() oracle-subcategory-planet-jungle-world 57 63}} Sinking quagmires {{/rollBetween() oracle-subcategory-planet-jungle-world 57 63}} {{#rollBetween() oracle-subcategory-planet-jungle-world 64 70}} Surging rivers {{/rollBetween() oracle-subcategory-planet-jungle-world 64 70}} {{#rollBetween() oracle-subcategory-planet-jungle-world 71 77}} Torrential rainstorms {{/rollBetween() oracle-subcategory-planet-jungle-world 71 77}} {{#rollBetween() oracle-subcategory-planet-jungle-world 78 84}} Violent electrical storms {{/rollBetween() oracle-subcategory-planet-jungle-world 78 84}} {{#rollBetween() oracle-subcategory-planet-jungle-world 85 91}} Waterlogged caves {{/rollBetween() oracle-subcategory-planet-jungle-world 85 91}} {{#rollBetween() oracle-subcategory-planet-jungle-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-jungle-world 92 98}} {{#rollBetween() oracle-subcategory-planet-jungle-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-jungle-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-jungle-world 1 5}} Simple {{/rollBetween() oracle-subcategory-planet-jungle-world 1 5}} {{#rollBetween() oracle-subcategory-planet-jungle-world 6 20}} Sparse {{/rollBetween() oracle-subcategory-planet-jungle-world 6 20}} {{#rollBetween() oracle-subcategory-planet-jungle-world 21 45}} Diverse {{/rollBetween() oracle-subcategory-planet-jungle-world 21 45}} {{#rollBetween() oracle-subcategory-planet-jungle-world 46 80}} Bountiful {{/rollBetween() oracle-subcategory-planet-jungle-world 46 80}} {{#rollBetween() oracle-subcategory-planet-jungle-world 81 100}} Overrun {{/rollBetween() oracle-subcategory-planet-jungle-world 81 100}}{{/rollTotal() tableChoice 6}}
{{/oracle-subcategory-planet-jungle-world}} {{#oracle-subcategory-planet-ocean-world}}
{{oracle-subcategory-planet-ocean-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-ocean-world 1 5}} None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.) {{/rollBetween() oracle-subcategory-planet-ocean-world 1 5}} {{#rollBetween() oracle-subcategory-planet-ocean-world 6 20}} Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.) {{/rollBetween() oracle-subcategory-planet-ocean-world 6 20}} {{#rollBetween() oracle-subcategory-planet-ocean-world 21 25}} Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.) {{/rollBetween() oracle-subcategory-planet-ocean-world 21 25}} {{#rollBetween() oracle-subcategory-planet-ocean-world 26 60}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-ocean-world 26 60}} {{#rollBetween() oracle-subcategory-planet-ocean-world 61 90}} Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.) {{/rollBetween() oracle-subcategory-planet-ocean-world 61 90}} {{#rollBetween() oracle-subcategory-planet-ocean-world 91 100}} Ideal (This planet's atmosphere is ideally suited to human life. It's literally a breath of fresh air.) {{/rollBetween() oracle-subcategory-planet-ocean-world 91 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-ocean-world 1 40}} None {{/rollBetween() oracle-subcategory-planet-ocean-world 1 40}} {{#rollBetween() oracle-subcategory-planet-ocean-world 41 55}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-ocean-world 41 55}} {{#rollBetween() oracle-subcategory-planet-ocean-world 56 80}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-ocean-world 56 80}} {{#rollBetween() oracle-subcategory-planet-ocean-world 81 92}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-ocean-world 81 92}} {{#rollBetween() oracle-subcategory-planet-ocean-world 93 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-ocean-world 93 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-ocean-world 1 65}} None {{/rollBetween() oracle-subcategory-planet-ocean-world 1 65}} {{#rollBetween() oracle-subcategory-planet-ocean-world 66 75}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-ocean-world 66 75}} {{#rollBetween() oracle-subcategory-planet-ocean-world 76 92}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-ocean-world 76 92}} {{#rollBetween() oracle-subcategory-planet-ocean-world 93 97}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-ocean-world 93 97}} {{#rollBetween() oracle-subcategory-planet-ocean-world 98 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-ocean-world 98 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-ocean-world 1 85}} None {{/rollBetween() oracle-subcategory-planet-ocean-world 1 85}} {{#rollBetween() oracle-subcategory-planet-ocean-world 86 90}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-ocean-world 86 90}} {{#rollBetween() oracle-subcategory-planet-ocean-world 91 97}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-ocean-world 91 97}} {{#rollBetween() oracle-subcategory-planet-ocean-world 98 99}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-ocean-world 98 99}}{{#rollTotal() oracle-subcategory-planet-ocean-world 100}} Settlements in conflict {{/rollTotal() oracle-subcategory-planet-ocean-world 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-ocean-world 1 11}} Complex reef systems {{/rollBetween() oracle-subcategory-planet-ocean-world 1 11}} {{#rollBetween() oracle-subcategory-planet-ocean-world 12 22}} Emerging volcanoes {{/rollBetween() oracle-subcategory-planet-ocean-world 12 22}} {{#rollBetween() oracle-subcategory-planet-ocean-world 23 33}} Floating forests {{/rollBetween() oracle-subcategory-planet-ocean-world 23 33}} {{#rollBetween() oracle-subcategory-planet-ocean-world 34 44}} Global hurricanes {{/rollBetween() oracle-subcategory-planet-ocean-world 34 44}} {{#rollBetween() oracle-subcategory-planet-ocean-world 45 55}} Large moon and strong tides {{/rollBetween() oracle-subcategory-planet-ocean-world 45 55}} {{#rollBetween() oracle-subcategory-planet-ocean-world 56 66}} Scattered islands {{/rollBetween() oracle-subcategory-planet-ocean-world 56 66}} {{#rollBetween() oracle-subcategory-planet-ocean-world 67 77}} Semi-frozen oceans {{/rollBetween() oracle-subcategory-planet-ocean-world 67 77}} {{#rollBetween() oracle-subcategory-planet-ocean-world 78 88}} Unusual water color {{/rollBetween() oracle-subcategory-planet-ocean-world 78 88}} {{#rollBetween() oracle-subcategory-planet-ocean-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-ocean-world 89 98}} {{#rollBetween() oracle-subcategory-planet-ocean-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-ocean-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-ocean-world 1 7}} Abyssal trenches {{/rollBetween() oracle-subcategory-planet-ocean-world 1 7}} {{#rollBetween() oracle-subcategory-planet-ocean-world 8 14}} Living islands {{/rollBetween() oracle-subcategory-planet-ocean-world 8 14}} {{#rollBetween() oracle-subcategory-planet-ocean-world 15 21}} Luminescent seas {{/rollBetween() oracle-subcategory-planet-ocean-world 15 21}} {{#rollBetween() oracle-subcategory-planet-ocean-world 22 28}} Roaming icebergs {{/rollBetween() oracle-subcategory-planet-ocean-world 22 28}} {{#rollBetween() oracle-subcategory-planet-ocean-world 29 35}} Shallow-water plains {{/rollBetween() oracle-subcategory-planet-ocean-world 29 35}} {{#rollBetween() oracle-subcategory-planet-ocean-world 36 42}} Subsurface volcanoes {{/rollBetween() oracle-subcategory-planet-ocean-world 36 42}} {{#rollBetween() oracle-subcategory-planet-ocean-world 43 49}} Titanic waves {{/rollBetween() oracle-subcategory-planet-ocean-world 43 49}} {{#rollBetween() oracle-subcategory-planet-ocean-world 50 56}} Undersea air pockets {{/rollBetween() oracle-subcategory-planet-ocean-world 50 56}} {{#rollBetween() oracle-subcategory-planet-ocean-world 57 63}} Undersea caves {{/rollBetween() oracle-subcategory-planet-ocean-world 57 63}} {{#rollBetween() oracle-subcategory-planet-ocean-world 64 70}} Undersea forests {{/rollBetween() oracle-subcategory-planet-ocean-world 64 70}} {{#rollBetween() oracle-subcategory-planet-ocean-world 71 77}} Unrelenting rainfall {{/rollBetween() oracle-subcategory-planet-ocean-world 71 77}} {{#rollBetween() oracle-subcategory-planet-ocean-world 78 84}} Violent currents {{/rollBetween() oracle-subcategory-planet-ocean-world 78 84}} {{#rollBetween() oracle-subcategory-planet-ocean-world 85 91}} Windborne waterspouts {{/rollBetween() oracle-subcategory-planet-ocean-world 85 91}} {{#rollBetween() oracle-subcategory-planet-ocean-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-ocean-world 92 98}} {{#rollBetween() oracle-subcategory-planet-ocean-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-ocean-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-ocean-world 1 5}} None {{/rollBetween() oracle-subcategory-planet-ocean-world 1 5}} {{#rollBetween() oracle-subcategory-planet-ocean-world 6 15}} Extinct {{/rollBetween() oracle-subcategory-planet-ocean-world 6 15}} {{#rollBetween() oracle-subcategory-planet-ocean-world 16 25}} Simple {{/rollBetween() oracle-subcategory-planet-ocean-world 16 25}} {{#rollBetween() oracle-subcategory-planet-ocean-world 26 45}} Sparse {{/rollBetween() oracle-subcategory-planet-ocean-world 26 45}} {{#rollBetween() oracle-subcategory-planet-ocean-world 46 70}} Diverse {{/rollBetween() oracle-subcategory-planet-ocean-world 46 70}} {{#rollBetween() oracle-subcategory-planet-ocean-world 71 90}} Bountiful {{/rollBetween() oracle-subcategory-planet-ocean-world 71 90}} {{#rollBetween() oracle-subcategory-planet-ocean-world 91 100}} Overrun {{/rollBetween() oracle-subcategory-planet-ocean-world 91 100}}{{/rollTotal() tableChoice 6}}
{{/oracle-subcategory-planet-ocean-world}} {{#oracle-subcategory-planet-rocky-world}}
{{oracle-subcategory-planet-rocky-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-rocky-world 1 65}} None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.) {{/rollBetween() oracle-subcategory-planet-rocky-world 1 65}} {{#rollBetween() oracle-subcategory-planet-rocky-world 66 85}} Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.) {{/rollBetween() oracle-subcategory-planet-rocky-world 66 85}} {{#rollBetween() oracle-subcategory-planet-rocky-world 86 90}} Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.) {{/rollBetween() oracle-subcategory-planet-rocky-world 86 90}} {{#rollBetween() oracle-subcategory-planet-rocky-world 91 100}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-rocky-world 91 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-rocky-world 1 50}} None {{/rollBetween() oracle-subcategory-planet-rocky-world 1 50}} {{#rollBetween() oracle-subcategory-planet-rocky-world 51 70}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-rocky-world 51 70}} {{#rollBetween() oracle-subcategory-planet-rocky-world 71 85}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-rocky-world 71 85}} {{#rollBetween() oracle-subcategory-planet-rocky-world 86 95}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-rocky-world 86 95}} {{#rollBetween() oracle-subcategory-planet-rocky-world 96 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-rocky-world 96 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-rocky-world 1 75}} None {{/rollBetween() oracle-subcategory-planet-rocky-world 1 75}} {{#rollBetween() oracle-subcategory-planet-rocky-world 76 87}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-rocky-world 76 87}} {{#rollBetween() oracle-subcategory-planet-rocky-world 88 95}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-rocky-world 88 95}} {{#rollBetween() oracle-subcategory-planet-rocky-world 96 98}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-rocky-world 96 98}} {{#rollBetween() oracle-subcategory-planet-rocky-world 99 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-rocky-world 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-rocky-world 1 90}} None {{/rollBetween() oracle-subcategory-planet-rocky-world 1 90}} {{#rollBetween() oracle-subcategory-planet-rocky-world 91 96}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-rocky-world 91 96}} {{#rollBetween() oracle-subcategory-planet-rocky-world 97 100}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-rocky-world 97 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-rocky-world 1 11}} Barren plains {{/rollBetween() oracle-subcategory-planet-rocky-world 1 11}} {{#rollBetween() oracle-subcategory-planet-rocky-world 12 22}} Constant asteroid strikes {{/rollBetween() oracle-subcategory-planet-rocky-world 12 22}} {{#rollBetween() oracle-subcategory-planet-rocky-world 23 33}} Dense ring system {{/rollBetween() oracle-subcategory-planet-rocky-world 23 33}} {{#rollBetween() oracle-subcategory-planet-rocky-world 34 44}} Jagged mountains {{/rollBetween() oracle-subcategory-planet-rocky-world 34 44}} {{#rollBetween() oracle-subcategory-planet-rocky-world 45 55}} Massive impact crater {{/rollBetween() oracle-subcategory-planet-rocky-world 45 55}} {{#rollBetween() oracle-subcategory-planet-rocky-world 56 66}} Misshapen form (low gravity) {{/rollBetween() oracle-subcategory-planet-rocky-world 56 66}} {{#rollBetween() oracle-subcategory-planet-rocky-world 67 77}} Perpetual night {{/rollBetween() oracle-subcategory-planet-rocky-world 67 77}} {{#rollBetween() oracle-subcategory-planet-rocky-world 78 88}} Towering plateaus {{/rollBetween() oracle-subcategory-planet-rocky-world 78 88}} {{#rollBetween() oracle-subcategory-planet-rocky-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-rocky-world 89 98}} {{#rollBetween() oracle-subcategory-planet-rocky-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-rocky-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-rocky-world 1 7}} Crystalline formations {{/rollBetween() oracle-subcategory-planet-rocky-world 1 7}} {{#rollBetween() oracle-subcategory-planet-rocky-world 8 14}} Crystalline caves {{/rollBetween() oracle-subcategory-planet-rocky-world 8 14}} {{#rollBetween() oracle-subcategory-planet-rocky-world 15 21}} Exposed mineral deposits {{/rollBetween() oracle-subcategory-planet-rocky-world 15 21}} {{#rollBetween() oracle-subcategory-planet-rocky-world 22 28}} Geometric terrain features {{/rollBetween() oracle-subcategory-planet-rocky-world 22 28}} {{#rollBetween() oracle-subcategory-planet-rocky-world 29 35}} Geothermal vents {{/rollBetween() oracle-subcategory-planet-rocky-world 29 35}} {{#rollBetween() oracle-subcategory-planet-rocky-world 36 42}} Glassy impact craters {{/rollBetween() oracle-subcategory-planet-rocky-world 36 42}} {{#rollBetween() oracle-subcategory-planet-rocky-world 43 49}} Massive dust dunes {{/rollBetween() oracle-subcategory-planet-rocky-world 43 49}} {{#rollBetween() oracle-subcategory-planet-rocky-world 50 56}} Powerful magnetic fields {{/rollBetween() oracle-subcategory-planet-rocky-world 50 56}} {{#rollBetween() oracle-subcategory-planet-rocky-world 57 63}} Rubble-strewn lava fields {{/rollBetween() oracle-subcategory-planet-rocky-world 57 63}} {{#rollBetween() oracle-subcategory-planet-rocky-world 64 70}} Steam-heated caves {{/rollBetween() oracle-subcategory-planet-rocky-world 64 70}} {{#rollBetween() oracle-subcategory-planet-rocky-world 71 77}} Subsurface magma flows {{/rollBetween() oracle-subcategory-planet-rocky-world 71 77}} {{#rollBetween() oracle-subcategory-planet-rocky-world 78 84}} Swirling low-lying gases {{/rollBetween() oracle-subcategory-planet-rocky-world 78 84}} {{#rollBetween() oracle-subcategory-planet-rocky-world 85 91}} Towering rocky spires {{/rollBetween() oracle-subcategory-planet-rocky-world 85 91}} {{#rollBetween() oracle-subcategory-planet-rocky-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-rocky-world 92 98}} {{#rollBetween() oracle-subcategory-planet-rocky-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-rocky-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-rocky-world 1 55}} None {{/rollBetween() oracle-subcategory-planet-rocky-world 1 55}} {{#rollBetween() oracle-subcategory-planet-rocky-world 56 65}} Extinct {{/rollBetween() oracle-subcategory-planet-rocky-world 56 65}} {{#rollBetween() oracle-subcategory-planet-rocky-world 66 80}} Simple {{/rollBetween() oracle-subcategory-planet-rocky-world 66 80}} {{#rollBetween() oracle-subcategory-planet-rocky-world 81 90}} Sparse {{/rollBetween() oracle-subcategory-planet-rocky-world 81 90}} {{#rollBetween() oracle-subcategory-planet-rocky-world 91 95}} Diverse {{/rollBetween() oracle-subcategory-planet-rocky-world 91 95}} {{#rollBetween() oracle-subcategory-planet-rocky-world 96 98}} Bountiful {{/rollBetween() oracle-subcategory-planet-rocky-world 96 98}} {{#rollBetween() oracle-subcategory-planet-rocky-world 99 100}} Overrun {{/rollBetween() oracle-subcategory-planet-rocky-world 99 100}}{{/rollTotal() tableChoice 6}}
{{/oracle-subcategory-planet-rocky-world}} {{#oracle-subcategory-planet-shattered-world}}
{{oracle-subcategory-planet-shattered-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-shattered-world 1 93}} None / thin (This planet is airless, or it's atmosphere is so thin as to be useless for humans.) {{/rollBetween() oracle-subcategory-planet-shattered-world 1 93}} {{#rollBetween() oracle-subcategory-planet-shattered-world 94 95}} Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.) {{/rollBetween() oracle-subcategory-planet-shattered-world 94 95}} {{#rollBetween() oracle-subcategory-planet-shattered-world 96 97}} Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.) {{/rollBetween() oracle-subcategory-planet-shattered-world 96 97}} {{#rollBetween() oracle-subcategory-planet-shattered-world 98 99}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-shattered-world 98 99}}{{#rollTotal() oracle-subcategory-planet-shattered-world 100}} Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.) {{/rollTotal() oracle-subcategory-planet-shattered-world 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-shattered-world 1 70}} None {{/rollBetween() oracle-subcategory-planet-shattered-world 1 70}} {{#rollBetween() oracle-subcategory-planet-shattered-world 71 90}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-shattered-world 71 90}} {{#rollBetween() oracle-subcategory-planet-shattered-world 91 95}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-shattered-world 91 95}} {{#rollBetween() oracle-subcategory-planet-shattered-world 96 98}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-shattered-world 96 98}} {{#rollBetween() oracle-subcategory-planet-shattered-world 99 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-shattered-world 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-shattered-world 1 85}} None {{/rollBetween() oracle-subcategory-planet-shattered-world 1 85}} {{#rollBetween() oracle-subcategory-planet-shattered-world 86 96}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-shattered-world 86 96}} {{#rollBetween() oracle-subcategory-planet-shattered-world 97 99}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-shattered-world 97 99}}{{#rollTotal() oracle-subcategory-planet-shattered-world 100}} Multiple settlements {{/rollTotal() oracle-subcategory-planet-shattered-world 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-shattered-world 1 95}} None {{/rollBetween() oracle-subcategory-planet-shattered-world 1 95}} {{#rollBetween() oracle-subcategory-planet-shattered-world 96 99}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-shattered-world 96 99}}{{#rollTotal() oracle-subcategory-planet-shattered-world 100}} Planetside settlement {{/rollTotal() oracle-subcategory-planet-shattered-world 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-shattered-world 1 11}} Demolished space fleet {{/rollBetween() oracle-subcategory-planet-shattered-world 1 11}} {{#rollBetween() oracle-subcategory-planet-shattered-world 12 22}} Dense ring system {{/rollBetween() oracle-subcategory-planet-shattered-world 12 22}} {{#rollBetween() oracle-subcategory-planet-shattered-world 23 33}} Fiery planetary core {{/rollBetween() oracle-subcategory-planet-shattered-world 23 33}} {{#rollBetween() oracle-subcategory-planet-shattered-world 34 44}} Geomagnetic storms {{/rollBetween() oracle-subcategory-planet-shattered-world 34 44}} {{#rollBetween() oracle-subcategory-planet-shattered-world 45 55}} Intense solar radiation {{/rollBetween() oracle-subcategory-planet-shattered-world 45 55}} {{#rollBetween() oracle-subcategory-planet-shattered-world 56 66}} Preserved planetary fragment {{/rollBetween() oracle-subcategory-planet-shattered-world 56 66}} {{#rollBetween() oracle-subcategory-planet-shattered-world 67 77}} Swirling debris field {{/rollBetween() oracle-subcategory-planet-shattered-world 67 77}} {{#rollBetween() oracle-subcategory-planet-shattered-world 78 88}} Unbroken moon {{/rollBetween() oracle-subcategory-planet-shattered-world 78 88}} {{#rollBetween() oracle-subcategory-planet-shattered-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-shattered-world 89 98}} {{#rollBetween() oracle-subcategory-planet-shattered-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-shattered-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-shattered-world 1 7}} Broken cities {{/rollBetween() oracle-subcategory-planet-shattered-world 1 7}} {{#rollBetween() oracle-subcategory-planet-shattered-world 8 14}} Colliding fragments {{/rollBetween() oracle-subcategory-planet-shattered-world 8 14}} {{#rollBetween() oracle-subcategory-planet-shattered-world 15 21}} Energy storms {{/rollBetween() oracle-subcategory-planet-shattered-world 15 21}} {{#rollBetween() oracle-subcategory-planet-shattered-world 22 28}} Exposed caverns {{/rollBetween() oracle-subcategory-planet-shattered-world 22 28}} {{#rollBetween() oracle-subcategory-planet-shattered-world 29 35}} Fluctuating gravity {{/rollBetween() oracle-subcategory-planet-shattered-world 29 35}} {{#rollBetween() oracle-subcategory-planet-shattered-world 36 42}} Magnetic disturbances {{/rollBetween() oracle-subcategory-planet-shattered-world 36 42}} {{#rollBetween() oracle-subcategory-planet-shattered-world 43 49}} Molten fissures {{/rollBetween() oracle-subcategory-planet-shattered-world 43 49}} {{#rollBetween() oracle-subcategory-planet-shattered-world 50 56}} Phantom visions of the past {{/rollBetween() oracle-subcategory-planet-shattered-world 50 56}} {{#rollBetween() oracle-subcategory-planet-shattered-world 57 63}} Pocket atmosphere {{/rollBetween() oracle-subcategory-planet-shattered-world 57 63}} {{#rollBetween() oracle-subcategory-planet-shattered-world 64 70}} Residual energy storms {{/rollBetween() oracle-subcategory-planet-shattered-world 64 70}} {{#rollBetween() oracle-subcategory-planet-shattered-world 71 77}} Swirling corrosive gases {{/rollBetween() oracle-subcategory-planet-shattered-world 71 77}} {{#rollBetween() oracle-subcategory-planet-shattered-world 78 84}} Unstable and fracturing terrain {{/rollBetween() oracle-subcategory-planet-shattered-world 78 84}} {{#rollBetween() oracle-subcategory-planet-shattered-world 85 91}} Venting magma {{/rollBetween() oracle-subcategory-planet-shattered-world 85 91}} {{#rollBetween() oracle-subcategory-planet-shattered-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-shattered-world 92 98}} {{#rollBetween() oracle-subcategory-planet-shattered-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-shattered-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-shattered-world 1 30}} None {{/rollBetween() oracle-subcategory-planet-shattered-world 1 30}} {{#rollBetween() oracle-subcategory-planet-shattered-world 31 80}} Extinct {{/rollBetween() oracle-subcategory-planet-shattered-world 31 80}} {{#rollBetween() oracle-subcategory-planet-shattered-world 81 90}} Simple {{/rollBetween() oracle-subcategory-planet-shattered-world 81 90}} {{#rollBetween() oracle-subcategory-planet-shattered-world 91 96}} Sparse {{/rollBetween() oracle-subcategory-planet-shattered-world 91 96}} {{#rollBetween() oracle-subcategory-planet-shattered-world 97 100}} Diverse {{/rollBetween() oracle-subcategory-planet-shattered-world 97 100}}{{/rollTotal() tableChoice 6}}
{{/oracle-subcategory-planet-shattered-world}} {{#oracle-subcategory-planet-tainted-world}}
{{oracle-subcategory-planet-tainted-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-tainted-world 1 65}} Toxic (This planet's atmosphere is not compatible with human life. Exploring this place will require a sealed environment or breathing apparatus. Otherwise, survival is measured in minutes.) {{/rollBetween() oracle-subcategory-planet-tainted-world 1 65}} {{#rollBetween() oracle-subcategory-planet-tainted-world 66 85}} Corrosive (This planet's atmosphere is deadly to humans. As a bonus, it can damage exposed skin, materials, plastics, and metals over time.) {{/rollBetween() oracle-subcategory-planet-tainted-world 66 85}} {{#rollBetween() oracle-subcategory-planet-tainted-world 86 95}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-tainted-world 86 95}} {{#rollBetween() oracle-subcategory-planet-tainted-world 96 100}} Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.) {{/rollBetween() oracle-subcategory-planet-tainted-world 96 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-tainted-world 1 80}} None {{/rollBetween() oracle-subcategory-planet-tainted-world 1 80}} {{#rollBetween() oracle-subcategory-planet-tainted-world 81 90}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-tainted-world 81 90}} {{#rollBetween() oracle-subcategory-planet-tainted-world 91 95}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-tainted-world 91 95}} {{#rollBetween() oracle-subcategory-planet-tainted-world 96 98}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-tainted-world 96 98}} {{#rollBetween() oracle-subcategory-planet-tainted-world 99 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-tainted-world 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-tainted-world 1 90}} None {{/rollBetween() oracle-subcategory-planet-tainted-world 1 90}} {{#rollBetween() oracle-subcategory-planet-tainted-world 91 97}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-tainted-world 91 97}} {{#rollBetween() oracle-subcategory-planet-tainted-world 98 100}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-tainted-world 98 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-tainted-world 1 95}} None {{/rollBetween() oracle-subcategory-planet-tainted-world 1 95}} {{#rollBetween() oracle-subcategory-planet-tainted-world 96 98}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-tainted-world 96 98}} {{#rollBetween() oracle-subcategory-planet-tainted-world 99 100}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-tainted-world 99 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-tainted-world 1 11}} Expansive fungal plains {{/rollBetween() oracle-subcategory-planet-tainted-world 1 11}} {{#rollBetween() oracle-subcategory-planet-tainted-world 12 22}} Fungal forests {{/rollBetween() oracle-subcategory-planet-tainted-world 12 22}} {{#rollBetween() oracle-subcategory-planet-tainted-world 23 33}} Scabrous, infected terrain {{/rollBetween() oracle-subcategory-planet-tainted-world 23 33}} {{#rollBetween() oracle-subcategory-planet-tainted-world 34 44}} Sky-breaching fungus {{/rollBetween() oracle-subcategory-planet-tainted-world 34 44}} {{#rollBetween() oracle-subcategory-planet-tainted-world 45 55}} Sludge-filled river networks {{/rollBetween() oracle-subcategory-planet-tainted-world 45 55}} {{#rollBetween() oracle-subcategory-planet-tainted-world 56 66}} Stagnant cloud cover {{/rollBetween() oracle-subcategory-planet-tainted-world 56 66}} {{#rollBetween() oracle-subcategory-planet-tainted-world 67 77}} Thick, murky atmosphere {{/rollBetween() oracle-subcategory-planet-tainted-world 67 77}} {{#rollBetween() oracle-subcategory-planet-tainted-world 78 88}} Toxic seas {{/rollBetween() oracle-subcategory-planet-tainted-world 78 88}} {{#rollBetween() oracle-subcategory-planet-tainted-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-tainted-world 89 98}} {{#rollBetween() oracle-subcategory-planet-tainted-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-tainted-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-tainted-world 1 7}} Caustic gas storms {{/rollBetween() oracle-subcategory-planet-tainted-world 1 7}} {{#rollBetween() oracle-subcategory-planet-tainted-world 8 14}} Corrosive, low-lying fog {{/rollBetween() oracle-subcategory-planet-tainted-world 8 14}} {{#rollBetween() oracle-subcategory-planet-tainted-world 15 21}} Fungus-encrusted caves {{/rollBetween() oracle-subcategory-planet-tainted-world 15 21}} {{#rollBetween() oracle-subcategory-planet-tainted-world 22 28}} Gelatinous ponds {{/rollBetween() oracle-subcategory-planet-tainted-world 22 28}} {{#rollBetween() oracle-subcategory-planet-tainted-world 29 35}} Hallucinogenic toxins {{/rollBetween() oracle-subcategory-planet-tainted-world 29 35}} {{#rollBetween() oracle-subcategory-planet-tainted-world 36 42}} Layers of fast-growing lichen {{/rollBetween() oracle-subcategory-planet-tainted-world 36 42}} {{#rollBetween() oracle-subcategory-planet-tainted-world 43 49}} Moldering bones {{/rollBetween() oracle-subcategory-planet-tainted-world 43 49}} {{#rollBetween() oracle-subcategory-planet-tainted-world 50 56}} Mutated flora {{/rollBetween() oracle-subcategory-planet-tainted-world 50 56}} {{#rollBetween() oracle-subcategory-planet-tainted-world 57 63}} Poisonous gas vents {{/rollBetween() oracle-subcategory-planet-tainted-world 57 63}} {{#rollBetween() oracle-subcategory-planet-tainted-world 64 70}} Spore clouds {{/rollBetween() oracle-subcategory-planet-tainted-world 64 70}} {{#rollBetween() oracle-subcategory-planet-tainted-world 71 77}} Terrain marred by fleshy pustules {{/rollBetween() oracle-subcategory-planet-tainted-world 71 77}} {{#rollBetween() oracle-subcategory-planet-tainted-world 78 84}} Toxic rain {{/rollBetween() oracle-subcategory-planet-tainted-world 78 84}} {{#rollBetween() oracle-subcategory-planet-tainted-world 85 91}} Virulent fungal infestations {{/rollBetween() oracle-subcategory-planet-tainted-world 85 91}} {{#rollBetween() oracle-subcategory-planet-tainted-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-tainted-world 92 98}} {{#rollBetween() oracle-subcategory-planet-tainted-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-tainted-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-tainted-world 1 5}} Simple {{/rollBetween() oracle-subcategory-planet-tainted-world 1 5}} {{#rollBetween() oracle-subcategory-planet-tainted-world 6 15}} Sparse {{/rollBetween() oracle-subcategory-planet-tainted-world 6 15}} {{#rollBetween() oracle-subcategory-planet-tainted-world 16 30}} Diverse {{/rollBetween() oracle-subcategory-planet-tainted-world 16 30}} {{#rollBetween() oracle-subcategory-planet-tainted-world 31 55}} Bountiful {{/rollBetween() oracle-subcategory-planet-tainted-world 31 55}} {{#rollBetween() oracle-subcategory-planet-tainted-world 56 100}} Overrun {{/rollBetween() oracle-subcategory-planet-tainted-world 56 100}}{{/rollTotal() tableChoice 6}}
{{/oracle-subcategory-planet-tainted-world}} {{#oracle-subcategory-planet-vital-world}}
{{oracle-subcategory-planet-vital-world}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-planet-vital-world 1 20}} Marginal (It's unhealthy to breathe this planet's atmosphere for more than a few hours at a time.) {{/rollBetween() oracle-subcategory-planet-vital-world 1 20}} {{#rollBetween() oracle-subcategory-planet-vital-world 21 50}} Breathable (This atmosphere is not perfect, but it's good enough to sustain human life.) {{/rollBetween() oracle-subcategory-planet-vital-world 21 50}} {{#rollBetween() oracle-subcategory-planet-vital-world 51 100}} Ideal (This planet's atmosphere is ideally suited to human life. It's literally a breath of fresh air.) {{/rollBetween() oracle-subcategory-planet-vital-world 51 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-planet-vital-world 1 20}} None {{/rollBetween() oracle-subcategory-planet-vital-world 1 20}} {{#rollBetween() oracle-subcategory-planet-vital-world 21 30}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-vital-world 21 30}} {{#rollBetween() oracle-subcategory-planet-vital-world 31 70}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-vital-world 31 70}} {{#rollBetween() oracle-subcategory-planet-vital-world 71 90}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-vital-world 71 90}} {{#rollBetween() oracle-subcategory-planet-vital-world 91 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-vital-world 91 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-planet-vital-world 1 50}} None {{/rollBetween() oracle-subcategory-planet-vital-world 1 50}} {{#rollBetween() oracle-subcategory-planet-vital-world 51 55}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-vital-world 51 55}} {{#rollBetween() oracle-subcategory-planet-vital-world 56 85}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-vital-world 56 85}} {{#rollBetween() oracle-subcategory-planet-vital-world 86 95}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-vital-world 86 95}} {{#rollBetween() oracle-subcategory-planet-vital-world 96 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-vital-world 96 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-planet-vital-world 1 80}} None {{/rollBetween() oracle-subcategory-planet-vital-world 1 80}} {{#rollBetween() oracle-subcategory-planet-vital-world 81 83}} Orbital settlement {{/rollBetween() oracle-subcategory-planet-vital-world 81 83}} {{#rollBetween() oracle-subcategory-planet-vital-world 84 93}} Planetside settlement {{/rollBetween() oracle-subcategory-planet-vital-world 84 93}} {{#rollBetween() oracle-subcategory-planet-vital-world 94 98}} Multiple settlements {{/rollBetween() oracle-subcategory-planet-vital-world 94 98}} {{#rollBetween() oracle-subcategory-planet-vital-world 99 100}} Settlements in conflict {{/rollBetween() oracle-subcategory-planet-vital-world 99 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-subcategory-planet-vital-world 1 11}} Complex ring system {{/rollBetween() oracle-subcategory-planet-vital-world 1 11}} {{#rollBetween() oracle-subcategory-planet-vital-world 12 22}} Dramatic seasonal variation {{/rollBetween() oracle-subcategory-planet-vital-world 12 22}} {{#rollBetween() oracle-subcategory-planet-vital-world 23 33}} High gravity {{/rollBetween() oracle-subcategory-planet-vital-world 23 33}} {{#rollBetween() oracle-subcategory-planet-vital-world 34 44}} Large moon {{/rollBetween() oracle-subcategory-planet-vital-world 34 44}} {{#rollBetween() oracle-subcategory-planet-vital-world 45 55}} Narrow livable band {{/rollBetween() oracle-subcategory-planet-vital-world 45 55}} {{#rollBetween() oracle-subcategory-planet-vital-world 56 66}} Numerous small moons {{/rollBetween() oracle-subcategory-planet-vital-world 56 66}} {{#rollBetween() oracle-subcategory-planet-vital-world 67 77}} Unusual day or night cycle {{/rollBetween() oracle-subcategory-planet-vital-world 67 77}} {{#rollBetween() oracle-subcategory-planet-vital-world 78 88}} Vibrantly colored landscapes {{/rollBetween() oracle-subcategory-planet-vital-world 78 88}} {{#rollBetween() oracle-subcategory-planet-vital-world 89 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-vital-world 89 98}} {{#rollBetween() oracle-subcategory-planet-vital-world 99 100}} ▸Precursor Vault (orbital) {{/rollBetween() oracle-subcategory-planet-vital-world 99 100}}{{/rollTotal() tableChoice 4}} {{#rollTotal() tableChoice 5}} {{#rollBetween() oracle-subcategory-planet-vital-world 1 7}} Background radiation {{/rollBetween() oracle-subcategory-planet-vital-world 1 7}} {{#rollBetween() oracle-subcategory-planet-vital-world 8 14}} Chaotically juxtaposed biomes {{/rollBetween() oracle-subcategory-planet-vital-world 8 14}} {{#rollBetween() oracle-subcategory-planet-vital-world 15 21}} Creature boneyards {{/rollBetween() oracle-subcategory-planet-vital-world 15 21}} {{#rollBetween() oracle-subcategory-planet-vital-world 22 28}} Creature lairs or watering holes {{/rollBetween() oracle-subcategory-planet-vital-world 22 28}} {{#rollBetween() oracle-subcategory-planet-vital-world 29 35}} Crystalline formations {{/rollBetween() oracle-subcategory-planet-vital-world 29 35}} {{#rollBetween() oracle-subcategory-planet-vital-world 36 42}} Fierce electrical storms {{/rollBetween() oracle-subcategory-planet-vital-world 36 42}} {{#rollBetween() oracle-subcategory-planet-vital-world 43 49}} Floating terrain {{/rollBetween() oracle-subcategory-planet-vital-world 43 49}} {{#rollBetween() oracle-subcategory-planet-vital-world 50 56}} Frequent seismic activity {{/rollBetween() oracle-subcategory-planet-vital-world 50 56}} {{#rollBetween() oracle-subcategory-planet-vital-world 57 63}} Magnetic disturbances {{/rollBetween() oracle-subcategory-planet-vital-world 57 63}} {{#rollBetween() oracle-subcategory-planet-vital-world 64 70}} Scarred or excavated terrain {{/rollBetween() oracle-subcategory-planet-vital-world 64 70}} {{#rollBetween() oracle-subcategory-planet-vital-world 71 77}} Signs of an engineered biosphere {{/rollBetween() oracle-subcategory-planet-vital-world 71 77}} {{#rollBetween() oracle-subcategory-planet-vital-world 78 84}} Sudden weather fluctuations {{/rollBetween() oracle-subcategory-planet-vital-world 78 84}} {{#rollBetween() oracle-subcategory-planet-vital-world 85 91}} Towering geological formations {{/rollBetween() oracle-subcategory-planet-vital-world 85 91}} {{#rollBetween() oracle-subcategory-planet-vital-world 92 98}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-planet-vital-world 92 98}} {{#rollBetween() oracle-subcategory-planet-vital-world 99 100}} ▸Precursor Vault (planetside) {{/rollBetween() oracle-subcategory-planet-vital-world 99 100}}{{/rollTotal() tableChoice 5}} {{#rollTotal() tableChoice 6}} {{#rollBetween() oracle-subcategory-planet-vital-world 1 10}} Sparse {{/rollBetween() oracle-subcategory-planet-vital-world 1 10}} {{#rollBetween() oracle-subcategory-planet-vital-world 11 45}} Diverse {{/rollBetween() oracle-subcategory-planet-vital-world 11 45}} {{#rollBetween() oracle-subcategory-planet-vital-world 46 85}} Bountiful {{/rollBetween() oracle-subcategory-planet-vital-world 46 85}} {{#rollBetween() oracle-subcategory-planet-vital-world 86 100}} Overrun {{/rollBetween() oracle-subcategory-planet-vital-world 86 100}}{{/rollTotal() tableChoice 6}} {{#rollTotal() tableChoice 7}} {{#rollBetween() oracle-subcategory-planet-vital-world 1 20}} Simple (two biomes) {{/rollBetween() oracle-subcategory-planet-vital-world 1 20}} {{#rollBetween() oracle-subcategory-planet-vital-world 21 70}} Diverse (three biomes) {{/rollBetween() oracle-subcategory-planet-vital-world 21 70}} {{#rollBetween() oracle-subcategory-planet-vital-world 71 90}} Complex (four biomes) {{/rollBetween() oracle-subcategory-planet-vital-world 71 90}} {{#rollBetween() oracle-subcategory-planet-vital-world 91 100}} Garden world (five or more biomes) {{/rollBetween() oracle-subcategory-planet-vital-world 91 100}}{{/rollTotal() tableChoice 7}} {{#rollTotal() tableChoice 8}} {{#rollBetween() oracle-subcategory-planet-vital-world 1 5}} Caves {{/rollBetween() oracle-subcategory-planet-vital-world 1 5}} {{#rollBetween() oracle-subcategory-planet-vital-world 6 10}} Cold forest {{/rollBetween() oracle-subcategory-planet-vital-world 6 10}} {{#rollBetween() oracle-subcategory-planet-vital-world 11 15}} Fungal {{/rollBetween() oracle-subcategory-planet-vital-world 11 15}} {{#rollBetween() oracle-subcategory-planet-vital-world 16 20}} Glacial or snow {{/rollBetween() oracle-subcategory-planet-vital-world 16 20}} {{#rollBetween() oracle-subcategory-planet-vital-world 21 25}} Grassland {{/rollBetween() oracle-subcategory-planet-vital-world 21 25}} {{#rollBetween() oracle-subcategory-planet-vital-world 26 30}} Islands {{/rollBetween() oracle-subcategory-planet-vital-world 26 30}} {{#rollBetween() oracle-subcategory-planet-vital-world 31 35}} Jungle {{/rollBetween() oracle-subcategory-planet-vital-world 31 35}} {{#rollBetween() oracle-subcategory-planet-vital-world 36 40}} Mountainous {{/rollBetween() oracle-subcategory-planet-vital-world 36 40}} {{#rollBetween() oracle-subcategory-planet-vital-world 41 45}} Ocean {{/rollBetween() oracle-subcategory-planet-vital-world 41 45}} {{#rollBetween() oracle-subcategory-planet-vital-world 46 50}} Rocky desert {{/rollBetween() oracle-subcategory-planet-vital-world 46 50}} {{#rollBetween() oracle-subcategory-planet-vital-world 51 55}} Sandy desert {{/rollBetween() oracle-subcategory-planet-vital-world 51 55}} {{#rollBetween() oracle-subcategory-planet-vital-world 56 60}} Savanna {{/rollBetween() oracle-subcategory-planet-vital-world 56 60}} {{#rollBetween() oracle-subcategory-planet-vital-world 61 65}} Shallow seas {{/rollBetween() oracle-subcategory-planet-vital-world 61 65}} {{#rollBetween() oracle-subcategory-planet-vital-world 66 70}} Shrubland {{/rollBetween() oracle-subcategory-planet-vital-world 66 70}} {{#rollBetween() oracle-subcategory-planet-vital-world 71 75}} Temperate rainforest {{/rollBetween() oracle-subcategory-planet-vital-world 71 75}} {{#rollBetween() oracle-subcategory-planet-vital-world 76 80}} Temperate forest {{/rollBetween() oracle-subcategory-planet-vital-world 76 80}} {{#rollBetween() oracle-subcategory-planet-vital-world 81 85}} Tundra {{/rollBetween() oracle-subcategory-planet-vital-world 81 85}} {{#rollBetween() oracle-subcategory-planet-vital-world 86 90}} Volcanic {{/rollBetween() oracle-subcategory-planet-vital-world 86 90}} {{#rollBetween() oracle-subcategory-planet-vital-world 91 95}} Waterways {{/rollBetween() oracle-subcategory-planet-vital-world 91 95}} {{#rollBetween() oracle-subcategory-planet-vital-world 96 100}} Wetland {{/rollBetween() oracle-subcategory-planet-vital-world 96 100}}{{/rollTotal() tableChoice 8}}
{{/oracle-subcategory-planet-vital-world}} {{#oracle-table-settlement-location}}
{{oracle-table-settlement-location}}
{{#rollBetween() oracle-table-settlement-location 1 40}} Planetside {{/rollBetween() oracle-table-settlement-location 1 40}} {{#rollBetween() oracle-table-settlement-location 41 75}} Orbital {{/rollBetween() oracle-table-settlement-location 41 75}} {{#rollBetween() oracle-table-settlement-location 76 100}} Deep Space {{/rollBetween() oracle-table-settlement-location 76 100}}
{{/oracle-table-settlement-location}} {{#oracle-table-settlement-population}}
{{oracle-table-settlement-population}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-table-settlement-population 1 10}} Few {{/rollBetween() oracle-table-settlement-population 1 10}} {{#rollBetween() oracle-table-settlement-population 11 25}} Dozens {{/rollBetween() oracle-table-settlement-population 11 25}} {{#rollBetween() oracle-table-settlement-population 26 55}} Hundreds {{/rollBetween() oracle-table-settlement-population 26 55}} {{#rollBetween() oracle-table-settlement-population 56 85}} Thousands {{/rollBetween() oracle-table-settlement-population 56 85}} {{#rollBetween() oracle-table-settlement-population 86 100}} Tens of thousands {{/rollBetween() oracle-table-settlement-population 86 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-table-settlement-population 1 15}} Few {{/rollBetween() oracle-table-settlement-population 1 15}} {{#rollBetween() oracle-table-settlement-population 16 35}} Dozens {{/rollBetween() oracle-table-settlement-population 16 35}} {{#rollBetween() oracle-table-settlement-population 36 65}} Hundreds {{/rollBetween() oracle-table-settlement-population 36 65}} {{#rollBetween() oracle-table-settlement-population 66 90}} Thousands {{/rollBetween() oracle-table-settlement-population 66 90}} {{#rollBetween() oracle-table-settlement-population 91 100}} Tens of thousands {{/rollBetween() oracle-table-settlement-population 91 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-table-settlement-population 1 20}} Few {{/rollBetween() oracle-table-settlement-population 1 20}} {{#rollBetween() oracle-table-settlement-population 21 50}} Dozens {{/rollBetween() oracle-table-settlement-population 21 50}} {{#rollBetween() oracle-table-settlement-population 51 80}} Hundreds {{/rollBetween() oracle-table-settlement-population 51 80}} {{#rollBetween() oracle-table-settlement-population 81 95}} Thousands {{/rollBetween() oracle-table-settlement-population 81 95}} {{#rollBetween() oracle-table-settlement-population 96 100}} Tens of thousands {{/rollBetween() oracle-table-settlement-population 96 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-table-settlement-population}} {{#oracle-table-settlement-first-look}}
{{oracle-table-settlement-first-look}}
{{#rollBetween() oracle-table-settlement-first-look 1 3}} Beautiful architecture {{/rollBetween() oracle-table-settlement-first-look 1 3}} {{#rollBetween() oracle-table-settlement-first-look 4 9}} Built from organic materials {{/rollBetween() oracle-table-settlement-first-look 4 9}} {{#rollBetween() oracle-table-settlement-first-look 10 15}} Built from random scrap {{/rollBetween() oracle-table-settlement-first-look 10 15}} {{#rollBetween() oracle-table-settlement-first-look 16 21}} Built within repurposed ship {{/rollBetween() oracle-table-settlement-first-look 16 21}} {{#rollBetween() oracle-table-settlement-first-look 22 26}} Built within terrain or asteroid {{/rollBetween() oracle-table-settlement-first-look 22 26}} {{#rollBetween() oracle-table-settlement-first-look 27 31}} Defensible location {{/rollBetween() oracle-table-settlement-first-look 27 31}} {{#rollBetween() oracle-table-settlement-first-look 32 35}} Elevated or multi-level construction {{/rollBetween() oracle-table-settlement-first-look 32 35}} {{#rollBetween() oracle-table-settlement-first-look 36 40}} Hidden or subsurface location {{/rollBetween() oracle-table-settlement-first-look 36 40}} {{#rollBetween() oracle-table-settlement-first-look 41 43}} High-tech construction {{/rollBetween() oracle-table-settlement-first-look 41 43}} {{#rollBetween() oracle-table-settlement-first-look 44 49}} Industrial architecture {{/rollBetween() oracle-table-settlement-first-look 44 49}} {{#rollBetween() oracle-table-settlement-first-look 50 53}} Intimidating defenses {{/rollBetween() oracle-table-settlement-first-look 50 53}} {{#rollBetween() oracle-table-settlement-first-look 54 56}} Moving or transforming {{/rollBetween() oracle-table-settlement-first-look 54 56}} {{#rollBetween() oracle-table-settlement-first-look 57 61}} Obvious social stratification {{/rollBetween() oracle-table-settlement-first-look 57 61}} {{#rollBetween() oracle-table-settlement-first-look 62 66}} Precarious location {{/rollBetween() oracle-table-settlement-first-look 62 66}} {{#rollBetween() oracle-table-settlement-first-look 67 72}} Rustic architecture {{/rollBetween() oracle-table-settlement-first-look 67 72}} {{#rollBetween() oracle-table-settlement-first-look 73 76}} Significant structural damage {{/rollBetween() oracle-table-settlement-first-look 73 76}} {{#rollBetween() oracle-table-settlement-first-look 77 80}} Sprawling or dispersed structures {{/rollBetween() oracle-table-settlement-first-look 77 80}} {{#rollBetween() oracle-table-settlement-first-look 81 83}} Temporary or seasonal location {{/rollBetween() oracle-table-settlement-first-look 81 83}} {{#rollBetween() oracle-table-settlement-first-look 84 87}} Toxic or polluted habitat {{/rollBetween() oracle-table-settlement-first-look 84 87}} {{#rollBetween() oracle-table-settlement-first-look 88 90}} ▸Precursor Vault {{/rollBetween() oracle-table-settlement-first-look 88 90}} {{#rollBetween() oracle-table-settlement-first-look 91 100}} ▸Descriptor + Focus {{/rollBetween() oracle-table-settlement-first-look 91 100}}
{{/oracle-table-settlement-first-look}} {{#oracle-table-settlement-initial-contact}}
{{oracle-table-settlement-initial-contact}}
{{#rollBetween() oracle-table-settlement-initial-contact 1 20}} Welcoming {{/rollBetween() oracle-table-settlement-initial-contact 1 20}} {{#rollBetween() oracle-table-settlement-initial-contact 21 30}} Neutral / automated {{/rollBetween() oracle-table-settlement-initial-contact 21 30}} {{#rollBetween() oracle-table-settlement-initial-contact 31 50}} Wary {{/rollBetween() oracle-table-settlement-initial-contact 31 50}} {{#rollBetween() oracle-table-settlement-initial-contact 51 60}} Uncooperative {{/rollBetween() oracle-table-settlement-initial-contact 51 60}} {{#rollBetween() oracle-table-settlement-initial-contact 61 70}} Hostile {{/rollBetween() oracle-table-settlement-initial-contact 61 70}} {{#rollBetween() oracle-table-settlement-initial-contact 71 83}} Asking for help {{/rollBetween() oracle-table-settlement-initial-contact 71 83}} {{#rollBetween() oracle-table-settlement-initial-contact 84 86}} In battle {{/rollBetween() oracle-table-settlement-initial-contact 84 86}} {{#rollBetween() oracle-table-settlement-initial-contact 87 89}} Captured {{/rollBetween() oracle-table-settlement-initial-contact 87 89}} {{#rollBetween() oracle-table-settlement-initial-contact 90 92}} Unresponsive {{/rollBetween() oracle-table-settlement-initial-contact 90 92}} {{#rollBetween() oracle-table-settlement-initial-contact 93 95}} Destroyed {{/rollBetween() oracle-table-settlement-initial-contact 93 95}} {{#rollBetween() oracle-table-settlement-initial-contact 96 100}} ▸Derelict {{/rollBetween() oracle-table-settlement-initial-contact 96 100}}
{{/oracle-table-settlement-initial-contact}} {{#oracle-table-settlement-authority}}
{{oracle-table-settlement-authority}}
{{#rollBetween() oracle-table-settlement-authority 1 15}} None / lawless {{/rollBetween() oracle-table-settlement-authority 1 15}} {{#rollBetween() oracle-table-settlement-authority 16 30}} Ineffectual {{/rollBetween() oracle-table-settlement-authority 16 30}} {{#rollBetween() oracle-table-settlement-authority 31 45}} Tolerant {{/rollBetween() oracle-table-settlement-authority 31 45}} {{#rollBetween() oracle-table-settlement-authority 46 55}} Fair {{/rollBetween() oracle-table-settlement-authority 46 55}} {{#rollBetween() oracle-table-settlement-authority 56 70}} Unyielding {{/rollBetween() oracle-table-settlement-authority 56 70}} {{#rollBetween() oracle-table-settlement-authority 71 85}} Corrupt {{/rollBetween() oracle-table-settlement-authority 71 85}} {{#rollBetween() oracle-table-settlement-authority 86 100}} Oppressive {{/rollBetween() oracle-table-settlement-authority 86 100}}
{{/oracle-table-settlement-authority}} {{#oracle-table-settlement-projects}}
{{oracle-table-settlement-projects}}
{{#rollBetween() oracle-table-settlement-projects 1 5}} Agriculture {{/rollBetween() oracle-table-settlement-projects 1 5}} {{#rollBetween() oracle-table-settlement-projects 6 7}} Archeology {{/rollBetween() oracle-table-settlement-projects 6 7}} {{#rollBetween() oracle-table-settlement-projects 8 9}} Automation {{/rollBetween() oracle-table-settlement-projects 8 9}} {{#rollBetween() oracle-table-settlement-projects 10 11}} Black market {{/rollBetween() oracle-table-settlement-projects 10 11}} {{#rollBetween() oracle-table-settlement-projects 12 13}} Command {{/rollBetween() oracle-table-settlement-projects 12 13}} {{#rollBetween() oracle-table-settlement-projects 14 17}} Defense {{/rollBetween() oracle-table-settlement-projects 14 17}} {{#rollBetween() oracle-table-settlement-projects 18 22}} Energy {{/rollBetween() oracle-table-settlement-projects 18 22}} {{#rollBetween() oracle-table-settlement-projects 23 25}} Engineering {{/rollBetween() oracle-table-settlement-projects 23 25}} {{#rollBetween() oracle-table-settlement-projects 26 27}} Entertainment {{/rollBetween() oracle-table-settlement-projects 26 27}} {{#rollBetween() oracle-table-settlement-projects 28 29}} Environmentalism {{/rollBetween() oracle-table-settlement-projects 28 29}} {{#rollBetween() oracle-table-settlement-projects 30 31}} Evacuation {{/rollBetween() oracle-table-settlement-projects 30 31}} {{#rollBetween() oracle-table-settlement-projects 32 33}} Expansion {{/rollBetween() oracle-table-settlement-projects 32 33}} {{#rollBetween() oracle-table-settlement-projects 34 37}} Exploration {{/rollBetween() oracle-table-settlement-projects 34 37}} {{#rollBetween() oracle-table-settlement-projects 38 39}} Festival {{/rollBetween() oracle-table-settlement-projects 38 39}} {{#rollBetween() oracle-table-settlement-projects 40 41}} History {{/rollBetween() oracle-table-settlement-projects 40 41}} {{#rollBetween() oracle-table-settlement-projects 42 43}} Hunting {{/rollBetween() oracle-table-settlement-projects 42 43}} {{#rollBetween() oracle-table-settlement-projects 44 46}} Manufacturing {{/rollBetween() oracle-table-settlement-projects 44 46}} {{#rollBetween() oracle-table-settlement-projects 47 49}} Medical {{/rollBetween() oracle-table-settlement-projects 47 49}} {{#rollBetween() oracle-table-settlement-projects 50 51}} Migration {{/rollBetween() oracle-table-settlement-projects 50 51}} {{#rollBetween() oracle-table-settlement-projects 52 57}} Mining {{/rollBetween() oracle-table-settlement-projects 52 57}} {{#rollBetween() oracle-table-settlement-projects 58 59}} Pacifism {{/rollBetween() oracle-table-settlement-projects 58 59}} {{#rollBetween() oracle-table-settlement-projects 60 62}} Raiding {{/rollBetween() oracle-table-settlement-projects 60 62}} {{#rollBetween() oracle-table-settlement-projects 63 65}} Research {{/rollBetween() oracle-table-settlement-projects 63 65}} {{#rollBetween() oracle-table-settlement-projects 66 69}} Salvage {{/rollBetween() oracle-table-settlement-projects 66 69}} {{#rollBetween() oracle-table-settlement-projects 70 72}} Secrecy {{/rollBetween() oracle-table-settlement-projects 70 72}} {{#rollBetween() oracle-table-settlement-projects 73 75}} Shipbuilding {{/rollBetween() oracle-table-settlement-projects 73 75}} {{#rollBetween() oracle-table-settlement-projects 76 78}} Spirituality {{/rollBetween() oracle-table-settlement-projects 76 78}} {{#rollBetween() oracle-table-settlement-projects 79 84}} Subsistence {{/rollBetween() oracle-table-settlement-projects 79 84}} {{#rollBetween() oracle-table-settlement-projects 85 86}} Surveillance {{/rollBetween() oracle-table-settlement-projects 85 86}} {{#rollBetween() oracle-table-settlement-projects 87 88}} Terraforming {{/rollBetween() oracle-table-settlement-projects 87 88}} {{#rollBetween() oracle-table-settlement-projects 89 92}} Trade {{/rollBetween() oracle-table-settlement-projects 89 92}} {{#rollBetween() oracle-table-settlement-projects 93 95}} Warfare {{/rollBetween() oracle-table-settlement-projects 93 95}} {{#rollBetween() oracle-table-settlement-projects 96 100}} ▸Action + Theme {{/rollBetween() oracle-table-settlement-projects 96 100}}
{{/oracle-table-settlement-projects}} {{#oracle-table-settlement-trouble}}
{{oracle-table-settlement-trouble}}
{{#rollBetween() oracle-table-settlement-trouble 1 3}} Betrayal from within {{/rollBetween() oracle-table-settlement-trouble 1 3}} {{#rollBetween() oracle-table-settlement-trouble 4 7}} Blocked resource {{/rollBetween() oracle-table-settlement-trouble 4 7}} {{#rollBetween() oracle-table-settlement-trouble 8 9}} Caught in the crossfire {{/rollBetween() oracle-table-settlement-trouble 8 9}} {{#rollBetween() oracle-table-settlement-trouble 10 13}} Changing environment {{/rollBetween() oracle-table-settlement-trouble 10 13}} {{#rollBetween() oracle-table-settlement-trouble 14 15}} Clash of cultures {{/rollBetween() oracle-table-settlement-trouble 14 15}} {{#rollBetween() oracle-table-settlement-trouble 16 19}} Dangerous discovery {{/rollBetween() oracle-table-settlement-trouble 16 19}} {{#rollBetween() oracle-table-settlement-trouble 20 23}} Depleted resource {{/rollBetween() oracle-table-settlement-trouble 20 23}} {{#rollBetween() oracle-table-settlement-trouble 24 27}} Failing technology {{/rollBetween() oracle-table-settlement-trouble 24 27}} {{#rollBetween() oracle-table-settlement-trouble 28 31}} Feuding factions {{/rollBetween() oracle-table-settlement-trouble 28 31}} {{#rollBetween() oracle-table-settlement-trouble 32 33}} Ghostly visitations {{/rollBetween() oracle-table-settlement-trouble 32 33}} {{#rollBetween() oracle-table-settlement-trouble 34 37}} Hazardous environment {{/rollBetween() oracle-table-settlement-trouble 34 37}} {{#rollBetween() oracle-table-settlement-trouble 38 41}} Hostile lifeforms {{/rollBetween() oracle-table-settlement-trouble 38 41}} {{#rollBetween() oracle-table-settlement-trouble 42 44}} Impending attack {{/rollBetween() oracle-table-settlement-trouble 42 44}} {{#rollBetween() oracle-table-settlement-trouble 45 47}} Impending natural disaster {{/rollBetween() oracle-table-settlement-trouble 45 47}} {{#rollBetween() oracle-table-settlement-trouble 48 49}} Invasive nature or lifeform {{/rollBetween() oracle-table-settlement-trouble 48 49}} {{#rollBetween() oracle-table-settlement-trouble 50 51}} Mysterious deaths {{/rollBetween() oracle-table-settlement-trouble 50 51}} {{#rollBetween() oracle-table-settlement-trouble 52 54}} Plagued by sickness {{/rollBetween() oracle-table-settlement-trouble 52 54}} {{#rollBetween() oracle-table-settlement-trouble 55 57}} Preyed upon by raiders {{/rollBetween() oracle-table-settlement-trouble 55 57}} {{#rollBetween() oracle-table-settlement-trouble 58 59}} Revolt against leadership {{/rollBetween() oracle-table-settlement-trouble 58 59}} {{#rollBetween() oracle-table-settlement-trouble 60 61}} Sabotaged technology {{/rollBetween() oracle-table-settlement-trouble 60 61}} {{#rollBetween() oracle-table-settlement-trouble 62 64}} Social strife {{/rollBetween() oracle-table-settlement-trouble 62 64}} {{#rollBetween() oracle-table-settlement-trouble 65 66}} Someone is ill or injured {{/rollBetween() oracle-table-settlement-trouble 65 66}} {{#rollBetween() oracle-table-settlement-trouble 67 68}} Someone is missing {{/rollBetween() oracle-table-settlement-trouble 67 68}} {{#rollBetween() oracle-table-settlement-trouble 69 70}} Stolen technology or object {{/rollBetween() oracle-table-settlement-trouble 69 70}} {{#rollBetween() oracle-table-settlement-trouble 71 73}} Strange phenomenon {{/rollBetween() oracle-table-settlement-trouble 71 73}} {{#rollBetween() oracle-table-settlement-trouble 74 76}} Toxic waste or pollution {{/rollBetween() oracle-table-settlement-trouble 74 76}} {{#rollBetween() oracle-table-settlement-trouble 77 78}} Volatile energy source {{/rollBetween() oracle-table-settlement-trouble 77 78}} {{#rollBetween() oracle-table-settlement-trouble 79 80}} Vulnerable lifeforms {{/rollBetween() oracle-table-settlement-trouble 79 80}} {{#rollBetween() oracle-table-settlement-trouble 81 90}} ▸Action + Theme {{/rollBetween() oracle-table-settlement-trouble 81 90}} {{#rollBetween() oracle-table-settlement-trouble 91 100}} Roll twice {{/rollBetween() oracle-table-settlement-trouble 91 100}}
{{/oracle-table-settlement-trouble}} {{#oracle-table-settlement-name}}
{{oracle-table-settlement-name}}
{{#rollTotal() oracle-table-settlement-name 1}} Aegis {{/rollTotal() oracle-table-settlement-name 1}}{{#rollTotal() oracle-table-settlement-name 2}} Altair {{/rollTotal() oracle-table-settlement-name 2}}{{#rollTotal() oracle-table-settlement-name 3}} Altura {{/rollTotal() oracle-table-settlement-name 3}}{{#rollTotal() oracle-table-settlement-name 4}} Amity {{/rollTotal() oracle-table-settlement-name 4}}{{#rollTotal() oracle-table-settlement-name 5}} Apex {{/rollTotal() oracle-table-settlement-name 5}}{{#rollTotal() oracle-table-settlement-name 6}} Apogee {{/rollTotal() oracle-table-settlement-name 6}}{{#rollTotal() oracle-table-settlement-name 7}} Argosy {{/rollTotal() oracle-table-settlement-name 7}}{{#rollTotal() oracle-table-settlement-name 8}} Astra {{/rollTotal() oracle-table-settlement-name 8}}{{#rollTotal() oracle-table-settlement-name 9}} Aurora {{/rollTotal() oracle-table-settlement-name 9}}{{#rollTotal() oracle-table-settlement-name 10}} Beowulf {{/rollTotal() oracle-table-settlement-name 10}}{{#rollTotal() oracle-table-settlement-name 11}} Brink {{/rollTotal() oracle-table-settlement-name 11}}{{#rollTotal() oracle-table-settlement-name 12}} Bulwark {{/rollTotal() oracle-table-settlement-name 12}}{{#rollTotal() oracle-table-settlement-name 13}} Burnell {{/rollTotal() oracle-table-settlement-name 13}}{{#rollTotal() oracle-table-settlement-name 14}} Burrow {{/rollTotal() oracle-table-settlement-name 14}}{{#rollTotal() oracle-table-settlement-name 15}} Concord {{/rollTotal() oracle-table-settlement-name 15}}{{#rollTotal() oracle-table-settlement-name 16}} Crux {{/rollTotal() oracle-table-settlement-name 16}}{{#rollTotal() oracle-table-settlement-name 17}} Deadrock {{/rollTotal() oracle-table-settlement-name 17}}{{#rollTotal() oracle-table-settlement-name 18}} Deception {{/rollTotal() oracle-table-settlement-name 18}}{{#rollTotal() oracle-table-settlement-name 19}} Elysium {{/rollTotal() oracle-table-settlement-name 19}}{{#rollTotal() oracle-table-settlement-name 20}} Enigma {{/rollTotal() oracle-table-settlement-name 20}}{{#rollTotal() oracle-table-settlement-name 21}} Erebus {{/rollTotal() oracle-table-settlement-name 21}}{{#rollTotal() oracle-table-settlement-name 22}} Eris {{/rollTotal() oracle-table-settlement-name 22}}{{#rollTotal() oracle-table-settlement-name 23}} Evenfall {{/rollTotal() oracle-table-settlement-name 23}}{{#rollTotal() oracle-table-settlement-name 24}} Eventide {{/rollTotal() oracle-table-settlement-name 24}}{{#rollTotal() oracle-table-settlement-name 25}} Farpoint {{/rollTotal() oracle-table-settlement-name 25}}{{#rollTotal() oracle-table-settlement-name 26}} Felicity {{/rollTotal() oracle-table-settlement-name 26}}{{#rollTotal() oracle-table-settlement-name 27}} Florin {{/rollTotal() oracle-table-settlement-name 27}}{{#rollTotal() oracle-table-settlement-name 28}} Forlorn {{/rollTotal() oracle-table-settlement-name 28}}{{#rollTotal() oracle-table-settlement-name 29}} Forsaken {{/rollTotal() oracle-table-settlement-name 29}}{{#rollTotal() oracle-table-settlement-name 30}} Freya {{/rollTotal() oracle-table-settlement-name 30}}{{#rollTotal() oracle-table-settlement-name 31}} Glimmer {{/rollTotal() oracle-table-settlement-name 31}}{{#rollTotal() oracle-table-settlement-name 32}} Gloam {{/rollTotal() oracle-table-settlement-name 32}}{{#rollTotal() oracle-table-settlement-name 33}} Hearth {{/rollTotal() oracle-table-settlement-name 33}}{{#rollTotal() oracle-table-settlement-name 34}} Helia {{/rollTotal() oracle-table-settlement-name 34}}{{#rollTotal() oracle-table-settlement-name 35}} Hypatia {{/rollTotal() oracle-table-settlement-name 35}}{{#rollTotal() oracle-table-settlement-name 36}} Hyperion {{/rollTotal() oracle-table-settlement-name 36}}{{#rollTotal() oracle-table-settlement-name 37}} Janus {{/rollTotal() oracle-table-settlement-name 37}}{{#rollTotal() oracle-table-settlement-name 38}} Karma {{/rollTotal() oracle-table-settlement-name 38}}{{#rollTotal() oracle-table-settlement-name 39}} Kepler {{/rollTotal() oracle-table-settlement-name 39}}{{#rollTotal() oracle-table-settlement-name 40}} Koshiba {{/rollTotal() oracle-table-settlement-name 40}}{{#rollTotal() oracle-table-settlement-name 41}} Lagrange {{/rollTotal() oracle-table-settlement-name 41}}{{#rollTotal() oracle-table-settlement-name 42}} Larissa {{/rollTotal() oracle-table-settlement-name 42}}{{#rollTotal() oracle-table-settlement-name 43}} Lasthope {{/rollTotal() oracle-table-settlement-name 43}}{{#rollTotal() oracle-table-settlement-name 44}} Lastport {{/rollTotal() oracle-table-settlement-name 44}}{{#rollTotal() oracle-table-settlement-name 45}} Legacy {{/rollTotal() oracle-table-settlement-name 45}}{{#rollTotal() oracle-table-settlement-name 46}} Lodestar {{/rollTotal() oracle-table-settlement-name 46}}{{#rollTotal() oracle-table-settlement-name 47}} Luminus {{/rollTotal() oracle-table-settlement-name 47}}{{#rollTotal() oracle-table-settlement-name 48}} Lyra {{/rollTotal() oracle-table-settlement-name 48}}{{#rollTotal() oracle-table-settlement-name 49}} Marrow {{/rollTotal() oracle-table-settlement-name 49}}{{#rollTotal() oracle-table-settlement-name 50}} Meridian {{/rollTotal() oracle-table-settlement-name 50}}{{#rollTotal() oracle-table-settlement-name 51}} Moirai {{/rollTotal() oracle-table-settlement-name 51}}{{#rollTotal() oracle-table-settlement-name 52}} Mudd {{/rollTotal() oracle-table-settlement-name 52}}{{#rollTotal() oracle-table-settlement-name 53}} Neoma {{/rollTotal() oracle-table-settlement-name 53}}{{#rollTotal() oracle-table-settlement-name 54}} Nerio {{/rollTotal() oracle-table-settlement-name 54}}{{#rollTotal() oracle-table-settlement-name 55}} Nova {{/rollTotal() oracle-table-settlement-name 55}}{{#rollTotal() oracle-table-settlement-name 56}} Nyx {{/rollTotal() oracle-table-settlement-name 56}}{{#rollTotal() oracle-table-settlement-name 57}} Osseus {{/rollTotal() oracle-table-settlement-name 57}}{{#rollTotal() oracle-table-settlement-name 58}} Paradox {{/rollTotal() oracle-table-settlement-name 58}}{{#rollTotal() oracle-table-settlement-name 59}} Paragon {{/rollTotal() oracle-table-settlement-name 59}}{{#rollTotal() oracle-table-settlement-name 60}} Paxton {{/rollTotal() oracle-table-settlement-name 60}}{{#rollTotal() oracle-table-settlement-name 61}} Perchance {{/rollTotal() oracle-table-settlement-name 61}}{{#rollTotal() oracle-table-settlement-name 62}} Pinnacle {{/rollTotal() oracle-table-settlement-name 62}}{{#rollTotal() oracle-table-settlement-name 63}} Polaris {{/rollTotal() oracle-table-settlement-name 63}}{{#rollTotal() oracle-table-settlement-name 64}} Portent {{/rollTotal() oracle-table-settlement-name 64}}{{#rollTotal() oracle-table-settlement-name 65}} Prism {{/rollTotal() oracle-table-settlement-name 65}}{{#rollTotal() oracle-table-settlement-name 66}} Providence {{/rollTotal() oracle-table-settlement-name 66}}{{#rollTotal() oracle-table-settlement-name 67}} Purgatory {{/rollTotal() oracle-table-settlement-name 67}}{{#rollTotal() oracle-table-settlement-name 68}} Rampart {{/rollTotal() oracle-table-settlement-name 68}}{{#rollTotal() oracle-table-settlement-name 69}} Ramshackle {{/rollTotal() oracle-table-settlement-name 69}}{{#rollTotal() oracle-table-settlement-name 70}} Redemption {{/rollTotal() oracle-table-settlement-name 70}}{{#rollTotal() oracle-table-settlement-name 71}} Redhaven {{/rollTotal() oracle-table-settlement-name 71}}{{#rollTotal() oracle-table-settlement-name 72}} Relic {{/rollTotal() oracle-table-settlement-name 72}}{{#rollTotal() oracle-table-settlement-name 73}} Reprise {{/rollTotal() oracle-table-settlement-name 73}}{{#rollTotal() oracle-table-settlement-name 74}} Reverie {{/rollTotal() oracle-table-settlement-name 74}}{{#rollTotal() oracle-table-settlement-name 75}} Rhiannon {{/rollTotal() oracle-table-settlement-name 75}}{{#rollTotal() oracle-table-settlement-name 76}} Rockhome {{/rollTotal() oracle-table-settlement-name 76}}{{#rollTotal() oracle-table-settlement-name 77}} Rust {{/rollTotal() oracle-table-settlement-name 77}}{{#rollTotal() oracle-table-settlement-name 78}} Sagan {{/rollTotal() oracle-table-settlement-name 78}}{{#rollTotal() oracle-table-settlement-name 79}} Sanctity {{/rollTotal() oracle-table-settlement-name 79}}{{#rollTotal() oracle-table-settlement-name 80}} Selena {{/rollTotal() oracle-table-settlement-name 80}}{{#rollTotal() oracle-table-settlement-name 81}} Sepulcher {{/rollTotal() oracle-table-settlement-name 81}}{{#rollTotal() oracle-table-settlement-name 82}} Sigil {{/rollTotal() oracle-table-settlement-name 82}}{{#rollTotal() oracle-table-settlement-name 83}} Silvana {{/rollTotal() oracle-table-settlement-name 83}}{{#rollTotal() oracle-table-settlement-name 84}} Sirius {{/rollTotal() oracle-table-settlement-name 84}}{{#rollTotal() oracle-table-settlement-name 85}} Sisyphus {{/rollTotal() oracle-table-settlement-name 85}}{{#rollTotal() oracle-table-settlement-name 86}} Solitude {{/rollTotal() oracle-table-settlement-name 86}}{{#rollTotal() oracle-table-settlement-name 87}} Spire {{/rollTotal() oracle-table-settlement-name 87}}{{#rollTotal() oracle-table-settlement-name 88}} Starfall {{/rollTotal() oracle-table-settlement-name 88}}{{#rollTotal() oracle-table-settlement-name 89}} Summit {{/rollTotal() oracle-table-settlement-name 89}}{{#rollTotal() oracle-table-settlement-name 90}} Tranquility {{/rollTotal() oracle-table-settlement-name 90}}{{#rollTotal() oracle-table-settlement-name 91}} Tyson {{/rollTotal() oracle-table-settlement-name 91}}{{#rollTotal() oracle-table-settlement-name 92}} Unity {{/rollTotal() oracle-table-settlement-name 92}}{{#rollTotal() oracle-table-settlement-name 93}} Utopia {{/rollTotal() oracle-table-settlement-name 93}}{{#rollTotal() oracle-table-settlement-name 94}} Vega {{/rollTotal() oracle-table-settlement-name 94}}{{#rollTotal() oracle-table-settlement-name 95}} Vesper {{/rollTotal() oracle-table-settlement-name 95}}{{#rollTotal() oracle-table-settlement-name 96}} Wayward {{/rollTotal() oracle-table-settlement-name 96}}{{#rollTotal() oracle-table-settlement-name 97}} Welkin {{/rollTotal() oracle-table-settlement-name 97}}{{#rollTotal() oracle-table-settlement-name 98}} Wellspring {{/rollTotal() oracle-table-settlement-name 98}}{{#rollTotal() oracle-table-settlement-name 99}} Weyland {{/rollTotal() oracle-table-settlement-name 99}}{{#rollTotal() oracle-table-settlement-name 100}} Wreck {{/rollTotal() oracle-table-settlement-name 100}}
{{/oracle-table-settlement-name}} {{#oracle-table-starship-name}}
{{oracle-table-starship-name}}
{{#rollTotal() oracle-table-starship-name 1}} Arclight {{/rollTotal() oracle-table-starship-name 1}}{{#rollTotal() oracle-table-starship-name 2}} Argent Arrow {{/rollTotal() oracle-table-starship-name 2}}{{#rollTotal() oracle-table-starship-name 3}} Artemis {{/rollTotal() oracle-table-starship-name 3}}{{#rollTotal() oracle-table-starship-name 4}} Astral Explorer {{/rollTotal() oracle-table-starship-name 4}}{{#rollTotal() oracle-table-starship-name 5}} Atlas {{/rollTotal() oracle-table-starship-name 5}}{{#rollTotal() oracle-table-starship-name 6}} Aurora {{/rollTotal() oracle-table-starship-name 6}}{{#rollTotal() oracle-table-starship-name 7}} Avari's Wake {{/rollTotal() oracle-table-starship-name 7}}{{#rollTotal() oracle-table-starship-name 8}} Banshee's Cry {{/rollTotal() oracle-table-starship-name 8}}{{#rollTotal() oracle-table-starship-name 9}} Beowulf {{/rollTotal() oracle-table-starship-name 9}}{{#rollTotal() oracle-table-starship-name 10}} Bloody Jaw {{/rollTotal() oracle-table-starship-name 10}}{{#rollTotal() oracle-table-starship-name 11}} Broken Sword {{/rollTotal() oracle-table-starship-name 11}}{{#rollTotal() oracle-table-starship-name 12}} Buccaneer {{/rollTotal() oracle-table-starship-name 12}}{{#rollTotal() oracle-table-starship-name 13}} Cerelis Nine {{/rollTotal() oracle-table-starship-name 13}}{{#rollTotal() oracle-table-starship-name 14}} Clarion Call {{/rollTotal() oracle-table-starship-name 14}}{{#rollTotal() oracle-table-starship-name 15}} Dawn's Herald {{/rollTotal() oracle-table-starship-name 15}}{{#rollTotal() oracle-table-starship-name 16}} Dead Reckoning {{/rollTotal() oracle-table-starship-name 16}}{{#rollTotal() oracle-table-starship-name 17}} Drift Runner {{/rollTotal() oracle-table-starship-name 17}}{{#rollTotal() oracle-table-starship-name 18}} Eclipse {{/rollTotal() oracle-table-starship-name 18}}{{#rollTotal() oracle-table-starship-name 19}} Elara Five {{/rollTotal() oracle-table-starship-name 19}}{{#rollTotal() oracle-table-starship-name 20}} Enchantress {{/rollTotal() oracle-table-starship-name 20}}{{#rollTotal() oracle-table-starship-name 21}} Endurance {{/rollTotal() oracle-table-starship-name 21}}{{#rollTotal() oracle-table-starship-name 22}} Excalibur {{/rollTotal() oracle-table-starship-name 22}}{{#rollTotal() oracle-table-starship-name 23}} Eye of the Void {{/rollTotal() oracle-table-starship-name 23}}{{#rollTotal() oracle-table-starship-name 24}} Fall of Icarus {{/rollTotal() oracle-table-starship-name 24}}{{#rollTotal() oracle-table-starship-name 25}} Fallen Light {{/rollTotal() oracle-table-starship-name 25}}{{#rollTotal() oracle-table-starship-name 26}} False Hope {{/rollTotal() oracle-table-starship-name 26}}{{#rollTotal() oracle-table-starship-name 27}} Firebreak {{/rollTotal() oracle-table-starship-name 27}}{{#rollTotal() oracle-table-starship-name 28}} First Light {{/rollTotal() oracle-table-starship-name 28}}{{#rollTotal() oracle-table-starship-name 29}} Forge Flier {{/rollTotal() oracle-table-starship-name 29}}{{#rollTotal() oracle-table-starship-name 30}} Fortune's Favor {{/rollTotal() oracle-table-starship-name 30}}{{#rollTotal() oracle-table-starship-name 31}} Freya’s Wrath {{/rollTotal() oracle-table-starship-name 31}}{{#rollTotal() oracle-table-starship-name 32}} Ghost {{/rollTotal() oracle-table-starship-name 32}}{{#rollTotal() oracle-table-starship-name 33}} Guiding Star {{/rollTotal() oracle-table-starship-name 33}}{{#rollTotal() oracle-table-starship-name 34}} Hand of Fate {{/rollTotal() oracle-table-starship-name 34}}{{#rollTotal() oracle-table-starship-name 35}} Herald of Doom {{/rollTotal() oracle-table-starship-name 35}}{{#rollTotal() oracle-table-starship-name 36}} Implacable {{/rollTotal() oracle-table-starship-name 36}}{{#rollTotal() oracle-table-starship-name 37}} Implicit {{/rollTotal() oracle-table-starship-name 37}}{{#rollTotal() oracle-table-starship-name 38}} Inferno {{/rollTotal() oracle-table-starship-name 38}}{{#rollTotal() oracle-table-starship-name 39}} Invictus {{/rollTotal() oracle-table-starship-name 39}}{{#rollTotal() oracle-table-starship-name 40}} Iron Cairn {{/rollTotal() oracle-table-starship-name 40}}{{#rollTotal() oracle-table-starship-name 41}} Karena's Reverie {{/rollTotal() oracle-table-starship-name 41}}{{#rollTotal() oracle-table-starship-name 42}} Kraken {{/rollTotal() oracle-table-starship-name 42}}{{#rollTotal() oracle-table-starship-name 43}} Kuno's Hammer {{/rollTotal() oracle-table-starship-name 43}}{{#rollTotal() oracle-table-starship-name 44}} Lightline {{/rollTotal() oracle-table-starship-name 44}}{{#rollTotal() oracle-table-starship-name 45}} Lodestar {{/rollTotal() oracle-table-starship-name 45}}{{#rollTotal() oracle-table-starship-name 46}} Long Haul {{/rollTotal() oracle-table-starship-name 46}}{{#rollTotal() oracle-table-starship-name 47}} Lost Fortune {{/rollTotal() oracle-table-starship-name 47}}{{#rollTotal() oracle-table-starship-name 48}} Luminous Sorrow {{/rollTotal() oracle-table-starship-name 48}}{{#rollTotal() oracle-table-starship-name 49}} Manta {{/rollTotal() oracle-table-starship-name 49}}{{#rollTotal() oracle-table-starship-name 50}} Mercy {{/rollTotal() oracle-table-starship-name 50}}{{#rollTotal() oracle-table-starship-name 51}} Mutara {{/rollTotal() oracle-table-starship-name 51}}{{#rollTotal() oracle-table-starship-name 52}} Nebula Prowler {{/rollTotal() oracle-table-starship-name 52}}{{#rollTotal() oracle-table-starship-name 53}} Newton's Folly {{/rollTotal() oracle-table-starship-name 53}}{{#rollTotal() oracle-table-starship-name 54}} Nightfall {{/rollTotal() oracle-table-starship-name 54}}{{#rollTotal() oracle-table-starship-name 55}} Nomad {{/rollTotal() oracle-table-starship-name 55}}{{#rollTotal() oracle-table-starship-name 56}} Obsidian Trident {{/rollTotal() oracle-table-starship-name 56}}{{#rollTotal() oracle-table-starship-name 57}} Onslaught {{/rollTotal() oracle-table-starship-name 57}}{{#rollTotal() oracle-table-starship-name 58}} Orca {{/rollTotal() oracle-table-starship-name 58}}{{#rollTotal() oracle-table-starship-name 59}} Outward Bound {{/rollTotal() oracle-table-starship-name 59}}{{#rollTotal() oracle-table-starship-name 60}} Phantom {{/rollTotal() oracle-table-starship-name 60}}{{#rollTotal() oracle-table-starship-name 61}} Photon {{/rollTotal() oracle-table-starship-name 61}}{{#rollTotal() oracle-table-starship-name 62}} Poltergeist {{/rollTotal() oracle-table-starship-name 62}}{{#rollTotal() oracle-table-starship-name 63}} Profit Margin {{/rollTotal() oracle-table-starship-name 63}}{{#rollTotal() oracle-table-starship-name 64}} Raven's Call {{/rollTotal() oracle-table-starship-name 64}}{{#rollTotal() oracle-table-starship-name 65}} Raya's Promise {{/rollTotal() oracle-table-starship-name 65}}{{#rollTotal() oracle-table-starship-name 66}} Reaper {{/rollTotal() oracle-table-starship-name 66}}{{#rollTotal() oracle-table-starship-name 67}} Reforged Hope {{/rollTotal() oracle-table-starship-name 67}}{{#rollTotal() oracle-table-starship-name 68}} Relentless {{/rollTotal() oracle-table-starship-name 68}}{{#rollTotal() oracle-table-starship-name 69}} Royal Signet {{/rollTotal() oracle-table-starship-name 69}}{{#rollTotal() oracle-table-starship-name 70}} Rubicon {{/rollTotal() oracle-table-starship-name 70}}{{#rollTotal() oracle-table-starship-name 71}} Sareea's Tribute {{/rollTotal() oracle-table-starship-name 71}}{{#rollTotal() oracle-table-starship-name 72}} Second Chance {{/rollTotal() oracle-table-starship-name 72}}{{#rollTotal() oracle-table-starship-name 73}} Shard of the Sun {{/rollTotal() oracle-table-starship-name 73}}{{#rollTotal() oracle-table-starship-name 74}} Shattered Siege {{/rollTotal() oracle-table-starship-name 74}}{{#rollTotal() oracle-table-starship-name 75}} Shattered Star {{/rollTotal() oracle-table-starship-name 75}}{{#rollTotal() oracle-table-starship-name 76}} Silver Talon {{/rollTotal() oracle-table-starship-name 76}}{{#rollTotal() oracle-table-starship-name 77}} Smoldering Flame {{/rollTotal() oracle-table-starship-name 77}}{{#rollTotal() oracle-table-starship-name 78}} Sovereign Skies {{/rollTotal() oracle-table-starship-name 78}}{{#rollTotal() oracle-table-starship-name 79}} Sparrowhawk {{/rollTotal() oracle-table-starship-name 79}}{{#rollTotal() oracle-table-starship-name 80}} Stardust {{/rollTotal() oracle-table-starship-name 80}}{{#rollTotal() oracle-table-starship-name 81}} Starfall {{/rollTotal() oracle-table-starship-name 81}}{{#rollTotal() oracle-table-starship-name 82}} Stellar Hawk {{/rollTotal() oracle-table-starship-name 82}}{{#rollTotal() oracle-table-starship-name 83}} Stormswept {{/rollTotal() oracle-table-starship-name 83}}{{#rollTotal() oracle-table-starship-name 84}} Sundered Aegis {{/rollTotal() oracle-table-starship-name 84}}{{#rollTotal() oracle-table-starship-name 85}} Sundown {{/rollTotal() oracle-table-starship-name 85}}{{#rollTotal() oracle-table-starship-name 86}} Sureshot {{/rollTotal() oracle-table-starship-name 86}}{{#rollTotal() oracle-table-starship-name 87}} Terminus Clipper {{/rollTotal() oracle-table-starship-name 87}}{{#rollTotal() oracle-table-starship-name 88}} Terrapin {{/rollTotal() oracle-table-starship-name 88}}{{#rollTotal() oracle-table-starship-name 89}} Timber Wolf {{/rollTotal() oracle-table-starship-name 89}}{{#rollTotal() oracle-table-starship-name 90}} Tip of the Spear {{/rollTotal() oracle-table-starship-name 90}}{{#rollTotal() oracle-table-starship-name 91}} Titan {{/rollTotal() oracle-table-starship-name 91}}{{#rollTotal() oracle-table-starship-name 92}} Tormentor {{/rollTotal() oracle-table-starship-name 92}}{{#rollTotal() oracle-table-starship-name 93}} Trithia Six {{/rollTotal() oracle-table-starship-name 93}}{{#rollTotal() oracle-table-starship-name 94}} Ultraviolet {{/rollTotal() oracle-table-starship-name 94}}{{#rollTotal() oracle-table-starship-name 95}} Valora's Comet {{/rollTotal() oracle-table-starship-name 95}}{{#rollTotal() oracle-table-starship-name 96}} Vengeance {{/rollTotal() oracle-table-starship-name 96}}{{#rollTotal() oracle-table-starship-name 97}} Venture {{/rollTotal() oracle-table-starship-name 97}}{{#rollTotal() oracle-table-starship-name 98}} Vigilant {{/rollTotal() oracle-table-starship-name 98}}{{#rollTotal() oracle-table-starship-name 99}} Voidtreader {{/rollTotal() oracle-table-starship-name 99}}{{#rollTotal() oracle-table-starship-name 100}} Vulture {{/rollTotal() oracle-table-starship-name 100}}
{{/oracle-table-starship-name}} {{#oracle-table-starship-type}}
{{oracle-table-starship-type}}
{{#rollBetween() oracle-table-starship-type 1 2}} Carrier (Launches fighters) {{/rollBetween() oracle-table-starship-type 1 2}} {{#rollBetween() oracle-table-starship-type 3 6}} Corvette (Light attack ship) {{/rollBetween() oracle-table-starship-type 3 6}} {{#rollBetween() oracle-table-starship-type 7 11}} Courier (Fast transport) {{/rollBetween() oracle-table-starship-type 7 11}} {{#rollBetween() oracle-table-starship-type 12 14}} Cruiser (Medium attack ship) {{/rollBetween() oracle-table-starship-type 12 14}} {{#rollBetween() oracle-table-starship-type 15 16}} Dreadnought (Heavy attack ship) {{/rollBetween() oracle-table-starship-type 15 16}} {{#rollBetween() oracle-table-starship-type 17 19}} Escape pod (Survival craft) {{/rollBetween() oracle-table-starship-type 17 19}} {{#rollBetween() oracle-table-starship-type 20 22}} Foundry (Mobile construction platform) {{/rollBetween() oracle-table-starship-type 20 22}} {{#rollBetween() oracle-table-starship-type 23 27}} Harvester (Fuel or energy excavator) {{/rollBetween() oracle-table-starship-type 23 27}} {{#rollBetween() oracle-table-starship-type 28 33}} Hauler (Heavy transport) {{/rollBetween() oracle-table-starship-type 28 33}} {{#rollBetween() oracle-table-starship-type 34 36}} Hunter (Stealthy attack ship) {{/rollBetween() oracle-table-starship-type 34 36}} {{#rollBetween() oracle-table-starship-type 37 38}} Ironhome (Habitat) {{/rollBetween() oracle-table-starship-type 37 38}} {{#rollBetween() oracle-table-starship-type 39 42}} Mender (Utility or repair) {{/rollBetween() oracle-table-starship-type 39 42}} {{#rollBetween() oracle-table-starship-type 43 47}} Outbounder (Remote survey or research) {{/rollBetween() oracle-table-starship-type 43 47}} {{#rollBetween() oracle-table-starship-type 48 50}} Pennant (Command ship) {{/rollBetween() oracle-table-starship-type 48 50}} {{#rollBetween() oracle-table-starship-type 51 56}} Prospector (Mineral excavator) {{/rollBetween() oracle-table-starship-type 51 56}} {{#rollBetween() oracle-table-starship-type 57 61}} Reclaimer (Salvage or rescue) {{/rollBetween() oracle-table-starship-type 57 61}} {{#rollBetween() oracle-table-starship-type 62 64}} Shuttle (Short-range transport) {{/rollBetween() oracle-table-starship-type 62 64}} {{#rollBetween() oracle-table-starship-type 65 67}} Snub fighter (Small attack craft) {{/rollBetween() oracle-table-starship-type 65 67}} {{#rollBetween() oracle-table-starship-type 68 82}} ▸Starship Mission (▸Starship Mission) {{/rollBetween() oracle-table-starship-type 68 82}} {{#rollBetween() oracle-table-starship-type 83 84}} Unusual or unknown (--) {{/rollBetween() oracle-table-starship-type 83 84}} {{#rollBetween() oracle-table-starship-type 85 94}} ▸Fleet (--) {{/rollBetween() oracle-table-starship-type 85 94}} {{#rollBetween() oracle-table-starship-type 95 100}} ▸Starship (--) {{/rollBetween() oracle-table-starship-type 95 100}}
{{/oracle-table-starship-type}} {{#oracle-table-starship-fleet}}
{{oracle-table-starship-fleet}}
{{#rollBetween() oracle-table-starship-fleet 1 10}} Battle fleet {{/rollBetween() oracle-table-starship-fleet 1 10}} {{#rollBetween() oracle-table-starship-fleet 11 25}} Pirate wing {{/rollBetween() oracle-table-starship-fleet 11 25}} {{#rollBetween() oracle-table-starship-fleet 26 35}} Raider horde {{/rollBetween() oracle-table-starship-fleet 26 35}} {{#rollBetween() oracle-table-starship-fleet 36 50}} Salvager hive {{/rollBetween() oracle-table-starship-fleet 36 50}} {{#rollBetween() oracle-table-starship-fleet 51 60}} Settler caravan {{/rollBetween() oracle-table-starship-fleet 51 60}} {{#rollBetween() oracle-table-starship-fleet 61 70}} Trade caravan {{/rollBetween() oracle-table-starship-fleet 61 70}} {{#rollBetween() oracle-table-starship-fleet 71 90}} Transport and escorts {{/rollBetween() oracle-table-starship-fleet 71 90}} {{#rollBetween() oracle-table-starship-fleet 91 100}} ▸Starship Mission {{/rollBetween() oracle-table-starship-fleet 91 100}}
{{/oracle-table-starship-fleet}} {{#oracle-table-starship-initial-contact}}
{{oracle-table-starship-initial-contact}}
{{#rollBetween() oracle-table-starship-initial-contact 1 3}} Familiar {{/rollBetween() oracle-table-starship-initial-contact 1 3}} {{#rollBetween() oracle-table-starship-initial-contact 4 15}} Friendly {{/rollBetween() oracle-table-starship-initial-contact 4 15}} {{#rollBetween() oracle-table-starship-initial-contact 16 25}} Neutral / automated {{/rollBetween() oracle-table-starship-initial-contact 16 25}} {{#rollBetween() oracle-table-starship-initial-contact 26 35}} Wary {{/rollBetween() oracle-table-starship-initial-contact 26 35}} {{#rollBetween() oracle-table-starship-initial-contact 36 40}} Dismissive {{/rollBetween() oracle-table-starship-initial-contact 36 40}} {{#rollBetween() oracle-table-starship-initial-contact 41 50}} Uncooperative {{/rollBetween() oracle-table-starship-initial-contact 41 50}} {{#rollBetween() oracle-table-starship-initial-contact 51 65}} Hostile {{/rollBetween() oracle-table-starship-initial-contact 51 65}} {{#rollBetween() oracle-table-starship-initial-contact 66 80}} Asking for help {{/rollBetween() oracle-table-starship-initial-contact 66 80}} {{#rollBetween() oracle-table-starship-initial-contact 81 85}} In battle {{/rollBetween() oracle-table-starship-initial-contact 81 85}} {{#rollBetween() oracle-table-starship-initial-contact 86 90}} Unresponsive {{/rollBetween() oracle-table-starship-initial-contact 86 90}} {{#rollBetween() oracle-table-starship-initial-contact 91 95}} Destroyed {{/rollBetween() oracle-table-starship-initial-contact 91 95}} {{#rollBetween() oracle-table-starship-initial-contact 96 100}} ▸Derelict {{/rollBetween() oracle-table-starship-initial-contact 96 100}}
{{/oracle-table-starship-initial-contact}} {{#oracle-table-starship-first-look}}
{{oracle-table-starship-first-look}}
{{#rollBetween() oracle-table-starship-first-look 1 4}} Abnormal sensor readings {{/rollBetween() oracle-table-starship-first-look 1 4}} {{#rollBetween() oracle-table-starship-first-look 5 8}} Brightly painted {{/rollBetween() oracle-table-starship-first-look 5 8}} {{#rollBetween() oracle-table-starship-first-look 9 13}} Bristling with weapons {{/rollBetween() oracle-table-starship-first-look 9 13}} {{#rollBetween() oracle-table-starship-first-look 14 18}} Dark or stealthy {{/rollBetween() oracle-table-starship-first-look 14 18}} {{#rollBetween() oracle-table-starship-first-look 19 23}} Heavy armor {{/rollBetween() oracle-table-starship-first-look 19 23}} {{#rollBetween() oracle-table-starship-first-look 24 28}} Immobile {{/rollBetween() oracle-table-starship-first-look 24 28}} {{#rollBetween() oracle-table-starship-first-look 29 33}} Intimidating profile {{/rollBetween() oracle-table-starship-first-look 29 33}} {{#rollBetween() oracle-table-starship-first-look 34 37}} Large sensor arrays {{/rollBetween() oracle-table-starship-first-look 34 37}} {{#rollBetween() oracle-table-starship-first-look 38 41}} Leaking radiation {{/rollBetween() oracle-table-starship-first-look 38 41}} {{#rollBetween() oracle-table-starship-first-look 42 45}} Low-profile or disguised {{/rollBetween() oracle-table-starship-first-look 42 45}} {{#rollBetween() oracle-table-starship-first-look 46 49}} Modern or advanced design {{/rollBetween() oracle-table-starship-first-look 46 49}} {{#rollBetween() oracle-table-starship-first-look 50 54}} Obsolete design {{/rollBetween() oracle-table-starship-first-look 50 54}} {{#rollBetween() oracle-table-starship-first-look 55 59}} Obvious damage {{/rollBetween() oracle-table-starship-first-look 55 59}} {{#rollBetween() oracle-table-starship-first-look 60 63}} Biological components {{/rollBetween() oracle-table-starship-first-look 60 63}} {{#rollBetween() oracle-table-starship-first-look 64 67}} Ornate markings {{/rollBetween() oracle-table-starship-first-look 64 67}} {{#rollBetween() oracle-table-starship-first-look 68 71}} Oversized engines {{/rollBetween() oracle-table-starship-first-look 68 71}} {{#rollBetween() oracle-table-starship-first-look 72 75}} Prominent guild emblem {{/rollBetween() oracle-table-starship-first-look 72 75}} {{#rollBetween() oracle-table-starship-first-look 76 80}} Refitted or repurposed hull {{/rollBetween() oracle-table-starship-first-look 76 80}} {{#rollBetween() oracle-table-starship-first-look 81 85}} Scarred hull {{/rollBetween() oracle-table-starship-first-look 81 85}} {{#rollBetween() oracle-table-starship-first-look 86 90}} Built from scrap {{/rollBetween() oracle-table-starship-first-look 86 90}} {{#rollBetween() oracle-table-starship-first-look 91 94}} Towing or linked {{/rollBetween() oracle-table-starship-first-look 91 94}} {{#rollBetween() oracle-table-starship-first-look 95 100}} ▸Descriptor + Focus {{/rollBetween() oracle-table-starship-first-look 95 100}}
{{/oracle-table-starship-first-look}} {{#oracle-table-starship-mission}}
{{oracle-table-starship-mission}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-table-starship-mission 1 3}} Blockade a location {{/rollBetween() oracle-table-starship-mission 1 3}} {{#rollBetween() oracle-table-starship-mission 4 6}} Break a blockade {{/rollBetween() oracle-table-starship-mission 4 6}} {{#rollBetween() oracle-table-starship-mission 7 9}} Collect a resource {{/rollBetween() oracle-table-starship-mission 7 9}} {{#rollBetween() oracle-table-starship-mission 10 11}} Command others {{/rollBetween() oracle-table-starship-mission 10 11}} {{#rollBetween() oracle-table-starship-mission 12 14}} Conduct diplomacy {{/rollBetween() oracle-table-starship-mission 12 14}} {{#rollBetween() oracle-table-starship-mission 15 17}} Conduct espionage {{/rollBetween() oracle-table-starship-mission 15 17}} {{#rollBetween() oracle-table-starship-mission 18 20}} Conduct piracy {{/rollBetween() oracle-table-starship-mission 18 20}} {{#rollBetween() oracle-table-starship-mission 21 23}} Conduct research {{/rollBetween() oracle-table-starship-mission 21 23}} {{#rollBetween() oracle-table-starship-mission 24 26}} Defend against an attack {{/rollBetween() oracle-table-starship-mission 24 26}} {{#rollBetween() oracle-table-starship-mission 27 29}} Deliver messages or data {{/rollBetween() oracle-table-starship-mission 27 29}} {{#rollBetween() oracle-table-starship-mission 30 32}} Establish a settlement {{/rollBetween() oracle-table-starship-mission 30 32}} {{#rollBetween() oracle-table-starship-mission 33 35}} Evacuate a location {{/rollBetween() oracle-table-starship-mission 33 35}} {{#rollBetween() oracle-table-starship-mission 36 37}} Explore a region {{/rollBetween() oracle-table-starship-mission 36 37}} {{#rollBetween() oracle-table-starship-mission 38 39}} Hold prisoners {{/rollBetween() oracle-table-starship-mission 38 39}} {{#rollBetween() oracle-table-starship-mission 40 42}} Hunt down another ship {{/rollBetween() oracle-table-starship-mission 40 42}} {{#rollBetween() oracle-table-starship-mission 43 45}} Launch an attack {{/rollBetween() oracle-table-starship-mission 43 45}} {{#rollBetween() oracle-table-starship-mission 46 48}} Patrol an area {{/rollBetween() oracle-table-starship-mission 46 48}} {{#rollBetween() oracle-table-starship-mission 49 51}} Provide medical aid {{/rollBetween() oracle-table-starship-mission 49 51}} {{#rollBetween() oracle-table-starship-mission 52 54}} Provide repairs {{/rollBetween() oracle-table-starship-mission 52 54}} {{#rollBetween() oracle-table-starship-mission 55 57}} Provide shelter {{/rollBetween() oracle-table-starship-mission 55 57}} {{#rollBetween() oracle-table-starship-mission 58 59}} Quarantine a danger {{/rollBetween() oracle-table-starship-mission 58 59}} {{#rollBetween() oracle-table-starship-mission 60 62}} Raid a settlement {{/rollBetween() oracle-table-starship-mission 60 62}} {{#rollBetween() oracle-table-starship-mission 63 65}} Resupply a settlement {{/rollBetween() oracle-table-starship-mission 63 65}} {{#rollBetween() oracle-table-starship-mission 66 68}} Retrieve salvage {{/rollBetween() oracle-table-starship-mission 66 68}} {{#rollBetween() oracle-table-starship-mission 69 71}} Search and rescue {{/rollBetween() oracle-table-starship-mission 69 71}} {{#rollBetween() oracle-table-starship-mission 72 74}} Smuggle cargo {{/rollBetween() oracle-table-starship-mission 72 74}} {{#rollBetween() oracle-table-starship-mission 75 77}} Survey a site {{/rollBetween() oracle-table-starship-mission 75 77}} {{#rollBetween() oracle-table-starship-mission 78 79}} Test a technology {{/rollBetween() oracle-table-starship-mission 78 79}} {{#rollBetween() oracle-table-starship-mission 80 82}} Transport cargo {{/rollBetween() oracle-table-starship-mission 80 82}} {{#rollBetween() oracle-table-starship-mission 83 85}} Transport passengers {{/rollBetween() oracle-table-starship-mission 83 85}} {{#rollBetween() oracle-table-starship-mission 86 90}} ▸Action + Theme {{/rollBetween() oracle-table-starship-mission 86 90}} {{#rollBetween() oracle-table-starship-mission 91 100}} Roll twice {{/rollBetween() oracle-table-starship-mission 91 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-table-starship-mission 1 2}} Blockade a location {{/rollBetween() oracle-table-starship-mission 1 2}} {{#rollBetween() oracle-table-starship-mission 3 4}} Break a blockade {{/rollBetween() oracle-table-starship-mission 3 4}} {{#rollBetween() oracle-table-starship-mission 5 7}} Collect a resource {{/rollBetween() oracle-table-starship-mission 5 7}} {{#rollBetween() oracle-table-starship-mission 8 9}} Command others {{/rollBetween() oracle-table-starship-mission 8 9}} {{#rollBetween() oracle-table-starship-mission 10 11}} Conduct diplomacy {{/rollBetween() oracle-table-starship-mission 10 11}} {{#rollBetween() oracle-table-starship-mission 12 13}} Conduct espionage {{/rollBetween() oracle-table-starship-mission 12 13}} {{#rollBetween() oracle-table-starship-mission 14 16}} Conduct piracy {{/rollBetween() oracle-table-starship-mission 14 16}} {{#rollBetween() oracle-table-starship-mission 17 20}} Conduct research {{/rollBetween() oracle-table-starship-mission 17 20}} {{#rollBetween() oracle-table-starship-mission 21 24}} Defend against an attack {{/rollBetween() oracle-table-starship-mission 21 24}} {{#rollBetween() oracle-table-starship-mission 25 28}} Deliver messages or data {{/rollBetween() oracle-table-starship-mission 25 28}} {{#rollBetween() oracle-table-starship-mission 29 32}} Establish a settlement {{/rollBetween() oracle-table-starship-mission 29 32}} {{#rollBetween() oracle-table-starship-mission 33 36}} Evacuate a location {{/rollBetween() oracle-table-starship-mission 33 36}} {{#rollBetween() oracle-table-starship-mission 37 40}} Explore a region {{/rollBetween() oracle-table-starship-mission 37 40}} {{#rollBetween() oracle-table-starship-mission 41 42}} Hold prisoners {{/rollBetween() oracle-table-starship-mission 41 42}} {{#rollBetween() oracle-table-starship-mission 43 45}} Hunt down another ship {{/rollBetween() oracle-table-starship-mission 43 45}} {{#rollBetween() oracle-table-starship-mission 46 48}} Launch an attack {{/rollBetween() oracle-table-starship-mission 46 48}} {{#rollBetween() oracle-table-starship-mission 49 50}} Patrol an area {{/rollBetween() oracle-table-starship-mission 49 50}} {{#rollBetween() oracle-table-starship-mission 51 53}} Provide medical aid {{/rollBetween() oracle-table-starship-mission 51 53}} {{#rollBetween() oracle-table-starship-mission 54 56}} Provide repairs {{/rollBetween() oracle-table-starship-mission 54 56}} {{#rollBetween() oracle-table-starship-mission 57 59}} Provide shelter {{/rollBetween() oracle-table-starship-mission 57 59}} {{#rollBetween() oracle-table-starship-mission 60 61}} Quarantine a danger {{/rollBetween() oracle-table-starship-mission 60 61}} {{#rollBetween() oracle-table-starship-mission 62 64}} Raid a settlement {{/rollBetween() oracle-table-starship-mission 62 64}} {{#rollBetween() oracle-table-starship-mission 65 68}} Resupply a settlement {{/rollBetween() oracle-table-starship-mission 65 68}} {{#rollBetween() oracle-table-starship-mission 69 71}} Retrieve salvage {{/rollBetween() oracle-table-starship-mission 69 71}} {{#rollBetween() oracle-table-starship-mission 72 73}} Search and rescue {{/rollBetween() oracle-table-starship-mission 72 73}} {{#rollBetween() oracle-table-starship-mission 74 75}} Smuggle cargo {{/rollBetween() oracle-table-starship-mission 74 75}} {{#rollBetween() oracle-table-starship-mission 76 78}} Survey a site {{/rollBetween() oracle-table-starship-mission 76 78}} {{#rollBetween() oracle-table-starship-mission 79 80}} Test a technology {{/rollBetween() oracle-table-starship-mission 79 80}} {{#rollBetween() oracle-table-starship-mission 81 83}} Transport cargo {{/rollBetween() oracle-table-starship-mission 81 83}} {{#rollBetween() oracle-table-starship-mission 84 85}} Transport passengers {{/rollBetween() oracle-table-starship-mission 84 85}} {{#rollBetween() oracle-table-starship-mission 86 90}} ▸Action + Theme {{/rollBetween() oracle-table-starship-mission 86 90}} {{#rollBetween() oracle-table-starship-mission 91 100}} Roll twice {{/rollBetween() oracle-table-starship-mission 91 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-table-starship-mission 1 2}} Blockade a location {{/rollBetween() oracle-table-starship-mission 1 2}} {{#rollBetween() oracle-table-starship-mission 3 4}} Break a blockade {{/rollBetween() oracle-table-starship-mission 3 4}} {{#rollBetween() oracle-table-starship-mission 5 8}} Collect a resource {{/rollBetween() oracle-table-starship-mission 5 8}} {{#rollBetween() oracle-table-starship-mission 9 10}} Command others {{/rollBetween() oracle-table-starship-mission 9 10}} {{#rollBetween() oracle-table-starship-mission 11 12}} Conduct diplomacy {{/rollBetween() oracle-table-starship-mission 11 12}} {{#rollBetween() oracle-table-starship-mission 13 14}} Conduct espionage {{/rollBetween() oracle-table-starship-mission 13 14}} {{#rollBetween() oracle-table-starship-mission 15 16}} Conduct piracy {{/rollBetween() oracle-table-starship-mission 15 16}} {{#rollBetween() oracle-table-starship-mission 17 22}} Conduct research {{/rollBetween() oracle-table-starship-mission 17 22}} {{#rollBetween() oracle-table-starship-mission 23 25}} Defend against an attack {{/rollBetween() oracle-table-starship-mission 23 25}} {{#rollBetween() oracle-table-starship-mission 26 29}} Deliver messages or data {{/rollBetween() oracle-table-starship-mission 26 29}} {{#rollBetween() oracle-table-starship-mission 30 35}} Establish a settlement {{/rollBetween() oracle-table-starship-mission 30 35}} {{#rollBetween() oracle-table-starship-mission 36 39}} Evacuate a location {{/rollBetween() oracle-table-starship-mission 36 39}} {{#rollBetween() oracle-table-starship-mission 40 45}} Explore a region {{/rollBetween() oracle-table-starship-mission 40 45}} {{#rollBetween() oracle-table-starship-mission 46 47}} Hold prisoners {{/rollBetween() oracle-table-starship-mission 46 47}} {{#rollBetween() oracle-table-starship-mission 48 49}} Hunt down another ship {{/rollBetween() oracle-table-starship-mission 48 49}} {{#rollBetween() oracle-table-starship-mission 50 51}} Launch an attack {{/rollBetween() oracle-table-starship-mission 50 51}} {{#rollBetween() oracle-table-starship-mission 52 53}} Patrol an area {{/rollBetween() oracle-table-starship-mission 52 53}} {{#rollBetween() oracle-table-starship-mission 54 55}} Provide medical aid {{/rollBetween() oracle-table-starship-mission 54 55}} {{#rollBetween() oracle-table-starship-mission 56 57}} Provide repairs {{/rollBetween() oracle-table-starship-mission 56 57}} {{#rollBetween() oracle-table-starship-mission 58 61}} Provide shelter {{/rollBetween() oracle-table-starship-mission 58 61}} {{#rollBetween() oracle-table-starship-mission 62 63}} Quarantine a danger {{/rollBetween() oracle-table-starship-mission 62 63}} {{#rollBetween() oracle-table-starship-mission 64 65}} Raid a settlement {{/rollBetween() oracle-table-starship-mission 64 65}} {{#rollBetween() oracle-table-starship-mission 66 69}} Resupply a settlement {{/rollBetween() oracle-table-starship-mission 66 69}} {{#rollBetween() oracle-table-starship-mission 70 71}} Retrieve salvage {{/rollBetween() oracle-table-starship-mission 70 71}} {{#rollBetween() oracle-table-starship-mission 72 73}} Search and rescue {{/rollBetween() oracle-table-starship-mission 72 73}} {{#rollBetween() oracle-table-starship-mission 74 75}} Smuggle cargo {{/rollBetween() oracle-table-starship-mission 74 75}} {{#rollBetween() oracle-table-starship-mission 76 77}} Survey a site {{/rollBetween() oracle-table-starship-mission 76 77}} {{#rollBetween() oracle-table-starship-mission 78 79}} Test a technology {{/rollBetween() oracle-table-starship-mission 78 79}} {{#rollBetween() oracle-table-starship-mission 80 83}} Transport cargo {{/rollBetween() oracle-table-starship-mission 80 83}} {{#rollBetween() oracle-table-starship-mission 84 85}} Transport passengers {{/rollBetween() oracle-table-starship-mission 84 85}} {{#rollBetween() oracle-table-starship-mission 86 90}} ▸Action + Theme {{/rollBetween() oracle-table-starship-mission 86 90}} {{#rollBetween() oracle-table-starship-mission 91 100}} Roll twice {{/rollBetween() oracle-table-starship-mission 91 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-table-starship-mission}} {{#oracle-table-character-given-name}}
{{oracle-table-character-given-name}}
{{#rollTotal() oracle-table-character-given-name 1}} Akim {{/rollTotal() oracle-table-character-given-name 1}}{{#rollTotal() oracle-table-character-given-name 2}} Alex {{/rollTotal() oracle-table-character-given-name 2}}{{#rollTotal() oracle-table-character-given-name 3}} Alexis {{/rollTotal() oracle-table-character-given-name 3}}{{#rollTotal() oracle-table-character-given-name 4}} Alisa {{/rollTotal() oracle-table-character-given-name 4}}{{#rollTotal() oracle-table-character-given-name 5}} Althea {{/rollTotal() oracle-table-character-given-name 5}}{{#rollTotal() oracle-table-character-given-name 6}} Amari {{/rollTotal() oracle-table-character-given-name 6}}{{#rollTotal() oracle-table-character-given-name 7}} Aparna {{/rollTotal() oracle-table-character-given-name 7}}{{#rollTotal() oracle-table-character-given-name 8}} Argus {{/rollTotal() oracle-table-character-given-name 8}}{{#rollTotal() oracle-table-character-given-name 9}} Arnav {{/rollTotal() oracle-table-character-given-name 9}}{{#rollTotal() oracle-table-character-given-name 10}} Ash {{/rollTotal() oracle-table-character-given-name 10}}{{#rollTotal() oracle-table-character-given-name 11}} Asha {{/rollTotal() oracle-table-character-given-name 11}}{{#rollTotal() oracle-table-character-given-name 12}} Astrid {{/rollTotal() oracle-table-character-given-name 12}}{{#rollTotal() oracle-table-character-given-name 13}} Aurora {{/rollTotal() oracle-table-character-given-name 13}}{{#rollTotal() oracle-table-character-given-name 14}} Ayako {{/rollTotal() oracle-table-character-given-name 14}}{{#rollTotal() oracle-table-character-given-name 15}} Azriel {{/rollTotal() oracle-table-character-given-name 15}}{{#rollTotal() oracle-table-character-given-name 16}} Blake {{/rollTotal() oracle-table-character-given-name 16}}{{#rollTotal() oracle-table-character-given-name 17}} Brennan {{/rollTotal() oracle-table-character-given-name 17}}{{#rollTotal() oracle-table-character-given-name 18}} Brianna {{/rollTotal() oracle-table-character-given-name 18}}{{#rollTotal() oracle-table-character-given-name 19}} Bruna {{/rollTotal() oracle-table-character-given-name 19}}{{#rollTotal() oracle-table-character-given-name 20}} Bruno {{/rollTotal() oracle-table-character-given-name 20}}{{#rollTotal() oracle-table-character-given-name 21}} Cassidy {{/rollTotal() oracle-table-character-given-name 21}}{{#rollTotal() oracle-table-character-given-name 22}} Christa {{/rollTotal() oracle-table-character-given-name 22}}{{#rollTotal() oracle-table-character-given-name 23}} Cole {{/rollTotal() oracle-table-character-given-name 23}}{{#rollTotal() oracle-table-character-given-name 24}} Corey {{/rollTotal() oracle-table-character-given-name 24}}{{#rollTotal() oracle-table-character-given-name 25}} Creed {{/rollTotal() oracle-table-character-given-name 25}}{{#rollTotal() oracle-table-character-given-name 26}} Derya {{/rollTotal() oracle-table-character-given-name 26}}{{#rollTotal() oracle-table-character-given-name 27}} Dex {{/rollTotal() oracle-table-character-given-name 27}}{{#rollTotal() oracle-table-character-given-name 28}} Doran {{/rollTotal() oracle-table-character-given-name 28}}{{#rollTotal() oracle-table-character-given-name 29}} Echo {{/rollTotal() oracle-table-character-given-name 29}}{{#rollTotal() oracle-table-character-given-name 30}} Eren {{/rollTotal() oracle-table-character-given-name 30}}{{#rollTotal() oracle-table-character-given-name 31}} Erim {{/rollTotal() oracle-table-character-given-name 31}}{{#rollTotal() oracle-table-character-given-name 32}} Esana {{/rollTotal() oracle-table-character-given-name 32}}{{#rollTotal() oracle-table-character-given-name 33}} Eveline {{/rollTotal() oracle-table-character-given-name 33}}{{#rollTotal() oracle-table-character-given-name 34}} Faye {{/rollTotal() oracle-table-character-given-name 34}}{{#rollTotal() oracle-table-character-given-name 35}} Fletcher {{/rollTotal() oracle-table-character-given-name 35}}{{#rollTotal() oracle-table-character-given-name 36}} Flint {{/rollTotal() oracle-table-character-given-name 36}}{{#rollTotal() oracle-table-character-given-name 37}} Florian {{/rollTotal() oracle-table-character-given-name 37}}{{#rollTotal() oracle-table-character-given-name 38}} Gavin {{/rollTotal() oracle-table-character-given-name 38}}{{#rollTotal() oracle-table-character-given-name 39}} Halia {{/rollTotal() oracle-table-character-given-name 39}}{{#rollTotal() oracle-table-character-given-name 40}} Ike {{/rollTotal() oracle-table-character-given-name 40}}{{#rollTotal() oracle-table-character-given-name 41}} Isaac {{/rollTotal() oracle-table-character-given-name 41}}{{#rollTotal() oracle-table-character-given-name 42}} James {{/rollTotal() oracle-table-character-given-name 42}}{{#rollTotal() oracle-table-character-given-name 43}} Janya {{/rollTotal() oracle-table-character-given-name 43}}{{#rollTotal() oracle-table-character-given-name 44}} Jihun {{/rollTotal() oracle-table-character-given-name 44}}{{#rollTotal() oracle-table-character-given-name 45}} Jorunn {{/rollTotal() oracle-table-character-given-name 45}}{{#rollTotal() oracle-table-character-given-name 46}} Juliana {{/rollTotal() oracle-table-character-given-name 46}}{{#rollTotal() oracle-table-character-given-name 47}} Juro {{/rollTotal() oracle-table-character-given-name 47}}{{#rollTotal() oracle-table-character-given-name 48}} Kaisa {{/rollTotal() oracle-table-character-given-name 48}}{{#rollTotal() oracle-table-character-given-name 49}} Karthik {{/rollTotal() oracle-table-character-given-name 49}}{{#rollTotal() oracle-table-character-given-name 50}} Kayla {{/rollTotal() oracle-table-character-given-name 50}}{{#rollTotal() oracle-table-character-given-name 51}} Kei {{/rollTotal() oracle-table-character-given-name 51}}{{#rollTotal() oracle-table-character-given-name 52}} Kiana {{/rollTotal() oracle-table-character-given-name 52}}{{#rollTotal() oracle-table-character-given-name 53}} Kieran {{/rollTotal() oracle-table-character-given-name 53}}{{#rollTotal() oracle-table-character-given-name 54}} Kierra {{/rollTotal() oracle-table-character-given-name 54}}{{#rollTotal() oracle-table-character-given-name 55}} Kimora {{/rollTotal() oracle-table-character-given-name 55}}{{#rollTotal() oracle-table-character-given-name 56}} Kiri {{/rollTotal() oracle-table-character-given-name 56}}{{#rollTotal() oracle-table-character-given-name 57}} Kirsa {{/rollTotal() oracle-table-character-given-name 57}}{{#rollTotal() oracle-table-character-given-name 58}} Kwan {{/rollTotal() oracle-table-character-given-name 58}}{{#rollTotal() oracle-table-character-given-name 59}} Kylar {{/rollTotal() oracle-table-character-given-name 59}}{{#rollTotal() oracle-table-character-given-name 60}} Landry {{/rollTotal() oracle-table-character-given-name 60}}{{#rollTotal() oracle-table-character-given-name 61}} Logan {{/rollTotal() oracle-table-character-given-name 61}}{{#rollTotal() oracle-table-character-given-name 62}} Lowell {{/rollTotal() oracle-table-character-given-name 62}}{{#rollTotal() oracle-table-character-given-name 63}} Lucas {{/rollTotal() oracle-table-character-given-name 63}}{{#rollTotal() oracle-table-character-given-name 64}} Curtis {{/rollTotal() oracle-table-character-given-name 64}}{{#rollTotal() oracle-table-character-given-name 65}} Luna {{/rollTotal() oracle-table-character-given-name 65}}{{#rollTotal() oracle-table-character-given-name 66}} Lux {{/rollTotal() oracle-table-character-given-name 66}}{{#rollTotal() oracle-table-character-given-name 67}} Mae {{/rollTotal() oracle-table-character-given-name 67}}{{#rollTotal() oracle-table-character-given-name 68}} Magnus {{/rollTotal() oracle-table-character-given-name 68}}{{#rollTotal() oracle-table-character-given-name 69}} Mave {{/rollTotal() oracle-table-character-given-name 69}}{{#rollTotal() oracle-table-character-given-name 70}} Merrick {{/rollTotal() oracle-table-character-given-name 70}}{{#rollTotal() oracle-table-character-given-name 71}} Mina {{/rollTotal() oracle-table-character-given-name 71}}{{#rollTotal() oracle-table-character-given-name 72}} Nashida {{/rollTotal() oracle-table-character-given-name 72}}{{#rollTotal() oracle-table-character-given-name 73}} Nassar {{/rollTotal() oracle-table-character-given-name 73}}{{#rollTotal() oracle-table-character-given-name 74}} Ostara {{/rollTotal() oracle-table-character-given-name 74}}{{#rollTotal() oracle-table-character-given-name 75}} Qasira {{/rollTotal() oracle-table-character-given-name 75}}{{#rollTotal() oracle-table-character-given-name 76}} Quinn {{/rollTotal() oracle-table-character-given-name 76}}{{#rollTotal() oracle-table-character-given-name 77}} Ragnar {{/rollTotal() oracle-table-character-given-name 77}}{{#rollTotal() oracle-table-character-given-name 78}} Raven {{/rollTotal() oracle-table-character-given-name 78}}{{#rollTotal() oracle-table-character-given-name 79}} Ria {{/rollTotal() oracle-table-character-given-name 79}}{{#rollTotal() oracle-table-character-given-name 80}} Rokuro {{/rollTotal() oracle-table-character-given-name 80}}{{#rollTotal() oracle-table-character-given-name 81}} Roland {{/rollTotal() oracle-table-character-given-name 81}}{{#rollTotal() oracle-table-character-given-name 82}} Rowena {{/rollTotal() oracle-table-character-given-name 82}}{{#rollTotal() oracle-table-character-given-name 83}} Sage {{/rollTotal() oracle-table-character-given-name 83}}{{#rollTotal() oracle-table-character-given-name 84}} Saren {{/rollTotal() oracle-table-character-given-name 84}}{{#rollTotal() oracle-table-character-given-name 85}} Annora {{/rollTotal() oracle-table-character-given-name 85}}{{#rollTotal() oracle-table-character-given-name 86}} Severinus {{/rollTotal() oracle-table-character-given-name 86}}{{#rollTotal() oracle-table-character-given-name 87}} Shen {{/rollTotal() oracle-table-character-given-name 87}}{{#rollTotal() oracle-table-character-given-name 88}} Talia {{/rollTotal() oracle-table-character-given-name 88}}{{#rollTotal() oracle-table-character-given-name 89}} Tomiko {{/rollTotal() oracle-table-character-given-name 89}}{{#rollTotal() oracle-table-character-given-name 90}} Ulan {{/rollTotal() oracle-table-character-given-name 90}}{{#rollTotal() oracle-table-character-given-name 91}} Valda {{/rollTotal() oracle-table-character-given-name 91}}{{#rollTotal() oracle-table-character-given-name 92}} Venri {{/rollTotal() oracle-table-character-given-name 92}}{{#rollTotal() oracle-table-character-given-name 93}} Vesper {{/rollTotal() oracle-table-character-given-name 93}}{{#rollTotal() oracle-table-character-given-name 94}} Vuldar {{/rollTotal() oracle-table-character-given-name 94}}{{#rollTotal() oracle-table-character-given-name 95}} William {{/rollTotal() oracle-table-character-given-name 95}}{{#rollTotal() oracle-table-character-given-name 96}} Yelena {{/rollTotal() oracle-table-character-given-name 96}}{{#rollTotal() oracle-table-character-given-name 97}} Zakia {{/rollTotal() oracle-table-character-given-name 97}}{{#rollTotal() oracle-table-character-given-name 98}} Zari {{/rollTotal() oracle-table-character-given-name 98}}{{#rollTotal() oracle-table-character-given-name 99}} Zephyr {{/rollTotal() oracle-table-character-given-name 99}}{{#rollTotal() oracle-table-character-given-name 100}} Zoya {{/rollTotal() oracle-table-character-given-name 100}}
{{/oracle-table-character-given-name}} {{#oracle-table-character-callsign}}
{{oracle-table-character-callsign}}
{{#rollTotal() oracle-table-character-callsign 1}} Albatross {{/rollTotal() oracle-table-character-callsign 1}}{{#rollTotal() oracle-table-character-callsign 2}} Angler {{/rollTotal() oracle-table-character-callsign 2}}{{#rollTotal() oracle-table-character-callsign 3}} Anvil {{/rollTotal() oracle-table-character-callsign 3}}{{#rollTotal() oracle-table-character-callsign 4}} Badger {{/rollTotal() oracle-table-character-callsign 4}}{{#rollTotal() oracle-table-character-callsign 5}} Bandit {{/rollTotal() oracle-table-character-callsign 5}}{{#rollTotal() oracle-table-character-callsign 6}} Bash {{/rollTotal() oracle-table-character-callsign 6}}{{#rollTotal() oracle-table-character-callsign 7}} Basilisk {{/rollTotal() oracle-table-character-callsign 7}}{{#rollTotal() oracle-table-character-callsign 8}} Bingo {{/rollTotal() oracle-table-character-callsign 8}}{{#rollTotal() oracle-table-character-callsign 9}} Blackbird {{/rollTotal() oracle-table-character-callsign 9}}{{#rollTotal() oracle-table-character-callsign 10}} Blade {{/rollTotal() oracle-table-character-callsign 10}}{{#rollTotal() oracle-table-character-callsign 11}} Bloodshot {{/rollTotal() oracle-table-character-callsign 11}}{{#rollTotal() oracle-table-character-callsign 12}} Bluewing {{/rollTotal() oracle-table-character-callsign 12}}{{#rollTotal() oracle-table-character-callsign 13}} Bonfire {{/rollTotal() oracle-table-character-callsign 13}}{{#rollTotal() oracle-table-character-callsign 14}} Book {{/rollTotal() oracle-table-character-callsign 14}}{{#rollTotal() oracle-table-character-callsign 15}} Breaker {{/rollTotal() oracle-table-character-callsign 15}}{{#rollTotal() oracle-table-character-callsign 16}} Brick {{/rollTotal() oracle-table-character-callsign 16}}{{#rollTotal() oracle-table-character-callsign 17}} Buzz {{/rollTotal() oracle-table-character-callsign 17}}{{#rollTotal() oracle-table-character-callsign 18}} Buzzard {{/rollTotal() oracle-table-character-callsign 18}}{{#rollTotal() oracle-table-character-callsign 19}} Centurion {{/rollTotal() oracle-table-character-callsign 19}}{{#rollTotal() oracle-table-character-callsign 20}} Chimera {{/rollTotal() oracle-table-character-callsign 20}}{{#rollTotal() oracle-table-character-callsign 21}} Circuit {{/rollTotal() oracle-table-character-callsign 21}}{{#rollTotal() oracle-table-character-callsign 22}} Clank {{/rollTotal() oracle-table-character-callsign 22}}{{#rollTotal() oracle-table-character-callsign 23}} Cleric {{/rollTotal() oracle-table-character-callsign 23}}{{#rollTotal() oracle-table-character-callsign 24}} Crash {{/rollTotal() oracle-table-character-callsign 24}}{{#rollTotal() oracle-table-character-callsign 25}} Cutter {{/rollTotal() oracle-table-character-callsign 25}}{{#rollTotal() oracle-table-character-callsign 26}} Cutthroat {{/rollTotal() oracle-table-character-callsign 26}}{{#rollTotal() oracle-table-character-callsign 27}} Cypher {{/rollTotal() oracle-table-character-callsign 27}}{{#rollTotal() oracle-table-character-callsign 28}} Dagger {{/rollTotal() oracle-table-character-callsign 28}}{{#rollTotal() oracle-table-character-callsign 29}} Dancer {{/rollTotal() oracle-table-character-callsign 29}}{{#rollTotal() oracle-table-character-callsign 30}} Dash {{/rollTotal() oracle-table-character-callsign 30}}{{#rollTotal() oracle-table-character-callsign 31}} Deadeye {{/rollTotal() oracle-table-character-callsign 31}}{{#rollTotal() oracle-table-character-callsign 32}} Deuce {{/rollTotal() oracle-table-character-callsign 32}}{{#rollTotal() oracle-table-character-callsign 33}} Failsafe {{/rollTotal() oracle-table-character-callsign 33}}{{#rollTotal() oracle-table-character-callsign 34}} Farseer {{/rollTotal() oracle-table-character-callsign 34}}{{#rollTotal() oracle-table-character-callsign 35}} Fidget {{/rollTotal() oracle-table-character-callsign 35}}{{#rollTotal() oracle-table-character-callsign 36}} Firestarter {{/rollTotal() oracle-table-character-callsign 36}}{{#rollTotal() oracle-table-character-callsign 37}} Fixer {{/rollTotal() oracle-table-character-callsign 37}}{{#rollTotal() oracle-table-character-callsign 38}} Flatline {{/rollTotal() oracle-table-character-callsign 38}}{{#rollTotal() oracle-table-character-callsign 39}} Ghost {{/rollTotal() oracle-table-character-callsign 39}}{{#rollTotal() oracle-table-character-callsign 40}} Grudge {{/rollTotal() oracle-table-character-callsign 40}}{{#rollTotal() oracle-table-character-callsign 41}} Gutshot {{/rollTotal() oracle-table-character-callsign 41}}{{#rollTotal() oracle-table-character-callsign 42}} Harrow {{/rollTotal() oracle-table-character-callsign 42}}{{#rollTotal() oracle-table-character-callsign 43}} Havoc {{/rollTotal() oracle-table-character-callsign 43}}{{#rollTotal() oracle-table-character-callsign 44}} Hellhound {{/rollTotal() oracle-table-character-callsign 44}}{{#rollTotal() oracle-table-character-callsign 45}} Hellion {{/rollTotal() oracle-table-character-callsign 45}}{{#rollTotal() oracle-table-character-callsign 46}} Hex {{/rollTotal() oracle-table-character-callsign 46}}{{#rollTotal() oracle-table-character-callsign 47}} Hush {{/rollTotal() oracle-table-character-callsign 47}}{{#rollTotal() oracle-table-character-callsign 48}} Ironclad {{/rollTotal() oracle-table-character-callsign 48}}{{#rollTotal() oracle-table-character-callsign 49}} Jackal {{/rollTotal() oracle-table-character-callsign 49}}{{#rollTotal() oracle-table-character-callsign 50}} Jackpot {{/rollTotal() oracle-table-character-callsign 50}}{{#rollTotal() oracle-table-character-callsign 51}} Jester {{/rollTotal() oracle-table-character-callsign 51}}{{#rollTotal() oracle-table-character-callsign 52}} Link {{/rollTotal() oracle-table-character-callsign 52}}{{#rollTotal() oracle-table-character-callsign 53}} Longshot {{/rollTotal() oracle-table-character-callsign 53}}{{#rollTotal() oracle-table-character-callsign 54}} Mainframe {{/rollTotal() oracle-table-character-callsign 54}}{{#rollTotal() oracle-table-character-callsign 55}} Mantis {{/rollTotal() oracle-table-character-callsign 55}}{{#rollTotal() oracle-table-character-callsign 56}} Mimic {{/rollTotal() oracle-table-character-callsign 56}}{{#rollTotal() oracle-table-character-callsign 57}} Mole {{/rollTotal() oracle-table-character-callsign 57}}{{#rollTotal() oracle-table-character-callsign 58}} Monarch {{/rollTotal() oracle-table-character-callsign 58}}{{#rollTotal() oracle-table-character-callsign 59}} Mongoose {{/rollTotal() oracle-table-character-callsign 59}}{{#rollTotal() oracle-table-character-callsign 60}} Nails {{/rollTotal() oracle-table-character-callsign 60}}{{#rollTotal() oracle-table-character-callsign 61}} Ogre {{/rollTotal() oracle-table-character-callsign 61}}{{#rollTotal() oracle-table-character-callsign 62}} Omega {{/rollTotal() oracle-table-character-callsign 62}}{{#rollTotal() oracle-table-character-callsign 63}} Overload {{/rollTotal() oracle-table-character-callsign 63}}{{#rollTotal() oracle-table-character-callsign 64}} Packrat {{/rollTotal() oracle-table-character-callsign 64}}{{#rollTotal() oracle-table-character-callsign 65}} Paladin {{/rollTotal() oracle-table-character-callsign 65}}{{#rollTotal() oracle-table-character-callsign 66}} Phantom {{/rollTotal() oracle-table-character-callsign 66}}{{#rollTotal() oracle-table-character-callsign 67}} Phoenix {{/rollTotal() oracle-table-character-callsign 67}}{{#rollTotal() oracle-table-character-callsign 68}} Pyro {{/rollTotal() oracle-table-character-callsign 68}}{{#rollTotal() oracle-table-character-callsign 69}} Quickdraw {{/rollTotal() oracle-table-character-callsign 69}}{{#rollTotal() oracle-table-character-callsign 70}} Razor {{/rollTotal() oracle-table-character-callsign 70}}{{#rollTotal() oracle-table-character-callsign 71}} Rogue {{/rollTotal() oracle-table-character-callsign 71}}{{#rollTotal() oracle-table-character-callsign 72}} Rook {{/rollTotal() oracle-table-character-callsign 72}}{{#rollTotal() oracle-table-character-callsign 73}} Rover {{/rollTotal() oracle-table-character-callsign 73}}{{#rollTotal() oracle-table-character-callsign 74}} Scout {{/rollTotal() oracle-table-character-callsign 74}}{{#rollTotal() oracle-table-character-callsign 75}} Shadow {{/rollTotal() oracle-table-character-callsign 75}}{{#rollTotal() oracle-table-character-callsign 76}} Shark {{/rollTotal() oracle-table-character-callsign 76}}{{#rollTotal() oracle-table-character-callsign 77}} Shutdown {{/rollTotal() oracle-table-character-callsign 77}}{{#rollTotal() oracle-table-character-callsign 78}} Slack {{/rollTotal() oracle-table-character-callsign 78}}{{#rollTotal() oracle-table-character-callsign 79}} Slash {{/rollTotal() oracle-table-character-callsign 79}}{{#rollTotal() oracle-table-character-callsign 80}} Snipe {{/rollTotal() oracle-table-character-callsign 80}}{{#rollTotal() oracle-table-character-callsign 81}} Spider {{/rollTotal() oracle-table-character-callsign 81}}{{#rollTotal() oracle-table-character-callsign 82}} Splinter {{/rollTotal() oracle-table-character-callsign 82}}{{#rollTotal() oracle-table-character-callsign 83}} Static {{/rollTotal() oracle-table-character-callsign 83}}{{#rollTotal() oracle-table-character-callsign 84}} Stinger {{/rollTotal() oracle-table-character-callsign 84}}{{#rollTotal() oracle-table-character-callsign 85}} Straggler {{/rollTotal() oracle-table-character-callsign 85}}{{#rollTotal() oracle-table-character-callsign 86}} Swindle {{/rollTotal() oracle-table-character-callsign 86}}{{#rollTotal() oracle-table-character-callsign 87}} Tinker {{/rollTotal() oracle-table-character-callsign 87}}{{#rollTotal() oracle-table-character-callsign 88}} Touchdown {{/rollTotal() oracle-table-character-callsign 88}}{{#rollTotal() oracle-table-character-callsign 89}} Tycoon {{/rollTotal() oracle-table-character-callsign 89}}{{#rollTotal() oracle-table-character-callsign 90}} Vagabond {{/rollTotal() oracle-table-character-callsign 90}}{{#rollTotal() oracle-table-character-callsign 91}} Valkyrie {{/rollTotal() oracle-table-character-callsign 91}}{{#rollTotal() oracle-table-character-callsign 92}} Vanguard {{/rollTotal() oracle-table-character-callsign 92}}{{#rollTotal() oracle-table-character-callsign 93}} Vertigo {{/rollTotal() oracle-table-character-callsign 93}}{{#rollTotal() oracle-table-character-callsign 94}} Warden {{/rollTotal() oracle-table-character-callsign 94}}{{#rollTotal() oracle-table-character-callsign 95}} Watchdog {{/rollTotal() oracle-table-character-callsign 95}}{{#rollTotal() oracle-table-character-callsign 96}} Wayfinder {{/rollTotal() oracle-table-character-callsign 96}}{{#rollTotal() oracle-table-character-callsign 97}} Whisper {{/rollTotal() oracle-table-character-callsign 97}}{{#rollTotal() oracle-table-character-callsign 98}} Wraith {{/rollTotal() oracle-table-character-callsign 98}}{{#rollTotal() oracle-table-character-callsign 99}} Wrongway {{/rollTotal() oracle-table-character-callsign 99}}{{#rollTotal() oracle-table-character-callsign 100}} Zephyr {{/rollTotal() oracle-table-character-callsign 100}}
{{/oracle-table-character-callsign}} {{#oracle-table-character-family-name}}
{{oracle-table-character-family-name}}
{{#rollTotal() oracle-table-character-family-name 1}} Kuzmin {{/rollTotal() oracle-table-character-family-name 1}}{{#rollTotal() oracle-table-character-family-name 2}} Durant {{/rollTotal() oracle-table-character-family-name 2}}{{#rollTotal() oracle-table-character-family-name 3}} Jefferies {{/rollTotal() oracle-table-character-family-name 3}}{{#rollTotal() oracle-table-character-family-name 4}} Velez {{/rollTotal() oracle-table-character-family-name 4}}{{#rollTotal() oracle-table-character-family-name 5}} Lontoc {{/rollTotal() oracle-table-character-family-name 5}}{{#rollTotal() oracle-table-character-family-name 6}} Wade {{/rollTotal() oracle-table-character-family-name 6}}{{#rollTotal() oracle-table-character-family-name 7}} Kade {{/rollTotal() oracle-table-character-family-name 7}}{{#rollTotal() oracle-table-character-family-name 8}} Thorn {{/rollTotal() oracle-table-character-family-name 8}}{{#rollTotal() oracle-table-character-family-name 9}} Khosla {{/rollTotal() oracle-table-character-family-name 9}}{{#rollTotal() oracle-table-character-family-name 10}} Hendrix {{/rollTotal() oracle-table-character-family-name 10}}{{#rollTotal() oracle-table-character-family-name 11}} Okiro {{/rollTotal() oracle-table-character-family-name 11}}{{#rollTotal() oracle-table-character-family-name 12}} Ripley {{/rollTotal() oracle-table-character-family-name 12}}{{#rollTotal() oracle-table-character-family-name 13}} Talin {{/rollTotal() oracle-table-character-family-name 13}}{{#rollTotal() oracle-table-character-family-name 14}} Jin {{/rollTotal() oracle-table-character-family-name 14}}{{#rollTotal() oracle-table-character-family-name 15}} Finn {{/rollTotal() oracle-table-character-family-name 15}}{{#rollTotal() oracle-table-character-family-name 16}} Solas {{/rollTotal() oracle-table-character-family-name 16}}{{#rollTotal() oracle-table-character-family-name 17}} Quint {{/rollTotal() oracle-table-character-family-name 17}}{{#rollTotal() oracle-table-character-family-name 18}} Keelan {{/rollTotal() oracle-table-character-family-name 18}}{{#rollTotal() oracle-table-character-family-name 19}} Silva {{/rollTotal() oracle-table-character-family-name 19}}{{#rollTotal() oracle-table-character-family-name 20}} Valk {{/rollTotal() oracle-table-character-family-name 20}}{{#rollTotal() oracle-table-character-family-name 21}} O'Brien {{/rollTotal() oracle-table-character-family-name 21}}{{#rollTotal() oracle-table-character-family-name 22}} Ruiz {{/rollTotal() oracle-table-character-family-name 22}}{{#rollTotal() oracle-table-character-family-name 23}} Stallard {{/rollTotal() oracle-table-character-family-name 23}}{{#rollTotal() oracle-table-character-family-name 24}} Mackenson {{/rollTotal() oracle-table-character-family-name 24}}{{#rollTotal() oracle-table-character-family-name 25}} Jensen {{/rollTotal() oracle-table-character-family-name 25}}{{#rollTotal() oracle-table-character-family-name 26}} Sakir {{/rollTotal() oracle-table-character-family-name 26}}{{#rollTotal() oracle-table-character-family-name 27}} Tolari {{/rollTotal() oracle-table-character-family-name 27}}{{#rollTotal() oracle-table-character-family-name 28}} Kain {{/rollTotal() oracle-table-character-family-name 28}}{{#rollTotal() oracle-table-character-family-name 29}} Carr {{/rollTotal() oracle-table-character-family-name 29}}{{#rollTotal() oracle-table-character-family-name 30}} Valenus {{/rollTotal() oracle-table-character-family-name 30}}{{#rollTotal() oracle-table-character-family-name 31}} Kaan {{/rollTotal() oracle-table-character-family-name 31}}{{#rollTotal() oracle-table-character-family-name 32}} Taylan {{/rollTotal() oracle-table-character-family-name 32}}{{#rollTotal() oracle-table-character-family-name 33}} Legrand {{/rollTotal() oracle-table-character-family-name 33}}{{#rollTotal() oracle-table-character-family-name 34}} Jemison {{/rollTotal() oracle-table-character-family-name 34}}{{#rollTotal() oracle-table-character-family-name 35}} Arden {{/rollTotal() oracle-table-character-family-name 35}}{{#rollTotal() oracle-table-character-family-name 36}} Sayer {{/rollTotal() oracle-table-character-family-name 36}}{{#rollTotal() oracle-table-character-family-name 37}} Kai {{/rollTotal() oracle-table-character-family-name 37}}{{#rollTotal() oracle-table-character-family-name 38}} Slater {{/rollTotal() oracle-table-character-family-name 38}}{{#rollTotal() oracle-table-character-family-name 39}} Edris {{/rollTotal() oracle-table-character-family-name 39}}{{#rollTotal() oracle-table-character-family-name 40}} Sutton {{/rollTotal() oracle-table-character-family-name 40}}{{#rollTotal() oracle-table-character-family-name 41}} Savarin {{/rollTotal() oracle-table-character-family-name 41}}{{#rollTotal() oracle-table-character-family-name 42}} Bridger {{/rollTotal() oracle-table-character-family-name 42}}{{#rollTotal() oracle-table-character-family-name 43}} Mital {{/rollTotal() oracle-table-character-family-name 43}}{{#rollTotal() oracle-table-character-family-name 44}} Shin {{/rollTotal() oracle-table-character-family-name 44}}{{#rollTotal() oracle-table-character-family-name 45}} Nadir {{/rollTotal() oracle-table-character-family-name 45}}{{#rollTotal() oracle-table-character-family-name 46}} Santos {{/rollTotal() oracle-table-character-family-name 46}}{{#rollTotal() oracle-table-character-family-name 47}} Mihara {{/rollTotal() oracle-table-character-family-name 47}}{{#rollTotal() oracle-table-character-family-name 48}} Buhari {{/rollTotal() oracle-table-character-family-name 48}}{{#rollTotal() oracle-table-character-family-name 49}} Salvi {{/rollTotal() oracle-table-character-family-name 49}}{{#rollTotal() oracle-table-character-family-name 50}} Adler {{/rollTotal() oracle-table-character-family-name 50}}{{#rollTotal() oracle-table-character-family-name 51}} Takara {{/rollTotal() oracle-table-character-family-name 51}}{{#rollTotal() oracle-table-character-family-name 52}} Shelton {{/rollTotal() oracle-table-character-family-name 52}}{{#rollTotal() oracle-table-character-family-name 53}} Vandu {{/rollTotal() oracle-table-character-family-name 53}}{{#rollTotal() oracle-table-character-family-name 54}} Vega {{/rollTotal() oracle-table-character-family-name 54}}{{#rollTotal() oracle-table-character-family-name 55}} Zhang {{/rollTotal() oracle-table-character-family-name 55}}{{#rollTotal() oracle-table-character-family-name 56}} Savela {{/rollTotal() oracle-table-character-family-name 56}}{{#rollTotal() oracle-table-character-family-name 57}} Hawking {{/rollTotal() oracle-table-character-family-name 57}}{{#rollTotal() oracle-table-character-family-name 58}} Jen {{/rollTotal() oracle-table-character-family-name 58}}{{#rollTotal() oracle-table-character-family-name 59}} Hobbs {{/rollTotal() oracle-table-character-family-name 59}}{{#rollTotal() oracle-table-character-family-name 60}} Holland {{/rollTotal() oracle-table-character-family-name 60}}{{#rollTotal() oracle-table-character-family-name 61}} Silvius {{/rollTotal() oracle-table-character-family-name 61}}{{#rollTotal() oracle-table-character-family-name 62}} Freeman {{/rollTotal() oracle-table-character-family-name 62}}{{#rollTotal() oracle-table-character-family-name 63}} Barbosa {{/rollTotal() oracle-table-character-family-name 63}}{{#rollTotal() oracle-table-character-family-name 64}} Winter {{/rollTotal() oracle-table-character-family-name 64}}{{#rollTotal() oracle-table-character-family-name 65}} Hammond {{/rollTotal() oracle-table-character-family-name 65}}{{#rollTotal() oracle-table-character-family-name 66}} Archer {{/rollTotal() oracle-table-character-family-name 66}}{{#rollTotal() oracle-table-character-family-name 67}} Barlowe {{/rollTotal() oracle-table-character-family-name 67}}{{#rollTotal() oracle-table-character-family-name 68}} Shepherd {{/rollTotal() oracle-table-character-family-name 68}}{{#rollTotal() oracle-table-character-family-name 69}} Griffin {{/rollTotal() oracle-table-character-family-name 69}}{{#rollTotal() oracle-table-character-family-name 70}} Frost {{/rollTotal() oracle-table-character-family-name 70}}{{#rollTotal() oracle-table-character-family-name 71}} Quon {{/rollTotal() oracle-table-character-family-name 71}}{{#rollTotal() oracle-table-character-family-name 72}} Malek {{/rollTotal() oracle-table-character-family-name 72}}{{#rollTotal() oracle-table-character-family-name 73}} Murad {{/rollTotal() oracle-table-character-family-name 73}}{{#rollTotal() oracle-table-character-family-name 74}} Becker {{/rollTotal() oracle-table-character-family-name 74}}{{#rollTotal() oracle-table-character-family-name 75}} Ammar {{/rollTotal() oracle-table-character-family-name 75}}{{#rollTotal() oracle-table-character-family-name 76}} Braddock {{/rollTotal() oracle-table-character-family-name 76}}{{#rollTotal() oracle-table-character-family-name 77}} Blackstone {{/rollTotal() oracle-table-character-family-name 77}}{{#rollTotal() oracle-table-character-family-name 78}} Hadley {{/rollTotal() oracle-table-character-family-name 78}}{{#rollTotal() oracle-table-character-family-name 79}} Farin {{/rollTotal() oracle-table-character-family-name 79}}{{#rollTotal() oracle-table-character-family-name 80}} Kobayashi {{/rollTotal() oracle-table-character-family-name 80}}{{#rollTotal() oracle-table-character-family-name 81}} Duval {{/rollTotal() oracle-table-character-family-name 81}}{{#rollTotal() oracle-table-character-family-name 82}} Hunter {{/rollTotal() oracle-table-character-family-name 82}}{{#rollTotal() oracle-table-character-family-name 83}} Beckett {{/rollTotal() oracle-table-character-family-name 83}}{{#rollTotal() oracle-table-character-family-name 84}} Dykstra {{/rollTotal() oracle-table-character-family-name 84}}{{#rollTotal() oracle-table-character-family-name 85}} Gray {{/rollTotal() oracle-table-character-family-name 85}}{{#rollTotal() oracle-table-character-family-name 86}} Sedano {{/rollTotal() oracle-table-character-family-name 86}}{{#rollTotal() oracle-table-character-family-name 87}} Bai {{/rollTotal() oracle-table-character-family-name 87}}{{#rollTotal() oracle-table-character-family-name 88}} Booker {{/rollTotal() oracle-table-character-family-name 88}}{{#rollTotal() oracle-table-character-family-name 89}} Sato {{/rollTotal() oracle-table-character-family-name 89}}{{#rollTotal() oracle-table-character-family-name 90}} Vayan {{/rollTotal() oracle-table-character-family-name 90}}{{#rollTotal() oracle-table-character-family-name 91}} Bond {{/rollTotal() oracle-table-character-family-name 91}}{{#rollTotal() oracle-table-character-family-name 92}} Stark {{/rollTotal() oracle-table-character-family-name 92}}{{#rollTotal() oracle-table-character-family-name 93}} Stirling {{/rollTotal() oracle-table-character-family-name 93}}{{#rollTotal() oracle-table-character-family-name 94}} Wolfe {{/rollTotal() oracle-table-character-family-name 94}}{{#rollTotal() oracle-table-character-family-name 95}} O'Niel {{/rollTotal() oracle-table-character-family-name 95}}{{#rollTotal() oracle-table-character-family-name 96}} Petrov {{/rollTotal() oracle-table-character-family-name 96}}{{#rollTotal() oracle-table-character-family-name 97}} Nazari {{/rollTotal() oracle-table-character-family-name 97}}{{#rollTotal() oracle-table-character-family-name 98}} Darwin {{/rollTotal() oracle-table-character-family-name 98}}{{#rollTotal() oracle-table-character-family-name 99}} Pearson {{/rollTotal() oracle-table-character-family-name 99}}{{#rollTotal() oracle-table-character-family-name 100}} Volkov {{/rollTotal() oracle-table-character-family-name 100}}
{{/oracle-table-character-family-name}} {{#oracle-table-character-first-look}}
{{oracle-table-character-first-look}}
{{#rollBetween() oracle-table-character-first-look 1 3}} Accented {{/rollBetween() oracle-table-character-first-look 1 3}} {{#rollBetween() oracle-table-character-first-look 4 6}} Accompanied {{/rollBetween() oracle-table-character-first-look 4 6}} {{#rollBetween() oracle-table-character-first-look 7 8}} Adorned {{/rollBetween() oracle-table-character-first-look 7 8}} {{#rollBetween() oracle-table-character-first-look 9 11}} Aged {{/rollBetween() oracle-table-character-first-look 9 11}} {{#rollBetween() oracle-table-character-first-look 12 13}} Alluring {{/rollBetween() oracle-table-character-first-look 12 13}} {{#rollBetween() oracle-table-character-first-look 14 15}} Armed {{/rollBetween() oracle-table-character-first-look 14 15}} {{#rollBetween() oracle-table-character-first-look 16 17}} Armored {{/rollBetween() oracle-table-character-first-look 16 17}} {{#rollBetween() oracle-table-character-first-look 18 20}} Athletic {{/rollBetween() oracle-table-character-first-look 18 20}} {{#rollBetween() oracle-table-character-first-look 21 23}} Attractive {{/rollBetween() oracle-table-character-first-look 21 23}} {{#rollBetween() oracle-table-character-first-look 24 25}} Augmented {{/rollBetween() oracle-table-character-first-look 24 25}} {{#rollBetween() oracle-table-character-first-look 26 27}} Concealed {{/rollBetween() oracle-table-character-first-look 26 27}} {{#rollBetween() oracle-table-character-first-look 28 30}} Distracted {{/rollBetween() oracle-table-character-first-look 28 30}} {{#rollBetween() oracle-table-character-first-look 31 33}} Eccentric {{/rollBetween() oracle-table-character-first-look 31 33}} {{#rollBetween() oracle-table-character-first-look 34 35}} Energetic {{/rollBetween() oracle-table-character-first-look 34 35}} {{#rollBetween() oracle-table-character-first-look 36 37}} Flashy {{/rollBetween() oracle-table-character-first-look 36 37}} {{#rollBetween() oracle-table-character-first-look 38 40}} Graceful {{/rollBetween() oracle-table-character-first-look 38 40}} {{#rollBetween() oracle-table-character-first-look 41 43}} Grim {{/rollBetween() oracle-table-character-first-look 41 43}} {{#rollBetween() oracle-table-character-first-look 44 46}} Haggard {{/rollBetween() oracle-table-character-first-look 44 46}} {{#rollBetween() oracle-table-character-first-look 47 49}} Ill-equipped {{/rollBetween() oracle-table-character-first-look 47 49}} {{#rollBetween() oracle-table-character-first-look 50 52}} Imposing {{/rollBetween() oracle-table-character-first-look 50 52}} {{#rollBetween() oracle-table-character-first-look 53 55}} Large {{/rollBetween() oracle-table-character-first-look 53 55}} {{#rollBetween() oracle-table-character-first-look 56 57}} Mutated {{/rollBetween() oracle-table-character-first-look 56 57}} {{#rollBetween() oracle-table-character-first-look 58 60}} Plain {{/rollBetween() oracle-table-character-first-look 58 60}} {{#rollBetween() oracle-table-character-first-look 61 62}} Poised {{/rollBetween() oracle-table-character-first-look 61 62}} {{#rollBetween() oracle-table-character-first-look 63 65}} Scarred {{/rollBetween() oracle-table-character-first-look 63 65}} {{#rollBetween() oracle-table-character-first-look 66 68}} Scruffy {{/rollBetween() oracle-table-character-first-look 66 68}} {{#rollBetween() oracle-table-character-first-look 69 71}} Shifty {{/rollBetween() oracle-table-character-first-look 69 71}} {{#rollBetween() oracle-table-character-first-look 72 73}} Sickly {{/rollBetween() oracle-table-character-first-look 72 73}} {{#rollBetween() oracle-table-character-first-look 74 76}} Slight {{/rollBetween() oracle-table-character-first-look 74 76}} {{#rollBetween() oracle-table-character-first-look 77 78}} Swaggering {{/rollBetween() oracle-table-character-first-look 77 78}} {{#rollBetween() oracle-table-character-first-look 79 81}} Tattooed {{/rollBetween() oracle-table-character-first-look 79 81}} {{#rollBetween() oracle-table-character-first-look 82 83}} Threatened {{/rollBetween() oracle-table-character-first-look 82 83}} {{#rollBetween() oracle-table-character-first-look 84 85}} Uncanny {{/rollBetween() oracle-table-character-first-look 84 85}} {{#rollBetween() oracle-table-character-first-look 86 87}} Visibly disabled {{/rollBetween() oracle-table-character-first-look 86 87}} {{#rollBetween() oracle-table-character-first-look 88 90}} Weathered {{/rollBetween() oracle-table-character-first-look 88 90}} {{#rollBetween() oracle-table-character-first-look 91 92}} Well-equipped {{/rollBetween() oracle-table-character-first-look 91 92}} {{#rollBetween() oracle-table-character-first-look 93 95}} Wiry {{/rollBetween() oracle-table-character-first-look 93 95}} {{#rollBetween() oracle-table-character-first-look 96 97}} Wounded {{/rollBetween() oracle-table-character-first-look 96 97}} {{#rollBetween() oracle-table-character-first-look 98 100}} Youthful {{/rollBetween() oracle-table-character-first-look 98 100}}
{{/oracle-table-character-first-look}} {{#oracle-table-character-disposition}}
{{oracle-table-character-disposition}}
{{#rollBetween() oracle-table-character-disposition 1 6}} Helpful {{/rollBetween() oracle-table-character-disposition 1 6}} {{#rollBetween() oracle-table-character-disposition 7 14}} Friendly {{/rollBetween() oracle-table-character-disposition 7 14}} {{#rollBetween() oracle-table-character-disposition 15 22}} Cooperative {{/rollBetween() oracle-table-character-disposition 15 22}} {{#rollBetween() oracle-table-character-disposition 23 30}} Curious {{/rollBetween() oracle-table-character-disposition 23 30}} {{#rollBetween() oracle-table-character-disposition 31 40}} Indifferent {{/rollBetween() oracle-table-character-disposition 31 40}} {{#rollBetween() oracle-table-character-disposition 41 50}} Suspicious {{/rollBetween() oracle-table-character-disposition 41 50}} {{#rollBetween() oracle-table-character-disposition 51 60}} Wanting {{/rollBetween() oracle-table-character-disposition 51 60}} {{#rollBetween() oracle-table-character-disposition 61 70}} Desperate {{/rollBetween() oracle-table-character-disposition 61 70}} {{#rollBetween() oracle-table-character-disposition 71 78}} Demanding {{/rollBetween() oracle-table-character-disposition 71 78}} {{#rollBetween() oracle-table-character-disposition 79 86}} Unfriendly {{/rollBetween() oracle-table-character-disposition 79 86}} {{#rollBetween() oracle-table-character-disposition 87 94}} Threatening {{/rollBetween() oracle-table-character-disposition 87 94}} {{#rollBetween() oracle-table-character-disposition 95 100}} Hostile {{/rollBetween() oracle-table-character-disposition 95 100}}
{{/oracle-table-character-disposition}} {{#oracle-table-character-role}}
{{oracle-table-character-role}}
{{#rollBetween() oracle-table-character-role 1 2}} Agent {{/rollBetween() oracle-table-character-role 1 2}} {{#rollBetween() oracle-table-character-role 3 4}} AI {{/rollBetween() oracle-table-character-role 3 4}} {{#rollBetween() oracle-table-character-role 5 6}} Artisan {{/rollBetween() oracle-table-character-role 5 6}} {{#rollBetween() oracle-table-character-role 7 8}} Assassin {{/rollBetween() oracle-table-character-role 7 8}} {{#rollBetween() oracle-table-character-role 9 10}} Bounty Hunter {{/rollBetween() oracle-table-character-role 9 10}} {{#rollBetween() oracle-table-character-role 11 12}} Courier {{/rollBetween() oracle-table-character-role 11 12}} {{#rollBetween() oracle-table-character-role 13 14}} Crew {{/rollBetween() oracle-table-character-role 13 14}} {{#rollBetween() oracle-table-character-role 15 16}} Criminal {{/rollBetween() oracle-table-character-role 15 16}} {{#rollBetween() oracle-table-character-role 17 18}} Cultist {{/rollBetween() oracle-table-character-role 17 18}} {{#rollBetween() oracle-table-character-role 19 20}} Diplomat {{/rollBetween() oracle-table-character-role 19 20}} {{#rollBetween() oracle-table-character-role 21 22}} Engineer {{/rollBetween() oracle-table-character-role 21 22}} {{#rollBetween() oracle-table-character-role 23 24}} Entertainer {{/rollBetween() oracle-table-character-role 23 24}} {{#rollBetween() oracle-table-character-role 25 26}} Explorer {{/rollBetween() oracle-table-character-role 25 26}} {{#rollBetween() oracle-table-character-role 27 28}} Farmer {{/rollBetween() oracle-table-character-role 27 28}} {{#rollBetween() oracle-table-character-role 29 30}} Fugitive {{/rollBetween() oracle-table-character-role 29 30}} {{#rollBetween() oracle-table-character-role 31 32}} Guard {{/rollBetween() oracle-table-character-role 31 32}} {{#rollBetween() oracle-table-character-role 33 34}} Guide {{/rollBetween() oracle-table-character-role 33 34}} {{#rollBetween() oracle-table-character-role 35 36}} Healer {{/rollBetween() oracle-table-character-role 35 36}} {{#rollBetween() oracle-table-character-role 37 38}} Historian {{/rollBetween() oracle-table-character-role 37 38}} {{#rollBetween() oracle-table-character-role 39 40}} Hunter {{/rollBetween() oracle-table-character-role 39 40}} {{#rollBetween() oracle-table-character-role 41 42}} Investigator {{/rollBetween() oracle-table-character-role 41 42}} {{#rollBetween() oracle-table-character-role 43 44}} Laborer {{/rollBetween() oracle-table-character-role 43 44}} {{#rollBetween() oracle-table-character-role 45 46}} Lawkeeper {{/rollBetween() oracle-table-character-role 45 46}} {{#rollBetween() oracle-table-character-role 47 48}} Leader {{/rollBetween() oracle-table-character-role 47 48}} {{#rollBetween() oracle-table-character-role 49 50}} Mercenary {{/rollBetween() oracle-table-character-role 49 50}} {{#rollBetween() oracle-table-character-role 51 52}} Merchant {{/rollBetween() oracle-table-character-role 51 52}} {{#rollBetween() oracle-table-character-role 53 54}} Miner {{/rollBetween() oracle-table-character-role 53 54}} {{#rollBetween() oracle-table-character-role 55 56}} Mystic {{/rollBetween() oracle-table-character-role 55 56}} {{#rollBetween() oracle-table-character-role 57 58}} Navigator {{/rollBetween() oracle-table-character-role 57 58}} {{#rollBetween() oracle-table-character-role 59 60}} Outcast {{/rollBetween() oracle-table-character-role 59 60}} {{#rollBetween() oracle-table-character-role 61 62}} Pilgrim {{/rollBetween() oracle-table-character-role 61 62}} {{#rollBetween() oracle-table-character-role 63 64}} Pilot {{/rollBetween() oracle-table-character-role 63 64}} {{#rollBetween() oracle-table-character-role 65 66}} Pirate {{/rollBetween() oracle-table-character-role 65 66}} {{#rollBetween() oracle-table-character-role 67 68}} Preacher {{/rollBetween() oracle-table-character-role 67 68}} {{#rollBetween() oracle-table-character-role 69 70}} Prophet {{/rollBetween() oracle-table-character-role 69 70}} {{#rollBetween() oracle-table-character-role 71 72}} Raider {{/rollBetween() oracle-table-character-role 71 72}} {{#rollBetween() oracle-table-character-role 73 74}} Researcher {{/rollBetween() oracle-table-character-role 73 74}} {{#rollBetween() oracle-table-character-role 75 76}} Scavenger {{/rollBetween() oracle-table-character-role 75 76}} {{#rollBetween() oracle-table-character-role 77 78}} Scholar {{/rollBetween() oracle-table-character-role 77 78}} {{#rollBetween() oracle-table-character-role 79 80}} Scout {{/rollBetween() oracle-table-character-role 79 80}} {{#rollBetween() oracle-table-character-role 81 82}} Shipwright {{/rollBetween() oracle-table-character-role 81 82}} {{#rollBetween() oracle-table-character-role 83 84}} Smuggler {{/rollBetween() oracle-table-character-role 83 84}} {{#rollBetween() oracle-table-character-role 85 86}} Soldier {{/rollBetween() oracle-table-character-role 85 86}} {{#rollBetween() oracle-table-character-role 87 88}} Spacer {{/rollBetween() oracle-table-character-role 87 88}} {{#rollBetween() oracle-table-character-role 89 90}} Technician {{/rollBetween() oracle-table-character-role 89 90}} {{#rollBetween() oracle-table-character-role 91 92}} Thief {{/rollBetween() oracle-table-character-role 91 92}} {{#rollBetween() oracle-table-character-role 93 95}} ▸Action + Theme {{/rollBetween() oracle-table-character-role 93 95}} {{#rollBetween() oracle-table-character-role 96 100}} Roll twice {{/rollBetween() oracle-table-character-role 96 100}}
{{/oracle-table-character-role}} {{#oracle-table-character-goal}}
{{oracle-table-character-goal}}
{{#rollBetween() oracle-table-character-goal 1 2}} Avenge a wrong {{/rollBetween() oracle-table-character-goal 1 2}} {{#rollBetween() oracle-table-character-goal 3 4}} Build a home {{/rollBetween() oracle-table-character-goal 3 4}} {{#rollBetween() oracle-table-character-goal 5 7}} Build a relationship {{/rollBetween() oracle-table-character-goal 5 7}} {{#rollBetween() oracle-table-character-goal 8 10}} Claim a resource {{/rollBetween() oracle-table-character-goal 8 10}} {{#rollBetween() oracle-table-character-goal 11 12}} Collect a debt {{/rollBetween() oracle-table-character-goal 11 12}} {{#rollBetween() oracle-table-character-goal 13 14}} Craft an object {{/rollBetween() oracle-table-character-goal 13 14}} {{#rollBetween() oracle-table-character-goal 15 16}} Cure an ill {{/rollBetween() oracle-table-character-goal 15 16}} {{#rollBetween() oracle-table-character-goal 17 18}} Defeat a rival {{/rollBetween() oracle-table-character-goal 17 18}} {{#rollBetween() oracle-table-character-goal 19 20}} Defend a person {{/rollBetween() oracle-table-character-goal 19 20}} {{#rollBetween() oracle-table-character-goal 21 23}} Defend a place {{/rollBetween() oracle-table-character-goal 21 23}} {{#rollBetween() oracle-table-character-goal 24 25}} Discover a truth {{/rollBetween() oracle-table-character-goal 24 25}} {{#rollBetween() oracle-table-character-goal 26 27}} End a conflict {{/rollBetween() oracle-table-character-goal 26 27}} {{#rollBetween() oracle-table-character-goal 28 29}} Escape a captor {{/rollBetween() oracle-table-character-goal 28 29}} {{#rollBetween() oracle-table-character-goal 30 31}} Fight injustice {{/rollBetween() oracle-table-character-goal 30 31}} {{#rollBetween() oracle-table-character-goal 32 33}} Find a person {{/rollBetween() oracle-table-character-goal 32 33}} {{#rollBetween() oracle-table-character-goal 34 35}} Forge an alliance {{/rollBetween() oracle-table-character-goal 34 35}} {{#rollBetween() oracle-table-character-goal 36 37}} Gain knowledge {{/rollBetween() oracle-table-character-goal 36 37}} {{#rollBetween() oracle-table-character-goal 38 39}} Gain riches {{/rollBetween() oracle-table-character-goal 38 39}} {{#rollBetween() oracle-table-character-goal 40 41}} Maintain order {{/rollBetween() oracle-table-character-goal 40 41}} {{#rollBetween() oracle-table-character-goal 42 43}} Make an agreement {{/rollBetween() oracle-table-character-goal 42 43}} {{#rollBetween() oracle-table-character-goal 44 45}} Obtain an object {{/rollBetween() oracle-table-character-goal 44 45}} {{#rollBetween() oracle-table-character-goal 46 47}} Pay a debt {{/rollBetween() oracle-table-character-goal 46 47}} {{#rollBetween() oracle-table-character-goal 48 49}} Protect a lifeform {{/rollBetween() oracle-table-character-goal 48 49}} {{#rollBetween() oracle-table-character-goal 50 51}} Protect a secret {{/rollBetween() oracle-table-character-goal 50 51}} {{#rollBetween() oracle-table-character-goal 52 53}} Prove worthiness {{/rollBetween() oracle-table-character-goal 52 53}} {{#rollBetween() oracle-table-character-goal 54 55}} Rebel against power {{/rollBetween() oracle-table-character-goal 54 55}} {{#rollBetween() oracle-table-character-goal 56 57}} Refute a falsehood {{/rollBetween() oracle-table-character-goal 56 57}} {{#rollBetween() oracle-table-character-goal 58 59}} Repair a technology {{/rollBetween() oracle-table-character-goal 58 59}} {{#rollBetween() oracle-table-character-goal 60 61}} Resolve a dispute {{/rollBetween() oracle-table-character-goal 60 61}} {{#rollBetween() oracle-table-character-goal 62 63}} Restore a relationship {{/rollBetween() oracle-table-character-goal 62 63}} {{#rollBetween() oracle-table-character-goal 64 65}} Sabotage a technology {{/rollBetween() oracle-table-character-goal 64 65}} {{#rollBetween() oracle-table-character-goal 66 68}} Secure a resource {{/rollBetween() oracle-table-character-goal 66 68}} {{#rollBetween() oracle-table-character-goal 69 70}} Seek redemption {{/rollBetween() oracle-table-character-goal 69 70}} {{#rollBetween() oracle-table-character-goal 71 72}} Seize power {{/rollBetween() oracle-table-character-goal 71 72}} {{#rollBetween() oracle-table-character-goal 73 74}} Solve a mystery {{/rollBetween() oracle-table-character-goal 73 74}} {{#rollBetween() oracle-table-character-goal 75 76}} Spread faith {{/rollBetween() oracle-table-character-goal 75 76}} {{#rollBetween() oracle-table-character-goal 77 78}} Travel to a place {{/rollBetween() oracle-table-character-goal 77 78}} {{#rollBetween() oracle-table-character-goal 79 80}} Undermine a relationship {{/rollBetween() oracle-table-character-goal 79 80}} {{#rollBetween() oracle-table-character-goal 81 90}} ▸Action + Theme {{/rollBetween() oracle-table-character-goal 81 90}} {{#rollBetween() oracle-table-character-goal 91 100}} Roll twice {{/rollBetween() oracle-table-character-goal 91 100}}
{{/oracle-table-character-goal}} {{#oracle-table-character-revealed-aspect}}
{{oracle-table-character-revealed-aspect}}
{{#rollTotal() oracle-table-character-revealed-aspect 1}} Addicted {{/rollTotal() oracle-table-character-revealed-aspect 1}}{{#rollTotal() oracle-table-character-revealed-aspect 2}} Adventurous {{/rollTotal() oracle-table-character-revealed-aspect 2}}{{#rollTotal() oracle-table-character-revealed-aspect 3}} Afflicted {{/rollTotal() oracle-table-character-revealed-aspect 3}}{{#rollTotal() oracle-table-character-revealed-aspect 4}} Aggressive {{/rollTotal() oracle-table-character-revealed-aspect 4}}{{#rollTotal() oracle-table-character-revealed-aspect 5}} Ambitious {{/rollTotal() oracle-table-character-revealed-aspect 5}}{{#rollTotal() oracle-table-character-revealed-aspect 6}} Angry {{/rollTotal() oracle-table-character-revealed-aspect 6}}{{#rollTotal() oracle-table-character-revealed-aspect 7}} Anxious {{/rollTotal() oracle-table-character-revealed-aspect 7}}{{#rollTotal() oracle-table-character-revealed-aspect 8}} Apathetic {{/rollTotal() oracle-table-character-revealed-aspect 8}}{{#rollTotal() oracle-table-character-revealed-aspect 9}} Bitter {{/rollTotal() oracle-table-character-revealed-aspect 9}}{{#rollTotal() oracle-table-character-revealed-aspect 10}} Boastful {{/rollTotal() oracle-table-character-revealed-aspect 10}}{{#rollTotal() oracle-table-character-revealed-aspect 11}} Boisterous {{/rollTotal() oracle-table-character-revealed-aspect 11}}{{#rollTotal() oracle-table-character-revealed-aspect 12}} Bold {{/rollTotal() oracle-table-character-revealed-aspect 12}}{{#rollTotal() oracle-table-character-revealed-aspect 13}} Brave {{/rollTotal() oracle-table-character-revealed-aspect 13}}{{#rollTotal() oracle-table-character-revealed-aspect 14}} Careless {{/rollTotal() oracle-table-character-revealed-aspect 14}}{{#rollTotal() oracle-table-character-revealed-aspect 15}} Cautious {{/rollTotal() oracle-table-character-revealed-aspect 15}}{{#rollTotal() oracle-table-character-revealed-aspect 16}} Charismatic {{/rollTotal() oracle-table-character-revealed-aspect 16}}{{#rollTotal() oracle-table-character-revealed-aspect 17}} Clever {{/rollTotal() oracle-table-character-revealed-aspect 17}}{{#rollTotal() oracle-table-character-revealed-aspect 18}} Conceited {{/rollTotal() oracle-table-character-revealed-aspect 18}}{{#rollTotal() oracle-table-character-revealed-aspect 19}} Confident {{/rollTotal() oracle-table-character-revealed-aspect 19}}{{#rollTotal() oracle-table-character-revealed-aspect 20}} Confused {{/rollTotal() oracle-table-character-revealed-aspect 20}}{{#rollTotal() oracle-table-character-revealed-aspect 21}} Connected {{/rollTotal() oracle-table-character-revealed-aspect 21}}{{#rollTotal() oracle-table-character-revealed-aspect 22}} Corrupted {{/rollTotal() oracle-table-character-revealed-aspect 22}}{{#rollTotal() oracle-table-character-revealed-aspect 23}} Cowardly {{/rollTotal() oracle-table-character-revealed-aspect 23}}{{#rollTotal() oracle-table-character-revealed-aspect 24}} Creative {{/rollTotal() oracle-table-character-revealed-aspect 24}}{{#rollTotal() oracle-table-character-revealed-aspect 25}} Critical {{/rollTotal() oracle-table-character-revealed-aspect 25}}{{#rollTotal() oracle-table-character-revealed-aspect 26}} Cruel {{/rollTotal() oracle-table-character-revealed-aspect 26}}{{#rollTotal() oracle-table-character-revealed-aspect 27}} Cunning {{/rollTotal() oracle-table-character-revealed-aspect 27}}{{#rollTotal() oracle-table-character-revealed-aspect 28}} Dangerous {{/rollTotal() oracle-table-character-revealed-aspect 28}}{{#rollTotal() oracle-table-character-revealed-aspect 29}} Deceitful {{/rollTotal() oracle-table-character-revealed-aspect 29}}{{#rollTotal() oracle-table-character-revealed-aspect 30}} Defiant {{/rollTotal() oracle-table-character-revealed-aspect 30}}{{#rollTotal() oracle-table-character-revealed-aspect 31}} Determined {{/rollTotal() oracle-table-character-revealed-aspect 31}}{{#rollTotal() oracle-table-character-revealed-aspect 32}} Disabled {{/rollTotal() oracle-table-character-revealed-aspect 32}}{{#rollTotal() oracle-table-character-revealed-aspect 33}} Doomed {{/rollTotal() oracle-table-character-revealed-aspect 33}}{{#rollTotal() oracle-table-character-revealed-aspect 34}} Driven {{/rollTotal() oracle-table-character-revealed-aspect 34}}{{#rollTotal() oracle-table-character-revealed-aspect 35}} Dying {{/rollTotal() oracle-table-character-revealed-aspect 35}}{{#rollTotal() oracle-table-character-revealed-aspect 36}} Envious {{/rollTotal() oracle-table-character-revealed-aspect 36}}{{#rollTotal() oracle-table-character-revealed-aspect 37}} Experienced {{/rollTotal() oracle-table-character-revealed-aspect 37}}{{#rollTotal() oracle-table-character-revealed-aspect 38}} Faithful {{/rollTotal() oracle-table-character-revealed-aspect 38}}{{#rollTotal() oracle-table-character-revealed-aspect 39}} Generous {{/rollTotal() oracle-table-character-revealed-aspect 39}}{{#rollTotal() oracle-table-character-revealed-aspect 40}} Gifted {{/rollTotal() oracle-table-character-revealed-aspect 40}}{{#rollTotal() oracle-table-character-revealed-aspect 41}} Greedy {{/rollTotal() oracle-table-character-revealed-aspect 41}}{{#rollTotal() oracle-table-character-revealed-aspect 42}} Grief-stricken {{/rollTotal() oracle-table-character-revealed-aspect 42}}{{#rollTotal() oracle-table-character-revealed-aspect 43}} Handy {{/rollTotal() oracle-table-character-revealed-aspect 43}}{{#rollTotal() oracle-table-character-revealed-aspect 44}} Hardhearted {{/rollTotal() oracle-table-character-revealed-aspect 44}}{{#rollTotal() oracle-table-character-revealed-aspect 45}} Haunted {{/rollTotal() oracle-table-character-revealed-aspect 45}}{{#rollTotal() oracle-table-character-revealed-aspect 46}} Honorable {{/rollTotal() oracle-table-character-revealed-aspect 46}}{{#rollTotal() oracle-table-character-revealed-aspect 47}} Hot-tempered {{/rollTotal() oracle-table-character-revealed-aspect 47}}{{#rollTotal() oracle-table-character-revealed-aspect 48}} Impulsive {{/rollTotal() oracle-table-character-revealed-aspect 48}}{{#rollTotal() oracle-table-character-revealed-aspect 49}} Incompetent {{/rollTotal() oracle-table-character-revealed-aspect 49}}{{#rollTotal() oracle-table-character-revealed-aspect 50}} Independent {{/rollTotal() oracle-table-character-revealed-aspect 50}}{{#rollTotal() oracle-table-character-revealed-aspect 51}} Infamous {{/rollTotal() oracle-table-character-revealed-aspect 51}}{{#rollTotal() oracle-table-character-revealed-aspect 52}} Influential {{/rollTotal() oracle-table-character-revealed-aspect 52}}{{#rollTotal() oracle-table-character-revealed-aspect 53}} Insensitive {{/rollTotal() oracle-table-character-revealed-aspect 53}}{{#rollTotal() oracle-table-character-revealed-aspect 54}} Insightful {{/rollTotal() oracle-table-character-revealed-aspect 54}}{{#rollTotal() oracle-table-character-revealed-aspect 55}} Intelligent {{/rollTotal() oracle-table-character-revealed-aspect 55}}{{#rollTotal() oracle-table-character-revealed-aspect 56}} Intolerant {{/rollTotal() oracle-table-character-revealed-aspect 56}}{{#rollTotal() oracle-table-character-revealed-aspect 57}} Ironsworn {{/rollTotal() oracle-table-character-revealed-aspect 57}}{{#rollTotal() oracle-table-character-revealed-aspect 58}} Kind {{/rollTotal() oracle-table-character-revealed-aspect 58}}{{#rollTotal() oracle-table-character-revealed-aspect 59}} Law-abiding {{/rollTotal() oracle-table-character-revealed-aspect 59}}{{#rollTotal() oracle-table-character-revealed-aspect 60}} Lonely {{/rollTotal() oracle-table-character-revealed-aspect 60}}{{#rollTotal() oracle-table-character-revealed-aspect 61}} Loving {{/rollTotal() oracle-table-character-revealed-aspect 61}}{{#rollTotal() oracle-table-character-revealed-aspect 62}} Loyal {{/rollTotal() oracle-table-character-revealed-aspect 62}}{{#rollTotal() oracle-table-character-revealed-aspect 63}} Manipulative {{/rollTotal() oracle-table-character-revealed-aspect 63}}{{#rollTotal() oracle-table-character-revealed-aspect 64}} Oblivious {{/rollTotal() oracle-table-character-revealed-aspect 64}}{{#rollTotal() oracle-table-character-revealed-aspect 65}} Obsessed {{/rollTotal() oracle-table-character-revealed-aspect 65}}{{#rollTotal() oracle-table-character-revealed-aspect 66}} Oppressed {{/rollTotal() oracle-table-character-revealed-aspect 66}}{{#rollTotal() oracle-table-character-revealed-aspect 67}} Passive {{/rollTotal() oracle-table-character-revealed-aspect 67}}{{#rollTotal() oracle-table-character-revealed-aspect 68}} Powerful {{/rollTotal() oracle-table-character-revealed-aspect 68}}{{#rollTotal() oracle-table-character-revealed-aspect 69}} Proud {{/rollTotal() oracle-table-character-revealed-aspect 69}}{{#rollTotal() oracle-table-character-revealed-aspect 70}} Quiet {{/rollTotal() oracle-table-character-revealed-aspect 70}}{{#rollTotal() oracle-table-character-revealed-aspect 71}} Quirky {{/rollTotal() oracle-table-character-revealed-aspect 71}}{{#rollTotal() oracle-table-character-revealed-aspect 72}} Rebellious {{/rollTotal() oracle-table-character-revealed-aspect 72}}{{#rollTotal() oracle-table-character-revealed-aspect 73}} Reclusive {{/rollTotal() oracle-table-character-revealed-aspect 73}}{{#rollTotal() oracle-table-character-revealed-aspect 74}} Relaxed {{/rollTotal() oracle-table-character-revealed-aspect 74}}{{#rollTotal() oracle-table-character-revealed-aspect 75}} Remorseful {{/rollTotal() oracle-table-character-revealed-aspect 75}}{{#rollTotal() oracle-table-character-revealed-aspect 76}} Resourceful {{/rollTotal() oracle-table-character-revealed-aspect 76}}{{#rollTotal() oracle-table-character-revealed-aspect 77}} Secretive {{/rollTotal() oracle-table-character-revealed-aspect 77}}{{#rollTotal() oracle-table-character-revealed-aspect 78}} Selfish {{/rollTotal() oracle-table-character-revealed-aspect 78}}{{#rollTotal() oracle-table-character-revealed-aspect 79}} Sociable {{/rollTotal() oracle-table-character-revealed-aspect 79}}{{#rollTotal() oracle-table-character-revealed-aspect 80}} Stealthy {{/rollTotal() oracle-table-character-revealed-aspect 80}}{{#rollTotal() oracle-table-character-revealed-aspect 81}} Stern {{/rollTotal() oracle-table-character-revealed-aspect 81}}{{#rollTotal() oracle-table-character-revealed-aspect 82}} Stingy {{/rollTotal() oracle-table-character-revealed-aspect 82}}{{#rollTotal() oracle-table-character-revealed-aspect 83}} Stoic {{/rollTotal() oracle-table-character-revealed-aspect 83}}{{#rollTotal() oracle-table-character-revealed-aspect 84}} Strong {{/rollTotal() oracle-table-character-revealed-aspect 84}}{{#rollTotal() oracle-table-character-revealed-aspect 85}} Stubborn {{/rollTotal() oracle-table-character-revealed-aspect 85}}{{#rollTotal() oracle-table-character-revealed-aspect 86}} Successful {{/rollTotal() oracle-table-character-revealed-aspect 86}}{{#rollTotal() oracle-table-character-revealed-aspect 87}} Suspicious {{/rollTotal() oracle-table-character-revealed-aspect 87}}{{#rollTotal() oracle-table-character-revealed-aspect 88}} Talented {{/rollTotal() oracle-table-character-revealed-aspect 88}}{{#rollTotal() oracle-table-character-revealed-aspect 89}} Technical {{/rollTotal() oracle-table-character-revealed-aspect 89}}{{#rollTotal() oracle-table-character-revealed-aspect 90}} Timid {{/rollTotal() oracle-table-character-revealed-aspect 90}}{{#rollTotal() oracle-table-character-revealed-aspect 91}} Tolerant {{/rollTotal() oracle-table-character-revealed-aspect 91}}{{#rollTotal() oracle-table-character-revealed-aspect 92}} Tough {{/rollTotal() oracle-table-character-revealed-aspect 92}}{{#rollTotal() oracle-table-character-revealed-aspect 93}} Vengeful {{/rollTotal() oracle-table-character-revealed-aspect 93}}{{#rollTotal() oracle-table-character-revealed-aspect 94}} Violent {{/rollTotal() oracle-table-character-revealed-aspect 94}}{{#rollTotal() oracle-table-character-revealed-aspect 95}} Wary {{/rollTotal() oracle-table-character-revealed-aspect 95}}{{#rollTotal() oracle-table-character-revealed-aspect 96}} Watchful {{/rollTotal() oracle-table-character-revealed-aspect 96}}{{#rollTotal() oracle-table-character-revealed-aspect 97}} Weak {{/rollTotal() oracle-table-character-revealed-aspect 97}}{{#rollTotal() oracle-table-character-revealed-aspect 98}} Weary {{/rollTotal() oracle-table-character-revealed-aspect 98}}{{#rollTotal() oracle-table-character-revealed-aspect 99}} Wild {{/rollTotal() oracle-table-character-revealed-aspect 99}}{{#rollTotal() oracle-table-character-revealed-aspect 100}} Wise {{/rollTotal() oracle-table-character-revealed-aspect 100}}
{{/oracle-table-character-revealed-aspect}} {{#oracle-table-creature-environment}}
{{oracle-table-creature-environment}}
{{#rollBetween() oracle-table-creature-environment 1 5}} Space {{/rollBetween() oracle-table-creature-environment 1 5}} {{#rollBetween() oracle-table-creature-environment 6 15}} Interior {{/rollBetween() oracle-table-creature-environment 6 15}} {{#rollBetween() oracle-table-creature-environment 16 55}} Land {{/rollBetween() oracle-table-creature-environment 16 55}} {{#rollBetween() oracle-table-creature-environment 56 80}} Liquid {{/rollBetween() oracle-table-creature-environment 56 80}} {{#rollBetween() oracle-table-creature-environment 81 100}} Air {{/rollBetween() oracle-table-creature-environment 81 100}}
{{/oracle-table-creature-environment}} {{#oracle-table-creature-scale}}
{{oracle-table-creature-scale}}
{{#rollBetween() oracle-table-creature-scale 1 3}} Minuscule (bug-sized) {{/rollBetween() oracle-table-creature-scale 1 3}} {{#rollBetween() oracle-table-creature-scale 4 10}} Tiny (rodent-sized) {{/rollBetween() oracle-table-creature-scale 4 10}} {{#rollBetween() oracle-table-creature-scale 11 25}} Small (dog-sized) {{/rollBetween() oracle-table-creature-scale 11 25}} {{#rollBetween() oracle-table-creature-scale 26 60}} Medium (person-sized) {{/rollBetween() oracle-table-creature-scale 26 60}} {{#rollBetween() oracle-table-creature-scale 61 90}} Large (vehicle-sized) {{/rollBetween() oracle-table-creature-scale 61 90}} {{#rollBetween() oracle-table-creature-scale 91 99}} Huge (whale-sized) {{/rollBetween() oracle-table-creature-scale 91 99}}{{#rollTotal() oracle-table-creature-scale 100}} ▸Ultra-scale {{/rollTotal() oracle-table-creature-scale 100}}
{{/oracle-table-creature-scale}} {{#oracle-table-creature-ultra-scale}}
{{oracle-table-creature-ultra-scale}}
{{#rollBetween() oracle-table-creature-ultra-scale 1 89}} Titanic (hill-sized) {{/rollBetween() oracle-table-creature-ultra-scale 1 89}} {{#rollBetween() oracle-table-creature-ultra-scale 90 99}} Colossal (mountain-sized) {{/rollBetween() oracle-table-creature-ultra-scale 90 99}}{{#rollTotal() oracle-table-creature-ultra-scale 100}} Vast (planet-sized) {{/rollTotal() oracle-table-creature-ultra-scale 100}}
{{/oracle-table-creature-ultra-scale}} {{#oracle-table-creature-basic-form}}
{{oracle-table-creature-basic-form}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-table-creature-basic-form 1 5}} Amoeba / pseudopods {{/rollBetween() oracle-table-creature-basic-form 1 5}} {{#rollBetween() oracle-table-creature-basic-form 6 20}} Amorphous / elemental {{/rollBetween() oracle-table-creature-basic-form 6 20}} {{#rollBetween() oracle-table-creature-basic-form 21 30}} Avian / winged {{/rollBetween() oracle-table-creature-basic-form 21 30}} {{#rollBetween() oracle-table-creature-basic-form 31 32}} Beast / mammal {{/rollBetween() oracle-table-creature-basic-form 31 32}} {{#rollBetween() oracle-table-creature-basic-form 33 34}} Crustacean / shelled {{/rollBetween() oracle-table-creature-basic-form 33 34}} {{#rollBetween() oracle-table-creature-basic-form 35 37}} Fish / torpedo-shaped {{/rollBetween() oracle-table-creature-basic-form 35 37}} {{#rollBetween() oracle-table-creature-basic-form 38 39}} Humanoid / bipedal {{/rollBetween() oracle-table-creature-basic-form 38 39}} {{#rollBetween() oracle-table-creature-basic-form 40 41}} Insectoid / exoskeletal {{/rollBetween() oracle-table-creature-basic-form 40 41}} {{#rollBetween() oracle-table-creature-basic-form 42 60}} Jellyfish / gasbag {{/rollBetween() oracle-table-creature-basic-form 42 60}} {{#rollBetween() oracle-table-creature-basic-form 61 62}} Lizard / reptilian {{/rollBetween() oracle-table-creature-basic-form 61 62}} {{#rollBetween() oracle-table-creature-basic-form 63 67}} Octopoid / tentacled {{/rollBetween() oracle-table-creature-basic-form 63 67}} {{#rollBetween() oracle-table-creature-basic-form 68 72}} Plant / fungus {{/rollBetween() oracle-table-creature-basic-form 68 72}} {{#rollBetween() oracle-table-creature-basic-form 73 82}} Ray / flat-bodied {{/rollBetween() oracle-table-creature-basic-form 73 82}} {{#rollBetween() oracle-table-creature-basic-form 83 84}} Snake / eel {{/rollBetween() oracle-table-creature-basic-form 83 84}} {{#rollBetween() oracle-table-creature-basic-form 85 86}} Spider / web-weaver {{/rollBetween() oracle-table-creature-basic-form 85 86}} {{#rollBetween() oracle-table-creature-basic-form 87 88}} Starfish / symmetrical {{/rollBetween() oracle-table-creature-basic-form 87 88}} {{#rollBetween() oracle-table-creature-basic-form 89 90}} Worm / slug / larva {{/rollBetween() oracle-table-creature-basic-form 89 90}} {{#rollBetween() oracle-table-creature-basic-form 91 100}} Roll twice {{/rollBetween() oracle-table-creature-basic-form 91 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-table-creature-basic-form 1 3}} Amoeba / pseudopods {{/rollBetween() oracle-table-creature-basic-form 1 3}} {{#rollBetween() oracle-table-creature-basic-form 4 6}} Amorphous / elemental {{/rollBetween() oracle-table-creature-basic-form 4 6}} {{#rollBetween() oracle-table-creature-basic-form 7 12}} Avian / winged {{/rollBetween() oracle-table-creature-basic-form 7 12}} {{#rollBetween() oracle-table-creature-basic-form 13 19}} Beast / mammal {{/rollBetween() oracle-table-creature-basic-form 13 19}} {{#rollBetween() oracle-table-creature-basic-form 20 22}} Crustacean / shelled {{/rollBetween() oracle-table-creature-basic-form 20 22}} {{#rollBetween() oracle-table-creature-basic-form 23 24}} Fish / torpedo-shaped {{/rollBetween() oracle-table-creature-basic-form 23 24}} {{#rollBetween() oracle-table-creature-basic-form 25 37}} Humanoid / bipedal {{/rollBetween() oracle-table-creature-basic-form 25 37}} {{#rollBetween() oracle-table-creature-basic-form 38 49}} Insectoid / exoskeletal {{/rollBetween() oracle-table-creature-basic-form 38 49}} {{#rollBetween() oracle-table-creature-basic-form 50 51}} Jellyfish / gasbag {{/rollBetween() oracle-table-creature-basic-form 50 51}} {{#rollBetween() oracle-table-creature-basic-form 52 56}} Lizard / reptilian {{/rollBetween() oracle-table-creature-basic-form 52 56}} {{#rollBetween() oracle-table-creature-basic-form 57 58}} Octopoid / tentacled {{/rollBetween() oracle-table-creature-basic-form 57 58}} {{#rollBetween() oracle-table-creature-basic-form 59 63}} Plant / fungus {{/rollBetween() oracle-table-creature-basic-form 59 63}} {{#rollBetween() oracle-table-creature-basic-form 64 65}} Ray / flat-bodied {{/rollBetween() oracle-table-creature-basic-form 64 65}} {{#rollBetween() oracle-table-creature-basic-form 66 68}} Snake / eel {{/rollBetween() oracle-table-creature-basic-form 66 68}} {{#rollBetween() oracle-table-creature-basic-form 69 83}} Spider / web-weaver {{/rollBetween() oracle-table-creature-basic-form 69 83}} {{#rollBetween() oracle-table-creature-basic-form 84 85}} Starfish / symmetrical {{/rollBetween() oracle-table-creature-basic-form 84 85}} {{#rollBetween() oracle-table-creature-basic-form 86 90}} Worm / slug / larva {{/rollBetween() oracle-table-creature-basic-form 86 90}} {{#rollBetween() oracle-table-creature-basic-form 91 100}} Roll twice {{/rollBetween() oracle-table-creature-basic-form 91 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-table-creature-basic-form 1 2}} Amoeba / pseudopods {{/rollBetween() oracle-table-creature-basic-form 1 2}} {{#rollBetween() oracle-table-creature-basic-form 3 5}} Amorphous / elemental {{/rollBetween() oracle-table-creature-basic-form 3 5}} {{#rollBetween() oracle-table-creature-basic-form 6 10}} Avian / winged {{/rollBetween() oracle-table-creature-basic-form 6 10}} {{#rollBetween() oracle-table-creature-basic-form 11 25}} Beast / mammal {{/rollBetween() oracle-table-creature-basic-form 11 25}} {{#rollBetween() oracle-table-creature-basic-form 26 32}} Crustacean / shelled {{/rollBetween() oracle-table-creature-basic-form 26 32}} {{#rollBetween() oracle-table-creature-basic-form 33 34}} Fish / torpedo-shaped {{/rollBetween() oracle-table-creature-basic-form 33 34}} {{#rollBetween() oracle-table-creature-basic-form 35 39}} Humanoid / bipedal {{/rollBetween() oracle-table-creature-basic-form 35 39}} {{#rollBetween() oracle-table-creature-basic-form 40 49}} Insectoid / exoskeletal {{/rollBetween() oracle-table-creature-basic-form 40 49}} {{#rollBetween() oracle-table-creature-basic-form 50 51}} Jellyfish / gasbag {{/rollBetween() oracle-table-creature-basic-form 50 51}} {{#rollBetween() oracle-table-creature-basic-form 52 58}} Lizard / reptilian {{/rollBetween() oracle-table-creature-basic-form 52 58}} {{#rollBetween() oracle-table-creature-basic-form 59 60}} Octopoid / tentacled {{/rollBetween() oracle-table-creature-basic-form 59 60}} {{#rollBetween() oracle-table-creature-basic-form 61 65}} Plant / fungus {{/rollBetween() oracle-table-creature-basic-form 61 65}} {{#rollBetween() oracle-table-creature-basic-form 66 67}} Ray / flat-bodied {{/rollBetween() oracle-table-creature-basic-form 66 67}} {{#rollBetween() oracle-table-creature-basic-form 68 74}} Snake / eel {{/rollBetween() oracle-table-creature-basic-form 68 74}} {{#rollBetween() oracle-table-creature-basic-form 75 81}} Spider / web-weaver {{/rollBetween() oracle-table-creature-basic-form 75 81}} {{#rollBetween() oracle-table-creature-basic-form 82 83}} Starfish / symmetrical {{/rollBetween() oracle-table-creature-basic-form 82 83}} {{#rollBetween() oracle-table-creature-basic-form 84 90}} Worm / slug / larva {{/rollBetween() oracle-table-creature-basic-form 84 90}} {{#rollBetween() oracle-table-creature-basic-form 91 100}} Roll twice {{/rollBetween() oracle-table-creature-basic-form 91 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-table-creature-basic-form 1 5}} Amoeba / pseudopods {{/rollBetween() oracle-table-creature-basic-form 1 5}} {{#rollBetween() oracle-table-creature-basic-form 6 8}} Amorphous / elemental {{/rollBetween() oracle-table-creature-basic-form 6 8}} {{#rollBetween() oracle-table-creature-basic-form 9 11}} Avian / winged {{/rollBetween() oracle-table-creature-basic-form 9 11}} {{#rollBetween() oracle-table-creature-basic-form 12 17}} Beast / mammal {{/rollBetween() oracle-table-creature-basic-form 12 17}} {{#rollBetween() oracle-table-creature-basic-form 18 24}} Crustacean / shelled {{/rollBetween() oracle-table-creature-basic-form 18 24}} {{#rollBetween() oracle-table-creature-basic-form 25 39}} Fish / torpedo-shaped {{/rollBetween() oracle-table-creature-basic-form 25 39}} {{#rollBetween() oracle-table-creature-basic-form 40 42}} Humanoid / bipedal {{/rollBetween() oracle-table-creature-basic-form 40 42}} {{#rollBetween() oracle-table-creature-basic-form 43 45}} Insectoid / exoskeletal {{/rollBetween() oracle-table-creature-basic-form 43 45}} {{#rollBetween() oracle-table-creature-basic-form 46 53}} Jellyfish / gasbag {{/rollBetween() oracle-table-creature-basic-form 46 53}} {{#rollBetween() oracle-table-creature-basic-form 54 56}} Lizard / reptilian {{/rollBetween() oracle-table-creature-basic-form 54 56}} {{#rollBetween() oracle-table-creature-basic-form 57 63}} Octopoid / tentacled {{/rollBetween() oracle-table-creature-basic-form 57 63}} {{#rollBetween() oracle-table-creature-basic-form 64 68}} Plant / fungus {{/rollBetween() oracle-table-creature-basic-form 64 68}} {{#rollBetween() oracle-table-creature-basic-form 69 75}} Ray / flat-bodied {{/rollBetween() oracle-table-creature-basic-form 69 75}} {{#rollBetween() oracle-table-creature-basic-form 76 80}} Snake / eel {{/rollBetween() oracle-table-creature-basic-form 76 80}} {{#rollBetween() oracle-table-creature-basic-form 81 82}} Spider / web-weaver {{/rollBetween() oracle-table-creature-basic-form 81 82}} {{#rollBetween() oracle-table-creature-basic-form 83 87}} Starfish / symmetrical {{/rollBetween() oracle-table-creature-basic-form 83 87}} {{#rollBetween() oracle-table-creature-basic-form 88 90}} Worm / slug / larva {{/rollBetween() oracle-table-creature-basic-form 88 90}} {{#rollBetween() oracle-table-creature-basic-form 91 100}} Roll twice {{/rollBetween() oracle-table-creature-basic-form 91 100}}{{/rollTotal() tableChoice 3}} {{#rollTotal() tableChoice 4}} {{#rollBetween() oracle-table-creature-basic-form 1 2}} Amoeba / pseudopods {{/rollBetween() oracle-table-creature-basic-form 1 2}} {{#rollBetween() oracle-table-creature-basic-form 3 12}} Amorphous / elemental {{/rollBetween() oracle-table-creature-basic-form 3 12}} {{#rollBetween() oracle-table-creature-basic-form 13 37}} Avian / winged {{/rollBetween() oracle-table-creature-basic-form 13 37}} {{#rollBetween() oracle-table-creature-basic-form 38 40}} Beast / mammal {{/rollBetween() oracle-table-creature-basic-form 38 40}} {{#rollBetween() oracle-table-creature-basic-form 41 42}} Crustacean / shelled {{/rollBetween() oracle-table-creature-basic-form 41 42}} {{#rollBetween() oracle-table-creature-basic-form 43 47}} Fish / torpedo-shaped {{/rollBetween() oracle-table-creature-basic-form 43 47}} {{#rollBetween() oracle-table-creature-basic-form 48 49}} Humanoid / bipedal {{/rollBetween() oracle-table-creature-basic-form 48 49}} {{#rollBetween() oracle-table-creature-basic-form 50 51}} Insectoid / exoskeletal {{/rollBetween() oracle-table-creature-basic-form 50 51}} {{#rollBetween() oracle-table-creature-basic-form 52 66}} Jellyfish / gasbag {{/rollBetween() oracle-table-creature-basic-form 52 66}} {{#rollBetween() oracle-table-creature-basic-form 67 68}} Lizard / reptilian {{/rollBetween() oracle-table-creature-basic-form 67 68}} {{#rollBetween() oracle-table-creature-basic-form 69 70}} Octopoid / tentacled {{/rollBetween() oracle-table-creature-basic-form 69 70}} {{#rollBetween() oracle-table-creature-basic-form 71 72}} Plant / fungus {{/rollBetween() oracle-table-creature-basic-form 71 72}} {{#rollBetween() oracle-table-creature-basic-form 73 82}} Ray / flat-bodied {{/rollBetween() oracle-table-creature-basic-form 73 82}} {{#rollBetween() oracle-table-creature-basic-form 83 84}} Snake / eel {{/rollBetween() oracle-table-creature-basic-form 83 84}} {{#rollBetween() oracle-table-creature-basic-form 85 86}} Spider / web-weaver {{/rollBetween() oracle-table-creature-basic-form 85 86}} {{#rollBetween() oracle-table-creature-basic-form 87 88}} Starfish / symmetrical {{/rollBetween() oracle-table-creature-basic-form 87 88}} {{#rollBetween() oracle-table-creature-basic-form 89 90}} Worm / slug / larva {{/rollBetween() oracle-table-creature-basic-form 89 90}} {{#rollBetween() oracle-table-creature-basic-form 91 100}} Roll twice {{/rollBetween() oracle-table-creature-basic-form 91 100}}{{/rollTotal() tableChoice 4}}
{{/oracle-table-creature-basic-form}} {{#oracle-table-creature-first-look}}
{{oracle-table-creature-first-look}}
{{#rollBetween() oracle-table-creature-first-look 1 2}} Antennae or sensory organs {{/rollBetween() oracle-table-creature-first-look 1 2}} {{#rollBetween() oracle-table-creature-first-look 3 4}} Armored {{/rollBetween() oracle-table-creature-first-look 3 4}} {{#rollBetween() oracle-table-creature-first-look 5 6}} Beautiful {{/rollBetween() oracle-table-creature-first-look 5 6}} {{#rollBetween() oracle-table-creature-first-look 7 8}} Biotech {{/rollBetween() oracle-table-creature-first-look 7 8}} {{#rollBetween() oracle-table-creature-first-look 9 10}} Bony or gaunt {{/rollBetween() oracle-table-creature-first-look 9 10}} {{#rollBetween() oracle-table-creature-first-look 11 12}} Brutish or muscled {{/rollBetween() oracle-table-creature-first-look 11 12}} {{#rollBetween() oracle-table-creature-first-look 13 14}} Camouflaged {{/rollBetween() oracle-table-creature-first-look 13 14}} {{#rollBetween() oracle-table-creature-first-look 15 16}} Claws or talons {{/rollBetween() oracle-table-creature-first-look 15 16}} {{#rollBetween() oracle-table-creature-first-look 17 18}} Compound eyes {{/rollBetween() oracle-table-creature-first-look 17 18}} {{#rollBetween() oracle-table-creature-first-look 19 20}} Comprised of many creatures {{/rollBetween() oracle-table-creature-first-look 19 20}} {{#rollBetween() oracle-table-creature-first-look 21 22}} Corrupted {{/rollBetween() oracle-table-creature-first-look 21 22}} {{#rollBetween() oracle-table-creature-first-look 23 24}} Crystalline {{/rollBetween() oracle-table-creature-first-look 23 24}} {{#rollBetween() oracle-table-creature-first-look 25 26}} Dead or undead {{/rollBetween() oracle-table-creature-first-look 25 26}} {{#rollBetween() oracle-table-creature-first-look 27 28}} Distinctive markings {{/rollBetween() oracle-table-creature-first-look 27 28}} {{#rollBetween() oracle-table-creature-first-look 29 30}} Distinctive smell {{/rollBetween() oracle-table-creature-first-look 29 30}} {{#rollBetween() oracle-table-creature-first-look 31 32}} Distinctive sound {{/rollBetween() oracle-table-creature-first-look 31 32}} {{#rollBetween() oracle-table-creature-first-look 33 34}} Dripping mucus {{/rollBetween() oracle-table-creature-first-look 33 34}} {{#rollBetween() oracle-table-creature-first-look 35 36}} Elongated Neck {{/rollBetween() oracle-table-creature-first-look 35 36}} {{#rollBetween() oracle-table-creature-first-look 37 38}} Energy emissions {{/rollBetween() oracle-table-creature-first-look 37 38}} {{#rollBetween() oracle-table-creature-first-look 39 40}} Extra limbs {{/rollBetween() oracle-table-creature-first-look 39 40}} {{#rollBetween() oracle-table-creature-first-look 41 42}} Faceless or inexpressive {{/rollBetween() oracle-table-creature-first-look 41 42}} {{#rollBetween() oracle-table-creature-first-look 43 44}} Fangs or rows of teeth {{/rollBetween() oracle-table-creature-first-look 43 44}} {{#rollBetween() oracle-table-creature-first-look 45 46}} Feathered {{/rollBetween() oracle-table-creature-first-look 45 46}} {{#rollBetween() oracle-table-creature-first-look 47 48}} Fungal growth {{/rollBetween() oracle-table-creature-first-look 47 48}} {{#rollBetween() oracle-table-creature-first-look 49 50}} Fur, hair, or filaments {{/rollBetween() oracle-table-creature-first-look 49 50}} {{#rollBetween() oracle-table-creature-first-look 51 52}} Graceful {{/rollBetween() oracle-table-creature-first-look 51 52}} {{#rollBetween() oracle-table-creature-first-look 53 54}} Hideous {{/rollBetween() oracle-table-creature-first-look 53 54}} {{#rollBetween() oracle-table-creature-first-look 55 56}} Hooded or crested {{/rollBetween() oracle-table-creature-first-look 55 56}} {{#rollBetween() oracle-table-creature-first-look 57 58}} Immobile or trapped {{/rollBetween() oracle-table-creature-first-look 57 58}} {{#rollBetween() oracle-table-creature-first-look 59 60}} Injured or scarred {{/rollBetween() oracle-table-creature-first-look 59 60}} {{#rollBetween() oracle-table-creature-first-look 61 62}} Iridescent {{/rollBetween() oracle-table-creature-first-look 61 62}} {{#rollBetween() oracle-table-creature-first-look 63 64}} Long-limbed {{/rollBetween() oracle-table-creature-first-look 63 64}} {{#rollBetween() oracle-table-creature-first-look 65 66}} Luminescent {{/rollBetween() oracle-table-creature-first-look 65 66}} {{#rollBetween() oracle-table-creature-first-look 67 68}} Mandibles or pincers {{/rollBetween() oracle-table-creature-first-look 67 68}} {{#rollBetween() oracle-table-creature-first-look 69 70}} Many-eyed {{/rollBetween() oracle-table-creature-first-look 69 70}} {{#rollBetween() oracle-table-creature-first-look 71 72}} Mineral or metallic {{/rollBetween() oracle-table-creature-first-look 71 72}} {{#rollBetween() oracle-table-creature-first-look 73 74}} Multi-jointed {{/rollBetween() oracle-table-creature-first-look 73 74}} {{#rollBetween() oracle-table-creature-first-look 75 76}} Multi-segmented body {{/rollBetween() oracle-table-creature-first-look 75 76}} {{#rollBetween() oracle-table-creature-first-look 77 78}} Ornamented or colorful {{/rollBetween() oracle-table-creature-first-look 77 78}} {{#rollBetween() oracle-table-creature-first-look 79 80}} Oversized mouth {{/rollBetween() oracle-table-creature-first-look 79 80}} {{#rollBetween() oracle-table-creature-first-look 81 82}} Prominent tail {{/rollBetween() oracle-table-creature-first-look 81 82}} {{#rollBetween() oracle-table-creature-first-look 83 84}} Prominent wings or fins {{/rollBetween() oracle-table-creature-first-look 83 84}} {{#rollBetween() oracle-table-creature-first-look 85 86}} Ridges or plates {{/rollBetween() oracle-table-creature-first-look 85 86}} {{#rollBetween() oracle-table-creature-first-look 87 88}} Scaled {{/rollBetween() oracle-table-creature-first-look 87 88}} {{#rollBetween() oracle-table-creature-first-look 89 90}} Single eye or oversized eyes {{/rollBetween() oracle-table-creature-first-look 89 90}} {{#rollBetween() oracle-table-creature-first-look 91 92}} Spikes or spines {{/rollBetween() oracle-table-creature-first-look 91 92}} {{#rollBetween() oracle-table-creature-first-look 93 94}} Stinger or barbs {{/rollBetween() oracle-table-creature-first-look 93 94}} {{#rollBetween() oracle-table-creature-first-look 95 96}} Tentacles or tendrils {{/rollBetween() oracle-table-creature-first-look 95 96}} {{#rollBetween() oracle-table-creature-first-look 97 98}} Translucent {{/rollBetween() oracle-table-creature-first-look 97 98}} {{#rollBetween() oracle-table-creature-first-look 99 100}} Visible symbiote {{/rollBetween() oracle-table-creature-first-look 99 100}}
{{/oracle-table-creature-first-look}} {{#oracle-table-creature-encountered-b_havior}}
{{oracle-table-creature-encountered-b_havior}}
{{#rollBetween() oracle-table-creature-encountered-b_havior 1 5}} Ambusher {{/rollBetween() oracle-table-creature-encountered-b_havior 1 5}} {{#rollBetween() oracle-table-creature-encountered-b_havior 6 10}} Apex predator {{/rollBetween() oracle-table-creature-encountered-b_havior 6 10}} {{#rollBetween() oracle-table-creature-encountered-b_havior 11 14}} Builder {{/rollBetween() oracle-table-creature-encountered-b_havior 11 14}} {{#rollBetween() oracle-table-creature-encountered-b_havior 15 19}} Camouflager {{/rollBetween() oracle-table-creature-encountered-b_havior 15 19}} {{#rollBetween() oracle-table-creature-encountered-b_havior 20 24}} Forager {{/rollBetween() oracle-table-creature-encountered-b_havior 20 24}} {{#rollBetween() oracle-table-creature-encountered-b_havior 25 29}} Grazer {{/rollBetween() oracle-table-creature-encountered-b_havior 25 29}} {{#rollBetween() oracle-table-creature-encountered-b_havior 30 33}} Herder {{/rollBetween() oracle-table-creature-encountered-b_havior 30 33}} {{#rollBetween() oracle-table-creature-encountered-b_havior 34 37}} Hibernator {{/rollBetween() oracle-table-creature-encountered-b_havior 34 37}} {{#rollBetween() oracle-table-creature-encountered-b_havior 38 41}} Hoarder {{/rollBetween() oracle-table-creature-encountered-b_havior 38 41}} {{#rollBetween() oracle-table-creature-encountered-b_havior 42 46}} Hunter {{/rollBetween() oracle-table-creature-encountered-b_havior 42 46}} {{#rollBetween() oracle-table-creature-encountered-b_havior 47 51}} Lurer {{/rollBetween() oracle-table-creature-encountered-b_havior 47 51}} {{#rollBetween() oracle-table-creature-encountered-b_havior 52 55}} Migratory {{/rollBetween() oracle-table-creature-encountered-b_havior 52 55}} {{#rollBetween() oracle-table-creature-encountered-b_havior 56 60}} Mimic {{/rollBetween() oracle-table-creature-encountered-b_havior 56 60}} {{#rollBetween() oracle-table-creature-encountered-b_havior 61 65}} Nester {{/rollBetween() oracle-table-creature-encountered-b_havior 61 65}} {{#rollBetween() oracle-table-creature-encountered-b_havior 66 70}} Pack hunter {{/rollBetween() oracle-table-creature-encountered-b_havior 66 70}} {{#rollBetween() oracle-table-creature-encountered-b_havior 71 75}} Prey {{/rollBetween() oracle-table-creature-encountered-b_havior 71 75}} {{#rollBetween() oracle-table-creature-encountered-b_havior 76 80}} Protector {{/rollBetween() oracle-table-creature-encountered-b_havior 76 80}} {{#rollBetween() oracle-table-creature-encountered-b_havior 81 85}} Scavenger {{/rollBetween() oracle-table-creature-encountered-b_havior 81 85}} {{#rollBetween() oracle-table-creature-encountered-b_havior 86 90}} Tracker {{/rollBetween() oracle-table-creature-encountered-b_havior 86 90}} {{#rollBetween() oracle-table-creature-encountered-b_havior 91 95}} Trapper {{/rollBetween() oracle-table-creature-encountered-b_havior 91 95}} {{#rollBetween() oracle-table-creature-encountered-b_havior 96 100}} Roll twice {{/rollBetween() oracle-table-creature-encountered-b_havior 96 100}}
{{/oracle-table-creature-encountered-b_havior}} {{#oracle-table-creature-revealed-aspect}}
{{oracle-table-creature-revealed-aspect}}
{{#rollBetween() oracle-table-creature-revealed-aspect 1 2}} Alternative environment {{/rollBetween() oracle-table-creature-revealed-aspect 1 2}} {{#rollBetween() oracle-table-creature-revealed-aspect 3 4}} Alternative movement {{/rollBetween() oracle-table-creature-revealed-aspect 3 4}} {{#rollBetween() oracle-table-creature-revealed-aspect 5 6}} Alternative senses {{/rollBetween() oracle-table-creature-revealed-aspect 5 6}} {{#rollBetween() oracle-table-creature-revealed-aspect 7 8}} Burrower {{/rollBetween() oracle-table-creature-revealed-aspect 7 8}} {{#rollBetween() oracle-table-creature-revealed-aspect 9 10}} Chameleon {{/rollBetween() oracle-table-creature-revealed-aspect 9 10}} {{#rollBetween() oracle-table-creature-revealed-aspect 11 12}} Clever {{/rollBetween() oracle-table-creature-revealed-aspect 11 12}} {{#rollBetween() oracle-table-creature-revealed-aspect 13 14}} Consumes energy {{/rollBetween() oracle-table-creature-revealed-aspect 13 14}} {{#rollBetween() oracle-table-creature-revealed-aspect 15 16}} Consumes inorganic matter {{/rollBetween() oracle-table-creature-revealed-aspect 15 16}} {{#rollBetween() oracle-table-creature-revealed-aspect 17 18}} Controlled or puppeteered {{/rollBetween() oracle-table-creature-revealed-aspect 17 18}} {{#rollBetween() oracle-table-creature-revealed-aspect 19 20}} Controls lesser creatures {{/rollBetween() oracle-table-creature-revealed-aspect 19 20}} {{#rollBetween() oracle-table-creature-revealed-aspect 21 22}} Corrosive excretion {{/rollBetween() oracle-table-creature-revealed-aspect 21 22}} {{#rollBetween() oracle-table-creature-revealed-aspect 23 24}} Crusher or constrictor {{/rollBetween() oracle-table-creature-revealed-aspect 23 24}} {{#rollBetween() oracle-table-creature-revealed-aspect 25 26}} Egg sac or carried offspring {{/rollBetween() oracle-table-creature-revealed-aspect 25 26}} {{#rollBetween() oracle-table-creature-revealed-aspect 27 28}} Electric shock {{/rollBetween() oracle-table-creature-revealed-aspect 27 28}} {{#rollBetween() oracle-table-creature-revealed-aspect 29 30}} Electromagnetic pulse {{/rollBetween() oracle-table-creature-revealed-aspect 29 30}} {{#rollBetween() oracle-table-creature-revealed-aspect 31 32}} Energy breath {{/rollBetween() oracle-table-creature-revealed-aspect 31 32}} {{#rollBetween() oracle-table-creature-revealed-aspect 33 34}} Energy manipulation {{/rollBetween() oracle-table-creature-revealed-aspect 33 34}} {{#rollBetween() oracle-table-creature-revealed-aspect 35 36}} Engineered biology {{/rollBetween() oracle-table-creature-revealed-aspect 35 36}} {{#rollBetween() oracle-table-creature-revealed-aspect 37 38}} Enhanced senses {{/rollBetween() oracle-table-creature-revealed-aspect 37 38}} {{#rollBetween() oracle-table-creature-revealed-aspect 39 40}} Enhanced strength {{/rollBetween() oracle-table-creature-revealed-aspect 39 40}} {{#rollBetween() oracle-table-creature-revealed-aspect 41 42}} Entangling secretion {{/rollBetween() oracle-table-creature-revealed-aspect 41 42}} {{#rollBetween() oracle-table-creature-revealed-aspect 43 44}} Extradimensional {{/rollBetween() oracle-table-creature-revealed-aspect 43 44}} {{#rollBetween() oracle-table-creature-revealed-aspect 45 46}} Hallucinogen secretion {{/rollBetween() oracle-table-creature-revealed-aspect 45 46}} {{#rollBetween() oracle-table-creature-revealed-aspect 47 48}} Hidden symbiote {{/rollBetween() oracle-table-creature-revealed-aspect 47 48}} {{#rollBetween() oracle-table-creature-revealed-aspect 49 50}} Hive mind {{/rollBetween() oracle-table-creature-revealed-aspect 49 50}} {{#rollBetween() oracle-table-creature-revealed-aspect 51 52}} Illusionary {{/rollBetween() oracle-table-creature-revealed-aspect 51 52}} {{#rollBetween() oracle-table-creature-revealed-aspect 53 54}} Infectious {{/rollBetween() oracle-table-creature-revealed-aspect 53 54}} {{#rollBetween() oracle-table-creature-revealed-aspect 55 56}} Infested with parasites {{/rollBetween() oracle-table-creature-revealed-aspect 55 56}} {{#rollBetween() oracle-table-creature-revealed-aspect 57 58}} Intimidating threat display {{/rollBetween() oracle-table-creature-revealed-aspect 57 58}} {{#rollBetween() oracle-table-creature-revealed-aspect 59 60}} Limited sense {{/rollBetween() oracle-table-creature-revealed-aspect 59 60}} {{#rollBetween() oracle-table-creature-revealed-aspect 61 62}} Magnetic {{/rollBetween() oracle-table-creature-revealed-aspect 61 62}} {{#rollBetween() oracle-table-creature-revealed-aspect 63 64}} Mental influence or control {{/rollBetween() oracle-table-creature-revealed-aspect 63 64}} {{#rollBetween() oracle-table-creature-revealed-aspect 65 66}} Metamorphic {{/rollBetween() oracle-table-creature-revealed-aspect 65 66}} {{#rollBetween() oracle-table-creature-revealed-aspect 67 68}} Noxious cloud or spores {{/rollBetween() oracle-table-creature-revealed-aspect 67 68}} {{#rollBetween() oracle-table-creature-revealed-aspect 69 70}} Paralytic toxin {{/rollBetween() oracle-table-creature-revealed-aspect 69 70}} {{#rollBetween() oracle-table-creature-revealed-aspect 71 72}} Parasitic {{/rollBetween() oracle-table-creature-revealed-aspect 71 72}} {{#rollBetween() oracle-table-creature-revealed-aspect 73 74}} Pheromones {{/rollBetween() oracle-table-creature-revealed-aspect 73 74}} {{#rollBetween() oracle-table-creature-revealed-aspect 75 76}} Poisonous {{/rollBetween() oracle-table-creature-revealed-aspect 75 76}} {{#rollBetween() oracle-table-creature-revealed-aspect 77 78}} Powerful bite {{/rollBetween() oracle-table-creature-revealed-aspect 77 78}} {{#rollBetween() oracle-table-creature-revealed-aspect 79 80}} Proboscis or inner jaw {{/rollBetween() oracle-table-creature-revealed-aspect 79 80}} {{#rollBetween() oracle-table-creature-revealed-aspect 81 82}} Projectile attack {{/rollBetween() oracle-table-creature-revealed-aspect 81 82}} {{#rollBetween() oracle-table-creature-revealed-aspect 83 84}} Radioactive {{/rollBetween() oracle-table-creature-revealed-aspect 83 84}} {{#rollBetween() oracle-table-creature-revealed-aspect 85 86}} Regeneration {{/rollBetween() oracle-table-creature-revealed-aspect 85 86}} {{#rollBetween() oracle-table-creature-revealed-aspect 87 88}} Replication {{/rollBetween() oracle-table-creature-revealed-aspect 87 88}} {{#rollBetween() oracle-table-creature-revealed-aspect 89 90}} Sacrificial defense {{/rollBetween() oracle-table-creature-revealed-aspect 89 90}} {{#rollBetween() oracle-table-creature-revealed-aspect 91 92}} Shapechanger {{/rollBetween() oracle-table-creature-revealed-aspect 91 92}} {{#rollBetween() oracle-table-creature-revealed-aspect 93 94}} Telekinetic {{/rollBetween() oracle-table-creature-revealed-aspect 93 94}} {{#rollBetween() oracle-table-creature-revealed-aspect 95 96}} Teleportation {{/rollBetween() oracle-table-creature-revealed-aspect 95 96}} {{#rollBetween() oracle-table-creature-revealed-aspect 97 98}} Territorial {{/rollBetween() oracle-table-creature-revealed-aspect 97 98}} {{#rollBetween() oracle-table-creature-revealed-aspect 99 100}} Toxic spew {{/rollBetween() oracle-table-creature-revealed-aspect 99 100}}
{{/oracle-table-creature-revealed-aspect}} {{#oracle-table-faction-type}}
{{oracle-table-faction-type}}
{{#rollBetween() oracle-table-faction-type 1 40}} Dominion {{/rollBetween() oracle-table-faction-type 1 40}} {{#rollBetween() oracle-table-faction-type 41 70}} Guild {{/rollBetween() oracle-table-faction-type 41 70}} {{#rollBetween() oracle-table-faction-type 71 100}} Fringe Group {{/rollBetween() oracle-table-faction-type 71 100}}
{{/oracle-table-faction-type}} {{#oracle-table-faction-influence}}
{{oracle-table-faction-influence}}
{{#rollBetween() oracle-table-faction-influence 1 10}} Forsaken (Banished or forgotten) {{/rollBetween() oracle-table-faction-influence 1 10}} {{#rollBetween() oracle-table-faction-influence 11 30}} Isolated (Limited influence in a remote location) {{/rollBetween() oracle-table-faction-influence 11 30}} {{#rollBetween() oracle-table-faction-influence 31 50}} Localized (Marginal influence in a single sector) {{/rollBetween() oracle-table-faction-influence 31 50}} {{#rollBetween() oracle-table-faction-influence 51 70}} Established (Strong influence in a single sector) {{/rollBetween() oracle-table-faction-influence 51 70}} {{#rollBetween() oracle-table-faction-influence 71 85}} Notable (Dispersed influence across a few sectors) {{/rollBetween() oracle-table-faction-influence 71 85}} {{#rollBetween() oracle-table-faction-influence 86 95}} Dominant (Far-reaching influence across many sectors) {{/rollBetween() oracle-table-faction-influence 86 95}} {{#rollBetween() oracle-table-faction-influence 96 100}} Inescapable (Pervasive influence across inhabited space) {{/rollBetween() oracle-table-faction-influence 96 100}}
{{/oracle-table-faction-influence}} {{#oracle-table-faction-dominion}}
{{oracle-table-faction-dominion}}
{{#rollBetween() oracle-table-faction-dominion 1 5}} Agriculture {{/rollBetween() oracle-table-faction-dominion 1 5}} {{#rollBetween() oracle-table-faction-dominion 6 9}} Artistry {{/rollBetween() oracle-table-faction-dominion 6 9}} {{#rollBetween() oracle-table-faction-dominion 10 14}} Commerce {{/rollBetween() oracle-table-faction-dominion 10 14}} {{#rollBetween() oracle-table-faction-dominion 15 18}} Conquest {{/rollBetween() oracle-table-faction-dominion 15 18}} {{#rollBetween() oracle-table-faction-dominion 19 22}} Construction {{/rollBetween() oracle-table-faction-dominion 19 22}} {{#rollBetween() oracle-table-faction-dominion 23 26}} Diplomacy {{/rollBetween() oracle-table-faction-dominion 23 26}} {{#rollBetween() oracle-table-faction-dominion 27 30}} Education {{/rollBetween() oracle-table-faction-dominion 27 30}} {{#rollBetween() oracle-table-faction-dominion 31 34}} Environmentalism {{/rollBetween() oracle-table-faction-dominion 31 34}} {{#rollBetween() oracle-table-faction-dominion 35 38}} Exploration {{/rollBetween() oracle-table-faction-dominion 35 38}} {{#rollBetween() oracle-table-faction-dominion 39 42}} Faith {{/rollBetween() oracle-table-faction-dominion 39 42}} {{#rollBetween() oracle-table-faction-dominion 43 46}} History {{/rollBetween() oracle-table-faction-dominion 43 46}} {{#rollBetween() oracle-table-faction-dominion 47 50}} Honor {{/rollBetween() oracle-table-faction-dominion 47 50}} {{#rollBetween() oracle-table-faction-dominion 51 55}} Industry {{/rollBetween() oracle-table-faction-dominion 51 55}} {{#rollBetween() oracle-table-faction-dominion 56 59}} Isolationism {{/rollBetween() oracle-table-faction-dominion 56 59}} {{#rollBetween() oracle-table-faction-dominion 60 63}} Law {{/rollBetween() oracle-table-faction-dominion 60 63}} {{#rollBetween() oracle-table-faction-dominion 64 67}} Mysticism {{/rollBetween() oracle-table-faction-dominion 64 67}} {{#rollBetween() oracle-table-faction-dominion 68 71}} Pacifism {{/rollBetween() oracle-table-faction-dominion 68 71}} {{#rollBetween() oracle-table-faction-dominion 72 75}} Prophecy {{/rollBetween() oracle-table-faction-dominion 72 75}} {{#rollBetween() oracle-table-faction-dominion 76 79}} Science {{/rollBetween() oracle-table-faction-dominion 76 79}} {{#rollBetween() oracle-table-faction-dominion 80 83}} Secrecy {{/rollBetween() oracle-table-faction-dominion 80 83}} {{#rollBetween() oracle-table-faction-dominion 84 87}} Technology {{/rollBetween() oracle-table-faction-dominion 84 87}} {{#rollBetween() oracle-table-faction-dominion 88 91}} Treachery {{/rollBetween() oracle-table-faction-dominion 88 91}} {{#rollBetween() oracle-table-faction-dominion 92 96}} Warfare {{/rollBetween() oracle-table-faction-dominion 92 96}} {{#rollBetween() oracle-table-faction-dominion 97 100}} Wealth {{/rollBetween() oracle-table-faction-dominion 97 100}}
{{/oracle-table-faction-dominion}} {{#oracle-table-faction-leadership}}
{{oracle-table-faction-leadership}}
{{#rollBetween() oracle-table-faction-leadership 1 5}} Anarchist {{/rollBetween() oracle-table-faction-leadership 1 5}} {{#rollBetween() oracle-table-faction-leadership 6 15}} Disputed leadership {{/rollBetween() oracle-table-faction-leadership 6 15}} {{#rollBetween() oracle-table-faction-leadership 16 30}} Authoritarian dictatorship {{/rollBetween() oracle-table-faction-leadership 16 30}} {{#rollBetween() oracle-table-faction-leadership 31 45}} Oligarchical elite {{/rollBetween() oracle-table-faction-leadership 31 45}} {{#rollBetween() oracle-table-faction-leadership 46 60}} Dynastic lineage {{/rollBetween() oracle-table-faction-leadership 46 60}} {{#rollBetween() oracle-table-faction-leadership 61 70}} Fated or prophesied leader {{/rollBetween() oracle-table-faction-leadership 61 70}} {{#rollBetween() oracle-table-faction-leadership 71 80}} Clan chiefs or elders {{/rollBetween() oracle-table-faction-leadership 71 80}} {{#rollBetween() oracle-table-faction-leadership 81 90}} Elected representatives {{/rollBetween() oracle-table-faction-leadership 81 90}} {{#rollBetween() oracle-table-faction-leadership 91 95}} Machine intelligence {{/rollBetween() oracle-table-faction-leadership 91 95}} {{#rollBetween() oracle-table-faction-leadership 96 100}} Varied / decentralized {{/rollBetween() oracle-table-faction-leadership 96 100}}
{{/oracle-table-faction-leadership}} {{#oracle-table-faction-guild}}
{{oracle-table-faction-guild}}
{{#rollBetween() oracle-table-faction-guild 1 5}} Assassins {{/rollBetween() oracle-table-faction-guild 1 5}} {{#rollBetween() oracle-table-faction-guild 6 10}} Bounty Hunters {{/rollBetween() oracle-table-faction-guild 6 10}} {{#rollBetween() oracle-table-faction-guild 11 15}} Couriers {{/rollBetween() oracle-table-faction-guild 11 15}} {{#rollBetween() oracle-table-faction-guild 16 20}} Courtesans {{/rollBetween() oracle-table-faction-guild 16 20}} {{#rollBetween() oracle-table-faction-guild 21 25}} Engineers {{/rollBetween() oracle-table-faction-guild 21 25}} {{#rollBetween() oracle-table-faction-guild 26 30}} Healers {{/rollBetween() oracle-table-faction-guild 26 30}} {{#rollBetween() oracle-table-faction-guild 31 40}} Industrialists {{/rollBetween() oracle-table-faction-guild 31 40}} {{#rollBetween() oracle-table-faction-guild 41 50}} Mercenaries {{/rollBetween() oracle-table-faction-guild 41 50}} {{#rollBetween() oracle-table-faction-guild 51 60}} Merchants {{/rollBetween() oracle-table-faction-guild 51 60}} {{#rollBetween() oracle-table-faction-guild 61 65}} Mystics {{/rollBetween() oracle-table-faction-guild 61 65}} {{#rollBetween() oracle-table-faction-guild 66 75}} Navigators {{/rollBetween() oracle-table-faction-guild 66 75}} {{#rollBetween() oracle-table-faction-guild 76 80}} Peacekeepers {{/rollBetween() oracle-table-faction-guild 76 80}} {{#rollBetween() oracle-table-faction-guild 81 85}} Researchers {{/rollBetween() oracle-table-faction-guild 81 85}} {{#rollBetween() oracle-table-faction-guild 86 90}} Spies {{/rollBetween() oracle-table-faction-guild 86 90}} {{#rollBetween() oracle-table-faction-guild 91 100}} Roll twice {{/rollBetween() oracle-table-faction-guild 91 100}}
{{/oracle-table-faction-guild}} {{#oracle-table-faction-fringe-group}}
{{oracle-table-faction-fringe-group}}
{{#rollBetween() oracle-table-faction-fringe-group 1 5}} Cultists {{/rollBetween() oracle-table-faction-fringe-group 1 5}} {{#rollBetween() oracle-table-faction-fringe-group 6 15}} Exiles {{/rollBetween() oracle-table-faction-fringe-group 6 15}} {{#rollBetween() oracle-table-faction-fringe-group 16 25}} Gangsters {{/rollBetween() oracle-table-faction-fringe-group 16 25}} {{#rollBetween() oracle-table-faction-fringe-group 26 35}} Hackers {{/rollBetween() oracle-table-faction-fringe-group 26 35}} {{#rollBetween() oracle-table-faction-fringe-group 36 40}} Monster hunters {{/rollBetween() oracle-table-faction-fringe-group 36 40}} {{#rollBetween() oracle-table-faction-fringe-group 41 50}} Pirates {{/rollBetween() oracle-table-faction-fringe-group 41 50}} {{#rollBetween() oracle-table-faction-fringe-group 51 60}} Raiders {{/rollBetween() oracle-table-faction-fringe-group 51 60}} {{#rollBetween() oracle-table-faction-fringe-group 61 70}} Rebels {{/rollBetween() oracle-table-faction-fringe-group 61 70}} {{#rollBetween() oracle-table-faction-fringe-group 71 75}} Rogue AI {{/rollBetween() oracle-table-faction-fringe-group 71 75}} {{#rollBetween() oracle-table-faction-fringe-group 76 85}} Scavengers {{/rollBetween() oracle-table-faction-fringe-group 76 85}} {{#rollBetween() oracle-table-faction-fringe-group 86 95}} Smugglers {{/rollBetween() oracle-table-faction-fringe-group 86 95}} {{#rollBetween() oracle-table-faction-fringe-group 96 100}} Roll twice {{/rollBetween() oracle-table-faction-fringe-group 96 100}}
{{/oracle-table-faction-fringe-group}} {{#oracle-table-faction-projects}}
{{oracle-table-faction-projects}}
{{#rollBetween() oracle-table-faction-projects 1 3}} Broaden scope of the faction to include a new focus {{/rollBetween() oracle-table-faction-projects 1 3}} {{#rollBetween() oracle-table-faction-projects 4 6}} Build or secure a powerful device {{/rollBetween() oracle-table-faction-projects 4 6}} {{#rollBetween() oracle-table-faction-projects 7 9}} Consolidate control of a valuable commodity {{/rollBetween() oracle-table-faction-projects 7 9}} {{#rollBetween() oracle-table-faction-projects 10 12}} Destroy or defeat a rival {{/rollBetween() oracle-table-faction-projects 10 12}} {{#rollBetween() oracle-table-faction-projects 13 15}} Disrupt the operations of a rival {{/rollBetween() oracle-table-faction-projects 13 15}} {{#rollBetween() oracle-table-faction-projects 16 18}} Escape the control of another faction or power {{/rollBetween() oracle-table-faction-projects 16 18}} {{#rollBetween() oracle-table-faction-projects 19 21}} Establish a monument or memorial {{/rollBetween() oracle-table-faction-projects 19 21}} {{#rollBetween() oracle-table-faction-projects 22 24}} Establish a safe refuge or headquarters {{/rollBetween() oracle-table-faction-projects 22 24}} {{#rollBetween() oracle-table-faction-projects 25 27}} Expand operations to a new location or sector {{/rollBetween() oracle-table-faction-projects 25 27}} {{#rollBetween() oracle-table-faction-projects 28 30}} Form an alliance {{/rollBetween() oracle-table-faction-projects 28 30}} {{#rollBetween() oracle-table-faction-projects 31 33}} Fulfill a prophecy {{/rollBetween() oracle-table-faction-projects 31 33}} {{#rollBetween() oracle-table-faction-projects 34 36}} Give aid to a faction {{/rollBetween() oracle-table-faction-projects 34 36}} {{#rollBetween() oracle-table-faction-projects 37 39}} Harness unnatural or forbidden power {{/rollBetween() oracle-table-faction-projects 37 39}} {{#rollBetween() oracle-table-faction-projects 40 42}} Hunt down a rogue asset {{/rollBetween() oracle-table-faction-projects 40 42}} {{#rollBetween() oracle-table-faction-projects 43 45}} Incite conflict among rivals {{/rollBetween() oracle-table-faction-projects 43 45}} {{#rollBetween() oracle-table-faction-projects 46 48}} Negotiate an agreement {{/rollBetween() oracle-table-faction-projects 46 48}} {{#rollBetween() oracle-table-faction-projects 49 51}} Obtain a needed commodity {{/rollBetween() oracle-table-faction-projects 49 51}} {{#rollBetween() oracle-table-faction-projects 52 54}} Obtain an important cultural artifact {{/rollBetween() oracle-table-faction-projects 52 54}} {{#rollBetween() oracle-table-faction-projects 55 57}} Obtain crucial data or information {{/rollBetween() oracle-table-faction-projects 55 57}} {{#rollBetween() oracle-table-faction-projects 58 60}} Obtain incriminating information about a rival {{/rollBetween() oracle-table-faction-projects 58 60}} {{#rollBetween() oracle-table-faction-projects 61 63}} Prevent a prophecy {{/rollBetween() oracle-table-faction-projects 61 63}} {{#rollBetween() oracle-table-faction-projects 64 66}} Put down an internal revolt or rebellion {{/rollBetween() oracle-table-faction-projects 64 66}} {{#rollBetween() oracle-table-faction-projects 67 69}} Repay a debt {{/rollBetween() oracle-table-faction-projects 67 69}} {{#rollBetween() oracle-table-faction-projects 70 72}} Rescue or recover a group or asset {{/rollBetween() oracle-table-faction-projects 70 72}} {{#rollBetween() oracle-table-faction-projects 73 75}} Research an innovation {{/rollBetween() oracle-table-faction-projects 73 75}} {{#rollBetween() oracle-table-faction-projects 76 78}} Resolve a conflict with another faction {{/rollBetween() oracle-table-faction-projects 76 78}} {{#rollBetween() oracle-table-faction-projects 79 81}} Reunite splintered elements of the faction {{/rollBetween() oracle-table-faction-projects 79 81}} {{#rollBetween() oracle-table-faction-projects 82 84}} Seize a powerful artifact or valuable treasure {{/rollBetween() oracle-table-faction-projects 82 84}} {{#rollBetween() oracle-table-faction-projects 85 87}} Seize rival territory or operations {{/rollBetween() oracle-table-faction-projects 85 87}} {{#rollBetween() oracle-table-faction-projects 88 90}} Subsume another faction {{/rollBetween() oracle-table-faction-projects 88 90}} {{#rollBetween() oracle-table-faction-projects 91 93}} Transport a valued asset {{/rollBetween() oracle-table-faction-projects 91 93}} {{#rollBetween() oracle-table-faction-projects 94 96}} Usurp leadership within a rival faction {{/rollBetween() oracle-table-faction-projects 94 96}} {{#rollBetween() oracle-table-faction-projects 97 100}} ▸Action + Theme {{/rollBetween() oracle-table-faction-projects 97 100}}
{{/oracle-table-faction-projects}} {{#oracle-table-faction-relationships}}
{{oracle-table-faction-relationships}}
{{#rollBetween() oracle-table-faction-relationships 1 4}} Antagonistic towards {{/rollBetween() oracle-table-faction-relationships 1 4}} {{#rollBetween() oracle-table-faction-relationships 5 8}} Apathetic or unaware of {{/rollBetween() oracle-table-faction-relationships 5 8}} {{#rollBetween() oracle-table-faction-relationships 9 11}} Betrayed by {{/rollBetween() oracle-table-faction-relationships 9 11}} {{#rollBetween() oracle-table-faction-relationships 12 14}} Broke faith with {{/rollBetween() oracle-table-faction-relationships 12 14}} {{#rollBetween() oracle-table-faction-relationships 15 18}} Distrustful of {{/rollBetween() oracle-table-faction-relationships 15 18}} {{#rollBetween() oracle-table-faction-relationships 19 22}} Does business with {{/rollBetween() oracle-table-faction-relationships 19 22}} {{#rollBetween() oracle-table-faction-relationships 23 25}} Extorted by {{/rollBetween() oracle-table-faction-relationships 23 25}} {{#rollBetween() oracle-table-faction-relationships 26 29}} Holds contempt for {{/rollBetween() oracle-table-faction-relationships 26 29}} {{#rollBetween() oracle-table-faction-relationships 30 33}} Holds leverage over {{/rollBetween() oracle-table-faction-relationships 30 33}} {{#rollBetween() oracle-table-faction-relationships 34 36}} In control of {{/rollBetween() oracle-table-faction-relationships 34 36}} {{#rollBetween() oracle-table-faction-relationships 37 40}} Maneuvering against {{/rollBetween() oracle-table-faction-relationships 37 40}} {{#rollBetween() oracle-table-faction-relationships 41 44}} Needs aid from {{/rollBetween() oracle-table-faction-relationships 41 44}} {{#rollBetween() oracle-table-faction-relationships 45 47}} Negotiating with {{/rollBetween() oracle-table-faction-relationships 45 47}} {{#rollBetween() oracle-table-faction-relationships 48 51}} Open alliance with {{/rollBetween() oracle-table-faction-relationships 48 51}} {{#rollBetween() oracle-table-faction-relationships 52 54}} Owes a debt to {{/rollBetween() oracle-table-faction-relationships 52 54}} {{#rollBetween() oracle-table-faction-relationships 55 58}} Shares a rivalry with {{/rollBetween() oracle-table-faction-relationships 55 58}} {{#rollBetween() oracle-table-faction-relationships 59 61}} Shares power with {{/rollBetween() oracle-table-faction-relationships 59 61}} {{#rollBetween() oracle-table-faction-relationships 62 64}} Shows respect for {{/rollBetween() oracle-table-faction-relationships 62 64}} {{#rollBetween() oracle-table-faction-relationships 65 67}} Splintered from {{/rollBetween() oracle-table-faction-relationships 65 67}} {{#rollBetween() oracle-table-faction-relationships 68 70}} Subordinate to {{/rollBetween() oracle-table-faction-relationships 68 70}} {{#rollBetween() oracle-table-faction-relationships 71 74}} Supplied with resources by {{/rollBetween() oracle-table-faction-relationships 71 74}} {{#rollBetween() oracle-table-faction-relationships 75 78}} Supplies resources to {{/rollBetween() oracle-table-faction-relationships 75 78}} {{#rollBetween() oracle-table-faction-relationships 79 81}} Temporary alliance with {{/rollBetween() oracle-table-faction-relationships 79 81}} {{#rollBetween() oracle-table-faction-relationships 82 85}} Tolerates {{/rollBetween() oracle-table-faction-relationships 82 85}} {{#rollBetween() oracle-table-faction-relationships 86 89}} Trades favors with {{/rollBetween() oracle-table-faction-relationships 86 89}} {{#rollBetween() oracle-table-faction-relationships 90 92}} Unjustly accused by {{/rollBetween() oracle-table-faction-relationships 90 92}} {{#rollBetween() oracle-table-faction-relationships 93 96}} Warring with {{/rollBetween() oracle-table-faction-relationships 93 96}} {{#rollBetween() oracle-table-faction-relationships 97 100}} Roll twice {{/rollBetween() oracle-table-faction-relationships 97 100}}
{{/oracle-table-faction-relationships}} {{#oracle-table-faction-name-template}}
{{oracle-table-faction-name-template}}
{{#rollBetween() oracle-table-faction-name-template 1 40}} [▸Legacy] [▸Affiliation] {{/rollBetween() oracle-table-faction-name-template 1 40}} {{#rollBetween() oracle-table-faction-name-template 41 55}} [▸Legacy] [▸Identity] {{/rollBetween() oracle-table-faction-name-template 41 55}} {{#rollBetween() oracle-table-faction-name-template 56 70}} [▸Identity] of the [▸Legacy] [▸Affiliation] {{/rollBetween() oracle-table-faction-name-template 56 70}} {{#rollBetween() oracle-table-faction-name-template 71 100}} [▸Affiliation] of the [▸Legacy] [▸Identity] {{/rollBetween() oracle-table-faction-name-template 71 100}}
{{/oracle-table-faction-name-template}} {{#oracle-table-faction-legacy}}
{{oracle-table-faction-legacy}}
{{#rollBetween() oracle-table-faction-legacy 1 2}} Ancient {{/rollBetween() oracle-table-faction-legacy 1 2}} {{#rollBetween() oracle-table-faction-legacy 3 4}} Ashen {{/rollBetween() oracle-table-faction-legacy 3 4}} {{#rollBetween() oracle-table-faction-legacy 5 6}} Awakened {{/rollBetween() oracle-table-faction-legacy 5 6}} {{#rollBetween() oracle-table-faction-legacy 7 8}} Azure {{/rollBetween() oracle-table-faction-legacy 7 8}} {{#rollBetween() oracle-table-faction-legacy 9 10}} Blessed {{/rollBetween() oracle-table-faction-legacy 9 10}} {{#rollBetween() oracle-table-faction-legacy 11 12}} Bloody {{/rollBetween() oracle-table-faction-legacy 11 12}} {{#rollBetween() oracle-table-faction-legacy 13 14}} Broken {{/rollBetween() oracle-table-faction-legacy 13 14}} {{#rollBetween() oracle-table-faction-legacy 15 16}} Ceaseless {{/rollBetween() oracle-table-faction-legacy 15 16}} {{#rollBetween() oracle-table-faction-legacy 17 18}} Stellar {{/rollBetween() oracle-table-faction-legacy 17 18}} {{#rollBetween() oracle-table-faction-legacy 19 20}} Crimson {{/rollBetween() oracle-table-faction-legacy 19 20}} {{#rollBetween() oracle-table-faction-legacy 21 22}} Cursed {{/rollBetween() oracle-table-faction-legacy 21 22}} {{#rollBetween() oracle-table-faction-legacy 23 24}} Dawning {{/rollBetween() oracle-table-faction-legacy 23 24}} {{#rollBetween() oracle-table-faction-legacy 25 26}} Dissident {{/rollBetween() oracle-table-faction-legacy 25 26}} {{#rollBetween() oracle-table-faction-legacy 27 28}} Ebon {{/rollBetween() oracle-table-faction-legacy 27 28}} {{#rollBetween() oracle-table-faction-legacy 29 30}} Elder {{/rollBetween() oracle-table-faction-legacy 29 30}} {{#rollBetween() oracle-table-faction-legacy 31 32}} Enduring {{/rollBetween() oracle-table-faction-legacy 31 32}} {{#rollBetween() oracle-table-faction-legacy 33 34}} Enlightened {{/rollBetween() oracle-table-faction-legacy 33 34}} {{#rollBetween() oracle-table-faction-legacy 35 36}} Exalted {{/rollBetween() oracle-table-faction-legacy 35 36}} {{#rollBetween() oracle-table-faction-legacy 37 38}} Fallen {{/rollBetween() oracle-table-faction-legacy 37 38}} {{#rollBetween() oracle-table-faction-legacy 39 40}} Fated {{/rollBetween() oracle-table-faction-legacy 39 40}} {{#rollBetween() oracle-table-faction-legacy 41 42}} First {{/rollBetween() oracle-table-faction-legacy 41 42}} {{#rollBetween() oracle-table-faction-legacy 43 44}} Forgotten {{/rollBetween() oracle-table-faction-legacy 43 44}} {{#rollBetween() oracle-table-faction-legacy 45 46}} Forsaken {{/rollBetween() oracle-table-faction-legacy 45 46}} {{#rollBetween() oracle-table-faction-legacy 47 48}} Gloaming {{/rollBetween() oracle-table-faction-legacy 47 48}} {{#rollBetween() oracle-table-faction-legacy 49 50}} Golden {{/rollBetween() oracle-table-faction-legacy 49 50}} {{#rollBetween() oracle-table-faction-legacy 51 52}} Hidden {{/rollBetween() oracle-table-faction-legacy 51 52}} {{#rollBetween() oracle-table-faction-legacy 53 54}} Infernal {{/rollBetween() oracle-table-faction-legacy 53 54}} {{#rollBetween() oracle-table-faction-legacy 55 56}} Infinite {{/rollBetween() oracle-table-faction-legacy 55 56}} {{#rollBetween() oracle-table-faction-legacy 57 58}} Iron {{/rollBetween() oracle-table-faction-legacy 57 58}} {{#rollBetween() oracle-table-faction-legacy 59 60}} Kindred {{/rollBetween() oracle-table-faction-legacy 59 60}} {{#rollBetween() oracle-table-faction-legacy 61 62}} Obsidian {{/rollBetween() oracle-table-faction-legacy 61 62}} {{#rollBetween() oracle-table-faction-legacy 63 64}} Radiant {{/rollBetween() oracle-table-faction-legacy 63 64}} {{#rollBetween() oracle-table-faction-legacy 65 66}} Risen {{/rollBetween() oracle-table-faction-legacy 65 66}} {{#rollBetween() oracle-table-faction-legacy 67 68}} Sacred {{/rollBetween() oracle-table-faction-legacy 67 68}} {{#rollBetween() oracle-table-faction-legacy 69 70}} Sapphire {{/rollBetween() oracle-table-faction-legacy 69 70}} {{#rollBetween() oracle-table-faction-legacy 71 72}} Scarlet {{/rollBetween() oracle-table-faction-legacy 71 72}} {{#rollBetween() oracle-table-faction-legacy 73 74}} Serene {{/rollBetween() oracle-table-faction-legacy 73 74}} {{#rollBetween() oracle-table-faction-legacy 75 76}} Shattered {{/rollBetween() oracle-table-faction-legacy 75 76}} {{#rollBetween() oracle-table-faction-legacy 77 78}} Shining {{/rollBetween() oracle-table-faction-legacy 77 78}} {{#rollBetween() oracle-table-faction-legacy 79 80}} Silent {{/rollBetween() oracle-table-faction-legacy 79 80}} {{#rollBetween() oracle-table-faction-legacy 81 82}} Silver {{/rollBetween() oracle-table-faction-legacy 81 82}} {{#rollBetween() oracle-table-faction-legacy 83 84}} Sovereign {{/rollBetween() oracle-table-faction-legacy 83 84}} {{#rollBetween() oracle-table-faction-legacy 85 86}} Sundered {{/rollBetween() oracle-table-faction-legacy 85 86}} {{#rollBetween() oracle-table-faction-legacy 87 88}} Supreme {{/rollBetween() oracle-table-faction-legacy 87 88}} {{#rollBetween() oracle-table-faction-legacy 89 90}} Undying {{/rollBetween() oracle-table-faction-legacy 89 90}} {{#rollBetween() oracle-table-faction-legacy 91 92}} Unified {{/rollBetween() oracle-table-faction-legacy 91 92}} {{#rollBetween() oracle-table-faction-legacy 93 94}} United {{/rollBetween() oracle-table-faction-legacy 93 94}} {{#rollBetween() oracle-table-faction-legacy 95 96}} Universal {{/rollBetween() oracle-table-faction-legacy 95 96}} {{#rollBetween() oracle-table-faction-legacy 97 98}} Veiled {{/rollBetween() oracle-table-faction-legacy 97 98}} {{#rollBetween() oracle-table-faction-legacy 99 100}} Wandering {{/rollBetween() oracle-table-faction-legacy 99 100}}
{{/oracle-table-faction-legacy}} {{#oracle-table-faction-affiliation}}
{{oracle-table-faction-affiliation}}
{{#rollBetween() oracle-table-faction-affiliation 1 4}} Accord {{/rollBetween() oracle-table-faction-affiliation 1 4}} {{#rollBetween() oracle-table-faction-affiliation 5 8}} Alliance {{/rollBetween() oracle-table-faction-affiliation 5 8}} {{#rollBetween() oracle-table-faction-affiliation 9 12}} Ascendancy {{/rollBetween() oracle-table-faction-affiliation 9 12}} {{#rollBetween() oracle-table-faction-affiliation 13 16}} Circle {{/rollBetween() oracle-table-faction-affiliation 13 16}} {{#rollBetween() oracle-table-faction-affiliation 17 20}} Coalition {{/rollBetween() oracle-table-faction-affiliation 17 20}} {{#rollBetween() oracle-table-faction-affiliation 21 24}} Collective {{/rollBetween() oracle-table-faction-affiliation 21 24}} {{#rollBetween() oracle-table-faction-affiliation 25 28}} Commonwealth {{/rollBetween() oracle-table-faction-affiliation 25 28}} {{#rollBetween() oracle-table-faction-affiliation 29 32}} Confederation {{/rollBetween() oracle-table-faction-affiliation 29 32}} {{#rollBetween() oracle-table-faction-affiliation 33 36}} Consortium {{/rollBetween() oracle-table-faction-affiliation 33 36}} {{#rollBetween() oracle-table-faction-affiliation 37 40}} Council {{/rollBetween() oracle-table-faction-affiliation 37 40}} {{#rollBetween() oracle-table-faction-affiliation 41 44}} Court {{/rollBetween() oracle-table-faction-affiliation 41 44}} {{#rollBetween() oracle-table-faction-affiliation 45 48}} Covenant {{/rollBetween() oracle-table-faction-affiliation 45 48}} {{#rollBetween() oracle-table-faction-affiliation 49 52}} Dominion {{/rollBetween() oracle-table-faction-affiliation 49 52}} {{#rollBetween() oracle-table-faction-affiliation 53 56}} Empire {{/rollBetween() oracle-table-faction-affiliation 53 56}} {{#rollBetween() oracle-table-faction-affiliation 57 60}} Federation {{/rollBetween() oracle-table-faction-affiliation 57 60}} {{#rollBetween() oracle-table-faction-affiliation 61 64}} Imperium {{/rollBetween() oracle-table-faction-affiliation 61 64}} {{#rollBetween() oracle-table-faction-affiliation 65 68}} League {{/rollBetween() oracle-table-faction-affiliation 65 68}} {{#rollBetween() oracle-table-faction-affiliation 69 72}} Legion {{/rollBetween() oracle-table-faction-affiliation 69 72}} {{#rollBetween() oracle-table-faction-affiliation 73 76}} Order {{/rollBetween() oracle-table-faction-affiliation 73 76}} {{#rollBetween() oracle-table-faction-affiliation 77 80}} Pact {{/rollBetween() oracle-table-faction-affiliation 77 80}} {{#rollBetween() oracle-table-faction-affiliation 81 84}} Regiment {{/rollBetween() oracle-table-faction-affiliation 81 84}} {{#rollBetween() oracle-table-faction-affiliation 85 88}} Republic {{/rollBetween() oracle-table-faction-affiliation 85 88}} {{#rollBetween() oracle-table-faction-affiliation 89 92}} Sphere {{/rollBetween() oracle-table-faction-affiliation 89 92}} {{#rollBetween() oracle-table-faction-affiliation 93 96}} Syndicate {{/rollBetween() oracle-table-faction-affiliation 93 96}} {{#rollBetween() oracle-table-faction-affiliation 97 100}} Union {{/rollBetween() oracle-table-faction-affiliation 97 100}}
{{/oracle-table-faction-affiliation}} {{#oracle-table-faction-identity}}
{{oracle-table-faction-identity}}
{{#rollBetween() oracle-table-faction-identity 1 2}} Blades {{/rollBetween() oracle-table-faction-identity 1 2}} {{#rollBetween() oracle-table-faction-identity 3 4}} Builders {{/rollBetween() oracle-table-faction-identity 3 4}} {{#rollBetween() oracle-table-faction-identity 5 6}} Daggers {{/rollBetween() oracle-table-faction-identity 5 6}} {{#rollBetween() oracle-table-faction-identity 7 8}} Defenders {{/rollBetween() oracle-table-faction-identity 7 8}} {{#rollBetween() oracle-table-faction-identity 9 10}} Disciples {{/rollBetween() oracle-table-faction-identity 9 10}} {{#rollBetween() oracle-table-faction-identity 11 12}} Domains {{/rollBetween() oracle-table-faction-identity 11 12}} {{#rollBetween() oracle-table-faction-identity 13 14}} Drifters {{/rollBetween() oracle-table-faction-identity 13 14}} {{#rollBetween() oracle-table-faction-identity 15 16}} Embers {{/rollBetween() oracle-table-faction-identity 15 16}} {{#rollBetween() oracle-table-faction-identity 17 18}} Flames {{/rollBetween() oracle-table-faction-identity 17 18}} {{#rollBetween() oracle-table-faction-identity 19 20}} Fleet {{/rollBetween() oracle-table-faction-identity 19 20}} {{#rollBetween() oracle-table-faction-identity 21 22}} Guardians {{/rollBetween() oracle-table-faction-identity 21 22}} {{#rollBetween() oracle-table-faction-identity 23 24}} Hammers {{/rollBetween() oracle-table-faction-identity 23 24}} {{#rollBetween() oracle-table-faction-identity 25 26}} Harbingers {{/rollBetween() oracle-table-faction-identity 25 26}} {{#rollBetween() oracle-table-faction-identity 27 28}} Heralds {{/rollBetween() oracle-table-faction-identity 27 28}} {{#rollBetween() oracle-table-faction-identity 29 30}} Hounds {{/rollBetween() oracle-table-faction-identity 29 30}} {{#rollBetween() oracle-table-faction-identity 31 32}} Hunters {{/rollBetween() oracle-table-faction-identity 31 32}} {{#rollBetween() oracle-table-faction-identity 33 34}} Jackals {{/rollBetween() oracle-table-faction-identity 33 34}} {{#rollBetween() oracle-table-faction-identity 35 36}} Keepers {{/rollBetween() oracle-table-faction-identity 35 36}} {{#rollBetween() oracle-table-faction-identity 37 38}} Knights {{/rollBetween() oracle-table-faction-identity 37 38}} {{#rollBetween() oracle-table-faction-identity 39 40}} Menders {{/rollBetween() oracle-table-faction-identity 39 40}} {{#rollBetween() oracle-table-faction-identity 41 42}} Outcasts {{/rollBetween() oracle-table-faction-identity 41 42}} {{#rollBetween() oracle-table-faction-identity 43 44}} Phantoms {{/rollBetween() oracle-table-faction-identity 43 44}} {{#rollBetween() oracle-table-faction-identity 45 46}} Planets {{/rollBetween() oracle-table-faction-identity 45 46}} {{#rollBetween() oracle-table-faction-identity 47 48}} Raiders {{/rollBetween() oracle-table-faction-identity 47 48}} {{#rollBetween() oracle-table-faction-identity 49 50}} Ravens {{/rollBetween() oracle-table-faction-identity 49 50}} {{#rollBetween() oracle-table-faction-identity 51 52}} Realms {{/rollBetween() oracle-table-faction-identity 51 52}} {{#rollBetween() oracle-table-faction-identity 53 54}} Reavers {{/rollBetween() oracle-table-faction-identity 53 54}} {{#rollBetween() oracle-table-faction-identity 55 56}} Relics {{/rollBetween() oracle-table-faction-identity 55 56}} {{#rollBetween() oracle-table-faction-identity 57 58}} Seekers {{/rollBetween() oracle-table-faction-identity 57 58}} {{#rollBetween() oracle-table-faction-identity 59 60}} Sentinels {{/rollBetween() oracle-table-faction-identity 59 60}} {{#rollBetween() oracle-table-faction-identity 61 62}} Serpents {{/rollBetween() oracle-table-faction-identity 61 62}} {{#rollBetween() oracle-table-faction-identity 63 64}} Servants {{/rollBetween() oracle-table-faction-identity 63 64}} {{#rollBetween() oracle-table-faction-identity 65 66}} Shadows {{/rollBetween() oracle-table-faction-identity 65 66}} {{#rollBetween() oracle-table-faction-identity 67 68}} Shards {{/rollBetween() oracle-table-faction-identity 67 68}} {{#rollBetween() oracle-table-faction-identity 69 70}} Skulls {{/rollBetween() oracle-table-faction-identity 69 70}} {{#rollBetween() oracle-table-faction-identity 71 72}} Souls {{/rollBetween() oracle-table-faction-identity 71 72}} {{#rollBetween() oracle-table-faction-identity 73 74}} Specters {{/rollBetween() oracle-table-faction-identity 73 74}} {{#rollBetween() oracle-table-faction-identity 75 76}} Stars {{/rollBetween() oracle-table-faction-identity 75 76}} {{#rollBetween() oracle-table-faction-identity 77 78}} Suns {{/rollBetween() oracle-table-faction-identity 77 78}} {{#rollBetween() oracle-table-faction-identity 79 80}} Swarm {{/rollBetween() oracle-table-faction-identity 79 80}} {{#rollBetween() oracle-table-faction-identity 81 82}} Swords {{/rollBetween() oracle-table-faction-identity 81 82}} {{#rollBetween() oracle-table-faction-identity 83 84}} Talons {{/rollBetween() oracle-table-faction-identity 83 84}} {{#rollBetween() oracle-table-faction-identity 85 86}} Vanguards {{/rollBetween() oracle-table-faction-identity 85 86}} {{#rollBetween() oracle-table-faction-identity 87 88}} Wardens {{/rollBetween() oracle-table-faction-identity 87 88}} {{#rollBetween() oracle-table-faction-identity 89 90}} Watchers {{/rollBetween() oracle-table-faction-identity 89 90}} {{#rollBetween() oracle-table-faction-identity 91 92}} Wolves {{/rollBetween() oracle-table-faction-identity 91 92}} {{#rollBetween() oracle-table-faction-identity 93 94}} Worlds {{/rollBetween() oracle-table-faction-identity 93 94}} {{#rollBetween() oracle-table-faction-identity 95 96}} Wraiths {{/rollBetween() oracle-table-faction-identity 95 96}} {{#rollBetween() oracle-table-faction-identity 97 98}} Wreckers {{/rollBetween() oracle-table-faction-identity 97 98}} {{#rollBetween() oracle-table-faction-identity 99 100}} Wrights {{/rollBetween() oracle-table-faction-identity 99 100}}
{{/oracle-table-faction-identity}} {{#oracle-table-faction-quirks}}
{{oracle-table-faction-quirks}}
{{#rollBetween() oracle-table-faction-quirks 1 3}} Advocates individualism {{/rollBetween() oracle-table-faction-quirks 1 3}} {{#rollBetween() oracle-table-faction-quirks 4 6}} Ancient or coded language {{/rollBetween() oracle-table-faction-quirks 4 6}} {{#rollBetween() oracle-table-faction-quirks 7 9}} Animal or creature motif used as a faction symbol {{/rollBetween() oracle-table-faction-quirks 7 9}} {{#rollBetween() oracle-table-faction-quirks 10 12}} Banishes the disloyal {{/rollBetween() oracle-table-faction-quirks 10 12}} {{#rollBetween() oracle-table-faction-quirks 13 15}} Body augmentations are respected and valued {{/rollBetween() oracle-table-faction-quirks 13 15}} {{#rollBetween() oracle-table-faction-quirks 16 18}} Body ornamentations signify castes or roles {{/rollBetween() oracle-table-faction-quirks 16 18}} {{#rollBetween() oracle-table-faction-quirks 19 21}} Dependent on an addictive substance {{/rollBetween() oracle-table-faction-quirks 19 21}} {{#rollBetween() oracle-table-faction-quirks 22 24}} Distinctive or elaborate clothing {{/rollBetween() oracle-table-faction-quirks 22 24}} {{#rollBetween() oracle-table-faction-quirks 25 27}} Elite soldiers provide defense or serve as bodyguards {{/rollBetween() oracle-table-faction-quirks 25 27}} {{#rollBetween() oracle-table-faction-quirks 28 30}} Favors a signature weapon {{/rollBetween() oracle-table-faction-quirks 28 30}} {{#rollBetween() oracle-table-faction-quirks 31 33}} Guided by superstition or prophecy {{/rollBetween() oracle-table-faction-quirks 31 33}} {{#rollBetween() oracle-table-faction-quirks 34 36}} Heavily stratified social structure {{/rollBetween() oracle-table-faction-quirks 34 36}} {{#rollBetween() oracle-table-faction-quirks 37 39}} Hoards precursor artifacts {{/rollBetween() oracle-table-faction-quirks 37 39}} {{#rollBetween() oracle-table-faction-quirks 40 42}} Honors the fallen through unusual death rites {{/rollBetween() oracle-table-faction-quirks 40 42}} {{#rollBetween() oracle-table-faction-quirks 43 45}} Idolizes a long-dead founder or martyr {{/rollBetween() oracle-table-faction-quirks 43 45}} {{#rollBetween() oracle-table-faction-quirks 46 48}} Keeps exhaustive records or archives {{/rollBetween() oracle-table-faction-quirks 46 48}} {{#rollBetween() oracle-table-faction-quirks 49 51}} Lives off-planet in spaceborne fleets {{/rollBetween() oracle-table-faction-quirks 49 51}} {{#rollBetween() oracle-table-faction-quirks 52 54}} Members take a new name when joining the faction {{/rollBetween() oracle-table-faction-quirks 52 54}} {{#rollBetween() oracle-table-faction-quirks 55 57}} Nomadic people and mobile operations {{/rollBetween() oracle-table-faction-quirks 55 57}} {{#rollBetween() oracle-table-faction-quirks 58 60}} Operates under strict codes or laws {{/rollBetween() oracle-table-faction-quirks 58 60}} {{#rollBetween() oracle-table-faction-quirks 61 63}} Recognizes others through a distinctive greeting or gesture {{/rollBetween() oracle-table-faction-quirks 61 63}} {{#rollBetween() oracle-table-faction-quirks 64 66}} Reliant on machine intelligence {{/rollBetween() oracle-table-faction-quirks 64 66}} {{#rollBetween() oracle-table-faction-quirks 67 69}} Resolves disputes through formal duels {{/rollBetween() oracle-table-faction-quirks 67 69}} {{#rollBetween() oracle-table-faction-quirks 70 72}} Rites of adulthood or ascension {{/rollBetween() oracle-table-faction-quirks 70 72}} {{#rollBetween() oracle-table-faction-quirks 73 75}} Shuns or distrusts machine intelligence {{/rollBetween() oracle-table-faction-quirks 73 75}} {{#rollBetween() oracle-table-faction-quirks 76 78}} Starships share a distinctive and recognizable profile {{/rollBetween() oracle-table-faction-quirks 76 78}} {{#rollBetween() oracle-table-faction-quirks 79 81}} Suspicious of outsiders {{/rollBetween() oracle-table-faction-quirks 79 81}} {{#rollBetween() oracle-table-faction-quirks 82 84}} Symbiotic relationship with a specific creature {{/rollBetween() oracle-table-faction-quirks 82 84}} {{#rollBetween() oracle-table-faction-quirks 85 87}} Trades in a unique currency {{/rollBetween() oracle-table-faction-quirks 85 87}} {{#rollBetween() oracle-table-faction-quirks 88 90}} Trains in a demanding physical discipline or martial art {{/rollBetween() oracle-table-faction-quirks 88 90}} {{#rollBetween() oracle-table-faction-quirks 91 93}} Wields unnatural abilities or strange technologies {{/rollBetween() oracle-table-faction-quirks 91 93}} {{#rollBetween() oracle-table-faction-quirks 94 96}} Work or environments cause mutations {{/rollBetween() oracle-table-faction-quirks 94 96}} {{#rollBetween() oracle-table-faction-quirks 97 100}} ▸Action + Theme {{/rollBetween() oracle-table-faction-quirks 97 100}}
{{/oracle-table-faction-quirks}} {{#oracle-table-faction-rumors}}
{{oracle-table-faction-rumors}}
{{#rollBetween() oracle-table-faction-rumors 1 3}} Caught in the crossfire of feuding factions {{/rollBetween() oracle-table-faction-rumors 1 3}} {{#rollBetween() oracle-table-faction-rumors 4 6}} Colluding with a criminal enterprise {{/rollBetween() oracle-table-faction-rumors 4 6}} {{#rollBetween() oracle-table-faction-rumors 7 9}} Corrupted by a dangerous power {{/rollBetween() oracle-table-faction-rumors 7 9}} {{#rollBetween() oracle-table-faction-rumors 10 12}} Critical resource is in short supply {{/rollBetween() oracle-table-faction-rumors 10 12}} {{#rollBetween() oracle-table-faction-rumors 13 15}} Defenses are overextended {{/rollBetween() oracle-table-faction-rumors 13 15}} {{#rollBetween() oracle-table-faction-rumors 16 18}} Developing revolutionary technology {{/rollBetween() oracle-table-faction-rumors 16 18}} {{#rollBetween() oracle-table-faction-rumors 19 21}} Digital systems are corrupted or infiltrated {{/rollBetween() oracle-table-faction-rumors 19 21}} {{#rollBetween() oracle-table-faction-rumors 22 24}} Heavily in debt {{/rollBetween() oracle-table-faction-rumors 22 24}} {{#rollBetween() oracle-table-faction-rumors 25 27}} Hit hard by a recent attack or calamity {{/rollBetween() oracle-table-faction-rumors 25 27}} {{#rollBetween() oracle-table-faction-rumors 28 30}} Holds a powerful artifact {{/rollBetween() oracle-table-faction-rumors 28 30}} {{#rollBetween() oracle-table-faction-rumors 31 33}} Holds incriminating information against a leader or faction {{/rollBetween() oracle-table-faction-rumors 31 33}} {{#rollBetween() oracle-table-faction-rumors 34 36}} Hording a valuable commodity {{/rollBetween() oracle-table-faction-rumors 34 36}} {{#rollBetween() oracle-table-faction-rumors 37 39}} Infiltrated by a rival faction {{/rollBetween() oracle-table-faction-rumors 37 39}} {{#rollBetween() oracle-table-faction-rumors 40 42}} Knows the location of a fabled treasure or lost technology {{/rollBetween() oracle-table-faction-rumors 40 42}} {{#rollBetween() oracle-table-faction-rumors 43 45}} Leaders are haunted by a dark prophecy {{/rollBetween() oracle-table-faction-rumors 43 45}} {{#rollBetween() oracle-table-faction-rumors 46 48}} Leaders are incompetent {{/rollBetween() oracle-table-faction-rumors 46 48}} {{#rollBetween() oracle-table-faction-rumors 49 51}} Leaders are puppets of another power or faction {{/rollBetween() oracle-table-faction-rumors 49 51}} {{#rollBetween() oracle-table-faction-rumors 52 54}} Lesser members of the leadership are plotting a coup {{/rollBetween() oracle-table-faction-rumors 52 54}} {{#rollBetween() oracle-table-faction-rumors 55 57}} New belief or religion is creating a schism among members {{/rollBetween() oracle-table-faction-rumors 55 57}} {{#rollBetween() oracle-table-faction-rumors 58 60}} Operations are a false front for their true purpose {{/rollBetween() oracle-table-faction-rumors 58 60}} {{#rollBetween() oracle-table-faction-rumors 61 63}} Overdependence on a failing or vulnerable technology {{/rollBetween() oracle-table-faction-rumors 61 63}} {{#rollBetween() oracle-table-faction-rumors 64 66}} Plagued by infighting and low morale {{/rollBetween() oracle-table-faction-rumors 64 66}} {{#rollBetween() oracle-table-faction-rumors 67 69}} Plotting to betray an allied faction {{/rollBetween() oracle-table-faction-rumors 67 69}} {{#rollBetween() oracle-table-faction-rumors 70 72}} Preparing a major offensive or operation {{/rollBetween() oracle-table-faction-rumors 70 72}} {{#rollBetween() oracle-table-faction-rumors 73 75}} Pulling the strings of a leader or faction {{/rollBetween() oracle-table-faction-rumors 73 75}} {{#rollBetween() oracle-table-faction-rumors 76 78}} Recently acquired an unexpected fortune {{/rollBetween() oracle-table-faction-rumors 76 78}} {{#rollBetween() oracle-table-faction-rumors 79 81}} Secretly supporting a reviled faction {{/rollBetween() oracle-table-faction-rumors 79 81}} {{#rollBetween() oracle-table-faction-rumors 82 84}} Sheltering an infamous or dangerous fugitive {{/rollBetween() oracle-table-faction-rumors 82 84}} {{#rollBetween() oracle-table-faction-rumors 85 87}} Suffered destructive sabotage from within {{/rollBetween() oracle-table-faction-rumors 85 87}} {{#rollBetween() oracle-table-faction-rumors 88 90}} Suffering a shortage of key workers or personnel {{/rollBetween() oracle-table-faction-rumors 88 90}} {{#rollBetween() oracle-table-faction-rumors 91 93}} Uprising or revolt is brewing from within {{/rollBetween() oracle-table-faction-rumors 91 93}} {{#rollBetween() oracle-table-faction-rumors 94 96}} Vulnerable to attack or aggression {{/rollBetween() oracle-table-faction-rumors 94 96}} {{#rollBetween() oracle-table-faction-rumors 97 100}} ▸Action + Theme {{/rollBetween() oracle-table-faction-rumors 97 100}}
{{/oracle-table-faction-rumors}} {{#oracle-table-derelict-location}}
{{oracle-table-derelict-location}}
{{#rollBetween() oracle-table-derelict-location 1 40}} Planetside {{/rollBetween() oracle-table-derelict-location 1 40}} {{#rollBetween() oracle-table-derelict-location 41 60}} Orbital {{/rollBetween() oracle-table-derelict-location 41 60}} {{#rollBetween() oracle-table-derelict-location 61 100}} Deep Space {{/rollBetween() oracle-table-derelict-location 61 100}}
{{/oracle-table-derelict-location}} {{#oracle-table-derelict-type}}
{{oracle-table-derelict-type}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-table-derelict-type 1 25}} Starship {{/rollBetween() oracle-table-derelict-type 1 25}} {{#rollBetween() oracle-table-derelict-type 26 100}} Settlement {{/rollBetween() oracle-table-derelict-type 26 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-table-derelict-type 1 40}} Starship {{/rollBetween() oracle-table-derelict-type 1 40}} {{#rollBetween() oracle-table-derelict-type 41 100}} Settlement {{/rollBetween() oracle-table-derelict-type 41 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-table-derelict-type 1 75}} Starship {{/rollBetween() oracle-table-derelict-type 1 75}} {{#rollBetween() oracle-table-derelict-type 76 100}} Settlement {{/rollBetween() oracle-table-derelict-type 76 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-table-derelict-type}} {{#oracle-table-derelict-condition}}
{{oracle-table-derelict-condition}}
{{#rollBetween() oracle-table-derelict-condition 1 10}} Functional {{/rollBetween() oracle-table-derelict-condition 1 10}} {{#rollBetween() oracle-table-derelict-condition 11 30}} Limited power {{/rollBetween() oracle-table-derelict-condition 11 30}} {{#rollBetween() oracle-table-derelict-condition 31 60}} Cold and dark {{/rollBetween() oracle-table-derelict-condition 31 60}} {{#rollBetween() oracle-table-derelict-condition 61 90}} Damaged or breached {{/rollBetween() oracle-table-derelict-condition 61 90}} {{#rollBetween() oracle-table-derelict-condition 91 98}} Heavily damaged {{/rollBetween() oracle-table-derelict-condition 91 98}} {{#rollBetween() oracle-table-derelict-condition 99 100}} Impending destruction {{/rollBetween() oracle-table-derelict-condition 99 100}}
{{/oracle-table-derelict-condition}} {{#oracle-table-derelict-outer-first-look}}
{{oracle-table-derelict-outer-first-look}}
{{#rollBetween() oracle-table-derelict-outer-first-look 1 15}} Blocked access {{/rollBetween() oracle-table-derelict-outer-first-look 1 15}} {{#rollBetween() oracle-table-derelict-outer-first-look 16 30}} Corpses {{/rollBetween() oracle-table-derelict-outer-first-look 16 30}} {{#rollBetween() oracle-table-derelict-outer-first-look 31 45}} Hazardous readings {{/rollBetween() oracle-table-derelict-outer-first-look 31 45}} {{#rollBetween() oracle-table-derelict-outer-first-look 46 50}} Mutated structure {{/rollBetween() oracle-table-derelict-outer-first-look 46 50}} {{#rollBetween() oracle-table-derelict-outer-first-look 51 60}} Odd orientation {{/rollBetween() oracle-table-derelict-outer-first-look 51 60}} {{#rollBetween() oracle-table-derelict-outer-first-look 61 65}} Overgrown or entangled {{/rollBetween() oracle-table-derelict-outer-first-look 61 65}} {{#rollBetween() oracle-table-derelict-outer-first-look 66 80}} Sending a signal or message {{/rollBetween() oracle-table-derelict-outer-first-look 66 80}} {{#rollBetween() oracle-table-derelict-outer-first-look 81 85}} Signs that others are here {{/rollBetween() oracle-table-derelict-outer-first-look 81 85}} {{#rollBetween() oracle-table-derelict-outer-first-look 86 95}} Stripped exterior {{/rollBetween() oracle-table-derelict-outer-first-look 86 95}} {{#rollBetween() oracle-table-derelict-outer-first-look 96 100}} Time or reality distortions {{/rollBetween() oracle-table-derelict-outer-first-look 96 100}}
{{/oracle-table-derelict-outer-first-look}} {{#oracle-table-derelict-inner-first-look}}
{{oracle-table-derelict-inner-first-look}}
{{#rollBetween() oracle-table-derelict-inner-first-look 1 3}} Abnormal gravity {{/rollBetween() oracle-table-derelict-inner-first-look 1 3}} {{#rollBetween() oracle-table-derelict-inner-first-look 4 6}} Active bots {{/rollBetween() oracle-table-derelict-inner-first-look 4 6}} {{#rollBetween() oracle-table-derelict-inner-first-look 7 9}} Archaic equipment {{/rollBetween() oracle-table-derelict-inner-first-look 7 9}} {{#rollBetween() oracle-table-derelict-inner-first-look 10 12}} Automated announcements {{/rollBetween() oracle-table-derelict-inner-first-look 10 12}} {{#rollBetween() oracle-table-derelict-inner-first-look 13 15}} Biological infestation {{/rollBetween() oracle-table-derelict-inner-first-look 13 15}} {{#rollBetween() oracle-table-derelict-inner-first-look 16 18}} Charred surfaces {{/rollBetween() oracle-table-derelict-inner-first-look 16 18}} {{#rollBetween() oracle-table-derelict-inner-first-look 19 21}} Claw marks {{/rollBetween() oracle-table-derelict-inner-first-look 19 21}} {{#rollBetween() oracle-table-derelict-inner-first-look 22 24}} Cluttered with debris {{/rollBetween() oracle-table-derelict-inner-first-look 22 24}} {{#rollBetween() oracle-table-derelict-inner-first-look 25 27}} Corroded surfaces {{/rollBetween() oracle-table-derelict-inner-first-look 25 27}} {{#rollBetween() oracle-table-derelict-inner-first-look 28 30}} Cramped spaces {{/rollBetween() oracle-table-derelict-inner-first-look 28 30}} {{#rollBetween() oracle-table-derelict-inner-first-look 31 33}} Creaking hull {{/rollBetween() oracle-table-derelict-inner-first-look 31 33}} {{#rollBetween() oracle-table-derelict-inner-first-look 34 36}} Esoteric writing or symbols {{/rollBetween() oracle-table-derelict-inner-first-look 34 36}} {{#rollBetween() oracle-table-derelict-inner-first-look 37 39}} Evidence of new inhabitants {{/rollBetween() oracle-table-derelict-inner-first-look 37 39}} {{#rollBetween() oracle-table-derelict-inner-first-look 40 42}} Exposed wiring or conduits {{/rollBetween() oracle-table-derelict-inner-first-look 40 42}} {{#rollBetween() oracle-table-derelict-inner-first-look 43 45}} Flashing strobe lights {{/rollBetween() oracle-table-derelict-inner-first-look 43 45}} {{#rollBetween() oracle-table-derelict-inner-first-look 46 48}} Fluctuating power {{/rollBetween() oracle-table-derelict-inner-first-look 46 48}} {{#rollBetween() oracle-table-derelict-inner-first-look 49 51}} Haunting visions of the dead {{/rollBetween() oracle-table-derelict-inner-first-look 49 51}} {{#rollBetween() oracle-table-derelict-inner-first-look 52 54}} Hazardous temperature {{/rollBetween() oracle-table-derelict-inner-first-look 52 54}} {{#rollBetween() oracle-table-derelict-inner-first-look 55 57}} Heavy steam or moisture {{/rollBetween() oracle-table-derelict-inner-first-look 55 57}} {{#rollBetween() oracle-table-derelict-inner-first-look 58 60}} Littered with corpses {{/rollBetween() oracle-table-derelict-inner-first-look 58 60}} {{#rollBetween() oracle-table-derelict-inner-first-look 61 63}} Nesting or feeding creatures {{/rollBetween() oracle-table-derelict-inner-first-look 61 63}} {{#rollBetween() oracle-table-derelict-inner-first-look 64 66}} Ornate furnishings {{/rollBetween() oracle-table-derelict-inner-first-look 64 66}} {{#rollBetween() oracle-table-derelict-inner-first-look 67 69}} Scarred by gunfire {{/rollBetween() oracle-table-derelict-inner-first-look 67 69}} {{#rollBetween() oracle-table-derelict-inner-first-look 70 72}} Sealed against intruders {{/rollBetween() oracle-table-derelict-inner-first-look 70 72}} {{#rollBetween() oracle-table-derelict-inner-first-look 73 75}} Signs of looting or scavenging {{/rollBetween() oracle-table-derelict-inner-first-look 73 75}} {{#rollBetween() oracle-table-derelict-inner-first-look 76 78}} Smell of decay {{/rollBetween() oracle-table-derelict-inner-first-look 76 78}} {{#rollBetween() oracle-table-derelict-inner-first-look 79 81}} Splattered with blood {{/rollBetween() oracle-table-derelict-inner-first-look 79 81}} {{#rollBetween() oracle-table-derelict-inner-first-look 82 84}} Temporal distortions {{/rollBetween() oracle-table-derelict-inner-first-look 82 84}} {{#rollBetween() oracle-table-derelict-inner-first-look 85 87}} Thick haze or smoke {{/rollBetween() oracle-table-derelict-inner-first-look 85 87}} {{#rollBetween() oracle-table-derelict-inner-first-look 88 90}} Unstable energy surges {{/rollBetween() oracle-table-derelict-inner-first-look 88 90}} {{#rollBetween() oracle-table-derelict-inner-first-look 91 93}} Watchful AI {{/rollBetween() oracle-table-derelict-inner-first-look 91 93}} {{#rollBetween() oracle-table-derelict-inner-first-look 94 100}} ▸Descriptor + Focus {{/rollBetween() oracle-table-derelict-inner-first-look 94 100}}
{{/oracle-table-derelict-inner-first-look}} {{#oracle-table-derelict-zone}}
{{oracle-table-derelict-zone}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-table-derelict-zone 1 5}} ▸Community {{/rollBetween() oracle-table-derelict-zone 1 5}} {{#rollBetween() oracle-table-derelict-zone 6 30}} ▸Engineering {{/rollBetween() oracle-table-derelict-zone 6 30}} {{#rollBetween() oracle-table-derelict-zone 31 55}} ▸Living {{/rollBetween() oracle-table-derelict-zone 31 55}} {{#rollBetween() oracle-table-derelict-zone 56 65}} ▸Medical {{/rollBetween() oracle-table-derelict-zone 56 65}} {{#rollBetween() oracle-table-derelict-zone 66 85}} ▸Operations {{/rollBetween() oracle-table-derelict-zone 66 85}} {{#rollBetween() oracle-table-derelict-zone 86 90}} ▸Production {{/rollBetween() oracle-table-derelict-zone 86 90}} {{#rollBetween() oracle-table-derelict-zone 91 100}} ▸Research {{/rollBetween() oracle-table-derelict-zone 91 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-table-derelict-zone 1 20}} ▸Community {{/rollBetween() oracle-table-derelict-zone 1 20}} {{#rollBetween() oracle-table-derelict-zone 21 30}} ▸Engineering {{/rollBetween() oracle-table-derelict-zone 21 30}} {{#rollBetween() oracle-table-derelict-zone 31 50}} ▸Living {{/rollBetween() oracle-table-derelict-zone 31 50}} {{#rollBetween() oracle-table-derelict-zone 51 60}} ▸Medical {{/rollBetween() oracle-table-derelict-zone 51 60}} {{#rollBetween() oracle-table-derelict-zone 61 70}} ▸Operations {{/rollBetween() oracle-table-derelict-zone 61 70}} {{#rollBetween() oracle-table-derelict-zone 71 90}} ▸Production {{/rollBetween() oracle-table-derelict-zone 71 90}} {{#rollBetween() oracle-table-derelict-zone 91 100}} ▸Research {{/rollBetween() oracle-table-derelict-zone 91 100}}{{/rollTotal() tableChoice 1}}
{{/oracle-table-derelict-zone}} {{#oracle-subcategory-derelict-access}}
{{oracle-subcategory-derelict-access}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-derelict-access 1 50}} Corridor {{/rollBetween() oracle-subcategory-derelict-access 1 50}} {{#rollBetween() oracle-subcategory-derelict-access 51 60}} Stairs {{/rollBetween() oracle-subcategory-derelict-access 51 60}} {{#rollBetween() oracle-subcategory-derelict-access 61 70}} Lift or elevator {{/rollBetween() oracle-subcategory-derelict-access 61 70}} {{#rollBetween() oracle-subcategory-derelict-access 71 80}} Catwalk or bridge {{/rollBetween() oracle-subcategory-derelict-access 71 80}} {{#rollBetween() oracle-subcategory-derelict-access 81 85}} Vertical shaft or ladder {{/rollBetween() oracle-subcategory-derelict-access 81 85}} {{#rollBetween() oracle-subcategory-derelict-access 86 90}} Hub or intersection {{/rollBetween() oracle-subcategory-derelict-access 86 90}} {{#rollBetween() oracle-subcategory-derelict-access 91 95}} Crawl space or duct {{/rollBetween() oracle-subcategory-derelict-access 91 95}} {{#rollBetween() oracle-subcategory-derelict-access 96 100}} Airlock or external {{/rollBetween() oracle-subcategory-derelict-access 96 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-derelict-access 1 5}} Abandoned gear {{/rollBetween() oracle-subcategory-derelict-access 1 5}} {{#rollBetween() oracle-subcategory-derelict-access 6 10}} Blood trail {{/rollBetween() oracle-subcategory-derelict-access 6 10}} {{#rollBetween() oracle-subcategory-derelict-access 11 15}} Breached door or hatch {{/rollBetween() oracle-subcategory-derelict-access 11 15}} {{#rollBetween() oracle-subcategory-derelict-access 16 20}} Control or terminal station {{/rollBetween() oracle-subcategory-derelict-access 16 20}} {{#rollBetween() oracle-subcategory-derelict-access 21 25}} Corpse {{/rollBetween() oracle-subcategory-derelict-access 21 25}} {{#rollBetween() oracle-subcategory-derelict-access 26 30}} Dismantled equipment {{/rollBetween() oracle-subcategory-derelict-access 26 30}} {{#rollBetween() oracle-subcategory-derelict-access 31 35}} Flashing strobes {{/rollBetween() oracle-subcategory-derelict-access 31 35}} {{#rollBetween() oracle-subcategory-derelict-access 36 40}} Leaking pipes {{/rollBetween() oracle-subcategory-derelict-access 36 40}} {{#rollBetween() oracle-subcategory-derelict-access 41 45}} Makeshift barricade {{/rollBetween() oracle-subcategory-derelict-access 41 45}} {{#rollBetween() oracle-subcategory-derelict-access 46 50}} Opened or missing panels {{/rollBetween() oracle-subcategory-derelict-access 46 50}} {{#rollBetween() oracle-subcategory-derelict-access 51 55}} Organic growths {{/rollBetween() oracle-subcategory-derelict-access 51 55}} {{#rollBetween() oracle-subcategory-derelict-access 56 60}} Ruined bot {{/rollBetween() oracle-subcategory-derelict-access 56 60}} {{#rollBetween() oracle-subcategory-derelict-access 61 65}} Scrawled warning {{/rollBetween() oracle-subcategory-derelict-access 61 65}} {{#rollBetween() oracle-subcategory-derelict-access 66 70}} Sealed breach {{/rollBetween() oracle-subcategory-derelict-access 66 70}} {{#rollBetween() oracle-subcategory-derelict-access 71 75}} Sounds of movement {{/rollBetween() oracle-subcategory-derelict-access 71 75}} {{#rollBetween() oracle-subcategory-derelict-access 76 80}} Steam or smoke {{/rollBetween() oracle-subcategory-derelict-access 76 80}} {{#rollBetween() oracle-subcategory-derelict-access 81 85}} Wandering bot {{/rollBetween() oracle-subcategory-derelict-access 81 85}} {{#rollBetween() oracle-subcategory-derelict-access 86 90}} Windows or viewports {{/rollBetween() oracle-subcategory-derelict-access 86 90}} {{#rollBetween() oracle-subcategory-derelict-access 91 95}} Wrecked passage or debris {{/rollBetween() oracle-subcategory-derelict-access 91 95}} {{#rollBetween() oracle-subcategory-derelict-access 96 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-derelict-access 96 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-derelict-access 1 10}} Alarm or failsafe is triggered {{/rollBetween() oracle-subcategory-derelict-access 1 10}} {{#rollBetween() oracle-subcategory-derelict-access 11 20}} Automated defenses {{/rollBetween() oracle-subcategory-derelict-access 11 20}} {{#rollBetween() oracle-subcategory-derelict-access 21 30}} Blocked or sealed path {{/rollBetween() oracle-subcategory-derelict-access 21 30}} {{#rollBetween() oracle-subcategory-derelict-access 31 40}} Dreadful scene of death or violence {{/rollBetween() oracle-subcategory-derelict-access 31 40}} {{#rollBetween() oracle-subcategory-derelict-access 41 50}} Foe closes in {{/rollBetween() oracle-subcategory-derelict-access 41 50}} {{#rollBetween() oracle-subcategory-derelict-access 51 60}} Gear is failing or broken {{/rollBetween() oracle-subcategory-derelict-access 51 60}} {{#rollBetween() oracle-subcategory-derelict-access 61 70}} Hazardous environmental change {{/rollBetween() oracle-subcategory-derelict-access 61 70}} {{#rollBetween() oracle-subcategory-derelict-access 71 80}} Path is trapped {{/rollBetween() oracle-subcategory-derelict-access 71 80}} {{#rollBetween() oracle-subcategory-derelict-access 81 90}} Unsettling sound or disturbance {{/rollBetween() oracle-subcategory-derelict-access 81 90}} {{#rollBetween() oracle-subcategory-derelict-access 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-derelict-access 91 98}} {{#rollBetween() oracle-subcategory-derelict-access 99 100}} Roll twice {{/rollBetween() oracle-subcategory-derelict-access 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-derelict-access 1 20}} Directions, shortcut, or alternate path {{/rollBetween() oracle-subcategory-derelict-access 1 20}} {{#rollBetween() oracle-subcategory-derelict-access 21 40}} Encounter with a friendly survivor, explorer, or denizen {{/rollBetween() oracle-subcategory-derelict-access 21 40}} {{#rollBetween() oracle-subcategory-derelict-access 41 60}} Hopeful signs of life {{/rollBetween() oracle-subcategory-derelict-access 41 60}} {{#rollBetween() oracle-subcategory-derelict-access 61 80}} Opening to outmaneuver or escape a threat or foe {{/rollBetween() oracle-subcategory-derelict-access 61 80}} {{#rollBetween() oracle-subcategory-derelict-access 81 100}} Useful equipment {{/rollBetween() oracle-subcategory-derelict-access 81 100}}{{/rollTotal() tableChoice 3}}
{{/oracle-subcategory-derelict-access}} {{#oracle-subcategory-derelict-community}}
{{oracle-subcategory-derelict-community}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-derelict-community 1 8}} Bar or club {{/rollBetween() oracle-subcategory-derelict-community 1 8}} {{#rollBetween() oracle-subcategory-derelict-community 9 16}} Temple or chapel {{/rollBetween() oracle-subcategory-derelict-community 9 16}} {{#rollBetween() oracle-subcategory-derelict-community 17 24}} Classroom or education {{/rollBetween() oracle-subcategory-derelict-community 17 24}} {{#rollBetween() oracle-subcategory-derelict-community 25 32}} Concourse or hub {{/rollBetween() oracle-subcategory-derelict-community 25 32}} {{#rollBetween() oracle-subcategory-derelict-community 33 40}} Entertainment {{/rollBetween() oracle-subcategory-derelict-community 33 40}} {{#rollBetween() oracle-subcategory-derelict-community 41 48}} Park or garden {{/rollBetween() oracle-subcategory-derelict-community 41 48}} {{#rollBetween() oracle-subcategory-derelict-community 49 56}} Gym or fitness {{/rollBetween() oracle-subcategory-derelict-community 49 56}} {{#rollBetween() oracle-subcategory-derelict-community 57 64}} Market or trade {{/rollBetween() oracle-subcategory-derelict-community 57 64}} {{#rollBetween() oracle-subcategory-derelict-community 65 72}} Promenade or overlook {{/rollBetween() oracle-subcategory-derelict-community 65 72}} {{#rollBetween() oracle-subcategory-derelict-community 73 80}} Restaurant or dining {{/rollBetween() oracle-subcategory-derelict-community 73 80}} {{#rollBetween() oracle-subcategory-derelict-community 81 85}} New zone {{/rollBetween() oracle-subcategory-derelict-community 81 85}} {{#rollBetween() oracle-subcategory-derelict-community 86 100}} New zone via ▸Access {{/rollBetween() oracle-subcategory-derelict-community 86 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-derelict-community 1 8}} Ad-hoc memorials {{/rollBetween() oracle-subcategory-derelict-community 1 8}} {{#rollBetween() oracle-subcategory-derelict-community 9 16}} Art depicting historic event {{/rollBetween() oracle-subcategory-derelict-community 9 16}} {{#rollBetween() oracle-subcategory-derelict-community 17 24}} Artificial environment {{/rollBetween() oracle-subcategory-derelict-community 17 24}} {{#rollBetween() oracle-subcategory-derelict-community 25 32}} Automated announcements {{/rollBetween() oracle-subcategory-derelict-community 25 32}} {{#rollBetween() oracle-subcategory-derelict-community 33 40}} Barricaded area {{/rollBetween() oracle-subcategory-derelict-community 33 40}} {{#rollBetween() oracle-subcategory-derelict-community 41 48}} Gaming devices or interfaces {{/rollBetween() oracle-subcategory-derelict-community 41 48}} {{#rollBetween() oracle-subcategory-derelict-community 49 56}} Graffiti or vandalization {{/rollBetween() oracle-subcategory-derelict-community 49 56}} {{#rollBetween() oracle-subcategory-derelict-community 57 64}} Guard post or surveillance {{/rollBetween() oracle-subcategory-derelict-community 57 64}} {{#rollBetween() oracle-subcategory-derelict-community 65 72}} Mass grave or corpses {{/rollBetween() oracle-subcategory-derelict-community 65 72}} {{#rollBetween() oracle-subcategory-derelict-community 73 80}} Panoramic viewport {{/rollBetween() oracle-subcategory-derelict-community 73 80}} {{#rollBetween() oracle-subcategory-derelict-community 81 88}} Rubble or debris {{/rollBetween() oracle-subcategory-derelict-community 81 88}} {{#rollBetween() oracle-subcategory-derelict-community 89 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-derelict-community 89 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-derelict-community 1 10}} Biological infestation {{/rollBetween() oracle-subcategory-derelict-community 1 10}} {{#rollBetween() oracle-subcategory-derelict-community 11 20}} Breached or broken structure {{/rollBetween() oracle-subcategory-derelict-community 11 20}} {{#rollBetween() oracle-subcategory-derelict-community 21 30}} Distressing signs of mass violence or death {{/rollBetween() oracle-subcategory-derelict-community 21 30}} {{#rollBetween() oracle-subcategory-derelict-community 31 40}} Flooded environment {{/rollBetween() oracle-subcategory-derelict-community 31 40}} {{#rollBetween() oracle-subcategory-derelict-community 41 50}} Foe lurks within concealment {{/rollBetween() oracle-subcategory-derelict-community 41 50}} {{#rollBetween() oracle-subcategory-derelict-community 51 60}} Fragile structural integrity {{/rollBetween() oracle-subcategory-derelict-community 51 60}} {{#rollBetween() oracle-subcategory-derelict-community 61 70}} Haunting vision of life here before the fall {{/rollBetween() oracle-subcategory-derelict-community 61 70}} {{#rollBetween() oracle-subcategory-derelict-community 71 80}} Hazardous environmental change {{/rollBetween() oracle-subcategory-derelict-community 71 80}} {{#rollBetween() oracle-subcategory-derelict-community 81 90}} Heartbreaking memento of lost lives {{/rollBetween() oracle-subcategory-derelict-community 81 90}} {{#rollBetween() oracle-subcategory-derelict-community 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-derelict-community 91 98}} {{#rollBetween() oracle-subcategory-derelict-community 99 100}} Roll twice {{/rollBetween() oracle-subcategory-derelict-community 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-derelict-community 1 20}} Culturally significant object or artifact {{/rollBetween() oracle-subcategory-derelict-community 1 20}} {{#rollBetween() oracle-subcategory-derelict-community 21 40}} Salvageable goods or resources {{/rollBetween() oracle-subcategory-derelict-community 21 40}} {{#rollBetween() oracle-subcategory-derelict-community 41 60}} Secure area offers a moment of peace {{/rollBetween() oracle-subcategory-derelict-community 41 60}} {{#rollBetween() oracle-subcategory-derelict-community 61 80}} Terminal with access to site details {{/rollBetween() oracle-subcategory-derelict-community 61 80}} {{#rollBetween() oracle-subcategory-derelict-community 81 100}} Valuable item {{/rollBetween() oracle-subcategory-derelict-community 81 100}}{{/rollTotal() tableChoice 3}}
{{/oracle-subcategory-derelict-community}} {{#oracle-subcategory-derelict-engineering}}
{{oracle-subcategory-derelict-engineering}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-derelict-engineering 1 8}} Control room {{/rollBetween() oracle-subcategory-derelict-engineering 1 8}} {{#rollBetween() oracle-subcategory-derelict-engineering 9 16}} Engine room or power core {{/rollBetween() oracle-subcategory-derelict-engineering 9 16}} {{#rollBetween() oracle-subcategory-derelict-engineering 17 24}} Engineering offices {{/rollBetween() oracle-subcategory-derelict-engineering 17 24}} {{#rollBetween() oracle-subcategory-derelict-engineering 25 32}} Equipment storage {{/rollBetween() oracle-subcategory-derelict-engineering 25 32}} {{#rollBetween() oracle-subcategory-derelict-engineering 33 40}} Fuel or coolant tanks {{/rollBetween() oracle-subcategory-derelict-engineering 33 40}} {{#rollBetween() oracle-subcategory-derelict-engineering 41 48}} Life support {{/rollBetween() oracle-subcategory-derelict-engineering 41 48}} {{#rollBetween() oracle-subcategory-derelict-engineering 49 56}} Maintenance tube {{/rollBetween() oracle-subcategory-derelict-engineering 49 56}} {{#rollBetween() oracle-subcategory-derelict-engineering 57 64}} Vehicle bay or garage {{/rollBetween() oracle-subcategory-derelict-engineering 57 64}} {{#rollBetween() oracle-subcategory-derelict-engineering 65 72}} Water processing {{/rollBetween() oracle-subcategory-derelict-engineering 65 72}} {{#rollBetween() oracle-subcategory-derelict-engineering 73 80}} Workshop {{/rollBetween() oracle-subcategory-derelict-engineering 73 80}} {{#rollBetween() oracle-subcategory-derelict-engineering 81 85}} New zone {{/rollBetween() oracle-subcategory-derelict-engineering 81 85}} {{#rollBetween() oracle-subcategory-derelict-engineering 86 100}} New zone via ▸Access {{/rollBetween() oracle-subcategory-derelict-engineering 86 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-derelict-engineering 1 8}} Cluttered workbench {{/rollBetween() oracle-subcategory-derelict-engineering 1 8}} {{#rollBetween() oracle-subcategory-derelict-engineering 9 16}} Control terminal {{/rollBetween() oracle-subcategory-derelict-engineering 9 16}} {{#rollBetween() oracle-subcategory-derelict-engineering 17 24}} Crane or lift {{/rollBetween() oracle-subcategory-derelict-engineering 17 24}} {{#rollBetween() oracle-subcategory-derelict-engineering 25 32}} Disassembled equipment {{/rollBetween() oracle-subcategory-derelict-engineering 25 32}} {{#rollBetween() oracle-subcategory-derelict-engineering 33 40}} Flickering status monitors {{/rollBetween() oracle-subcategory-derelict-engineering 33 40}} {{#rollBetween() oracle-subcategory-derelict-engineering 41 48}} Jury-rigged equipment {{/rollBetween() oracle-subcategory-derelict-engineering 41 48}} {{#rollBetween() oracle-subcategory-derelict-engineering 49 56}} Multilevel layout {{/rollBetween() oracle-subcategory-derelict-engineering 49 56}} {{#rollBetween() oracle-subcategory-derelict-engineering 57 64}} Pipes and valves {{/rollBetween() oracle-subcategory-derelict-engineering 57 64}} {{#rollBetween() oracle-subcategory-derelict-engineering 65 72}} Sharp ozone smell {{/rollBetween() oracle-subcategory-derelict-engineering 65 72}} {{#rollBetween() oracle-subcategory-derelict-engineering 73 80}} Unfinished project {{/rollBetween() oracle-subcategory-derelict-engineering 73 80}} {{#rollBetween() oracle-subcategory-derelict-engineering 81 88}} Utility bots {{/rollBetween() oracle-subcategory-derelict-engineering 81 88}} {{#rollBetween() oracle-subcategory-derelict-engineering 89 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-derelict-engineering 89 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-derelict-engineering 1 10}} Corrosive leak {{/rollBetween() oracle-subcategory-derelict-engineering 1 10}} {{#rollBetween() oracle-subcategory-derelict-engineering 11 20}} Erratic utility bots {{/rollBetween() oracle-subcategory-derelict-engineering 11 20}} {{#rollBetween() oracle-subcategory-derelict-engineering 21 30}} Failing equipment requires a specific part or skill {{/rollBetween() oracle-subcategory-derelict-engineering 21 30}} {{#rollBetween() oracle-subcategory-derelict-engineering 31 40}} Fire or energy surge {{/rollBetween() oracle-subcategory-derelict-engineering 31 40}} {{#rollBetween() oracle-subcategory-derelict-engineering 41 50}} Precarious or broken path {{/rollBetween() oracle-subcategory-derelict-engineering 41 50}} {{#rollBetween() oracle-subcategory-derelict-engineering 51 60}} Radioactive hotspot {{/rollBetween() oracle-subcategory-derelict-engineering 51 60}} {{#rollBetween() oracle-subcategory-derelict-engineering 61 70}} Sabotaged equipment {{/rollBetween() oracle-subcategory-derelict-engineering 61 70}} {{#rollBetween() oracle-subcategory-derelict-engineering 71 80}} Shrouded atmosphere conceals a lurking foe {{/rollBetween() oracle-subcategory-derelict-engineering 71 80}} {{#rollBetween() oracle-subcategory-derelict-engineering 81 90}} Unstable or failing power core {{/rollBetween() oracle-subcategory-derelict-engineering 81 90}} {{#rollBetween() oracle-subcategory-derelict-engineering 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-derelict-engineering 91 98}} {{#rollBetween() oracle-subcategory-derelict-engineering 99 100}} Roll twice {{/rollBetween() oracle-subcategory-derelict-engineering 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-derelict-engineering 1 20}} Advanced or experimental equipment {{/rollBetween() oracle-subcategory-derelict-engineering 1 20}} {{#rollBetween() oracle-subcategory-derelict-engineering 21 40}} Chance to restore power or function {{/rollBetween() oracle-subcategory-derelict-engineering 21 40}} {{#rollBetween() oracle-subcategory-derelict-engineering 41 60}} Helpful plans or schematics {{/rollBetween() oracle-subcategory-derelict-engineering 41 60}} {{#rollBetween() oracle-subcategory-derelict-engineering 61 80}} Helpful utility bot {{/rollBetween() oracle-subcategory-derelict-engineering 61 80}} {{#rollBetween() oracle-subcategory-derelict-engineering 81 100}} Useful tool or device {{/rollBetween() oracle-subcategory-derelict-engineering 81 100}}{{/rollTotal() tableChoice 3}}
{{/oracle-subcategory-derelict-engineering}} {{#oracle-subcategory-derelict-living}}
{{oracle-subcategory-derelict-living}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-derelict-living 1 8}} Food storage {{/rollBetween() oracle-subcategory-derelict-living 1 8}} {{#rollBetween() oracle-subcategory-derelict-living 9 16}} Galley or kitchen {{/rollBetween() oracle-subcategory-derelict-living 9 16}} {{#rollBetween() oracle-subcategory-derelict-living 17 24}} Laundry {{/rollBetween() oracle-subcategory-derelict-living 17 24}} {{#rollBetween() oracle-subcategory-derelict-living 25 32}} Locker room or storage {{/rollBetween() oracle-subcategory-derelict-living 25 32}} {{#rollBetween() oracle-subcategory-derelict-living 33 40}} Mess hall or dining {{/rollBetween() oracle-subcategory-derelict-living 33 40}} {{#rollBetween() oracle-subcategory-derelict-living 41 48}} Observation lounge {{/rollBetween() oracle-subcategory-derelict-living 41 48}} {{#rollBetween() oracle-subcategory-derelict-living 49 56}} Quarters (individual) {{/rollBetween() oracle-subcategory-derelict-living 49 56}} {{#rollBetween() oracle-subcategory-derelict-living 57 64}} Quarters (communal) {{/rollBetween() oracle-subcategory-derelict-living 57 64}} {{#rollBetween() oracle-subcategory-derelict-living 65 72}} Restroom or showers {{/rollBetween() oracle-subcategory-derelict-living 65 72}} {{#rollBetween() oracle-subcategory-derelict-living 73 80}} Sleeping pods {{/rollBetween() oracle-subcategory-derelict-living 73 80}} {{#rollBetween() oracle-subcategory-derelict-living 81 85}} New zone {{/rollBetween() oracle-subcategory-derelict-living 81 85}} {{#rollBetween() oracle-subcategory-derelict-living 86 100}} New zone via ▸Access {{/rollBetween() oracle-subcategory-derelict-living 86 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-derelict-living 1 8}} Abandoned pet {{/rollBetween() oracle-subcategory-derelict-living 1 8}} {{#rollBetween() oracle-subcategory-derelict-living 9 16}} Audible music {{/rollBetween() oracle-subcategory-derelict-living 9 16}} {{#rollBetween() oracle-subcategory-derelict-living 17 24}} Cherished personal item {{/rollBetween() oracle-subcategory-derelict-living 17 24}} {{#rollBetween() oracle-subcategory-derelict-living 25 32}} Failed barricade {{/rollBetween() oracle-subcategory-derelict-living 25 32}} {{#rollBetween() oracle-subcategory-derelict-living 33 40}} Half-eaten food {{/rollBetween() oracle-subcategory-derelict-living 33 40}} {{#rollBetween() oracle-subcategory-derelict-living 41 48}} Messages from loved ones {{/rollBetween() oracle-subcategory-derelict-living 41 48}} {{#rollBetween() oracle-subcategory-derelict-living 49 56}} Ransacked belongings {{/rollBetween() oracle-subcategory-derelict-living 49 56}} {{#rollBetween() oracle-subcategory-derelict-living 57 64}} Remains of the dead {{/rollBetween() oracle-subcategory-derelict-living 57 64}} {{#rollBetween() oracle-subcategory-derelict-living 65 72}} Scuttling vermin {{/rollBetween() oracle-subcategory-derelict-living 65 72}} {{#rollBetween() oracle-subcategory-derelict-living 73 80}} Shrine or altar {{/rollBetween() oracle-subcategory-derelict-living 73 80}} {{#rollBetween() oracle-subcategory-derelict-living 81 88}} Unusual art {{/rollBetween() oracle-subcategory-derelict-living 81 88}} {{#rollBetween() oracle-subcategory-derelict-living 89 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-derelict-living 89 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-derelict-living 1 10}} Disgusting sight / smell {{/rollBetween() oracle-subcategory-derelict-living 1 10}} {{#rollBetween() oracle-subcategory-derelict-living 11 20}} Disturbing evidence of medical misconduct {{/rollBetween() oracle-subcategory-derelict-living 11 20}} {{#rollBetween() oracle-subcategory-derelict-living 21 30}} Erratic medical bots {{/rollBetween() oracle-subcategory-derelict-living 21 30}} {{#rollBetween() oracle-subcategory-derelict-living 31 40}} Evidence of a virulent disease {{/rollBetween() oracle-subcategory-derelict-living 31 40}} {{#rollBetween() oracle-subcategory-derelict-living 41 50}} Malfunctioning medical equipment {{/rollBetween() oracle-subcategory-derelict-living 41 50}} {{#rollBetween() oracle-subcategory-derelict-living 51 60}} Repercussions of a medical experiment {{/rollBetween() oracle-subcategory-derelict-living 51 60}} {{#rollBetween() oracle-subcategory-derelict-living 61 70}} Restless dead {{/rollBetween() oracle-subcategory-derelict-living 61 70}} {{#rollBetween() oracle-subcategory-derelict-living 71 80}} Signs of a horrific death {{/rollBetween() oracle-subcategory-derelict-living 71 80}} {{#rollBetween() oracle-subcategory-derelict-living 81 90}} Signs of broken quarantine {{/rollBetween() oracle-subcategory-derelict-living 81 90}} {{#rollBetween() oracle-subcategory-derelict-living 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-derelict-living 91 98}} {{#rollBetween() oracle-subcategory-derelict-living 99 100}} Roll twice {{/rollBetween() oracle-subcategory-derelict-living 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-derelict-living 1 20}} Culturally significant object or artifact {{/rollBetween() oracle-subcategory-derelict-living 1 20}} {{#rollBetween() oracle-subcategory-derelict-living 21 40}} Hidden stash of valuable contraband {{/rollBetween() oracle-subcategory-derelict-living 21 40}} {{#rollBetween() oracle-subcategory-derelict-living 41 60}} Intact barricade or protected area {{/rollBetween() oracle-subcategory-derelict-living 41 60}} {{#rollBetween() oracle-subcategory-derelict-living 61 80}} Recorded message reveals helpful aspects of this site {{/rollBetween() oracle-subcategory-derelict-living 61 80}} {{#rollBetween() oracle-subcategory-derelict-living 81 100}} Useful personal gear {{/rollBetween() oracle-subcategory-derelict-living 81 100}}{{/rollTotal() tableChoice 3}}
{{/oracle-subcategory-derelict-living}} {{#oracle-subcategory-derelict-medical}}
{{oracle-subcategory-derelict-medical}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-derelict-medical 1 8}} Crematorium {{/rollBetween() oracle-subcategory-derelict-medical 1 8}} {{#rollBetween() oracle-subcategory-derelict-medical 9 16}} Emergency or triage {{/rollBetween() oracle-subcategory-derelict-medical 9 16}} {{#rollBetween() oracle-subcategory-derelict-medical 17 24}} Isolation or containment {{/rollBetween() oracle-subcategory-derelict-medical 17 24}} {{#rollBetween() oracle-subcategory-derelict-medical 25 32}} Medical lab {{/rollBetween() oracle-subcategory-derelict-medical 25 32}} {{#rollBetween() oracle-subcategory-derelict-medical 33 40}} Medical offices {{/rollBetween() oracle-subcategory-derelict-medical 33 40}} {{#rollBetween() oracle-subcategory-derelict-medical 41 48}} Morgue {{/rollBetween() oracle-subcategory-derelict-medical 41 48}} {{#rollBetween() oracle-subcategory-derelict-medical 49 56}} Operating room {{/rollBetween() oracle-subcategory-derelict-medical 49 56}} {{#rollBetween() oracle-subcategory-derelict-medical 57 64}} Pharmacy or drug locker {{/rollBetween() oracle-subcategory-derelict-medical 57 64}} {{#rollBetween() oracle-subcategory-derelict-medical 65 72}} Prosthetics workshop {{/rollBetween() oracle-subcategory-derelict-medical 65 72}} {{#rollBetween() oracle-subcategory-derelict-medical 73 80}} Ward or clinic {{/rollBetween() oracle-subcategory-derelict-medical 73 80}} {{#rollBetween() oracle-subcategory-derelict-medical 81 85}} New zone {{/rollBetween() oracle-subcategory-derelict-medical 81 85}} {{#rollBetween() oracle-subcategory-derelict-medical 86 100}} New zone via ▸Access {{/rollBetween() oracle-subcategory-derelict-medical 86 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-derelict-medical 1 8}} Autopsied corpse {{/rollBetween() oracle-subcategory-derelict-medical 1 8}} {{#rollBetween() oracle-subcategory-derelict-medical 9 16}} Biological specimens {{/rollBetween() oracle-subcategory-derelict-medical 9 16}} {{#rollBetween() oracle-subcategory-derelict-medical 17 24}} Blood spatter or pools {{/rollBetween() oracle-subcategory-derelict-medical 17 24}} {{#rollBetween() oracle-subcategory-derelict-medical 25 32}} Bloody medical supplies {{/rollBetween() oracle-subcategory-derelict-medical 25 32}} {{#rollBetween() oracle-subcategory-derelict-medical 33 40}} Broken prosthetics {{/rollBetween() oracle-subcategory-derelict-medical 33 40}} {{#rollBetween() oracle-subcategory-derelict-medical 41 48}} Corpse of a healer {{/rollBetween() oracle-subcategory-derelict-medical 41 48}} {{#rollBetween() oracle-subcategory-derelict-medical 49 56}} Dissected specimen {{/rollBetween() oracle-subcategory-derelict-medical 49 56}} {{#rollBetween() oracle-subcategory-derelict-medical 57 64}} Improvised overflow beds {{/rollBetween() oracle-subcategory-derelict-medical 57 64}} {{#rollBetween() oracle-subcategory-derelict-medical 65 72}} Medical monitors {{/rollBetween() oracle-subcategory-derelict-medical 65 72}} {{#rollBetween() oracle-subcategory-derelict-medical 73 80}} Medical records or scans {{/rollBetween() oracle-subcategory-derelict-medical 73 80}} {{#rollBetween() oracle-subcategory-derelict-medical 81 88}} Stacks of body bags {{/rollBetween() oracle-subcategory-derelict-medical 81 88}} {{#rollBetween() oracle-subcategory-derelict-medical 89 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-derelict-medical 89 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-derelict-medical 1 10}} Disgusting sight / smell {{/rollBetween() oracle-subcategory-derelict-medical 1 10}} {{#rollBetween() oracle-subcategory-derelict-medical 11 20}} Disturbing evidence of medical misconduct {{/rollBetween() oracle-subcategory-derelict-medical 11 20}} {{#rollBetween() oracle-subcategory-derelict-medical 21 30}} Erratic medical bots {{/rollBetween() oracle-subcategory-derelict-medical 21 30}} {{#rollBetween() oracle-subcategory-derelict-medical 31 40}} Evidence of a virulent disease {{/rollBetween() oracle-subcategory-derelict-medical 31 40}} {{#rollBetween() oracle-subcategory-derelict-medical 41 50}} Malfunctioning medical equipment {{/rollBetween() oracle-subcategory-derelict-medical 41 50}} {{#rollBetween() oracle-subcategory-derelict-medical 51 60}} Repercussions of a medical experiment {{/rollBetween() oracle-subcategory-derelict-medical 51 60}} {{#rollBetween() oracle-subcategory-derelict-medical 61 70}} Restless dead {{/rollBetween() oracle-subcategory-derelict-medical 61 70}} {{#rollBetween() oracle-subcategory-derelict-medical 71 80}} Signs of a horrific death {{/rollBetween() oracle-subcategory-derelict-medical 71 80}} {{#rollBetween() oracle-subcategory-derelict-medical 81 90}} Signs of broken quarantine {{/rollBetween() oracle-subcategory-derelict-medical 81 90}} {{#rollBetween() oracle-subcategory-derelict-medical 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-derelict-medical 91 98}} {{#rollBetween() oracle-subcategory-derelict-medical 99 100}} Roll twice {{/rollBetween() oracle-subcategory-derelict-medical 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-derelict-medical 1 20}} Cache of medicine {{/rollBetween() oracle-subcategory-derelict-medical 1 20}} {{#rollBetween() oracle-subcategory-derelict-medical 21 40}} Clues to a medical mystery {{/rollBetween() oracle-subcategory-derelict-medical 21 40}} {{#rollBetween() oracle-subcategory-derelict-medical 41 60}} Helpful medical bot {{/rollBetween() oracle-subcategory-derelict-medical 41 60}} {{#rollBetween() oracle-subcategory-derelict-medical 61 80}} Unusual or rare specimen {{/rollBetween() oracle-subcategory-derelict-medical 61 80}} {{#rollBetween() oracle-subcategory-derelict-medical 81 100}} Useful medical equipment {{/rollBetween() oracle-subcategory-derelict-medical 81 100}}{{/rollTotal() tableChoice 3}}
{{/oracle-subcategory-derelict-medical}} {{#oracle-subcategory-derelict-operations}}
{{oracle-subcategory-derelict-operations}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-derelict-operations 1 8}} Admin or command offices {{/rollBetween() oracle-subcategory-derelict-operations 1 8}} {{#rollBetween() oracle-subcategory-derelict-operations 9 16}} Armory {{/rollBetween() oracle-subcategory-derelict-operations 9 16}} {{#rollBetween() oracle-subcategory-derelict-operations 17 24}} Bridge or command center {{/rollBetween() oracle-subcategory-derelict-operations 17 24}} {{#rollBetween() oracle-subcategory-derelict-operations 25 32}} Brig or cells {{/rollBetween() oracle-subcategory-derelict-operations 25 32}} {{#rollBetween() oracle-subcategory-derelict-operations 33 40}} Comms center {{/rollBetween() oracle-subcategory-derelict-operations 33 40}} {{#rollBetween() oracle-subcategory-derelict-operations 41 48}} Computer core {{/rollBetween() oracle-subcategory-derelict-operations 41 48}} {{#rollBetween() oracle-subcategory-derelict-operations 49 56}} Conference or briefing room {{/rollBetween() oracle-subcategory-derelict-operations 49 56}} {{#rollBetween() oracle-subcategory-derelict-operations 57 64}} Landing bay or hangar {{/rollBetween() oracle-subcategory-derelict-operations 57 64}} {{#rollBetween() oracle-subcategory-derelict-operations 65 72}} Lounge {{/rollBetween() oracle-subcategory-derelict-operations 65 72}} {{#rollBetween() oracle-subcategory-derelict-operations 73 80}} Security {{/rollBetween() oracle-subcategory-derelict-operations 73 80}} {{#rollBetween() oracle-subcategory-derelict-operations 81 85}} New zone {{/rollBetween() oracle-subcategory-derelict-operations 81 85}} {{#rollBetween() oracle-subcategory-derelict-operations 86 100}} New zone via ▸Access {{/rollBetween() oracle-subcategory-derelict-operations 86 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-derelict-operations 1 8}} Automated warning {{/rollBetween() oracle-subcategory-derelict-operations 1 8}} {{#rollBetween() oracle-subcategory-derelict-operations 9 16}} Buckled blast doors {{/rollBetween() oracle-subcategory-derelict-operations 9 16}} {{#rollBetween() oracle-subcategory-derelict-operations 17 24}} Control terminal {{/rollBetween() oracle-subcategory-derelict-operations 17 24}} {{#rollBetween() oracle-subcategory-derelict-operations 25 32}} Emergency lighting {{/rollBetween() oracle-subcategory-derelict-operations 25 32}} {{#rollBetween() oracle-subcategory-derelict-operations 33 40}} EV suit storage {{/rollBetween() oracle-subcategory-derelict-operations 33 40}} {{#rollBetween() oracle-subcategory-derelict-operations 41 48}} Hissing comms channel {{/rollBetween() oracle-subcategory-derelict-operations 41 48}} {{#rollBetween() oracle-subcategory-derelict-operations 49 56}} Intricate control panels {{/rollBetween() oracle-subcategory-derelict-operations 49 56}} {{#rollBetween() oracle-subcategory-derelict-operations 57 64}} Map of the site {{/rollBetween() oracle-subcategory-derelict-operations 57 64}} {{#rollBetween() oracle-subcategory-derelict-operations 65 72}} Recorded message {{/rollBetween() oracle-subcategory-derelict-operations 65 72}} {{#rollBetween() oracle-subcategory-derelict-operations 73 80}} Video surveillance monitors {{/rollBetween() oracle-subcategory-derelict-operations 73 80}} {{#rollBetween() oracle-subcategory-derelict-operations 81 88}} Written logs {{/rollBetween() oracle-subcategory-derelict-operations 81 88}} {{#rollBetween() oracle-subcategory-derelict-operations 89 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-derelict-operations 89 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-derelict-operations 1 10}} Automated defenses target you {{/rollBetween() oracle-subcategory-derelict-operations 1 10}} {{#rollBetween() oracle-subcategory-derelict-operations 11 20}} Broken equipment limits control {{/rollBetween() oracle-subcategory-derelict-operations 11 20}} {{#rollBetween() oracle-subcategory-derelict-operations 21 30}} Coded message or puzzling security device {{/rollBetween() oracle-subcategory-derelict-operations 21 30}} {{#rollBetween() oracle-subcategory-derelict-operations 31 40}} Discouraging evidence of failed plans or defenses {{/rollBetween() oracle-subcategory-derelict-operations 31 40}} {{#rollBetween() oracle-subcategory-derelict-operations 41 50}} Displays reveal a new threat elsewhere in this site {{/rollBetween() oracle-subcategory-derelict-operations 41 50}} {{#rollBetween() oracle-subcategory-derelict-operations 51 60}} Failing power {{/rollBetween() oracle-subcategory-derelict-operations 51 60}} {{#rollBetween() oracle-subcategory-derelict-operations 61 70}} Hostile AI {{/rollBetween() oracle-subcategory-derelict-operations 61 70}} {{#rollBetween() oracle-subcategory-derelict-operations 71 80}} Sealed blast doors block access {{/rollBetween() oracle-subcategory-derelict-operations 71 80}} {{#rollBetween() oracle-subcategory-derelict-operations 81 90}} Sensors indicate the arrival of an external threat {{/rollBetween() oracle-subcategory-derelict-operations 81 90}} {{#rollBetween() oracle-subcategory-derelict-operations 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-derelict-operations 91 98}} {{#rollBetween() oracle-subcategory-derelict-operations 99 100}} Roll twice {{/rollBetween() oracle-subcategory-derelict-operations 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-derelict-operations 1 20}} Cache of weapons or ammo {{/rollBetween() oracle-subcategory-derelict-operations 1 20}} {{#rollBetween() oracle-subcategory-derelict-operations 21 40}} Helpful AI {{/rollBetween() oracle-subcategory-derelict-operations 21 40}} {{#rollBetween() oracle-subcategory-derelict-operations 41 60}} Keycard or access code {{/rollBetween() oracle-subcategory-derelict-operations 41 60}} {{#rollBetween() oracle-subcategory-derelict-operations 61 80}} Log offers insight into this site's downfall {{/rollBetween() oracle-subcategory-derelict-operations 61 80}} {{#rollBetween() oracle-subcategory-derelict-operations 81 100}} Secure area offers a moment of peace {{/rollBetween() oracle-subcategory-derelict-operations 81 100}}{{/rollTotal() tableChoice 3}}
{{/oracle-subcategory-derelict-operations}} {{#oracle-subcategory-derelict-production}}
{{oracle-subcategory-derelict-production}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-derelict-production 1 8}} Airlock or staging area {{/rollBetween() oracle-subcategory-derelict-production 1 8}} {{#rollBetween() oracle-subcategory-derelict-production 9 16}} Assembly or processing {{/rollBetween() oracle-subcategory-derelict-production 9 16}} {{#rollBetween() oracle-subcategory-derelict-production 17 24}} Cargo bay {{/rollBetween() oracle-subcategory-derelict-production 17 24}} {{#rollBetween() oracle-subcategory-derelict-production 25 32}} Equipment storage {{/rollBetween() oracle-subcategory-derelict-production 25 32}} {{#rollBetween() oracle-subcategory-derelict-production 33 40}} Exosuit bay {{/rollBetween() oracle-subcategory-derelict-production 33 40}} {{#rollBetween() oracle-subcategory-derelict-production 41 48}} Harvesting or mining platform {{/rollBetween() oracle-subcategory-derelict-production 41 48}} {{#rollBetween() oracle-subcategory-derelict-production 49 56}} Monitoring or control room {{/rollBetween() oracle-subcategory-derelict-production 49 56}} {{#rollBetween() oracle-subcategory-derelict-production 57 64}} Processed goods storage {{/rollBetween() oracle-subcategory-derelict-production 57 64}} {{#rollBetween() oracle-subcategory-derelict-production 65 72}} Raw materials storage {{/rollBetween() oracle-subcategory-derelict-production 65 72}} {{#rollBetween() oracle-subcategory-derelict-production 73 80}} Scrapyard {{/rollBetween() oracle-subcategory-derelict-production 73 80}} {{#rollBetween() oracle-subcategory-derelict-production 81 85}} New zone {{/rollBetween() oracle-subcategory-derelict-production 81 85}} {{#rollBetween() oracle-subcategory-derelict-production 86 100}} New zone via ▸Access {{/rollBetween() oracle-subcategory-derelict-production 86 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-derelict-production 1 8}} Cargo lifts {{/rollBetween() oracle-subcategory-derelict-production 1 8}} {{#rollBetween() oracle-subcategory-derelict-production 9 16}} Control panels {{/rollBetween() oracle-subcategory-derelict-production 9 16}} {{#rollBetween() oracle-subcategory-derelict-production 17 24}} Disassembled machinery {{/rollBetween() oracle-subcategory-derelict-production 17 24}} {{#rollBetween() oracle-subcategory-derelict-production 25 32}} Elevated walkways {{/rollBetween() oracle-subcategory-derelict-production 25 32}} {{#rollBetween() oracle-subcategory-derelict-production 33 40}} Environment suits {{/rollBetween() oracle-subcategory-derelict-production 33 40}} {{#rollBetween() oracle-subcategory-derelict-production 41 48}} Ill-fated workers {{/rollBetween() oracle-subcategory-derelict-production 41 48}} {{#rollBetween() oracle-subcategory-derelict-production 49 56}} Immense machinery {{/rollBetween() oracle-subcategory-derelict-production 49 56}} {{#rollBetween() oracle-subcategory-derelict-production 57 64}} Sealed or locked containers {{/rollBetween() oracle-subcategory-derelict-production 57 64}} {{#rollBetween() oracle-subcategory-derelict-production 65 72}} Tools {{/rollBetween() oracle-subcategory-derelict-production 65 72}} {{#rollBetween() oracle-subcategory-derelict-production 73 80}} Vats of chemicals or gas {{/rollBetween() oracle-subcategory-derelict-production 73 80}} {{#rollBetween() oracle-subcategory-derelict-production 81 88}} Written manifest {{/rollBetween() oracle-subcategory-derelict-production 81 88}} {{#rollBetween() oracle-subcategory-derelict-production 89 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-derelict-production 89 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-derelict-production 1 10}} Claustrophobic spaces {{/rollBetween() oracle-subcategory-derelict-production 1 10}} {{#rollBetween() oracle-subcategory-derelict-production 11 20}} Dangerous machinery {{/rollBetween() oracle-subcategory-derelict-production 11 20}} {{#rollBetween() oracle-subcategory-derelict-production 21 30}} Disturbing evidence of exploited labor {{/rollBetween() oracle-subcategory-derelict-production 21 30}} {{#rollBetween() oracle-subcategory-derelict-production 31 40}} Extreme temperatures {{/rollBetween() oracle-subcategory-derelict-production 31 40}} {{#rollBetween() oracle-subcategory-derelict-production 41 50}} Hazardous materials {{/rollBetween() oracle-subcategory-derelict-production 41 50}} {{#rollBetween() oracle-subcategory-derelict-production 51 60}} Impending industrial disaster {{/rollBetween() oracle-subcategory-derelict-production 51 60}} {{#rollBetween() oracle-subcategory-derelict-production 61 70}} Malfunctioning automation {{/rollBetween() oracle-subcategory-derelict-production 61 70}} {{#rollBetween() oracle-subcategory-derelict-production 71 80}} Rivals seek to secure these resources {{/rollBetween() oracle-subcategory-derelict-production 71 80}} {{#rollBetween() oracle-subcategory-derelict-production 81 90}} Signs of an unearthed or manufactured threat {{/rollBetween() oracle-subcategory-derelict-production 81 90}} {{#rollBetween() oracle-subcategory-derelict-production 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-derelict-production 91 98}} {{#rollBetween() oracle-subcategory-derelict-production 99 100}} Roll twice {{/rollBetween() oracle-subcategory-derelict-production 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-derelict-production 1 20}} Helpful vehicle or transport {{/rollBetween() oracle-subcategory-derelict-production 1 20}} {{#rollBetween() oracle-subcategory-derelict-production 21 40}} Rare or valuable resource {{/rollBetween() oracle-subcategory-derelict-production 21 40}} {{#rollBetween() oracle-subcategory-derelict-production 41 60}} Salvageable materials {{/rollBetween() oracle-subcategory-derelict-production 41 60}} {{#rollBetween() oracle-subcategory-derelict-production 61 80}} Useful equipment {{/rollBetween() oracle-subcategory-derelict-production 61 80}} {{#rollBetween() oracle-subcategory-derelict-production 81 100}} Valuable cargo {{/rollBetween() oracle-subcategory-derelict-production 81 100}}{{/rollTotal() tableChoice 3}}
{{/oracle-subcategory-derelict-production}} {{#oracle-subcategory-derelict-research}}
{{oracle-subcategory-derelict-research}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-derelict-research 1 8}} Clean room {{/rollBetween() oracle-subcategory-derelict-research 1 8}} {{#rollBetween() oracle-subcategory-derelict-research 9 16}} Cold storage {{/rollBetween() oracle-subcategory-derelict-research 9 16}} {{#rollBetween() oracle-subcategory-derelict-research 17 24}} Creature or animal pens {{/rollBetween() oracle-subcategory-derelict-research 17 24}} {{#rollBetween() oracle-subcategory-derelict-research 25 32}} Decontamination Room {{/rollBetween() oracle-subcategory-derelict-research 25 32}} {{#rollBetween() oracle-subcategory-derelict-research 33 40}} Hazardous material storage {{/rollBetween() oracle-subcategory-derelict-research 33 40}} {{#rollBetween() oracle-subcategory-derelict-research 41 48}} Hydroponics or agriculture {{/rollBetween() oracle-subcategory-derelict-research 41 48}} {{#rollBetween() oracle-subcategory-derelict-research 49 56}} Isolation or containment {{/rollBetween() oracle-subcategory-derelict-research 49 56}} {{#rollBetween() oracle-subcategory-derelict-research 57 64}} Lab {{/rollBetween() oracle-subcategory-derelict-research 57 64}} {{#rollBetween() oracle-subcategory-derelict-research 65 72}} Library or records {{/rollBetween() oracle-subcategory-derelict-research 65 72}} {{#rollBetween() oracle-subcategory-derelict-research 73 80}} Secure vault {{/rollBetween() oracle-subcategory-derelict-research 73 80}} {{#rollBetween() oracle-subcategory-derelict-research 81 85}} New zone {{/rollBetween() oracle-subcategory-derelict-research 81 85}} {{#rollBetween() oracle-subcategory-derelict-research 86 100}} New zone via ▸Access {{/rollBetween() oracle-subcategory-derelict-research 86 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-derelict-research 1 8}} Aquarium or tank {{/rollBetween() oracle-subcategory-derelict-research 1 8}} {{#rollBetween() oracle-subcategory-derelict-research 9 16}} Biological specimens {{/rollBetween() oracle-subcategory-derelict-research 9 16}} {{#rollBetween() oracle-subcategory-derelict-research 17 24}} Bones or fossils {{/rollBetween() oracle-subcategory-derelict-research 17 24}} {{#rollBetween() oracle-subcategory-derelict-research 25 32}} Broken equipment {{/rollBetween() oracle-subcategory-derelict-research 25 32}} {{#rollBetween() oracle-subcategory-derelict-research 33 40}} Cryptic research notes {{/rollBetween() oracle-subcategory-derelict-research 33 40}} {{#rollBetween() oracle-subcategory-derelict-research 41 48}} Hastily destroyed data {{/rollBetween() oracle-subcategory-derelict-research 41 48}} {{#rollBetween() oracle-subcategory-derelict-research 49 56}} Hazmat suits {{/rollBetween() oracle-subcategory-derelict-research 49 56}} {{#rollBetween() oracle-subcategory-derelict-research 57 64}} Inscrutable artifact {{/rollBetween() oracle-subcategory-derelict-research 57 64}} {{#rollBetween() oracle-subcategory-derelict-research 65 72}} Invasive plant growth {{/rollBetween() oracle-subcategory-derelict-research 65 72}} {{#rollBetween() oracle-subcategory-derelict-research 73 80}} Recorded research log {{/rollBetween() oracle-subcategory-derelict-research 73 80}} {{#rollBetween() oracle-subcategory-derelict-research 81 88}} Spilled chemicals {{/rollBetween() oracle-subcategory-derelict-research 81 88}} {{#rollBetween() oracle-subcategory-derelict-research 89 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-derelict-research 89 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-derelict-research 1 10}} Automated containment protocols are activated {{/rollBetween() oracle-subcategory-derelict-research 1 10}} {{#rollBetween() oracle-subcategory-derelict-research 11 20}} Biological infestation {{/rollBetween() oracle-subcategory-derelict-research 11 20}} {{#rollBetween() oracle-subcategory-derelict-research 21 30}} Dangerous specimen {{/rollBetween() oracle-subcategory-derelict-research 21 30}} {{#rollBetween() oracle-subcategory-derelict-research 31 40}} Disturbing outcome of a failed experiment {{/rollBetween() oracle-subcategory-derelict-research 31 40}} {{#rollBetween() oracle-subcategory-derelict-research 41 50}} Evidence of sinister experiments {{/rollBetween() oracle-subcategory-derelict-research 41 50}} {{#rollBetween() oracle-subcategory-derelict-research 51 60}} Fragile vault holds a dire threat {{/rollBetween() oracle-subcategory-derelict-research 51 60}} {{#rollBetween() oracle-subcategory-derelict-research 61 70}} Signs of broken containment {{/rollBetween() oracle-subcategory-derelict-research 61 70}} {{#rollBetween() oracle-subcategory-derelict-research 71 80}} Toxic environment {{/rollBetween() oracle-subcategory-derelict-research 71 80}} {{#rollBetween() oracle-subcategory-derelict-research 81 90}} Unstable technology {{/rollBetween() oracle-subcategory-derelict-research 81 90}} {{#rollBetween() oracle-subcategory-derelict-research 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-derelict-research 91 98}} {{#rollBetween() oracle-subcategory-derelict-research 99 100}} Roll twice {{/rollBetween() oracle-subcategory-derelict-research 99 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-derelict-research 1 20}} Helpful research data {{/rollBetween() oracle-subcategory-derelict-research 1 20}} {{#rollBetween() oracle-subcategory-derelict-research 21 40}} Records of a notable discovery {{/rollBetween() oracle-subcategory-derelict-research 21 40}} {{#rollBetween() oracle-subcategory-derelict-research 41 60}} Specialized research tools {{/rollBetween() oracle-subcategory-derelict-research 41 60}} {{#rollBetween() oracle-subcategory-derelict-research 61 80}} Unique prototype {{/rollBetween() oracle-subcategory-derelict-research 61 80}} {{#rollBetween() oracle-subcategory-derelict-research 81 100}} Useful navigational data {{/rollBetween() oracle-subcategory-derelict-research 81 100}}{{/rollTotal() tableChoice 3}}
{{/oracle-subcategory-derelict-research}} {{#oracle-table-precursor-vault-location}}
{{oracle-table-precursor-vault-location}}
{{#rollBetween() oracle-table-precursor-vault-location 1 50}} Planetside {{/rollBetween() oracle-table-precursor-vault-location 1 50}} {{#rollBetween() oracle-table-precursor-vault-location 51 75}} Orbital {{/rollBetween() oracle-table-precursor-vault-location 51 75}} {{#rollBetween() oracle-table-precursor-vault-location 76 100}} Deep Space {{/rollBetween() oracle-table-precursor-vault-location 76 100}}
{{/oracle-table-precursor-vault-location}} {{#oracle-table-precursor-vault-scale}}
{{oracle-table-precursor-vault-scale}}
{{#rollBetween() oracle-table-precursor-vault-scale 1 30}} Minor, confined site {{/rollBetween() oracle-table-precursor-vault-scale 1 30}} {{#rollBetween() oracle-table-precursor-vault-scale 31 65}} Typical site of limited scope {{/rollBetween() oracle-table-precursor-vault-scale 31 65}} {{#rollBetween() oracle-table-precursor-vault-scale 66 90}} Large, elaborate site {{/rollBetween() oracle-table-precursor-vault-scale 66 90}} {{#rollBetween() oracle-table-precursor-vault-scale 91 99}} Vast site of unfathomable complexity {{/rollBetween() oracle-table-precursor-vault-scale 91 99}}{{#rollTotal() oracle-table-precursor-vault-scale 100}} World-spanning site or megastructure {{/rollTotal() oracle-table-precursor-vault-scale 100}}
{{/oracle-table-precursor-vault-scale}} {{#oracle-table-precursor-vault-form}}
{{oracle-table-precursor-vault-form}}
{{#rollBetween() oracle-table-precursor-vault-form 1 35}} Structure {{/rollBetween() oracle-table-precursor-vault-form 1 35}} {{#rollBetween() oracle-table-precursor-vault-form 36 60}} Vessel {{/rollBetween() oracle-table-precursor-vault-form 36 60}} {{#rollBetween() oracle-table-precursor-vault-form 61 80}} Monument {{/rollBetween() oracle-table-precursor-vault-form 61 80}} {{#rollBetween() oracle-table-precursor-vault-form 81 95}} Machine {{/rollBetween() oracle-table-precursor-vault-form 81 95}} {{#rollBetween() oracle-table-precursor-vault-form 96 100}} Incomprehensible {{/rollBetween() oracle-table-precursor-vault-form 96 100}}
{{/oracle-table-precursor-vault-form}} {{#oracle-table-precursor-vault-shape}}
{{oracle-table-precursor-vault-shape}}
{{#rollBetween() oracle-table-precursor-vault-shape 1 15}} Practical or functional {{/rollBetween() oracle-table-precursor-vault-shape 1 15}} {{#rollBetween() oracle-table-precursor-vault-shape 16 20}} Geometric (complex shape) {{/rollBetween() oracle-table-precursor-vault-shape 16 20}} {{#rollBetween() oracle-table-precursor-vault-shape 21 25}} Geometric (cube) {{/rollBetween() oracle-table-precursor-vault-shape 21 25}} {{#rollBetween() oracle-table-precursor-vault-shape 26 30}} Geometric (obelisk) {{/rollBetween() oracle-table-precursor-vault-shape 26 30}} {{#rollBetween() oracle-table-precursor-vault-shape 31 35}} Geometric (pyramid) {{/rollBetween() oracle-table-precursor-vault-shape 31 35}} {{#rollBetween() oracle-table-precursor-vault-shape 36 40}} Geometric (ring or torus) {{/rollBetween() oracle-table-precursor-vault-shape 36 40}} {{#rollBetween() oracle-table-precursor-vault-shape 41 45}} Geometric (sphere) {{/rollBetween() oracle-table-precursor-vault-shape 41 45}} {{#rollBetween() oracle-table-precursor-vault-shape 46 55}} Organic or curved {{/rollBetween() oracle-table-precursor-vault-shape 46 55}} {{#rollBetween() oracle-table-precursor-vault-shape 56 60}} Platform or disc {{/rollBetween() oracle-table-precursor-vault-shape 56 60}} {{#rollBetween() oracle-table-precursor-vault-shape 61 65}} Spires or towers {{/rollBetween() oracle-table-precursor-vault-shape 61 65}} {{#rollBetween() oracle-table-precursor-vault-shape 66 68}} Domed {{/rollBetween() oracle-table-precursor-vault-shape 66 68}} {{#rollBetween() oracle-table-precursor-vault-shape 69 73}} Spiky {{/rollBetween() oracle-table-precursor-vault-shape 69 73}} {{#rollBetween() oracle-table-precursor-vault-shape 74 76}} Sculptural or effigy {{/rollBetween() oracle-table-precursor-vault-shape 74 76}} {{#rollBetween() oracle-table-precursor-vault-shape 77 79}} Amorphous {{/rollBetween() oracle-table-precursor-vault-shape 77 79}} {{#rollBetween() oracle-table-precursor-vault-shape 80 85}} Transforming {{/rollBetween() oracle-table-precursor-vault-shape 80 85}} {{#rollBetween() oracle-table-precursor-vault-shape 86 100}} Roll twice {{/rollBetween() oracle-table-precursor-vault-shape 86 100}}
{{/oracle-table-precursor-vault-shape}} {{#oracle-table-precursor-vault-material}}
{{oracle-table-precursor-vault-material}}
{{#rollBetween() oracle-table-precursor-vault-material 1 30}} Metallic (industrial) {{/rollBetween() oracle-table-precursor-vault-material 1 30}} {{#rollBetween() oracle-table-precursor-vault-material 31 60}} Metallic (smooth) {{/rollBetween() oracle-table-precursor-vault-material 31 60}} {{#rollBetween() oracle-table-precursor-vault-material 61 70}} Rocky or stone-like {{/rollBetween() oracle-table-precursor-vault-material 61 70}} {{#rollBetween() oracle-table-precursor-vault-material 71 74}} Crystalline or glass-like {{/rollBetween() oracle-table-precursor-vault-material 71 74}} {{#rollBetween() oracle-table-precursor-vault-material 75 78}} Bone-like {{/rollBetween() oracle-table-precursor-vault-material 75 78}} {{#rollBetween() oracle-table-precursor-vault-material 79 82}} Flesh-like {{/rollBetween() oracle-table-precursor-vault-material 79 82}} {{#rollBetween() oracle-table-precursor-vault-material 83 86}} Plant-like {{/rollBetween() oracle-table-precursor-vault-material 83 86}} {{#rollBetween() oracle-table-precursor-vault-material 87 88}} Energy {{/rollBetween() oracle-table-precursor-vault-material 87 88}} {{#rollBetween() oracle-table-precursor-vault-material 89 90}} Liquid {{/rollBetween() oracle-table-precursor-vault-material 89 90}} {{#rollBetween() oracle-table-precursor-vault-material 91 100}} Roll twice {{/rollBetween() oracle-table-precursor-vault-material 91 100}}
{{/oracle-table-precursor-vault-material}} {{#oracle-table-precursor-vault-first-look}}
{{oracle-table-precursor-vault-first-look}}
{{#rollBetween() oracle-table-precursor-vault-first-look 1 3}} Corrupting its environment {{/rollBetween() oracle-table-precursor-vault-first-look 1 3}} {{#rollBetween() oracle-table-precursor-vault-first-look 4 7}} Automated defenses {{/rollBetween() oracle-table-precursor-vault-first-look 4 7}} {{#rollBetween() oracle-table-precursor-vault-first-look 8 10}} Breached exterior {{/rollBetween() oracle-table-precursor-vault-first-look 8 10}} {{#rollBetween() oracle-table-precursor-vault-first-look 11 14}} Broken or fragmented {{/rollBetween() oracle-table-precursor-vault-first-look 11 14}} {{#rollBetween() oracle-table-precursor-vault-first-look 15 17}} Camouflaged or hidden {{/rollBetween() oracle-table-precursor-vault-first-look 15 17}} {{#rollBetween() oracle-table-precursor-vault-first-look 18 20}} Cavernous opening {{/rollBetween() oracle-table-precursor-vault-first-look 18 20}} {{#rollBetween() oracle-table-precursor-vault-first-look 21 23}} Dispersed structures {{/rollBetween() oracle-table-precursor-vault-first-look 21 23}} {{#rollBetween() oracle-table-precursor-vault-first-look 24 26}} Dreadful premonitions {{/rollBetween() oracle-table-precursor-vault-first-look 24 26}} {{#rollBetween() oracle-table-precursor-vault-first-look 27 30}} Electromagnetic field {{/rollBetween() oracle-table-precursor-vault-first-look 27 30}} {{#rollBetween() oracle-table-precursor-vault-first-look 31 33}} Embedded within terrain {{/rollBetween() oracle-table-precursor-vault-first-look 31 33}} {{#rollBetween() oracle-table-precursor-vault-first-look 34 36}} Encased in an energy field {{/rollBetween() oracle-table-precursor-vault-first-look 34 36}} {{#rollBetween() oracle-table-precursor-vault-first-look 37 40}} Energy core or conduit {{/rollBetween() oracle-table-precursor-vault-first-look 37 40}} {{#rollBetween() oracle-table-precursor-vault-first-look 41 43}} Fractal patterns {{/rollBetween() oracle-table-precursor-vault-first-look 41 43}} {{#rollBetween() oracle-table-precursor-vault-first-look 44 47}} Glyphs or symbols {{/rollBetween() oracle-table-precursor-vault-first-look 44 47}} {{#rollBetween() oracle-table-precursor-vault-first-look 48 51}} Hazardous readings {{/rollBetween() oracle-table-precursor-vault-first-look 48 51}} {{#rollBetween() oracle-table-precursor-vault-first-look 52 54}} Levitating or in motion {{/rollBetween() oracle-table-precursor-vault-first-look 52 54}} {{#rollBetween() oracle-table-precursor-vault-first-look 55 58}} Lighted or illuminated {{/rollBetween() oracle-table-precursor-vault-first-look 55 58}} {{#rollBetween() oracle-table-precursor-vault-first-look 59 61}} No obvious point of entry {{/rollBetween() oracle-table-precursor-vault-first-look 59 61}} {{#rollBetween() oracle-table-precursor-vault-first-look 62 64}} Overgrown or entangled {{/rollBetween() oracle-table-precursor-vault-first-look 62 64}} {{#rollBetween() oracle-table-precursor-vault-first-look 65 67}} Perfectly preserved {{/rollBetween() oracle-table-precursor-vault-first-look 65 67}} {{#rollBetween() oracle-table-precursor-vault-first-look 68 70}} Phasing in and out of reality {{/rollBetween() oracle-table-precursor-vault-first-look 68 70}} {{#rollBetween() oracle-table-precursor-vault-first-look 71 73}} Physical barrier {{/rollBetween() oracle-table-precursor-vault-first-look 71 73}} {{#rollBetween() oracle-table-precursor-vault-first-look 74 76}} Pitted or scarred {{/rollBetween() oracle-table-precursor-vault-first-look 74 76}} {{#rollBetween() oracle-table-precursor-vault-first-look 77 79}} Scaled for outsized beings {{/rollBetween() oracle-table-precursor-vault-first-look 77 79}} {{#rollBetween() oracle-table-precursor-vault-first-look 80 82}} Shrouded in mist or haze {{/rollBetween() oracle-table-precursor-vault-first-look 80 82}} {{#rollBetween() oracle-table-precursor-vault-first-look 83 85}} Signs of invaders {{/rollBetween() oracle-table-precursor-vault-first-look 83 85}} {{#rollBetween() oracle-table-precursor-vault-first-look 86 89}} Sound or signal {{/rollBetween() oracle-table-precursor-vault-first-look 86 89}} {{#rollBetween() oracle-table-precursor-vault-first-look 90 92}} Strong gravity well {{/rollBetween() oracle-table-precursor-vault-first-look 90 92}} {{#rollBetween() oracle-table-precursor-vault-first-look 93 95}} Surrounded by destruction {{/rollBetween() oracle-table-precursor-vault-first-look 93 95}} {{#rollBetween() oracle-table-precursor-vault-first-look 96 100}} ▸Descriptor + Focus {{/rollBetween() oracle-table-precursor-vault-first-look 96 100}}
{{/oracle-table-precursor-vault-first-look}} {{#oracle-subcategory-precursor-vault-interior}}
{{oracle-subcategory-precursor-vault-interior}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 1 3}} Abnormal gravity {{/rollBetween() oracle-subcategory-precursor-vault-interior 1 3}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 4 6}} Automated defenses {{/rollBetween() oracle-subcategory-precursor-vault-interior 4 6}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 7 9}} Biological infestation {{/rollBetween() oracle-subcategory-precursor-vault-interior 7 9}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 10 12}} Carried tech is disrupted {{/rollBetween() oracle-subcategory-precursor-vault-interior 10 12}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 13 15}} Complex textures or patterns {{/rollBetween() oracle-subcategory-precursor-vault-interior 13 15}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 16 18}} Corpses of intruders {{/rollBetween() oracle-subcategory-precursor-vault-interior 16 18}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 19 21}} Damage and debris {{/rollBetween() oracle-subcategory-precursor-vault-interior 19 21}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 22 24}} Deteriorating spaces {{/rollBetween() oracle-subcategory-precursor-vault-interior 22 24}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 25 27}} Dissonant tones or music {{/rollBetween() oracle-subcategory-precursor-vault-interior 25 27}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 28 30}} Energy surges {{/rollBetween() oracle-subcategory-precursor-vault-interior 28 30}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 31 33}} Environment reacts to your presence {{/rollBetween() oracle-subcategory-precursor-vault-interior 31 33}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 34 36}} Evidence of looting or scavenging {{/rollBetween() oracle-subcategory-precursor-vault-interior 34 36}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 37 39}} Excessive cold {{/rollBetween() oracle-subcategory-precursor-vault-interior 37 39}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 40 42}} Excessive heat {{/rollBetween() oracle-subcategory-precursor-vault-interior 40 42}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 43 45}} Faint ambient lighting {{/rollBetween() oracle-subcategory-precursor-vault-interior 43 45}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 46 48}} Impenetrable darkness {{/rollBetween() oracle-subcategory-precursor-vault-interior 46 48}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 49 51}} Intense smell {{/rollBetween() oracle-subcategory-precursor-vault-interior 49 51}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 52 54}} Magnetic surfaces {{/rollBetween() oracle-subcategory-precursor-vault-interior 52 54}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 55 57}} Material does not match exterior {{/rollBetween() oracle-subcategory-precursor-vault-interior 55 57}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 58 60}} Ornate markings or symbols {{/rollBetween() oracle-subcategory-precursor-vault-interior 58 60}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 61 63}} Reactive lighting responds to your presence {{/rollBetween() oracle-subcategory-precursor-vault-interior 61 63}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 64 66}} Scale does not match exterior {{/rollBetween() oracle-subcategory-precursor-vault-interior 64 66}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 67 69}} Signs of invasive lifeforms {{/rollBetween() oracle-subcategory-precursor-vault-interior 67 69}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 70 72}} Surfaces respond to touch {{/rollBetween() oracle-subcategory-precursor-vault-interior 70 72}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 73 75}} Thick haze or smoke {{/rollBetween() oracle-subcategory-precursor-vault-interior 73 75}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 76 78}} Thick or fluid atmosphere {{/rollBetween() oracle-subcategory-precursor-vault-interior 76 78}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 79 81}} Thrumming or droning sound {{/rollBetween() oracle-subcategory-precursor-vault-interior 79 81}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 82 84}} Toxic atmosphere {{/rollBetween() oracle-subcategory-precursor-vault-interior 82 84}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 85 87}} Toxic residue {{/rollBetween() oracle-subcategory-precursor-vault-interior 85 87}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 88 90}} Well-preserved {{/rollBetween() oracle-subcategory-precursor-vault-interior 88 90}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 91 93}} Wet or humid {{/rollBetween() oracle-subcategory-precursor-vault-interior 91 93}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 94 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-precursor-vault-interior 94 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 1 3}} Ascending or descending path {{/rollBetween() oracle-subcategory-precursor-vault-interior 1 3}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 4 6}} Biological growths {{/rollBetween() oracle-subcategory-precursor-vault-interior 4 6}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 7 8}} Blood trail {{/rollBetween() oracle-subcategory-precursor-vault-interior 7 8}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 9 10}} Breached or ruptured area {{/rollBetween() oracle-subcategory-precursor-vault-interior 9 10}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 11 13}} Broken or inactive machinery {{/rollBetween() oracle-subcategory-precursor-vault-interior 11 13}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 14 15}} Clinging mist {{/rollBetween() oracle-subcategory-precursor-vault-interior 14 15}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 16 18}} Damage or debris {{/rollBetween() oracle-subcategory-precursor-vault-interior 16 18}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 19 20}} Echoing noises {{/rollBetween() oracle-subcategory-precursor-vault-interior 19 20}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 21 22}} Elevated path over chasm or shaft {{/rollBetween() oracle-subcategory-precursor-vault-interior 21 22}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 23 25}} Energy discharges {{/rollBetween() oracle-subcategory-precursor-vault-interior 23 25}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 26 28}} Enigmatic controls or terminal {{/rollBetween() oracle-subcategory-precursor-vault-interior 26 28}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 29 30}} Garden or invasive plant life {{/rollBetween() oracle-subcategory-precursor-vault-interior 29 30}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 31 32}} Inscrutable object lies dark and silent {{/rollBetween() oracle-subcategory-precursor-vault-interior 31 32}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 33 35}} Intersection or hub {{/rollBetween() oracle-subcategory-precursor-vault-interior 33 35}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 36 38}} Intricate symbols or pictographs {{/rollBetween() oracle-subcategory-precursor-vault-interior 36 38}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 39 41}} Looted or dismantled technology {{/rollBetween() oracle-subcategory-precursor-vault-interior 39 41}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 42 44}} Looted or empty containers {{/rollBetween() oracle-subcategory-precursor-vault-interior 42 44}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 45 47}} Mazelike passages {{/rollBetween() oracle-subcategory-precursor-vault-interior 45 47}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 48 49}} Moving platform or lift {{/rollBetween() oracle-subcategory-precursor-vault-interior 48 49}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 50 52}} Mummified or decayed corpses {{/rollBetween() oracle-subcategory-precursor-vault-interior 50 52}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 53 55}} Narrowing or widening path {{/rollBetween() oracle-subcategory-precursor-vault-interior 53 55}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 56 58}} Pooled liquid {{/rollBetween() oracle-subcategory-precursor-vault-interior 56 58}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 59 61}} Remains of intruders {{/rollBetween() oracle-subcategory-precursor-vault-interior 59 61}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 62 63}} Scattered bones {{/rollBetween() oracle-subcategory-precursor-vault-interior 62 63}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 64 66}} Scrawled markings {{/rollBetween() oracle-subcategory-precursor-vault-interior 64 66}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 67 68}} Signs of an attack or battle {{/rollBetween() oracle-subcategory-precursor-vault-interior 67 68}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 69 71}} Signs of invasive creatures {{/rollBetween() oracle-subcategory-precursor-vault-interior 69 71}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 72 73}} Surfaces honeycombed with openings {{/rollBetween() oracle-subcategory-precursor-vault-interior 72 73}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 74 76}} Unintelligible recorded message {{/rollBetween() oracle-subcategory-precursor-vault-interior 74 76}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 77 79}} Unintelligible whispers {{/rollBetween() oracle-subcategory-precursor-vault-interior 77 79}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 80 82}} Vaulted chamber {{/rollBetween() oracle-subcategory-precursor-vault-interior 80 82}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 83 85}} Vertical shaft {{/rollBetween() oracle-subcategory-precursor-vault-interior 83 85}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 86 90}} Transition into the Sanctum {{/rollBetween() oracle-subcategory-precursor-vault-interior 86 90}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 91 95}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-precursor-vault-interior 91 95}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 96 100}} Roll twice {{/rollBetween() oracle-subcategory-precursor-vault-interior 96 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 1 5}} Broken path {{/rollBetween() oracle-subcategory-precursor-vault-interior 1 5}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 6 10}} Change in atmosphere or environment {{/rollBetween() oracle-subcategory-precursor-vault-interior 6 10}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 11 15}} Corrosive environment {{/rollBetween() oracle-subcategory-precursor-vault-interior 11 15}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 16 20}} Dire warning left by other explorers {{/rollBetween() oracle-subcategory-precursor-vault-interior 16 20}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 21 25}} Foes close in {{/rollBetween() oracle-subcategory-precursor-vault-interior 21 25}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 26 30}} Fragile structural integrity {{/rollBetween() oracle-subcategory-precursor-vault-interior 26 30}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 31 35}} Hazardous path designed for traversal by other beings {{/rollBetween() oracle-subcategory-precursor-vault-interior 31 35}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 36 40}} Important gear malfunctions {{/rollBetween() oracle-subcategory-precursor-vault-interior 36 40}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 41 45}} Isolation or fear presses in {{/rollBetween() oracle-subcategory-precursor-vault-interior 41 45}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 46 50}} Mechanical trap {{/rollBetween() oracle-subcategory-precursor-vault-interior 46 50}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 51 55}} Mist or darkness conceals dangers {{/rollBetween() oracle-subcategory-precursor-vault-interior 51 55}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 56 60}} Puzzling mystery blocks the way {{/rollBetween() oracle-subcategory-precursor-vault-interior 56 60}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 61 65}} Radioactive hot spot {{/rollBetween() oracle-subcategory-precursor-vault-interior 61 65}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 66 70}} Rivals seek what lay within {{/rollBetween() oracle-subcategory-precursor-vault-interior 66 70}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 71 75}} Signs of a contagion {{/rollBetween() oracle-subcategory-precursor-vault-interior 71 75}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 76 80}} Signs of a lurking foe {{/rollBetween() oracle-subcategory-precursor-vault-interior 76 80}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 81 85}} Tempting location or object holds hidden dangers {{/rollBetween() oracle-subcategory-precursor-vault-interior 81 85}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 86 90}} Toxic atmosphere {{/rollBetween() oracle-subcategory-precursor-vault-interior 86 90}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 91 95}} Unnerving sound or sensation {{/rollBetween() oracle-subcategory-precursor-vault-interior 91 95}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 96 99}} ▸Action + Theme {{/rollBetween() oracle-subcategory-precursor-vault-interior 96 99}}{{#rollTotal() oracle-subcategory-precursor-vault-interior 100}} Roll twice {{/rollTotal() oracle-subcategory-precursor-vault-interior 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 1 10}} Clue points the way to your destination or target {{/rollBetween() oracle-subcategory-precursor-vault-interior 1 10}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 11 20}} Clue to a lifeform's nature or vulnerabilities {{/rollBetween() oracle-subcategory-precursor-vault-interior 11 20}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 21 30}} Helpful gear left by another explorer {{/rollBetween() oracle-subcategory-precursor-vault-interior 21 30}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 31 40}} Insight into the nature or history of this site {{/rollBetween() oracle-subcategory-precursor-vault-interior 31 40}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 41 50}} Intriguing device or artifact {{/rollBetween() oracle-subcategory-precursor-vault-interior 41 50}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 51 60}} Opening to get the drop on a foe {{/rollBetween() oracle-subcategory-precursor-vault-interior 51 60}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 61 70}} Opening to outmaneuver or escape a threat or foe {{/rollBetween() oracle-subcategory-precursor-vault-interior 61 70}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 71 80}} Salvageable resource {{/rollBetween() oracle-subcategory-precursor-vault-interior 71 80}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 81 90}} Secure area offers a moment of peace {{/rollBetween() oracle-subcategory-precursor-vault-interior 81 90}} {{#rollBetween() oracle-subcategory-precursor-vault-interior 91 100}} Shortcut or less perilous path speeds your way {{/rollBetween() oracle-subcategory-precursor-vault-interior 91 100}}{{/rollTotal() tableChoice 3}}
{{/oracle-subcategory-precursor-vault-interior}} {{#oracle-subcategory-precursor-vault-sanctum}}
{{oracle-subcategory-precursor-vault-sanctum}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 1 3}} Capture or control of other beings {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 1 3}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 4 6}} Command or communication relay {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 4 6}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 7 9}} Commemoration of an event {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 7 9}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 10 12}} Conduit to mystical powers {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 10 12}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 13 16}} Conservation of living specimens {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 13 16}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 17 20}} Containment of a powerful being {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 17 20}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 21 24}} Containment of dangerous creatures {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 21 24}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 25 27}} Containment of weapons {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 25 27}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 28 31}} Control of a destructive weapon {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 28 31}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 32 34}} Generation of defenses or barriers {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 32 34}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 35 38}} Generation or transformation of energy {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 35 38}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 39 41}} Harvesting of resources {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 39 41}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 42 44}} Interment of the dead {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 42 44}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 45 47}} Manipulation of spacetime {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 45 47}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 48 50}} Manufacturing of lifeforms {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 48 50}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 51 53}} Manufacturing of machines or devices {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 51 53}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 54 56}} Passage to another location {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 54 56}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 57 59}} Preservation of an ancient intelligence {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 57 59}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 60 62}} Preservation of maps or navigational data {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 60 62}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 63 66}} Protection of a sacred artifact {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 63 66}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 67 69}} Researching science or technology {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 67 69}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 70 73}} Safekeeping of cultural records or memories {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 70 73}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 74 77}} Shelter for inhabitants {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 74 77}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 78 80}} Stockpiling of resources {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 78 80}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 81 83}} Surveying or monitoring of a location {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 81 83}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 84 87}} Transformation of terrain or environments {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 84 87}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 88 90}} Worship of a god or being {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 88 90}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 91 95}} ▸Action + Theme {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 91 95}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 96 100}} Roll twice {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 96 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 1 2}} Abyssal pit or chasm {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 1 2}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 3 5}} Altered gravity {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 3 5}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 6 7}} Area filled with strange liquid {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 6 7}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 8 10}} Area humming with aberrant energy {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 8 10}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 11 13}} Blasted or wrecked area {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 11 13}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 14 16}} Central chamber of immense proportions or grandeur {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 14 16}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 17 19}} Colossal machine {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 17 19}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 20 21}} Corrupted plant life {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 20 21}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 22 24}} Enigmatic mechanisms come to life {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 22 24}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 25 26}} Haze of spores or nanomachines {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 25 26}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 27 28}} Incomprehensible architecture or geometry {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 27 28}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 29 31}} Incongruent space contradicts the nature of this site {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 29 31}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 32 34}} Inscrutable object emits sound and energy {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 32 34}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 35 37}} Machinery fused with organic growths {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 35 37}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 38 40}} Moving chamber or passage {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 38 40}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 41 43}} Mutated remains of the dead {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 41 43}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 44 46}} Nest of invasive creatures {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 44 46}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 47 49}} Pockets or layers of altered atmosphere {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 47 49}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 50 51}} Pods or chambers with preserved corpses {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 50 51}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 52 54}} Pools of strange liquid {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 52 54}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 55 57}} Pulsating surfaces {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 55 57}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 58 60}} Rampant biological infestation {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 58 60}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 61 63}} Repository of biological specimens {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 61 63}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 64 66}} Sealed chamber {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 64 66}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 67 69}} Sealed containers of inscrutable purpose {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 67 69}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 70 72}} Simulated or illusionary environment {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 70 72}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 73 74}} Surfaces covered in slime or fungus {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 73 74}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 75 76}} Temporal distortions {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 75 76}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 77 79}} Transforming spaces {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 77 79}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 80 82}} Visions of this place in another time {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 80 82}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 83 85}} Visions or reflections of another reality {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 83 85}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 86 88}} Warped or misshapen spaces {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 86 88}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 89 90}} Whispering voices speak to you {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 89 90}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 91 95}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 91 95}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 96 100}} Roll twice {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 96 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 1 5}} Camouflaged or transforming foe reveals itself {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 1 5}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 6 10}} Confounding distortions of the timestream {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 6 10}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 11 15}} Destructive environmental disturbance {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 11 15}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 16 20}} Horrifying fate for a previous intruder {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 16 20}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 21 25}} Important equipment rendered useless {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 21 25}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 26 30}} Led astray or lured into danger by a manifestation or illusion {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 26 30}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 31 35}} Lost the way or separated from others {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 31 35}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 36 40}} Manifestations prey upon your weaknesses or worries {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 36 40}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 41 45}} Other intruders have been corrupted or mutated by this place {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 41 45}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 46 50}} Paranoia or suspicion takes hold {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 46 50}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 51 55}} Path behind you is sealed {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 51 55}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 56 60}} Powerful foe strikes without warning {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 56 60}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 61 65}} Restless dead awaken {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 61 65}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 66 70}} Scene of hideous violence or death {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 66 70}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 71 75}} Snared in an unnatural trap {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 71 75}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 76 80}} Spawning or swarming foes surround you {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 76 80}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 81 85}} Sudden structural collapse or failure {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 81 85}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 86 90}} Temptations to linger or remain in this site {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 86 90}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 91 95}} You are marked by physical corruption or mutation {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 91 95}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 96 99}} ▸Action + Theme {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 96 99}}{{#rollTotal() oracle-subcategory-precursor-vault-sanctum 100}} Roll twice {{/rollTotal() oracle-subcategory-precursor-vault-sanctum 100}}{{/rollTotal() tableChoice 2}} {{#rollTotal() tableChoice 3}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 1 10}} Access to a secret or protected area {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 1 10}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 11 20}} Clue points the way to your destination or target {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 11 20}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 21 30}} Comforting illusion or vision {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 21 30}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 31 40}} Control or terminal adjusts to accept your input {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 31 40}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 41 50}} Deeper insight into the history or nature of this site {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 41 50}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 51 60}} Device or artifact reveals its purpose {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 51 60}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 61 70}} Environment adjusts to better suit you {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 61 70}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 71 80}} Foes stand down or give way {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 71 80}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 81 90}} Key offers control of a function or aspect of this site {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 81 90}} {{#rollBetween() oracle-subcategory-precursor-vault-sanctum 91 100}} Shortcut or less perilous path speeds your way {{/rollBetween() oracle-subcategory-precursor-vault-sanctum 91 100}}{{/rollTotal() tableChoice 3}}
{{/oracle-subcategory-precursor-vault-sanctum}} {{#oracle-table-location-theme-type}}
{{oracle-table-location-theme-type}}
{{#rollBetween() oracle-table-location-theme-type 1 15}} Chaotic (Reality is corrupted or warped in this place.) {{/rollBetween() oracle-table-location-theme-type 1 15}} {{#rollBetween() oracle-table-location-theme-type 16 30}} Fortified (Enemies defend this place against intruders.) {{/rollBetween() oracle-table-location-theme-type 16 30}} {{#rollBetween() oracle-table-location-theme-type 31 45}} Haunted (Restless spirits are bound to this place.) {{/rollBetween() oracle-table-location-theme-type 31 45}} {{#rollBetween() oracle-table-location-theme-type 46 60}} Infested (Foul creatures have overrun this place.) {{/rollBetween() oracle-table-location-theme-type 46 60}} {{#rollBetween() oracle-table-location-theme-type 61 70}} Inhabited (People have built a community in this place.) {{/rollBetween() oracle-table-location-theme-type 61 70}} {{#rollBetween() oracle-table-location-theme-type 71 85}} Ruined (Time, disaster, or war have ravaged this place.) {{/rollBetween() oracle-table-location-theme-type 71 85}} {{#rollBetween() oracle-table-location-theme-type 86 100}} Sacred (The faithful worship inscrutable powers in this place.) {{/rollBetween() oracle-table-location-theme-type 86 100}}
{{/oracle-table-location-theme-type}} {{#oracle-subcategory-location-theme-chaotic}}
{{oracle-subcategory-location-theme-chaotic}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 1 8}} Alterations in the flow of time {{/rollBetween() oracle-subcategory-location-theme-chaotic 1 8}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 9 16}} Chaotic portal, focus, or conduit {{/rollBetween() oracle-subcategory-location-theme-chaotic 9 16}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 17 24}} Corrupted or warped architecture or terrain {{/rollBetween() oracle-subcategory-location-theme-chaotic 17 24}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 25 32}} Corrupted or warped environment or ecosystem {{/rollBetween() oracle-subcategory-location-theme-chaotic 25 32}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 33 40}} Corrupted or warped technology {{/rollBetween() oracle-subcategory-location-theme-chaotic 33 40}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 41 48}} Cryptic device harnesses or powers chaos {{/rollBetween() oracle-subcategory-location-theme-chaotic 41 48}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 49 56}} Distortions of gravity or physics {{/rollBetween() oracle-subcategory-location-theme-chaotic 49 56}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 57 64}} Energy field or barrier {{/rollBetween() oracle-subcategory-location-theme-chaotic 57 64}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 65 72}} Glimpses of alternate realities {{/rollBetween() oracle-subcategory-location-theme-chaotic 65 72}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 73 80}} Lifeforms mutated or altered by chaos {{/rollBetween() oracle-subcategory-location-theme-chaotic 73 80}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 81 88}} Lifeforms spawned from chaos {{/rollBetween() oracle-subcategory-location-theme-chaotic 81 88}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 89 96}} Visions of your past or future {{/rollBetween() oracle-subcategory-location-theme-chaotic 89 96}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 97 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-location-theme-chaotic 97 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 1 9}} Chaos makes its mark upon you {{/rollBetween() oracle-subcategory-location-theme-chaotic 1 9}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 10 18}} Chaos spreads or intensifies {{/rollBetween() oracle-subcategory-location-theme-chaotic 10 18}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 19 27}} Chaos tempts or lures you {{/rollBetween() oracle-subcategory-location-theme-chaotic 19 27}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 28 36}} Chaotic energies block the path or assail you {{/rollBetween() oracle-subcategory-location-theme-chaotic 28 36}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 37 45}} Disorienting changes in time or location {{/rollBetween() oracle-subcategory-location-theme-chaotic 37 45}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 46 54}} Dreadful scene of those who fell prey to chaos {{/rollBetween() oracle-subcategory-location-theme-chaotic 46 54}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 55 63}} Equipment is made unstable or dangerous {{/rollBetween() oracle-subcategory-location-theme-chaotic 55 63}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 64 72}} Foes harness or wield chaos {{/rollBetween() oracle-subcategory-location-theme-chaotic 64 72}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 73 81}} Hazardous environmental changes {{/rollBetween() oracle-subcategory-location-theme-chaotic 73 81}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 82 90}} Lifeforms made hostile by chaos {{/rollBetween() oracle-subcategory-location-theme-chaotic 82 90}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-location-theme-chaotic 91 98}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 99 100}} Roll twice {{/rollBetween() oracle-subcategory-location-theme-chaotic 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 1 20}} Chaos ebbs or withdraws for a time {{/rollBetween() oracle-subcategory-location-theme-chaotic 1 20}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 21 40}} Chaos empowers you with strange but useful abilities {{/rollBetween() oracle-subcategory-location-theme-chaotic 21 40}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 41 60}} Chaos manifests as comforting or inspiring visions {{/rollBetween() oracle-subcategory-location-theme-chaotic 41 60}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 61 80}} Chaotic changes hamper your foes {{/rollBetween() oracle-subcategory-location-theme-chaotic 61 80}} {{#rollBetween() oracle-subcategory-location-theme-chaotic 81 100}} Insight into the source or nature of the chaos {{/rollBetween() oracle-subcategory-location-theme-chaotic 81 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-subcategory-location-theme-chaotic}} {{#oracle-subcategory-location-theme-fortified}}
{{oracle-subcategory-location-theme-fortified}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-location-theme-fortified 1 8}} Captives or prisoners {{/rollBetween() oracle-subcategory-location-theme-fortified 1 8}} {{#rollBetween() oracle-subcategory-location-theme-fortified 9 16}} Control area or terminal {{/rollBetween() oracle-subcategory-location-theme-fortified 9 16}} {{#rollBetween() oracle-subcategory-location-theme-fortified 17 24}} Empty or inactive area {{/rollBetween() oracle-subcategory-location-theme-fortified 17 24}} {{#rollBetween() oracle-subcategory-location-theme-fortified 25 32}} Enemy forces assembled for an event {{/rollBetween() oracle-subcategory-location-theme-fortified 25 32}} {{#rollBetween() oracle-subcategory-location-theme-fortified 33 40}} Enemy forces off-duty or at leisure {{/rollBetween() oracle-subcategory-location-theme-fortified 33 40}} {{#rollBetween() oracle-subcategory-location-theme-fortified 41 48}} Enemy forces on guard {{/rollBetween() oracle-subcategory-location-theme-fortified 41 48}} {{#rollBetween() oracle-subcategory-location-theme-fortified 49 56}} Enemy forces on patrol {{/rollBetween() oracle-subcategory-location-theme-fortified 49 56}} {{#rollBetween() oracle-subcategory-location-theme-fortified 57 64}} Enemy forces transporting supplies or equipment {{/rollBetween() oracle-subcategory-location-theme-fortified 57 64}} {{#rollBetween() oracle-subcategory-location-theme-fortified 65 72}} Enemy leader makes an inspection {{/rollBetween() oracle-subcategory-location-theme-fortified 65 72}} {{#rollBetween() oracle-subcategory-location-theme-fortified 73 80}} Prototype technology or equipment {{/rollBetween() oracle-subcategory-location-theme-fortified 73 80}} {{#rollBetween() oracle-subcategory-location-theme-fortified 81 88}} Robotic assistant or watchful AI {{/rollBetween() oracle-subcategory-location-theme-fortified 81 88}} {{#rollBetween() oracle-subcategory-location-theme-fortified 89 96}} Support personnel at work {{/rollBetween() oracle-subcategory-location-theme-fortified 89 96}} {{#rollBetween() oracle-subcategory-location-theme-fortified 97 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-location-theme-fortified 97 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-location-theme-fortified 1 9}} Alarm is triggered {{/rollBetween() oracle-subcategory-location-theme-fortified 1 9}} {{#rollBetween() oracle-subcategory-location-theme-fortified 10 18}} Automated security or weapons target you {{/rollBetween() oracle-subcategory-location-theme-fortified 10 18}} {{#rollBetween() oracle-subcategory-location-theme-fortified 19 27}} Checkpoint or path with restricted access {{/rollBetween() oracle-subcategory-location-theme-fortified 19 27}} {{#rollBetween() oracle-subcategory-location-theme-fortified 28 36}} Enemies converge on this area {{/rollBetween() oracle-subcategory-location-theme-fortified 28 36}} {{#rollBetween() oracle-subcategory-location-theme-fortified 37 45}} Enemies reveal new capabilities or technology {{/rollBetween() oracle-subcategory-location-theme-fortified 37 45}} {{#rollBetween() oracle-subcategory-location-theme-fortified 46 54}} Enemies trick you or lure you into a trap {{/rollBetween() oracle-subcategory-location-theme-fortified 46 54}} {{#rollBetween() oracle-subcategory-location-theme-fortified 55 63}} Powerful enemy appears {{/rollBetween() oracle-subcategory-location-theme-fortified 55 63}} {{#rollBetween() oracle-subcategory-location-theme-fortified 64 72}} Problematic alliance or affiliations is revealed {{/rollBetween() oracle-subcategory-location-theme-fortified 64 72}} {{#rollBetween() oracle-subcategory-location-theme-fortified 73 81}} Revealed schemes of an enemy leader create new urgency {{/rollBetween() oracle-subcategory-location-theme-fortified 73 81}} {{#rollBetween() oracle-subcategory-location-theme-fortified 82 90}} Your plan is undone by an unexpected complication {{/rollBetween() oracle-subcategory-location-theme-fortified 82 90}} {{#rollBetween() oracle-subcategory-location-theme-fortified 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-location-theme-fortified 91 98}} {{#rollBetween() oracle-subcategory-location-theme-fortified 99 100}} Roll twice {{/rollBetween() oracle-subcategory-location-theme-fortified 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-location-theme-fortified 1 20}} Insight into the plans or methods of the enemy force {{/rollBetween() oracle-subcategory-location-theme-fortified 1 20}} {{#rollBetween() oracle-subcategory-location-theme-fortified 21 40}} Opening to get the drop on an enemy {{/rollBetween() oracle-subcategory-location-theme-fortified 21 40}} {{#rollBetween() oracle-subcategory-location-theme-fortified 41 60}} Opening to outmaneuver or escape enemies {{/rollBetween() oracle-subcategory-location-theme-fortified 41 60}} {{#rollBetween() oracle-subcategory-location-theme-fortified 61 80}} Potential collaborator or informant reveals themselves {{/rollBetween() oracle-subcategory-location-theme-fortified 61 80}} {{#rollBetween() oracle-subcategory-location-theme-fortified 81 100}} Access to useful equipment or weapons {{/rollBetween() oracle-subcategory-location-theme-fortified 81 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-subcategory-location-theme-fortified}} {{#oracle-subcategory-location-theme-haunted}}
{{oracle-subcategory-location-theme-haunted}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-location-theme-haunted 1 8}} Disembodied voices {{/rollBetween() oracle-subcategory-location-theme-haunted 1 8}} {{#rollBetween() oracle-subcategory-location-theme-haunted 9 16}} Eerie cold {{/rollBetween() oracle-subcategory-location-theme-haunted 9 16}} {{#rollBetween() oracle-subcategory-location-theme-haunted 17 24}} Foreboding omen or message {{/rollBetween() oracle-subcategory-location-theme-haunted 17 24}} {{#rollBetween() oracle-subcategory-location-theme-haunted 25 32}} Ghostly visions of this place in another time {{/rollBetween() oracle-subcategory-location-theme-haunted 25 32}} {{#rollBetween() oracle-subcategory-location-theme-haunted 33 40}} Glimpses of shadowy movement {{/rollBetween() oracle-subcategory-location-theme-haunted 33 40}} {{#rollBetween() oracle-subcategory-location-theme-haunted 41 48}} Objects move of their own accord {{/rollBetween() oracle-subcategory-location-theme-haunted 41 48}} {{#rollBetween() oracle-subcategory-location-theme-haunted 49 56}} Sensation of being watched {{/rollBetween() oracle-subcategory-location-theme-haunted 49 56}} {{#rollBetween() oracle-subcategory-location-theme-haunted 57 64}} Signs of death or violence {{/rollBetween() oracle-subcategory-location-theme-haunted 57 64}} {{#rollBetween() oracle-subcategory-location-theme-haunted 65 72}} Spectral sounds {{/rollBetween() oracle-subcategory-location-theme-haunted 65 72}} {{#rollBetween() oracle-subcategory-location-theme-haunted 73 80}} Twisted or altered architecture or terrain {{/rollBetween() oracle-subcategory-location-theme-haunted 73 80}} {{#rollBetween() oracle-subcategory-location-theme-haunted 81 88}} Unnatural blight, decay, or ruin {{/rollBetween() oracle-subcategory-location-theme-haunted 81 88}} {{#rollBetween() oracle-subcategory-location-theme-haunted 89 96}} Unnatural mists or darkness {{/rollBetween() oracle-subcategory-location-theme-haunted 89 96}} {{#rollBetween() oracle-subcategory-location-theme-haunted 97 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-location-theme-haunted 97 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-location-theme-haunted 1 9}} Assailed by an angry or vengeful being {{/rollBetween() oracle-subcategory-location-theme-haunted 1 9}} {{#rollBetween() oracle-subcategory-location-theme-haunted 10 18}} Beguiling illusions tempt you to linger or stay {{/rollBetween() oracle-subcategory-location-theme-haunted 10 18}} {{#rollBetween() oracle-subcategory-location-theme-haunted 19 27}} Besieged by frightening sensations {{/rollBetween() oracle-subcategory-location-theme-haunted 19 27}} {{#rollBetween() oracle-subcategory-location-theme-haunted 28 36}} Equipment is plagued by unexplainable malfunctions {{/rollBetween() oracle-subcategory-location-theme-haunted 28 36}} {{#rollBetween() oracle-subcategory-location-theme-haunted 37 45}} Plunged into disorienting darkness or illusionary surroundings {{/rollBetween() oracle-subcategory-location-theme-haunted 37 45}} {{#rollBetween() oracle-subcategory-location-theme-haunted 46 54}} Spectral manifestations of your fears {{/rollBetween() oracle-subcategory-location-theme-haunted 46 54}} {{#rollBetween() oracle-subcategory-location-theme-haunted 55 63}} Spirits or undead reveal surprising abilities or motivations {{/rollBetween() oracle-subcategory-location-theme-haunted 55 63}} {{#rollBetween() oracle-subcategory-location-theme-haunted 64 72}} Sudden, shocking reveal of a ghostly manifestation or undead form {{/rollBetween() oracle-subcategory-location-theme-haunted 64 72}} {{#rollBetween() oracle-subcategory-location-theme-haunted 73 81}} Trickery leads you into danger {{/rollBetween() oracle-subcategory-location-theme-haunted 73 81}} {{#rollBetween() oracle-subcategory-location-theme-haunted 82 90}} Visions reveal a horrifying aspect of this place {{/rollBetween() oracle-subcategory-location-theme-haunted 82 90}} {{#rollBetween() oracle-subcategory-location-theme-haunted 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-location-theme-haunted 91 98}} {{#rollBetween() oracle-subcategory-location-theme-haunted 99 100}} Roll twice {{/rollBetween() oracle-subcategory-location-theme-haunted 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-location-theme-haunted 1 20}} Encounter with a benign spirit or being {{/rollBetween() oracle-subcategory-location-theme-haunted 1 20}} {{#rollBetween() oracle-subcategory-location-theme-haunted 21 40}} Helpful vision of past events {{/rollBetween() oracle-subcategory-location-theme-haunted 21 40}} {{#rollBetween() oracle-subcategory-location-theme-haunted 41 60}} Message or clue leads offers insight into the nature of this haunting {{/rollBetween() oracle-subcategory-location-theme-haunted 41 60}} {{#rollBetween() oracle-subcategory-location-theme-haunted 61 80}} Secret area or path is revealed {{/rollBetween() oracle-subcategory-location-theme-haunted 61 80}} {{#rollBetween() oracle-subcategory-location-theme-haunted 81 100}} Useful or interesting artifact or device {{/rollBetween() oracle-subcategory-location-theme-haunted 81 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-subcategory-location-theme-haunted}} {{#oracle-subcategory-location-theme-infested}}
{{oracle-subcategory-location-theme-infested}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-location-theme-infested 1 8}} Corpse of an unfortunate victim {{/rollBetween() oracle-subcategory-location-theme-infested 1 8}} {{#rollBetween() oracle-subcategory-location-theme-infested 9 16}} Eggs, cocoons, or nest {{/rollBetween() oracle-subcategory-location-theme-infested 9 16}} {{#rollBetween() oracle-subcategory-location-theme-infested 17 24}} Environment corrupted by the infestation {{/rollBetween() oracle-subcategory-location-theme-infested 17 24}} {{#rollBetween() oracle-subcategory-location-theme-infested 25 32}} Evidence of a lurking creature {{/rollBetween() oracle-subcategory-location-theme-infested 25 32}} {{#rollBetween() oracle-subcategory-location-theme-infested 33 40}} Evidence of an ill-fated victim {{/rollBetween() oracle-subcategory-location-theme-infested 33 40}} {{#rollBetween() oracle-subcategory-location-theme-infested 41 48}} Hoarded food {{/rollBetween() oracle-subcategory-location-theme-infested 41 48}} {{#rollBetween() oracle-subcategory-location-theme-infested 49 56}} Indistinct movement or sounds {{/rollBetween() oracle-subcategory-location-theme-infested 49 56}} {{#rollBetween() oracle-subcategory-location-theme-infested 57 64}} Lair of lesser creatures {{/rollBetween() oracle-subcategory-location-theme-infested 57 64}} {{#rollBetween() oracle-subcategory-location-theme-infested 65 72}} Ravaged supplies or equipment {{/rollBetween() oracle-subcategory-location-theme-infested 65 72}} {{#rollBetween() oracle-subcategory-location-theme-infested 73 80}} Remains of a creature or remnants of a previous form {{/rollBetween() oracle-subcategory-location-theme-infested 73 80}} {{#rollBetween() oracle-subcategory-location-theme-infested 81 88}} Territorial markings {{/rollBetween() oracle-subcategory-location-theme-infested 81 88}} {{#rollBetween() oracle-subcategory-location-theme-infested 89 96}} Trail or evidence of a creature's passage {{/rollBetween() oracle-subcategory-location-theme-infested 89 96}} {{#rollBetween() oracle-subcategory-location-theme-infested 97 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-location-theme-infested 97 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-location-theme-infested 1 9}} Creatures attack without warning {{/rollBetween() oracle-subcategory-location-theme-infested 1 9}} {{#rollBetween() oracle-subcategory-location-theme-infested 10 18}} Creatures guided or controlled by a greater threat {{/rollBetween() oracle-subcategory-location-theme-infested 10 18}} {{#rollBetween() oracle-subcategory-location-theme-infested 19 27}} Creatures reveal new aspects or abilities {{/rollBetween() oracle-subcategory-location-theme-infested 19 27}} {{#rollBetween() oracle-subcategory-location-theme-infested 28 36}} Creatures reveal surprising cleverness {{/rollBetween() oracle-subcategory-location-theme-infested 28 36}} {{#rollBetween() oracle-subcategory-location-theme-infested 37 45}} Creatures take or destroy something important {{/rollBetween() oracle-subcategory-location-theme-infested 37 45}} {{#rollBetween() oracle-subcategory-location-theme-infested 46 54}} Discovery of a live but threatened victim {{/rollBetween() oracle-subcategory-location-theme-infested 46 54}} {{#rollBetween() oracle-subcategory-location-theme-infested 55 63}} Hazardous architecture or terrain {{/rollBetween() oracle-subcategory-location-theme-infested 55 63}} {{#rollBetween() oracle-subcategory-location-theme-infested 64 72}} Lured or driven into a trap or dead-end {{/rollBetween() oracle-subcategory-location-theme-infested 64 72}} {{#rollBetween() oracle-subcategory-location-theme-infested 73 81}} Powerful or dominant creature reveals itself {{/rollBetween() oracle-subcategory-location-theme-infested 73 81}} {{#rollBetween() oracle-subcategory-location-theme-infested 82 90}} Toxic or sickening environment {{/rollBetween() oracle-subcategory-location-theme-infested 82 90}} {{#rollBetween() oracle-subcategory-location-theme-infested 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-location-theme-infested 91 98}} {{#rollBetween() oracle-subcategory-location-theme-infested 99 100}} Roll twice {{/rollBetween() oracle-subcategory-location-theme-infested 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-location-theme-infested 1 20}} Clue to the nature or vulnerabilities of these creatures {{/rollBetween() oracle-subcategory-location-theme-infested 1 20}} {{#rollBetween() oracle-subcategory-location-theme-infested 21 40}} Creatures turn on each other {{/rollBetween() oracle-subcategory-location-theme-infested 21 40}} {{#rollBetween() oracle-subcategory-location-theme-infested 41 60}} Early warning of an attack or ambush {{/rollBetween() oracle-subcategory-location-theme-infested 41 60}} {{#rollBetween() oracle-subcategory-location-theme-infested 61 80}} External event provides a helpful distraction {{/rollBetween() oracle-subcategory-location-theme-infested 61 80}} {{#rollBetween() oracle-subcategory-location-theme-infested 81 100}} Helpful resource or equipment {{/rollBetween() oracle-subcategory-location-theme-infested 81 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-subcategory-location-theme-infested}} {{#oracle-subcategory-location-theme-inhabited}}
{{oracle-subcategory-location-theme-inhabited}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 1 8}} Conspicuous patrols or surveillance {{/rollBetween() oracle-subcategory-location-theme-inhabited 1 8}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 9 16}} Crews at work {{/rollBetween() oracle-subcategory-location-theme-inhabited 9 16}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 17 24}} Display or monument honors a notable cultural event {{/rollBetween() oracle-subcategory-location-theme-inhabited 17 24}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 25 32}} Emergency teams responding to an incident or crisis {{/rollBetween() oracle-subcategory-location-theme-inhabited 25 32}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 33 40}} Families gathering or children playing {{/rollBetween() oracle-subcategory-location-theme-inhabited 33 40}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 41 48}} Festival, celebration, or observance {{/rollBetween() oracle-subcategory-location-theme-inhabited 41 48}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 49 56}} Fight breaks out {{/rollBetween() oracle-subcategory-location-theme-inhabited 49 56}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 57 64}} Notable figure stands out from the crowd {{/rollBetween() oracle-subcategory-location-theme-inhabited 57 64}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 65 72}} Protest or strike {{/rollBetween() oracle-subcategory-location-theme-inhabited 65 72}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 73 80}} Unrepaired damage {{/rollBetween() oracle-subcategory-location-theme-inhabited 73 80}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 81 88}} Unusually empty or quiet area {{/rollBetween() oracle-subcategory-location-theme-inhabited 81 88}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 89 96}} Vendor or merchant hawking their wares {{/rollBetween() oracle-subcategory-location-theme-inhabited 89 96}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 97 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-location-theme-inhabited 97 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 1 9}} Announcement or notification brings harrowing news {{/rollBetween() oracle-subcategory-location-theme-inhabited 1 9}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 10 18}} Arrival of a foe or rival {{/rollBetween() oracle-subcategory-location-theme-inhabited 10 18}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 19 27}} Blockade or security cordon cuts off needed access {{/rollBetween() oracle-subcategory-location-theme-inhabited 19 27}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 28 36}} Caught in the crossfire of a dispute {{/rollBetween() oracle-subcategory-location-theme-inhabited 28 36}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 37 45}} Disturbing evidence of exploitive conditions {{/rollBetween() oracle-subcategory-location-theme-inhabited 37 45}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 46 54}} Lured into danger {{/rollBetween() oracle-subcategory-location-theme-inhabited 46 54}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 55 63}} Signs of disease, infestation, or toxic environment {{/rollBetween() oracle-subcategory-location-theme-inhabited 55 63}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 64 72}} Signs of unrest or rebellion {{/rollBetween() oracle-subcategory-location-theme-inhabited 64 72}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 73 81}} Signs that you are being watched or followed {{/rollBetween() oracle-subcategory-location-theme-inhabited 73 81}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 82 90}} Unwanted attention from authority or enemies {{/rollBetween() oracle-subcategory-location-theme-inhabited 82 90}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-location-theme-inhabited 91 98}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 99 100}} Roll twice {{/rollBetween() oracle-subcategory-location-theme-inhabited 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 1 20}} Intriguing offer from an unexpected source {{/rollBetween() oracle-subcategory-location-theme-inhabited 1 20}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 21 40}} Lively festival or gathering place provides a chance to socialize {{/rollBetween() oracle-subcategory-location-theme-inhabited 21 40}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 41 60}} Local gossip proves interesting or helpful {{/rollBetween() oracle-subcategory-location-theme-inhabited 41 60}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 61 80}} Needed item, resource, or buyer is available {{/rollBetween() oracle-subcategory-location-theme-inhabited 61 80}} {{#rollBetween() oracle-subcategory-location-theme-inhabited 81 100}} Old friend or connection resurfaces {{/rollBetween() oracle-subcategory-location-theme-inhabited 81 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-subcategory-location-theme-inhabited}} {{#oracle-subcategory-location-theme-ruined}}
{{oracle-subcategory-location-theme-ruined}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-location-theme-ruined 1 8}} Collapsed or broken structures or terrain {{/rollBetween() oracle-subcategory-location-theme-ruined 1 8}} {{#rollBetween() oracle-subcategory-location-theme-ruined 9 16}} Device or artifact with residual power or function {{/rollBetween() oracle-subcategory-location-theme-ruined 9 16}} {{#rollBetween() oracle-subcategory-location-theme-ruined 17 24}} Focal point or nexus of the destruction {{/rollBetween() oracle-subcategory-location-theme-ruined 17 24}} {{#rollBetween() oracle-subcategory-location-theme-ruined 25 32}} Graves or corpses {{/rollBetween() oracle-subcategory-location-theme-ruined 25 32}} {{#rollBetween() oracle-subcategory-location-theme-ruined 33 40}} Innermost or hidden spaces laid bare by the destruction {{/rollBetween() oracle-subcategory-location-theme-ruined 33 40}} {{#rollBetween() oracle-subcategory-location-theme-ruined 41 48}} Message or recording from before the fall {{/rollBetween() oracle-subcategory-location-theme-ruined 41 48}} {{#rollBetween() oracle-subcategory-location-theme-ruined 49 56}} Overgrown or entombed spaces {{/rollBetween() oracle-subcategory-location-theme-ruined 49 56}} {{#rollBetween() oracle-subcategory-location-theme-ruined 57 64}} Rubble-strewn paths {{/rollBetween() oracle-subcategory-location-theme-ruined 57 64}} {{#rollBetween() oracle-subcategory-location-theme-ruined 65 72}} Sad memento of a lost life {{/rollBetween() oracle-subcategory-location-theme-ruined 65 72}} {{#rollBetween() oracle-subcategory-location-theme-ruined 73 80}} Sights or sounds of structural instability {{/rollBetween() oracle-subcategory-location-theme-ruined 73 80}} {{#rollBetween() oracle-subcategory-location-theme-ruined 81 88}} Signs of looting or scavenging {{/rollBetween() oracle-subcategory-location-theme-ruined 81 88}} {{#rollBetween() oracle-subcategory-location-theme-ruined 89 96}} Survivors or guardians dwell among the ruins {{/rollBetween() oracle-subcategory-location-theme-ruined 89 96}} {{#rollBetween() oracle-subcategory-location-theme-ruined 97 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-location-theme-ruined 97 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-location-theme-ruined 1 9}} Dreadful atmosphere of loss and destruction weighs upon you {{/rollBetween() oracle-subcategory-location-theme-ruined 1 9}} {{#rollBetween() oracle-subcategory-location-theme-ruined 10 18}} Evidence of a horrible fate for others who passed this way {{/rollBetween() oracle-subcategory-location-theme-ruined 10 18}} {{#rollBetween() oracle-subcategory-location-theme-ruined 19 27}} Hazardous atmosphere or environment {{/rollBetween() oracle-subcategory-location-theme-ruined 19 27}} {{#rollBetween() oracle-subcategory-location-theme-ruined 28 36}} Hostile creature has staked out their territory {{/rollBetween() oracle-subcategory-location-theme-ruined 28 36}} {{#rollBetween() oracle-subcategory-location-theme-ruined 37 45}} Imminent collapse or destruction {{/rollBetween() oracle-subcategory-location-theme-ruined 37 45}} {{#rollBetween() oracle-subcategory-location-theme-ruined 46 54}} Lured into a trap or targeted by automated defenses {{/rollBetween() oracle-subcategory-location-theme-ruined 46 54}} {{#rollBetween() oracle-subcategory-location-theme-ruined 55 63}} Source of the destruction persists or returns anew {{/rollBetween() oracle-subcategory-location-theme-ruined 55 63}} {{#rollBetween() oracle-subcategory-location-theme-ruined 64 72}} Unearthed secrets best left buried {{/rollBetween() oracle-subcategory-location-theme-ruined 64 72}} {{#rollBetween() oracle-subcategory-location-theme-ruined 73 81}} Unstable or broken path {{/rollBetween() oracle-subcategory-location-theme-ruined 73 81}} {{#rollBetween() oracle-subcategory-location-theme-ruined 82 90}} Volatile device or artifact {{/rollBetween() oracle-subcategory-location-theme-ruined 82 90}} {{#rollBetween() oracle-subcategory-location-theme-ruined 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-location-theme-ruined 91 98}} {{#rollBetween() oracle-subcategory-location-theme-ruined 99 100}} Roll twice {{/rollBetween() oracle-subcategory-location-theme-ruined 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-location-theme-ruined 1 20}} Access to an untouched or preserved area {{/rollBetween() oracle-subcategory-location-theme-ruined 1 20}} {{#rollBetween() oracle-subcategory-location-theme-ruined 21 40}} Insight into what brought this place to ruin {{/rollBetween() oracle-subcategory-location-theme-ruined 21 40}} {{#rollBetween() oracle-subcategory-location-theme-ruined 41 60}} Interesting or useful device or artifact {{/rollBetween() oracle-subcategory-location-theme-ruined 41 60}} {{#rollBetween() oracle-subcategory-location-theme-ruined 61 80}} Salvageable equipment or resources {{/rollBetween() oracle-subcategory-location-theme-ruined 61 80}} {{#rollBetween() oracle-subcategory-location-theme-ruined 81 100}} Shortcut or passage through the destruction {{/rollBetween() oracle-subcategory-location-theme-ruined 81 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-subcategory-location-theme-ruined}} {{#oracle-subcategory-location-theme-sacred}}
{{oracle-subcategory-location-theme-sacred}}
{{#rollTotal() tableChoice 0}} {{#rollBetween() oracle-subcategory-location-theme-sacred 1 8}} Adherents performing worship or enacting rituals {{/rollBetween() oracle-subcategory-location-theme-sacred 1 8}} {{#rollBetween() oracle-subcategory-location-theme-sacred 9 16}} Altar or temple {{/rollBetween() oracle-subcategory-location-theme-sacred 9 16}} {{#rollBetween() oracle-subcategory-location-theme-sacred 17 24}} Dwellings for the faithful {{/rollBetween() oracle-subcategory-location-theme-sacred 17 24}} {{#rollBetween() oracle-subcategory-location-theme-sacred 25 32}} Enigmatic symbols {{/rollBetween() oracle-subcategory-location-theme-sacred 25 32}} {{#rollBetween() oracle-subcategory-location-theme-sacred 33 40}} Graves or remains of glorified disciples {{/rollBetween() oracle-subcategory-location-theme-sacred 33 40}} {{#rollBetween() oracle-subcategory-location-theme-sacred 41 48}} Holy text or archives {{/rollBetween() oracle-subcategory-location-theme-sacred 41 48}} {{#rollBetween() oracle-subcategory-location-theme-sacred 49 56}} Offerings or atonements {{/rollBetween() oracle-subcategory-location-theme-sacred 49 56}} {{#rollBetween() oracle-subcategory-location-theme-sacred 57 64}} Pilgrims arriving to pay homage {{/rollBetween() oracle-subcategory-location-theme-sacred 57 64}} {{#rollBetween() oracle-subcategory-location-theme-sacred 65 72}} Protected reliquary of an artifact or token {{/rollBetween() oracle-subcategory-location-theme-sacred 65 72}} {{#rollBetween() oracle-subcategory-location-theme-sacred 73 80}} Religious art or idols {{/rollBetween() oracle-subcategory-location-theme-sacred 73 80}} {{#rollBetween() oracle-subcategory-location-theme-sacred 81 88}} Subtle manifestations of mystical power or visions {{/rollBetween() oracle-subcategory-location-theme-sacred 81 88}} {{#rollBetween() oracle-subcategory-location-theme-sacred 89 96}} Tokens or motifs representing the faith's domain {{/rollBetween() oracle-subcategory-location-theme-sacred 89 96}} {{#rollBetween() oracle-subcategory-location-theme-sacred 97 100}} ▸Descriptor + Focus {{/rollBetween() oracle-subcategory-location-theme-sacred 97 100}}{{/rollTotal() tableChoice 0}} {{#rollTotal() tableChoice 1}} {{#rollBetween() oracle-subcategory-location-theme-sacred 1 9}} An aspect of the faith beguiles you or lures you into danger {{/rollBetween() oracle-subcategory-location-theme-sacred 1 9}} {{#rollBetween() oracle-subcategory-location-theme-sacred 10 18}} Dreadful aspects or powers of the faith are revealed {{/rollBetween() oracle-subcategory-location-theme-sacred 10 18}} {{#rollBetween() oracle-subcategory-location-theme-sacred 19 27}} Embodiment of a god or power is given corrupted form or purpose {{/rollBetween() oracle-subcategory-location-theme-sacred 19 27}} {{#rollBetween() oracle-subcategory-location-theme-sacred 28 36}} Guardians seek martyrdom in defense of this place {{/rollBetween() oracle-subcategory-location-theme-sacred 28 36}} {{#rollBetween() oracle-subcategory-location-theme-sacred 37 45}} Leaders corrupt or exploit their followers to oppose you {{/rollBetween() oracle-subcategory-location-theme-sacred 37 45}} {{#rollBetween() oracle-subcategory-location-theme-sacred 46 54}} Prophecies portend a dire threat {{/rollBetween() oracle-subcategory-location-theme-sacred 46 54}} {{#rollBetween() oracle-subcategory-location-theme-sacred 55 63}} Protective ward or enigmatic puzzle blocks the way {{/rollBetween() oracle-subcategory-location-theme-sacred 55 63}} {{#rollBetween() oracle-subcategory-location-theme-sacred 64 72}} Religious artifact evokes unnerving power {{/rollBetween() oracle-subcategory-location-theme-sacred 64 72}} {{#rollBetween() oracle-subcategory-location-theme-sacred 73 81}} Unnatural corruption or decay fouls the environment {{/rollBetween() oracle-subcategory-location-theme-sacred 73 81}} {{#rollBetween() oracle-subcategory-location-theme-sacred 82 90}} Zealots enact a ceremony to unlock forbidden powers {{/rollBetween() oracle-subcategory-location-theme-sacred 82 90}} {{#rollBetween() oracle-subcategory-location-theme-sacred 91 98}} ▸Action + Theme {{/rollBetween() oracle-subcategory-location-theme-sacred 91 98}} {{#rollBetween() oracle-subcategory-location-theme-sacred 99 100}} Roll twice {{/rollBetween() oracle-subcategory-location-theme-sacred 99 100}}{{/rollTotal() tableChoice 1}} {{#rollTotal() tableChoice 2}} {{#rollBetween() oracle-subcategory-location-theme-sacred 1 20}} Access to a hidden or sealed area {{/rollBetween() oracle-subcategory-location-theme-sacred 1 20}} {{#rollBetween() oracle-subcategory-location-theme-sacred 21 40}} Encounter with a helpful adherent or heretic {{/rollBetween() oracle-subcategory-location-theme-sacred 21 40}} {{#rollBetween() oracle-subcategory-location-theme-sacred 41 60}} Insight into the nature or history of the faith {{/rollBetween() oracle-subcategory-location-theme-sacred 41 60}} {{#rollBetween() oracle-subcategory-location-theme-sacred 61 80}} Insight into the schemes or methods of religious zealots {{/rollBetween() oracle-subcategory-location-theme-sacred 61 80}} {{#rollBetween() oracle-subcategory-location-theme-sacred 81 100}} Interesting or valuable artifact or device {{/rollBetween() oracle-subcategory-location-theme-sacred 81 100}}{{/rollTotal() tableChoice 2}}
{{/oracle-subcategory-location-theme-sacred}} {{#oracle-table-miscellaneous-story-complication}}
{{oracle-table-miscellaneous-story-complication}}
{{#rollBetween() oracle-table-miscellaneous-story-complication 1 4}} Crucial equipment or device fails {{/rollBetween() oracle-table-miscellaneous-story-complication 1 4}} {{#rollBetween() oracle-table-miscellaneous-story-complication 5 7}} Crucial equipment or device is sabotaged {{/rollBetween() oracle-table-miscellaneous-story-complication 5 7}} {{#rollBetween() oracle-table-miscellaneous-story-complication 8 10}} Debt or promise comes due {{/rollBetween() oracle-table-miscellaneous-story-complication 8 10}} {{#rollBetween() oracle-table-miscellaneous-story-complication 11 14}} Enemy reveals unexpected powers, abilities, or influence {{/rollBetween() oracle-table-miscellaneous-story-complication 11 14}} {{#rollBetween() oracle-table-miscellaneous-story-complication 15 17}} Enemy reveals their true agenda or nature {{/rollBetween() oracle-table-miscellaneous-story-complication 15 17}} {{#rollBetween() oracle-table-miscellaneous-story-complication 18 20}} Enemy unexpectedly benefits from your actions {{/rollBetween() oracle-table-miscellaneous-story-complication 18 20}} {{#rollBetween() oracle-table-miscellaneous-story-complication 21 23}} Key location is made inaccessible {{/rollBetween() oracle-table-miscellaneous-story-complication 21 23}} {{#rollBetween() oracle-table-miscellaneous-story-complication 24 26}} Key location is threatened or made unsafe {{/rollBetween() oracle-table-miscellaneous-story-complication 24 26}} {{#rollBetween() oracle-table-miscellaneous-story-complication 27 29}} Natural disaster is imminent {{/rollBetween() oracle-table-miscellaneous-story-complication 27 29}} {{#rollBetween() oracle-table-miscellaneous-story-complication 30 33}} Needed item or resource is unavailable {{/rollBetween() oracle-table-miscellaneous-story-complication 30 33}} {{#rollBetween() oracle-table-miscellaneous-story-complication 34 36}} Object of a quest is not what you assumed {{/rollBetween() oracle-table-miscellaneous-story-complication 34 36}} {{#rollBetween() oracle-table-miscellaneous-story-complication 37 39}} Old enemy resurfaces {{/rollBetween() oracle-table-miscellaneous-story-complication 37 39}} {{#rollBetween() oracle-table-miscellaneous-story-complication 40 42}} Simultaneous problems force a hard choice {{/rollBetween() oracle-table-miscellaneous-story-complication 40 42}} {{#rollBetween() oracle-table-miscellaneous-story-complication 43 45}} Someone important betrays your trust {{/rollBetween() oracle-table-miscellaneous-story-complication 43 45}} {{#rollBetween() oracle-table-miscellaneous-story-complication 46 48}} Someone important is threatened or endangered {{/rollBetween() oracle-table-miscellaneous-story-complication 46 48}} {{#rollBetween() oracle-table-miscellaneous-story-complication 49 51}} Someone important reveals their problematic secret or history {{/rollBetween() oracle-table-miscellaneous-story-complication 49 51}} {{#rollBetween() oracle-table-miscellaneous-story-complication 52 54}} Something important goes missing {{/rollBetween() oracle-table-miscellaneous-story-complication 52 54}} {{#rollBetween() oracle-table-miscellaneous-story-complication 55 57}} Technology or device is shown to have unexpected effects {{/rollBetween() oracle-table-miscellaneous-story-complication 55 57}} {{#rollBetween() oracle-table-miscellaneous-story-complication 58 61}} Time pressure suddenly increases {{/rollBetween() oracle-table-miscellaneous-story-complication 58 61}} {{#rollBetween() oracle-table-miscellaneous-story-complication 62 65}} Trap is sprung {{/rollBetween() oracle-table-miscellaneous-story-complication 62 65}} {{#rollBetween() oracle-table-miscellaneous-story-complication 66 68}} True agenda of a connection or patron is revealed {{/rollBetween() oracle-table-miscellaneous-story-complication 66 68}} {{#rollBetween() oracle-table-miscellaneous-story-complication 69 72}} Trusted information is shown to be false {{/rollBetween() oracle-table-miscellaneous-story-complication 69 72}} {{#rollBetween() oracle-table-miscellaneous-story-complication 73 76}} Two seemingly unrelated problems are shown to be connected {{/rollBetween() oracle-table-miscellaneous-story-complication 73 76}} {{#rollBetween() oracle-table-miscellaneous-story-complication 77 80}} Undermined by self-doubt or vulnerabilities {{/rollBetween() oracle-table-miscellaneous-story-complication 77 80}} {{#rollBetween() oracle-table-miscellaneous-story-complication 81 84}} Unexpected enemies appear {{/rollBetween() oracle-table-miscellaneous-story-complication 81 84}} {{#rollBetween() oracle-table-miscellaneous-story-complication 85 88}} Urgent message distracts you from your quest {{/rollBetween() oracle-table-miscellaneous-story-complication 85 88}} {{#rollBetween() oracle-table-miscellaneous-story-complication 89 92}} You are tracked or followed {{/rollBetween() oracle-table-miscellaneous-story-complication 89 92}} {{#rollBetween() oracle-table-miscellaneous-story-complication 93 95}} You were diverted from the true crisis {{/rollBetween() oracle-table-miscellaneous-story-complication 93 95}} {{#rollBetween() oracle-table-miscellaneous-story-complication 96 100}} Roll twice {{/rollBetween() oracle-table-miscellaneous-story-complication 96 100}}
{{/oracle-table-miscellaneous-story-complication}} {{#oracle-table-miscellaneous-combat-action}}
{{oracle-table-miscellaneous-combat-action}}
{{#rollBetween() oracle-table-miscellaneous-combat-action 1 3}} Block a path or cut off an objective {{/rollBetween() oracle-table-miscellaneous-combat-action 1 3}} {{#rollBetween() oracle-table-miscellaneous-combat-action 4 6}} Cause reckless damage {{/rollBetween() oracle-table-miscellaneous-combat-action 4 6}} {{#rollBetween() oracle-table-miscellaneous-combat-action 7 9}} Change weapons or tactics {{/rollBetween() oracle-table-miscellaneous-combat-action 7 9}} {{#rollBetween() oracle-table-miscellaneous-combat-action 10 12}} Compel a surrender or concession {{/rollBetween() oracle-table-miscellaneous-combat-action 10 12}} {{#rollBetween() oracle-table-miscellaneous-combat-action 13 15}} Coordinate with allies {{/rollBetween() oracle-table-miscellaneous-combat-action 13 15}} {{#rollBetween() oracle-table-miscellaneous-combat-action 16 18}} Corner, trap, or entangle {{/rollBetween() oracle-table-miscellaneous-combat-action 16 18}} {{#rollBetween() oracle-table-miscellaneous-combat-action 19 21}} Counter or reflect an attack {{/rollBetween() oracle-table-miscellaneous-combat-action 19 21}} {{#rollBetween() oracle-table-miscellaneous-combat-action 22 24}} Create a distraction {{/rollBetween() oracle-table-miscellaneous-combat-action 22 24}} {{#rollBetween() oracle-table-miscellaneous-combat-action 25 27}} Destroy something or render it useless {{/rollBetween() oracle-table-miscellaneous-combat-action 25 27}} {{#rollBetween() oracle-table-miscellaneous-combat-action 28 30}} Fall back or stand off {{/rollBetween() oracle-table-miscellaneous-combat-action 28 30}} {{#rollBetween() oracle-table-miscellaneous-combat-action 31 33}} Hide or sneak {{/rollBetween() oracle-table-miscellaneous-combat-action 31 33}} {{#rollBetween() oracle-table-miscellaneous-combat-action 34 36}} Intimidate, taunt, or frighten {{/rollBetween() oracle-table-miscellaneous-combat-action 34 36}} {{#rollBetween() oracle-table-miscellaneous-combat-action 37 39}} Leverage the advantage of a weapon or ability {{/rollBetween() oracle-table-miscellaneous-combat-action 37 39}} {{#rollBetween() oracle-table-miscellaneous-combat-action 40 42}} Leverage the terrain or surroundings {{/rollBetween() oracle-table-miscellaneous-combat-action 40 42}} {{#rollBetween() oracle-table-miscellaneous-combat-action 43 45}} Lure into a vulnerable position {{/rollBetween() oracle-table-miscellaneous-combat-action 43 45}} {{#rollBetween() oracle-table-miscellaneous-combat-action 46 48}} Make a cautious or probing attack {{/rollBetween() oracle-table-miscellaneous-combat-action 46 48}} {{#rollBetween() oracle-table-miscellaneous-combat-action 49 51}} Make a ferocious or powerful attack {{/rollBetween() oracle-table-miscellaneous-combat-action 49 51}} {{#rollBetween() oracle-table-miscellaneous-combat-action 52 54}} Make a precise or careful attack {{/rollBetween() oracle-table-miscellaneous-combat-action 52 54}} {{#rollBetween() oracle-table-miscellaneous-combat-action 55 57}} Make a sacrificial attack {{/rollBetween() oracle-table-miscellaneous-combat-action 55 57}} {{#rollBetween() oracle-table-miscellaneous-combat-action 58 60}} Make an indirect attack {{/rollBetween() oracle-table-miscellaneous-combat-action 58 60}} {{#rollBetween() oracle-table-miscellaneous-combat-action 61 63}} Move in close or grapple {{/rollBetween() oracle-table-miscellaneous-combat-action 61 63}} {{#rollBetween() oracle-table-miscellaneous-combat-action 64 66}} Nullify a system, device, or weapon {{/rollBetween() oracle-table-miscellaneous-combat-action 64 66}} {{#rollBetween() oracle-table-miscellaneous-combat-action 67 69}} Overrun a position {{/rollBetween() oracle-table-miscellaneous-combat-action 67 69}} {{#rollBetween() oracle-table-miscellaneous-combat-action 70 72}} Perform a feint or trick {{/rollBetween() oracle-table-miscellaneous-combat-action 70 72}} {{#rollBetween() oracle-table-miscellaneous-combat-action 73 75}} Press an advantage {{/rollBetween() oracle-table-miscellaneous-combat-action 73 75}} {{#rollBetween() oracle-table-miscellaneous-combat-action 76 78}} Provoke a careless response {{/rollBetween() oracle-table-miscellaneous-combat-action 76 78}} {{#rollBetween() oracle-table-miscellaneous-combat-action 79 81}} Ready a decisive action {{/rollBetween() oracle-table-miscellaneous-combat-action 79 81}} {{#rollBetween() oracle-table-miscellaneous-combat-action 82 84}} Shift the fight to a new area {{/rollBetween() oracle-table-miscellaneous-combat-action 82 84}} {{#rollBetween() oracle-table-miscellaneous-combat-action 85 87}} Summon aid or reinforcements {{/rollBetween() oracle-table-miscellaneous-combat-action 85 87}} {{#rollBetween() oracle-table-miscellaneous-combat-action 88 90}} Take cover or bolster defenses {{/rollBetween() oracle-table-miscellaneous-combat-action 88 90}} {{#rollBetween() oracle-table-miscellaneous-combat-action 91 93}} Use an unexpected weapon or ability {{/rollBetween() oracle-table-miscellaneous-combat-action 91 93}} {{#rollBetween() oracle-table-miscellaneous-combat-action 94 96}} Weaken defenses {{/rollBetween() oracle-table-miscellaneous-combat-action 94 96}} {{#rollBetween() oracle-table-miscellaneous-combat-action 97 100}} Roll twice {{/rollBetween() oracle-table-miscellaneous-combat-action 97 100}}
{{/oracle-table-miscellaneous-combat-action}} {{#oracle-table-miscellaneous-anomaly-effect}}
{{oracle-table-miscellaneous-anomaly-effect}}
{{#rollBetween() oracle-table-miscellaneous-anomaly-effect 1 3}} Alters or focuses gravity {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 1 3}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 4 6}} Alters or reshapes nonliving matter {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 4 6}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 7 9}} Alters surrounding air or atmosphere {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 7 9}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 10 12}} Alters surrounding ecosystems {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 10 12}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 13 15}} Awakens the dead {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 13 15}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 16 18}} Causes distressing visions or nightmares {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 16 18}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 19 21}} Causes rapid biological growth or infestation {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 19 21}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 22 24}} Causes sickness or weakness {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 22 24}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 25 27}} Corrupts living matter {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 25 27}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 28 30}} Corrupts or infects devices or computers {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 28 30}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 31 33}} Creates manifestations or illusions {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 31 33}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 34 36}} Decays or weakens surrounding terrain or structures {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 34 36}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 37 39}} Drains energy from equipment or devices {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 37 39}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 40 42}} Emits forceful or destructive energy {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 40 42}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 43 45}} Emits radiation {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 43 45}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 46 48}} Generates a barrier or ward {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 46 48}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 49 51}} Generates intense lights and sounds {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 49 51}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 52 54}} Generates tendrils of energy which slither or grasp {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 52 54}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 55 57}} Harvests or destroys living matter {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 55 57}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 58 60}} Harvests or destroys nonliving matter {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 58 60}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 61 63}} Nullifies or destroys equipment or devices {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 61 63}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 64 66}} Opens a path to another location {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 64 66}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 67 69}} Replicates living matter {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 67 69}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 70 72}} Replicates nonliving matter {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 70 72}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 73 75}} Reveals glimpses of the distant past {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 73 75}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 76 78}} Reveals glimpses of the far future {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 76 78}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 79 81}} Reverses time by a few moments or minutes {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 79 81}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 82 84}} Slows or stops time {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 82 84}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 85 87}} Summons or manifests an ancient being or intelligence {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 85 87}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 88 90}} Summons or manifests creatures {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 88 90}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 91 93}} Transports to another location {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 91 93}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 94 96}} Triggers an impending catastrophic explosion {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 94 96}} {{#rollBetween() oracle-table-miscellaneous-anomaly-effect 97 100}} Roll twice {{/rollBetween() oracle-table-miscellaneous-anomaly-effect 97 100}}
{{/oracle-table-miscellaneous-anomaly-effect}}
{{#action}}
{{name}}
{{#rollLess() momentum 0}}{{#rollTotal() momentum -1}} {{#rollTotal() action negate1}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum (see p. 32).
Stat + Add
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Strong Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Weak Hit
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Weak Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Miss
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate1}} {{#^rollTotal() action negate1}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Strong Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Weak Hit
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Weak Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Miss
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate1}} {{/rollTotal() momentum -1}}{{#rollTotal() momentum -2}} {{#rollTotal() action negate2}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum (see p. 32).
Stat + Add
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Strong Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Weak Hit
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Weak Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Miss
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate2}} {{#^rollTotal() action negate2}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Strong Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Weak Hit
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Weak Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Miss
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate2}} {{/rollTotal() momentum -2}}{{#rollTotal() momentum -3}} {{#rollTotal() action negate3}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum (see p. 32).
Stat + Add
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Strong Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Weak Hit
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Weak Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Miss
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate3}} {{#^rollTotal() action negate3}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Strong Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Weak Hit
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Weak Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Miss
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate3}} {{/rollTotal() momentum -3}}{{#rollTotal() momentum -4}} {{#rollTotal() action negate4}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum (see p. 32).
Stat + Add
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Strong Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Weak Hit
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Weak Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Miss
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate4}} {{#^rollTotal() action negate4}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Strong Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Weak Hit
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Weak Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Miss
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate4}} {{/rollTotal() momentum -4}}{{#rollTotal() momentum -5}} {{#rollTotal() action negate5}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum (see p. 32).
Stat + Add
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Strong Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Weak Hit
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Weak Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Miss
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate5}} {{#^rollTotal() action negate5}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Strong Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Weak Hit
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Weak Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Miss
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate5}} {{/rollTotal() momentum -5}}{{#rollTotal() momentum -6}} {{#rollTotal() action negate6}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum (see p. 32).
Stat + Add
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Strong Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Weak Hit
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
Weak Hit
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
Miss
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate6}} {{#^rollTotal() action negate6}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Strong Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Weak Hit
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Weak Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Miss
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate6}} {{/rollTotal() momentum -6}}{{/rollLess() momentum 0}} {{#^rollLess() momentum 0}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Strong Hit
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Weak Hit
{{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{/rollGreater() momentum challenge2}} {{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{#rollGreater() momentum challenge1}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{/rollGreater() momentum challenge1}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
Weak Hit
{{#rollGreater() momentum challenge1}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{/rollGreater() momentum challenge1}} {{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
Miss
{{#rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{/rollGreater() momentum challenge2}} {{#^rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Weak Hit
{{/^rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} {{#^rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Weak Hit
{{/rollGreater() momentum challenge2}} {{/^rollGreater() momentum challenge1}} {{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollLess() momentum 0}} {{/action}} {{#custom}} {{#header}}
{{header}}
{{/header}}
{{name}}
{{#allprops() custom name header}}
{{key}}
{{value}}
{{/allprops() custom name header}} {{/custom}}
{{#progress}}
{{progress_name}}
{{progress_type}} Progress:
{{progress}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() progress challenge1}} {{#rollTotal() challenge1 challenge2}}
Strong Hit with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() progress challenge2}}
Strong Hit
{{/rollGreater() progress challenge2}} {{#^rollGreater() progress challenge2}}
Weak Hit
{{/^rollGreater() progress challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() progress challenge1}} {{#^rollGreater() progress challenge1}} {{#rollTotal() challenge1 challenge2}}
Miss with a Match
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() progress challenge2}}
Weak Hit
{{/rollGreater() progress challenge2}} {{#^rollGreater() progress challenge2}}
Miss
{{/^rollGreater() progress challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() progress challenge1}} {{/progress}}